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Virtual	
  Enhancements	
  to	
  Physical	
  
Spaces:	
  A	
  QR	
  Code	
  Based	
  
Orienta=on	
  Game	
  
Vanessa	
  Dennen	
  
Shuang	
  Hao	
  
Sungwoong	
  Lee	
  
Taehyeong	
  Lim	
  
________________	
  
Instruc9onal	
  Systems	
  
Florida	
  State	
  University	
  
____________________	
  
Presenta9on	
  at	
  ELD	
  13	
  
Premise	
  
•  3	
  Objec9ves	
  
–  Orient	
  new	
  students	
  to	
  the	
  program	
  
–  Get	
  new	
  students	
  using	
  technology	
  right	
  
away	
  
–  Help	
  students	
  socialize	
  
•  AJer	
  a	
  day	
  of	
  siLng	
  and	
  having	
  people	
  
talk	
  to	
  them,	
  would	
  the	
  students	
  want	
  
another	
  1-­‐hour	
  presenta9on?	
  
Ac9vity	
  Design	
  
•  Brief	
  introduc9on	
  videos	
  
–  6	
  Faculty	
  +	
  1	
  Staff	
  Member	
  to	
  introduce	
  
–  7	
  loca9ons	
  to	
  introduce	
  
•  Clues	
  
–  Part	
  of	
  the	
  game	
  
–  Prize	
  at	
  the	
  end	
  for	
  all	
  who	
  complete	
  the	
  game	
  
•  Teams	
  
–  Students	
  work	
  in	
  groups	
  with	
  shared	
  device	
  
Ac9vity	
  Cycle	
  
Start	
  in	
  Suite	
  
Scan	
  QR	
  Code	
  
(Faculty	
  Door)	
  
Get	
  Clue	
  
Find	
  Loca9on	
  
Scan	
  QR	
  Code	
  
(Loca9on)	
  
Get	
  Leer	
  
Produc9on	
  Path	
  
Video	
  recording	
  
Video	
  edi9ng	
  
Upload	
  videos	
  to	
  Youtube	
  
Generate	
  QR	
  codes	
  for	
  each	
  video	
  clip	
  
	
  
Print	
  QR	
  code	
  and	
  aach	
  them	
  to	
  the	
  
specific	
  loca9ons	
  
Example	
  of	
  Interac9on	
  
IS	
  Office	
  Suite	
  
Results	
  
•  16	
  par9cipants	
  completed	
  a	
  survey	
  at	
  the	
  end	
  of	
  the	
  
ac9vity	
  
–  6	
  male,	
  10	
  female	
  
–  10	
  MS,	
  6	
  PhD	
  
–  Worked	
  in	
  groups	
  of	
  3	
  or	
  4	
  
–  Groups	
  used	
  1-­‐4	
  mobile	
  devices	
  
–  Prior	
  QR	
  Code	
  use:	
  8	
  had,	
  7	
  had	
  not	
  
Results	
  
•  What	
  parts	
  of	
  the	
  orienta9on	
  ac9vity	
  did	
  you	
  most	
  
enjoy?	
  Select	
  all	
  that	
  apply.	
  
Item	
   Number	
   Percent	
  
Working	
  with	
  a	
  
team	
  
13	
   87%	
  
The	
  game	
  format	
   12	
   80%	
  
Use	
  of	
  technology	
   11	
   73%	
  
Faculty	
  welcome	
  
videos	
  
10	
   67%	
  
Building/facility	
  
informa9on	
  
9	
   60%	
  
Results	
  
•  Did	
  the	
  orienta9on	
  game	
  help	
  you:	
  
Item	
   Number	
   Percent	
  
Feel	
  more	
  socially	
  
integrated	
  in	
  the	
  
program	
  
15	
   94%	
  
Make	
  poten9al	
  
new	
  friends	
  
14	
   88%	
  
Get	
  excited	
  about	
  
using	
  new	
  
technologies	
  
13	
   81%	
  
Get	
  mo9vated	
  for	
  
the	
  start	
  of	
  classes	
  
13	
   81%	
  
Learn	
  new	
  
informa9on	
  about	
  
the	
  program	
  
13	
   81%	
  
Results	
  
•  Would	
  you	
  like	
  to	
  par9cipate	
  in	
  more	
  ac9vi9es/
games	
  like	
  this	
  in	
  the	
  future?	
  
Response	
   Number	
   Percent	
  
Yes,	
  definitely	
   14	
   88%	
  
Maybe	
   1	
   6%	
  
No,	
  definitely	
  not	
   1	
   6%	
  
Next	
  Itera=on	
  
•  Virtual	
  Stone	
  
•  Created	
  using	
  
Google	
  Sketchup	
  
•  Walkthrough	
  
includes	
  
augmented	
  
informa9on	
  (text,	
  
video)	
  
•  May	
  be	
  used	
  for	
  
pre-­‐arrival	
  
orienta9on,	
  online	
  
student	
  orienta9on	
  
Virtual	
  Stone	
  
Any	
  Ques9ons?	
  
•  Vanessa	
  Dennen:	
  
vdennen@fsu.edu	
  
•  Shuang	
  Hao	
  
sh10@my.fsu.edu	
  
•  Sungwoong	
  Lee	
  
sl09d@my.fsu.edu	
  
•  Taehyeong	
  Lim	
  
tl12c@my.fsu.edu	
  
Slides	
  available	
  at:	
  
slideshare.net/
vanessadennen	
  
	
  
Walkthrough	
  video	
  of	
  
Virtual	
  Stone:	
  
www.dropbox.com/s/
9526lg9dc4v1gmc/Virtual
%20Stone.mov	
  

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Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game

  • 1. Virtual  Enhancements  to  Physical   Spaces:  A  QR  Code  Based   Orienta=on  Game   Vanessa  Dennen   Shuang  Hao   Sungwoong  Lee   Taehyeong  Lim   ________________   Instruc9onal  Systems   Florida  State  University   ____________________   Presenta9on  at  ELD  13  
  • 2. Premise   •  3  Objec9ves   –  Orient  new  students  to  the  program   –  Get  new  students  using  technology  right   away   –  Help  students  socialize   •  AJer  a  day  of  siLng  and  having  people   talk  to  them,  would  the  students  want   another  1-­‐hour  presenta9on?  
  • 3. Ac9vity  Design   •  Brief  introduc9on  videos   –  6  Faculty  +  1  Staff  Member  to  introduce   –  7  loca9ons  to  introduce   •  Clues   –  Part  of  the  game   –  Prize  at  the  end  for  all  who  complete  the  game   •  Teams   –  Students  work  in  groups  with  shared  device  
  • 4. Ac9vity  Cycle   Start  in  Suite   Scan  QR  Code   (Faculty  Door)   Get  Clue   Find  Loca9on   Scan  QR  Code   (Loca9on)   Get  Leer  
  • 5. Produc9on  Path   Video  recording   Video  edi9ng   Upload  videos  to  Youtube   Generate  QR  codes  for  each  video  clip     Print  QR  code  and  aach  them  to  the   specific  loca9ons  
  • 6. Example  of  Interac9on   IS  Office  Suite  
  • 7. Results   •  16  par9cipants  completed  a  survey  at  the  end  of  the   ac9vity   –  6  male,  10  female   –  10  MS,  6  PhD   –  Worked  in  groups  of  3  or  4   –  Groups  used  1-­‐4  mobile  devices   –  Prior  QR  Code  use:  8  had,  7  had  not  
  • 8. Results   •  What  parts  of  the  orienta9on  ac9vity  did  you  most   enjoy?  Select  all  that  apply.   Item   Number   Percent   Working  with  a   team   13   87%   The  game  format   12   80%   Use  of  technology   11   73%   Faculty  welcome   videos   10   67%   Building/facility   informa9on   9   60%  
  • 9. Results   •  Did  the  orienta9on  game  help  you:   Item   Number   Percent   Feel  more  socially   integrated  in  the   program   15   94%   Make  poten9al   new  friends   14   88%   Get  excited  about   using  new   technologies   13   81%   Get  mo9vated  for   the  start  of  classes   13   81%   Learn  new   informa9on  about   the  program   13   81%  
  • 10. Results   •  Would  you  like  to  par9cipate  in  more  ac9vi9es/ games  like  this  in  the  future?   Response   Number   Percent   Yes,  definitely   14   88%   Maybe   1   6%   No,  definitely  not   1   6%  
  • 11. Next  Itera=on   •  Virtual  Stone   •  Created  using   Google  Sketchup   •  Walkthrough   includes   augmented   informa9on  (text,   video)   •  May  be  used  for   pre-­‐arrival   orienta9on,  online   student  orienta9on  
  • 13. Any  Ques9ons?   •  Vanessa  Dennen:   vdennen@fsu.edu   •  Shuang  Hao   sh10@my.fsu.edu   •  Sungwoong  Lee   sl09d@my.fsu.edu   •  Taehyeong  Lim   tl12c@my.fsu.edu   Slides  available  at:   slideshare.net/ vanessadennen     Walkthrough  video  of   Virtual  Stone:   www.dropbox.com/s/ 9526lg9dc4v1gmc/Virtual %20Stone.mov