"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
6. Why “Mobile First”? rnet Usage*
Inte
Heavy mobile data users are projected
to triple to one billion by 2013.
Mobile internet adoption has outpaced
desktop internet adoption by eight times.
Smartphone sales will surpass
worldwide PC sales by the end of 2011.
Over half of Android and iPhone users
spend more than 30 minutes per day
using mobile applications.
Desktop Mobile
*chart not “scientifically
Luke Wroblewski - http://www.lukew.com/ff/entry.asp?933 accurate”
7. “Mobile forces you to focus”
Luke Wroblewski - http://www.lukew.com/ff/entry.asp?933
8. “Mobile extends your capabilities”
GPS, i has teh
Accelerometer,
Compass, Cheese interwebz
Grater
Luke Wroblewski - http://www.lukew.com/ff/entry.asp?933
37. Assumes I’m already a member.
Offers me an option to find a
branch / ATM location.
Gives me an option to
download a native app for my
phone.
38. Mobile Desktop
Assumes I’m already a Welcoming to
member. prospective customers.
Offers me an option Prominent log in for
to find a branch / ATM existing customers.
location.
Gives me an option to Allows users to transition
download a native app from direct mail marketing
for my phone. to a conversion on the
site.
39. Mobile Desktop
We wouldn’t do this in a bricks and
mortar store.
43. Mobile users are:
“in a hurry”
“on a slow connection”
“only interested in quick
interactions”
44. Wi-Fi
laxed
re
ka nd
yq uic
Ver ta sk?
hurried
45. 86% of mobile internet users are using
their devices while watching TV.
14%
86%
http://advertising.yahoo.com/article/the-role-of-mobile-devices-in-shopping-process.html
46. 37% of those are browsing the internet
(content unrelated to the show) while they watch
unrelate
d
http://advertising.yahoo.com/article/the-role-of-mobile-devices-in-shopping-process.html
50. When we stereotype user
context we create
experiences that serve that
stereotype.
51. And we seem aware that these
experiences are insufficient.
Not what you wanted? Click this little link and have fun
pinching and zooming the rest of our site!
53. Let’s play a game!
Let’s make a purchase on Walmart’s
mobile site. Imagine you’re the one going
through this experience, and raise your
hand if at any point you would abandon
the process.
54. Raise your hand if you would abandon the process.
Demo
Video
55. “The study by e-commerce agency Screen Pages looked
at more than 1.5m visitors to 30 non-optimised
websites, and found that conversion rates were an
average of 41% lower on mobile.”
http://econsultancy.com/us/blog/8096-mobile-accounts-for-10-of-e-
commerce-visits-but-converts-at-half-the-rate
56. 25% conversion 15% conversion
vs.
http://econsultancy.com/us/blog/8096-mobile-accounts-for-10-of-e-
commerce-visits-but-converts-at-half-the-rate
58. The dangers of “Mobile First” thinking.
Forces us to focus on a device.
Causes us to isolate our websites.
Leads to user context stereotypes.
Yields incomplete experiences.
63. Unintentional Design
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
64. Self Design
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
65. Genius Design
I’m the
expert.
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
66. Activity Focused Design
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
67. Activity Focused Design
Research & categorize users.
Build the features they want.
sound familiar?
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
68. Experience Focused Design
“Experience focused design looks at
discrete activities and all of the things
that happen in between those discrete
activities.”
- Jared Spool
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
69. We’re back here now.
Jared Spool - Anatomy of a design decision - http://vimeo.com/20881152
77. ook Po sts
Fa ce b
Email Cam
arks paigns
B oo km Tweets
na lA ds Share
Exte r d Lin
ks
yoursite.com
78. Leads to user context stereotypes.
“Experience First”
Leads to context-aware dynamic
experiences.
79. Cater to actual user context.
Where are they?
Home, work, in your store?
Are they relaxed or in a hurry?
How long are they spending on each page?
What types of content are they viewing?
Note: these have nothing to do with device.
94. “Experience First”
Forces us to focus on the
experience.
yoursite.com Encourages a common experience
Detects and adapts dynamically
to user context
Delivers the complete experience
99. Content User Traits
Name
Device Capabilities Age
Portability Gender
Display Size Language
Display Resolution Locale
Location Awareness (GPS) Disabilities
Directional Awareness (Compass) Proficiency with technology (power user vs.
Battery Life novice)
Bandwidth Capacity
Input Type (touch/keyboard/other)
User Context
Bandwidth Available (3G, Wi-Fi, dialup)
Camera
Location (home? work? at your business?)
Flash Support
Patience level (in a hurry, relaxed, etc.)
Orientation Awareness (Accelerometer)
Prior experience with your site/application
Browser Capabilities
Javascript capable User Preferences
CSS version/supported features Favorites (color, restaurant, wish lists)
HTML version/supported features
File system accessibility
Device feature accessibility