3. “Exergaming combines physical, cognitive
and social benefits unlike traditional sports or
physical education classes and has the ability
to turn people onto the benefits of an active
lifestyle.”
4. Recent AHA study found: of people who
regularly participate in “active-play” video
games:
◦ 68 % became more physically active overall
◦ 58 % have started a new fitness activity such as
walking, playing tennis, or jogging.
5. “Video games are a growing part of modern day lives.
With 95% of young people playing games, society has accrued
approximately 100 million years of play in the last 5 years.
This technology is not going away, so the smart thing to do is
work with games for exercise instead of against them.
6. Throughout the United States, exergames
like DDR are being incorporated into
physical education classes.
One particular state “West Virginia” has
included exergaming in the physical
education curriculum in all 765 public
schools.
7. The mission for Exergaming Fitness is to
inspire physical activity through the most
cutting-edge active game experience and to
provide fun, sustainable solutions to fight
childhood obesity
11. • 1 Wii System 1 Wii Fit Plus Game
• 1 Wii Sports Game 1 Wii Sports Resort Game
• 1 Wii EA Sports Active Game 1 DDR the Hottest Part Game
• 1 Wii Fit Balance Board 1 Wii 2 GB SD Memory Card
• 1 Wii Component Cable 1 Wii Fit Rechargeable Battery
• 1 Wii Fit Bag 1 Wii Fit Protective Sleeve
• 1 Wii Carrying Bag 2 Wii Remote Controllers
• 2 Wii Numchuks 2 Wii Motion Plus
• 2 Wii Tennis Rackets 2 Wii Golf Clubs
• 2 Wii Steering Wheels 2 Wii Baseball Bats
• Also 12 Player Wii DDR Tough + Wii Fit Plus Class Package
• Contains all the items listed above plus:
•
• 12 Wii Fit Mats
• 11 Fitstep Boards
• 4 DDR “Tough” Deluxe Dance Pads with cables
• 8 DDR “Tough” Training Pads Without cables
• 12 Digital Pedometers
12.
13. Baranowski,T., Buday, R., Thompson, D. I., & Baranowski, J. (2008).
Playing for real: Video games and stories for health-related
behavior changes. American Journal of Preventive Medicine, 34,
74 – 82.
Barker, A. (2005). Kids in study try to dance away weight. New York:
Associated Press.
Bausch, L., Beran, J., Cahanes, S., & Krug, L. (2008). Physiological responses
while playing Nintendo Wii Sports. Journal of Undergraduate
Kinesiology Research, 3(2), 19 – 25.
Brubaker, B. (2006, March 11). Teachers join the Dance Dance Revolution:
Educators begin training to use the exercise video game. The
Dominion Post. Available at Http://www.redorbit.com/news/scifi-
gaming/424434/teachers_join_dance_dance_revolution/index.html
Chamberlin, B., & Gallagher, R. (2008). Exergaming: Using video games to
promote physical activity. Presented at Children, Youth, and Families
at Risk Conference, San Antonio, TX.