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2012
                             Consumer
                            Electronics
                                 Show
                           Trend Guide

                              IMPLICATIONS
                           FOR MARKETERS,
                           TECHNOLOGISTS
                            & RESEARCHERS




www.upstreamthinking.com
Upstream is a brand and innovation consultancy that
 empowers leaders to innovate more effectively and for
 businesses to reach new targets, achieving sustained
 growth. By providing innovation frameworks,
 actionable insight, structured co-creation and a design
 centered point-of-view we bridge the gaps of technol-
 ogy, product design and marketing to spark innovation.

 Our DNA emanates from the worlds of executive
 management, technology design, brand strategy,
 marketing and research with special skill sets across
 sectors. We specialize in the application of world-class
 expertise to solve diverse real-world business
 problems, ranging from the design of brands and
 business strategies to the design of products,
 services and digital systems. We’re solution
 agnostic. We understand that business outcomes are
 best achieved through holistic solutions that serve and
 solve problems of consumers.

 Upstream exists to help business leaders manage a
 increasingly disrupted marketplace, design new
 innovations and bring functional teams together to
 execute most efficiently across their brand ecosystem.

 We collaborate exclusively with organizations that
 demonstrate; a need to grow, consistent investment
 toward innovation with an internal executive champion
 for change.




515 Congree Avenue
Suite 2000
Austin, TX 78701
USA
www.upstreamthinking.com
Ph +1 512 234 3757

Twitter: @upstreamthought




For more information: jeff@upstreamthinking.com
Upstream is a brand innovation consultancy that empowers leaders to
innovate more effectively, enabling businesses to reach new targets and
                                                             AUTHORS
achieve sustained growth. By providing innovation frameworks, actionable
insight, and structured co-creation, we bridge the gaps to innovation.
                      Andy Hunter
                      Andy Hunter
                    Andy’s experience spans the marketing communication space working for the world’s lead-
                    Andy’s experience spans the marketing communication space working for the world’s
                    ing fortune 500 brands. He focuses on digital innovation, web marketing and integrated
                    communication 500 brands. Hethe former founder of GSDM’sweb marketing and integrated
                    leading fortune strategy. He is focuses on digital innovation, connections planning and
                    digital strategy practices. He is the former founder of GSDM’s connections planning and
                    communication strategy.
                    digital strategy practices.
                    He also serves as an advisor to several new media and technology startups concentrated
                    in the online video, social networking and integrated communications space.concentrated in
                    He also serves as an advisor to several new media and technology startups He is a past
                    speaker-moderator at events including MIT’s Future of Entertainment,SXSW Interactive
                    the online video, social networking and integrated communications space. He is a past
                    and Digital America with ongoing contributor-collaborator status within PSFK.com’s The
                    speaker-moderator at events including MIT’s Future of Entertainment,SXSW Interactive and
                    Purple List, the Society of Word of Mouth and the Plannersphere.
                    Digital America with ongoing contributor-collaborator status within PSFK.com’s The Purple
                    List, the Society of Word of Mouth and the Plannersphere.




                    Jeff Mulhausen
                    For over 12 years, Jeff has built a reputation as a leader in the design and inno-
                    vation industry. He was again selected as a judge for the 2012 CES Innovations
                    Awards where he evaluated entries in computer hardware, gaming and mobile
                    apps. He is the former Vice Chair of Central Texas Chapter of the Industrial De-
                    signers Society of America (IDSA). He is listed on over 10 patents, and his work has
                    been widely recognized. Jeff has been awarded more than 15 national and inter-
                    national design awards including IDEA/BusinessWeek, ID Magazine, Consumer
                    Electronics Show, RedDotAward (Germany), and a Good Design Award (Japan).
                    Jeff has worked with leaders on projects ranging from portable electronics to chil-
                    dren’s games with clients such as Igloo, Microsoft, Dell, PetSafe, Coleman, Hasbro,
                    Wyse, Polycom and AMD. He lectures on design and innovation at the University
                    of Texas business school. Jeff’s work has been exhibited at the Austin Museum of
                    Art, and the Cooper-Hewitt National Design Museum in New York City.
                    Jerry Courtney
                    Jerry Courtney
                    Jerry’s approach to digital is based in a simple three part mantra - understand why people
                    do what they do, figure out how to help them do it, and learn how to help them better next
                    time. This consumer-centric approach has served him well in his 15 years of experience in
                    connecting business, technology and marketing strategies. Jerry was a pioneer at the end
                    of the last millenium, building one of the largest digital media practices in advertising. He
                    has guided frequent first-to-market work across all digital platforms for clients such as:
                    AT&T, BMW, Walmart and Southwest Airlines. Moving into the marketer’s seat, he has lead
                    holistic touchpoint strategy at Target Corporation, synthesizing everything from database
                    marketing to national television for the brand, as well as playing an integral part in monetiz-
                    ing the company’s media assets and assessing the efficacy of the corporate media mix.




                    Paul Noble-Campbell
                    Paul
                    Paul Noble-Campbell is an Industrial Designer, who creates opportunities through design
                    Paul Noble-Campbell is an Industrial Designer, who creates opportunities through design
                    that makes organizations, people and society thrive. He creates rich brand experiences
                    by blending organizations, people and society thrive. He creates rich brand experiences by
                    that makes a human-centric approach with his diverse experiences. Paul’s collaborative
                    leadershipahas guided multi-national clients through hundreds of initiatives resulting in the
                    blending      human-centric approach with his diverse experiences. Paul’s collaborative
                    design of products spanning a diverseclients of industries such as consumer electronics, the
                    leadership has guided multi-national range through hundreds of initiatives resulting in
                    healthcare,products spanning a diverse range of industries such as equipment,electronics,
                    design of house wares, furniture, sports equipment, toys, industrial consumer and con-
                    sumer products. Paul’s international experience was gained at design consultancies in Aus-
                    healthcare, house wares, furniture, sports equipment, toys, industrial equipment, and
                    tralia (at Form Australia), Hong Kong (at Zoo Design) and in the USA (at Astro Studios and
                    consumer products. Paul’s international experience was gained at design consultancies in
                    as Director of Design Strategy at M3 Design). Paul’s work is permanently exhibited at the
                    Cooper-Hewitt Design Museum andKong (at Zoo Design) for accruing numerous patents
                    Australia (at Form Australia), Hong has been responsible and in the USA (at Astro Studios
                    for his clients. He presented at the at M3 Design). Paul’s work isDesign conference in 2011..
                    and as Director of Design Strategy inaugural Human Centered permanently exhibited at the
                    Cooper-Hewitt Design Museum and has been responsible for accruing numerous patents for
                    his clients. He presented at the inaugural Human Centered Design conference in 2011..
Personal biometrics                                                             QUANTIFIED SELF &
                                                                                M-HEALTH
and digital enabled                                                             Financial professions, digital marketers and healthcare enterprises may have


behavior analysis
                                                                                been the first to actively track and analyze behavioral-lifestyle data. However,
                                                                                as self tracking digital products, augmented apparel and online data tools
                                                                                enable advanced user analytics for individuals, personal metrics will become


will increasingly
                                                                                the next big thing.
                                                                                Novel apps and devices will increasingly let consumers discreetly manage their
                                                                                health more productively. Self analysis tools have just begun to trickle into


let consumers
                                                                                the market with technology like Fitbit and JawboneUP. Research company
                                                                                Technavio predicts that the global mobile health applications market will
                                                                                reach USD 4.1 billion by 2014, up from USD 1.7 billion in 2010.


discreetly track and
                                                                                You’ll see solutions for diagnosing, monitoring and treating a variety of
                                                                                illnesses - from obesity to asthma, from poor vision or hearing to high blood
                                                                                pressure. Seemingly disparate data points, work activity, commute, financial


manage their lives
                                                                                and calendar data will be compared to health behaviors to achieve new
                                                                                understanding of ones self. This data tracking will create new benefits for
                                                                                the individual. It will also intensify the data concerns and scrutiny if online and


more effectively.
                                                                                cloud services that support the system of personal data storage.
                                                                                Need further proof? Apple’s App Store currently offers 9,000 mobile health
                                                                                apps (1,500 cardio apps, 1,300 diet apps, 1,000 stress and relaxation apps,
                                                                                and 650 women’s health apps). By mid-2012, this number is expected reach
                                                                                13,000 (Source: MobiHealthNews, September 2011).
                                                                                Collecting, sharing, tracking and optimization of oneself is a major trend for
                                TREND REPORT: 2012 CES PRE-SHOW GUIDE           2012. Look for this trend to extend into other sectors throughout the year.


                                                     WITHINGS                                                                             FORD MOTORS
                                                     Booth:                                                                               Booths:
                                                     North - 3521                                                                         GL-4,
                                                     www.withings.com                                                                     North - 2230
                                                                                                                                          www.ford.com



Withings’ Blood Pressure Monitor plugs into an iPad, iPhone or iPod              October 2011 saw US automotive company Ford demonstrate three
Touch and takes the user’s blood pressure. Data can be sent directly to a        apps offering in-car health monitoring. The sample apps use Ford’s
doctor or published (confidentially) on the Web.                                 SYNC Applink software to enable drivers to access certain mobile health
                                                                                 apps while driving to keep track of chronic conditions such as diabetes,
Also look for their Wi-Fi enabled scales which can measure both weight           asthma and hay fever.
and fat mass and upload the data to a web portal.




                                                                                 What does all of
                                                                                 this data mean and                                       CES PANEL
                                                                                                                                          Data Liberation: Making
                                                                                 how are we going                                         Health Data Intelligible for the
                                                       LVCC, North Hall          to manage the                                            Consumer
                                                                                 info? Hear from                                          January 11, 2012 11:35
                                                                                 companies making                                         AM - 12:25 PM
                                                                                 data digestible, fun
                                                                                                                                          LVCC, North Hall N250
                                                                                 and something we
                                                                                 can act on.

AT&T announced in October that it will begin selling clothes embedded
with health monitors, able to track the wearer’s vital signs (including heart                                                             JAWBONE
rate and body temperature) and upload them to a dedicated website.                                                                        www.jawbone.com/up
According to AT&T, apart from its sports based applications, these bio-
monitoring clothes line will also be uniquely beneficial for a range of uses
including fire fighters, policemen and even military personnel. Above all,
the health tracking clothes are expected to greatly entice the interest
of the senior citizens, where in they will have the freedom of wearing
health monitors in a more fashionable way.

The B1 Basis Band is a                                                           Released in November 2011, Jawbone’s Up is a wristband personal
watch-like wellness aid                              BASIS                       tracking device that tracks a user’s moving, eating and sleeping patterns.
includes optical blood                                                           The device syncs with an iPhone app, and users can set the device to
                                                     Booth:                      vibrate when they have been inactive for a period, compete against
flow and galvanic skin
sensors to track your                                North - 3632                friends and even earn real life rewards for completing activity challenges.
pulse rate, calorie burn-                            www.mybasis.com             LOOK OUT FOR IN 2012
rate and sleep patterns.                                                         Startup Misfit Wearables raised funding to launch a wearable product
                                                                                 focused on helping control a chronic condition by the end of 2012.
                                                                                 Investors include John Sculley, CEO of Apple.
New natural                                                                  GESTURAL INTERFACES
                                                                             & AUGMENTED REALITY
interfaces based                                                             Augmented reality may have become an attention getter in the marketing


on movement will
                                                                             world in 2011, but new computer interfaces and augmented screens will reach
                                                                             a tipping point in 2012 as touchscreen and mobile sensing and accelerometer
                                                                             innovations go mainstream. New Natural User-Interfaces (NUI’s) allow more


allow more intuitive
                                                                             intuitive control of computer applications, manipulation of digital content and
                                                                             information. Bridged to local data and online content, these new interfaces
                                                                             use people’s movements and gestures to create a bridge between the real
                                                                             world and the digital world.

control of tech,                                                             Progressive consumer electronics companies have realized the importance of
                                                                             making the products around us simpler to use, rather than blindly adding more


increasing access
                                                                             features because they can. This trend is enhanced by the increased capabilities
                                                                             of natural interfaces to combine all theses new environmental elements of
                                                                             gesture, movements, location, voice-command, biometric response and soon,
                                                                             our moods and our thoughts.

to information and                                                           In 2012 will see Near Field Communication (NFC mobile-wireless data transfer
                                                                             capability) becoming more prevalent in mobile products and will drive an


digital content.
                                                                             exponential growth in mobile (hence personal) interactions. Early examples
                                                                             of NFC enabled gesture interactions will be mobile payment and information
                                                                             sharing through natural gestures (like the Bump contact sharing app).
                                                                             This all leads to a new form of interaction that’s more intuitive, natural and easy
                                                                             for consumers to adopt. It changes the game of marketing content creation,
                                                                             customer interaction and creates opportunities for information providers and
                              TREND REPORT: 2012 CES PRE-SHOW GUIDE          product technologists to ultimately make digital more “human.”



                                                   NEST LABS
                                                   Booth:
                                                   Hilton Suites 303
                                                   www.nest.com




                                                                              SoftKinetic develops gesture recognition                 SOFTKINETIC
                                                     THE EVOLVING             hardware and software for interaction with
                                                     USER INTERFACE:          digital entertainment, gaming, interactive               Booth:
                                                     WHAT’S NEXT?             digital signage, advergaming and physical                South 4 - 36062
                                                                              therapy.                                                 www.softkinetic.com
                                                     January 12, 12PM
                                                     North Hall - 260S        Their software can recognize various scenic
                                                                              elements, track user’s body; and adapt digital
                                                                              content to the user’s movements, and vice
                                                                              versa.

Easily maintain your desired comfort level in your home with this             Multiple platforms in new and scalable
learning thermostat that remembers your temperature adjustments               formats offer potential for innovative                   CES PANEL
and programs itself to build a personalized schedule based on your            monetization strategies and programs. With               Merging Content with New
preferences. Its passive interface also knows when you are not home           an ever-expanding universe of content                    Technologies: Content
(via proximity sensors) and is intelligent enough to make the appropriate     creation, consumption forms a revolutionary              Reinvention
adjustments. Additional information is provided while it is being adjusted    business model awaits.                                   January 9, 2012 11:30
by their owners so as to give them real-time feedback about the energy
                                                                                                                                       a.m. - 12:30 p.m
usage implications of their selection and provides suggestions on how
to save energy.                                                                                                                        LVCC, North Hall N261


                                                   MICROSOFT XBOX                                                                      VIEWSONIC
                                                   Booth:                                                                              Booth:
                                                   Central - 7244                                                                      South Hall - 36631
                                                   www.xbox.com/kinect                                                                 www.viewsonic.com




The next-generation of Microsoft’s Kinect is said to be so accurate it
                                                                              ExoDesk, a collaboration between ViewSonic and ExoPC, is a desk with
can read lips, voice pitch and facial characteristics (and complex finger
                                                                              an embedded computer and unique user-interface. It reads input from
movements and gestures) to determine what mood the player is in.
                                                                              10 fingers and hand gestures to make moving tools, virtual keypads,
The Kinect platform has the potential to create new paradigms in the way      objects and images around the desktop easy and intuitive.
that we interact with computers and communicate. Expect the Kinetic
sensor technology to be incorporated into displays, TVs, ultrabooks and       LOOK OUT FOR IN 2012
mobile phones as it becomes miniaturized.                                     More gesture recognition and natural user-interface innovations migrate
                                                                              over from the gaming world to be used in the interaction with TVs and
It’s likely to be available in 2013, but look for an announcement at CES.     computers (such as the next-generation Microsoft Kinect).
Mobile “geo-                                                               SoLOMo CONTENT +
                                                                           DATA EXCHANGE
awareness”                                                                 SoLoMo = SOCIAL, LOCAL, MOBILE. Fuelled by multiple “geo-awareness”


technology, will
                                                                           technology components, location-based marketing will create new types of
                                                                           value exchanges between marketers and consumers. Behavioral data tracking
                                                                           will evolve to real time value creation between marketers, content creators,


create dramatic
                                                                           consumers and social networks. Marketers will be challenged to explore new
                                                                           types of social-interpersonal currency for consumers to feel more connected
                                                                           and valued “in-the-moment” as they go about there daily lives.



paradigm shifts
                                                                           The advantages from the consumer’s perspective are that ubiquitous mobile
                                                                           access allows you to be connected at any location whilst connected to your
                                                                           entire social network and their opinions, advice and buying power. Brands


to how we shop,
                                                                           will need to find value intersections, based on immediate needs and emotional
                                                                           opportunities as they get further squeezed out as message and information
                                                                           provider.



socialize and how
                                                                           In 2012 expect products and services to make it more effortless (through the
                                                                           processing of passive-data) to contribute to anything - from connecting like-
                                                                           minded strangers for recommendations, pinpointing roads in need of repairs


we are marketed to.
                                                                           to finding signs of extraterrestrial life.
                                                                           Consumers can and will increasingly broadcast data about where and what
                                                                           they are doing (if they consent to do so) to create new social opportunities to
                                                                           connect with their friends, valued products and people with shared interests.
                                                                           Tech devices create continuous data-exhaust of daily life that provide
                                                                           marketers rich data to mine fro insight. 2012 will be the beginning of a long
                             TREND REPORT: 2012 CES PRE-SHOW GUIDE         journey of navigating real time, local connectivity and understanding big data.


                                                                            The eBay Inspiration
                                                  EUCLID                    Shop is a selection of                                eBAY
                                                                            products curated by
                                                                            celebrities, editors &                                www.ebay.com
                                                                            stylists shoppers can
                                                                            purchase      instantly
                                                                            by scanning a QR
                                                                            code in a mobile
                                                                            application.


                                                   CES PANEL                                                                      AT&T
                                                   Guarding Your Online                                                           www.digby .com
                                                   Privacy
                                                   January 11, 12:45 pm
                                                   North Hall - 264



Euclid is analogous to Google Analytics for the physical world.             Digby Mobile Commerce from AT&T helps to lift sales by delivering a user-
                                                                            friendly interface for consumers to search, browse and buy products on
The Euclid sensor anonymously detects smartphones as they move              their mobile phones. It allows retailers to provide information, pictures
around the area of your store, both inside and out, so data is collected    of products, rich media and an enhanced shopping experience when
without visitors having to “opt-in” – so their privacy is kept intact.      potential customers scan barcodes. Retailers are provided with analytics
Euclid provides store owners with visitor-based analytics - such as how     about customer buying behaviors.
many people walked by, how many walked through the door, how many
were new vs existing customers and how long did they stay.



Location-based
social      network,                              KEYNOTE:                                                                        LOOXCIE
Gowalla was bought                                Carolyn Everson                                                                 Booth:
by Facebook and
                                                  Facebook                                                                        North - 3520
is set to be a huge
player in location                                January 11, 4 p.m.                                                              www.looxcie.com
based marketing.                                  Las Vegas Hilton
                                                  Theater


                                                                            Looxcie is the creator of the first mobile-connected, handsfree,
Amazon’s Flow app,
                                                   AMAZON                   wearable video cam that frees people to record and share on the go.
enables consumers
                                                                            Looxcie owners can record their lives and share clips instantly to their
to research products                               Booth:                   social network or record and stream live video.
in-store    (through
                                                   South 2 - 25376
image recognition)
                                                   www.amazon.com           LOOK OUT FOR IN 2012
and to purchase
them.                                                                       Marketers will continue to explore ways to utilize mobile SoLoMo data
                                                                            but will need to create clear value for consumers and not overstep their
                                                                            privacy boundaries, acting more transparently.
Integration of Social                                                          TELEVISION
                                                                               SOCIALIZED
Media and The Cult                                                             In years past, CES has been a slightly ridiculous technology race to build the


of Influence into the
                                                                               largest or thinnest TV with seemingly little thought to improving their usability.
                                                                               Many will persevere with that race, so expect the proliferation of the 4K
                                                                               resolution standard (4000 pixel columns), high-contrast OLED screens, 3D


TV experience will
                                                                               tech and ultra-thin bezels. However watch for innovations in this space that
                                                                               mark some progress of the shifting role of the TV in our lives and homes.
                                                                               Television is already has a social aspect to it, whether it’s talking to the person


transform it from a
                                                                               next to you, texting, tweeting or calling friends about what you’re watching.
                                                                               But it’s about to become a much more social experience.
                                                                               Expect the popularity of Social Media and The Cult of Influence to migrate the


media consumption
                                                                               TV away from being a pure consumption medium/device to a creation device.
                                                                               The TV will enable us to become connected to others, curators of content
                                                                               right on our couches, and online participants, instead of TV watching zombies.


device to a content
                                                                               Expect that a gargantuan “Cloud Fight” for dominance of cloud computing
                                                                               between Apple, Google, Amazon, Netflix and cable providers (such as AT&T
                                                                               and Time Warner) to extend into a fight for dominance in control of living


curating experience.
                                                                               room content and access to behavorial insight.
                                                                               The blurry line separating TV and computer screens will go away as cloud
                                                                               computing allows content to be seamlessly moved between primary screens
                                                                               and second screens. Increasingly within our lives, display devices and projected
                                                                               imagery will become fixtures like picture frames, mirrors and faucets.
                                                                               Personalized content, social multilayered entertainment will be cost of entry
                               TREND REPORT: 2012 CES PRE-SHOW GUIDE           for the marketing-media-tech world as viewing technology commoditizes.


                                                    INTO NOW/YAHOO                                                                       FLINGO
                                                    Booth:                                                                               Booth:
                                                    South Hall Meeting                                                                   Titian Ballroom -
                                                    Rooms - S113                                                                         74106
                                                    www.intonow.com                                                                      www.flingo.tv



IntoNow is a TV companion app recently bought by Yahoo. It makes                Flingo is the embedded technology inside many internet-connected
engaging with your friends around your favorite television shows easy           TVs that allows media partners like Fox, Showtime and Etsy and others
and fun.                                                                        to build apps that integrate both. It enables broadcasters and advertisers
                                                                                to build mobile and web applications that are aware of what television
The app picks up on audio cues made by whatever you’re watching                 content you are watching.
on TV and then displays websites, game scores, even Twitter feeds of
musicians and other famous types shown on the big(ger) screen. Just             Broadcasters can provide additional relevant content to on-air shows
tap the green button when you’re watching, and IntoNow will identify            in those applications, increasing engagement with users on the second
the show, right down to the episode. Once identified, it’s easy to share        screen.
the content with your friends on Twitter or Facebook.

Skype      for     TV
                                                    SKYPE                                                                                FANHATTAN
was       announced
in   2010.     Expect                               Booths:                                                                              Venetian Palazzo
plenty of solutions                                                                                                                      Hospitality Suites
                                                    Central Plaza - CP13
for integration of                                                                                                                       www.fanhattan.com
Skype into the TV                                   South 2 - MP25857
experience, as well as                              www.skype.com
peripherals.


                                                                                Fanhattan is an entertainment service that lets you discover and watch
                                                    DISNEY                      TV and movies on your iOS device from many popular services including
                                                    www.disneysecondscreen.     Netflix, Hulu Plus, iTunes, Vudu, and ABC.
                                                    go.com
                                                                                The application allows you browse related content including
                                                                                recommendations from friends, reviews from Rotten Tomatoes, ratings,
                                                                                trailers, actor and crew bios, soundtracks, fan gear, and more.




Disney Second Screen is an interactive onscreen film feature accessible                                       LOOK OUT FOR IN 2012
via a computer or iPad app that provides additional content to you as
                                                                                CES PANEL
                                                                                                              Many expect Apple to make a TV based on
you view a movie. The movie links with the viewer’s device through an           Multiscreen Universe          the Siri voice-commands. They are expected
audio cue, a manual sync, or with a visual sync indicator. As the film plays    January 9, 1PM                to make a “media related” announcement in
on your television, interactive elements such as trivia, photo galleries,       North Hall N259               late January 2012. It could be that they make
and animated flipbooks appear on the iPad or computer screen.                                                 public new deals with cable operators and
                                                                                                              pay TV operators that extend their reach as a
Disney Second Screen is currently available to use on an iPad or                                              content provider.
computer with Flash.
The “appification                                                             D.I.Y. AND DIGITAL
                                                                              OBJECTIFICATION
of everything”,                                                               Digital and interactive technologies have been bound in the past to browsers,
                                                                              websites and technology devices. Invention and manufacturing of physical


open source tech
                                                                              product has been constrained by accessibility to closed and complex
                                                                              manufacturing chains. This is changing as open source hardware, software
                                                                              and manufacturing technologies mainstream, and what we deem “product”


and accessible
                                                                              will change. And it will be more accessible to all.
                                                                              3D printing, computer-controlled cutting and sintering; originally used for rapid-
                                                                              product prototyping, have now evolved and proliferated to where they have


manufacturing
                                                                              spawned a whole new distributed manufacturing network. This new network
                                                                              of local, distributed manufacturers has enabled the mass-customization of
                                                                              electronic products, furniture, jewelry, and even aircraft engines.


merge the tangible                                                            Open-source electronic prototyping platforms (such as Arduino) have similarly
                                                                              allowed new freedoms in the creation of interactive electronic objects. 3D
                                                                              printers will, in the not too distant future new electronics will also be able to


product and digital,
                                                                              produce electronic circuitry and components. Apple iOS, Android and code
                                                                              libraries and new online creation software allow for virtually anyone to create
                                                                              social mobile and online applications more easily.


online worlds.                                                                Pioneering companies such as Ponoko, Etsy and Shapeways have sprouted
                                                                              communities that allow creators to upload their designs, have them produced
                                                                              and provide a virtual market-place for them to promote and sell their products.
                                                                              We’re watching this movement carefully – as all brands will have to react to
                                                                              this massive, future upheaval that could effect CPG, computer, gaming and
                               TREND REPORT: 2012 CES PRE-SHOW GUIDE          retail worlds.

Ford and Bug Labs,
will develop and                                    BUG LABS                                                                           PONOKO
distribute open-                                    www.buglabs.com                                                                    www.ponoko.com
source developer
tools to advance
in-car connectivity
innovation.



                                                                               Ponoko is one of the first manufacturers to use distributed manufacturing
                                                    BERG CLOUD                 and on-demand manufacturing. They make it possible for designers to
                                                                               meet customers, “where creators, digital fabricators, materials suppliers
                                                    www.bergcloud.com          and buyers meet to make (almost) anything.”
                                                                               Their website can be used by customers as a virtual marketplace to
                                                                               promote and sell their digital designs and products.
                                                                               It is a green idea- producing only when something is wanted, transporting
                                                                               ideas instead of physical objects.


                                                                                                                                       MAKERBOT
                                                                                                                                       Booth:
                                                                                                                                       South 4 - 36839
                                                                                                                                       www.makerbot.com




Berg’s “Little Printer” was created in collaboration with Foursquare, The      MakerBot Industries is a Brooklyn, New York-based company producing
Guardian, Nike, ARUP, and Google.                                              open source hardware, specifically 3D printers. MakerBot builds on the
                                                                               early progress of the RepRap Project with the goal of bringing desktop
It’s a tiny device that sits in your home, bringing you information from       3D printing into the home at an affordable price.
the web. You hook it up with a wireless connection, and then use your
phone to configure what sources of content you like to receive -- news,        Makerbot are one of several sources of 3D printers and laser cutters
puzzles, messages from friends, weather updates or reminders.                  designed around low-cost parts and freeware in the spirit of open-
                                                                               source. The source files needed to make these devices are freely
The Little Printer (available in 2012) is the first in a family of products    available, allowing anyone to build their own from scratch.
that will be known as Berg Cloud.

The Disney Appmate                                                             GreenGoose sensors
toys have unique                                    DISNEY                     are wireless stickers                                   GREEN GOOSE
footprints that the                                 www.disney.go.com          and stick on anything                                   www.greengoose.com
iPad’s touch screen is                                                         that moves - to
able to recognize and                                                          automatically tell you
read movement from.                                                            what’s happening;
The app then tailors                                                           a frisbee is caught,
the game according to                                                          or the toilet seat
the toy’s character.                                                           goes down.
TRENDS       BRANDS                                 RESEARCHERS                             MEDIA TECHNOLOGY

QUANTIFIED   Consumers will become more
             accustom to tracking, storing and
                                                    Data ubiquity creates the same
                                                    insight mining opportunities for
                                                                                            Utilitarian, technology tools and
                                                                                            metric driven applications could

SELF         sharing personal information.
             The question for brands will be
                                                    researchers as it does for brands.
                                                    However, it also could create a
                                                                                            become as important to consumers
                                                                                            as entertainment media.
             what value will you offer for them     volume of passive data, and digital     As a media company or media
             to share this data?                    behavior analytics competitors.         buyer, what will you do to make
                                                    How will you partner, pursue and        your media a service and your data
                                                    develop skill sets to compete?          a useful application for people?



GESTURAL     Content is becoming 3 dimensional
             and multilayered across devices As
                                                    Gestures and interactions are a form
                                                    of non-verbal communication that
                                                                                            As a media company you may have
                                                                                            already conquered the “third screen”.

INTERFACES   media and technology expectations
             of consumers increase and
                                                    say something about an individual.
                                                    Web analytics has evolved to
                                                                                            New, augmented and interactive
                                                                                            channels may provide even more

AND
             attentiveness and reach efficiency     track and understand some of this       opportunity to engage consumers,
             decreases, your brand will have        unspoken behavior, but kinetic data     but also create a whole new area to

AUGMENTED
             to work even harder ( as if it isn’t   remains somewhat untapped.              explore and develop.
             already) to attract attention.         What will you do as a research          What will you do as a media

REALITY      What would a fully augmented
             brand experience look like for your
                                                    company to model and understand
                                                    technology enabled actions and
                                                                                            company to created new
                                                                                            augmented experiences and
             marketing efforts? What would          gestures to predict outcomes for        appropriately place digital enabled
             your marketing operation look like     clients and gain new insight into       experiences into the real world?
             to deploy this experience?             peoples behaviors?



SoLoMo       Marketing in the moment, brand
             conversation in real time is seeming
                                                    Passive data exhaust is so abundant
                                                    yet seemingly far out reach in
                                                                                            So-Lo-Mo creates a new form of
                                                                                            media that gives media “event”

CONTENT      more a possibility in the coming
             years.
                                                    terms of making sense of location,
                                                    social and mobile data to make it
                                                                                            and digital interaction a new spin.
                                                                                            Gamified and rewards based

& DATA       What kind of infrastructure,           meaningful.                             interactions in the real world seem
             technology and partners will           What will you do to develop             to be the next big thing.

EXCHANGE     you gather to explore So-Lo-Mo
             opportunities?
                                                    big data and advanced passive
                                                    monitoring capabilities in the
                                                                                            How will you make it scalable and
                                                                                            effective from an ROI perspective?
                                                    coming year? If data is more            Will it be a media channel niche for
                                                    accessable to all, what will you do     broadcasters, promotional events
                                                    to create new value, retain clients?    and storytelling content? Or a
                                                                                            mainstream channel?



TELEVISION   Content placement has always been
             important to brands.
                                                    Audience and social network access
                                                    through social technology enabled
                                                                                            Social TV has been a discussion
                                                                                            within the media and entertainment

SOCIALIZED   As social networking interactions
             become more deeply embedded
                                                    living room could open a doorway
                                                    for direct conversation with viewers
                                                                                            world for some time, and most
                                                                                            of the major players have already
             into the viewing experience, how       and consumers through next              begun to experiment with social
             will you integrate messaging and       genteration televisions and displays.   content and new, alternative, social
             monitor activity in real time to       How will you prepare to create a        advertising placements.
             understand impact, effectiveness       digital research network to access      How will you monetize socialized
             and perception of your brand within    people, interactions and their          content and cross-platform media
             social tv environment?                 consumption habits in home? To          in 2012 and evolve your efforts?
                                                    gather and report this data?



DIY &        Nike may have been the first
             brand to venture into technology
                                                    As the saying goes, knowledge is
                                                    power. Certainly in the big data
                                                                                            Entertainment brands like Disney
                                                                                            and Nintendo are starting to

DIGITAL      integration of mainstream product
             with Nike ID years ago, but more
                                                    world digital research insights are
                                                    power to marketers as well.
                                                                                            experiment with physical, licensed
                                                                                            product that has embedded
             and more brands will need to           Researchers sit on volumes of data      technology that adds to a real time,
             consider doing the same to attract     that in aggregate may be of value or    data driven, transmedia film, digital
             consumers.                             curiosity to people and marketers.      and consumer generated “story”.
             What assets does your brand have       What could you do with your             What could you do to make real
             to retain and create enhanced          data to create new value and            world product part of your digital
             experiences for consumers?             engagement with “panel.”                or broadcast narrative?



                                                                                     IMPLICATIONS

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CES 2012 Trend Guide Implications for Marketers, Technologists & Researchers

  • 1. 2012 Consumer Electronics Show Trend Guide IMPLICATIONS FOR MARKETERS, TECHNOLOGISTS & RESEARCHERS www.upstreamthinking.com
  • 2. Upstream is a brand and innovation consultancy that empowers leaders to innovate more effectively and for businesses to reach new targets, achieving sustained growth. By providing innovation frameworks, actionable insight, structured co-creation and a design centered point-of-view we bridge the gaps of technol- ogy, product design and marketing to spark innovation. Our DNA emanates from the worlds of executive management, technology design, brand strategy, marketing and research with special skill sets across sectors. We specialize in the application of world-class expertise to solve diverse real-world business problems, ranging from the design of brands and business strategies to the design of products, services and digital systems. We’re solution agnostic. We understand that business outcomes are best achieved through holistic solutions that serve and solve problems of consumers. Upstream exists to help business leaders manage a increasingly disrupted marketplace, design new innovations and bring functional teams together to execute most efficiently across their brand ecosystem. We collaborate exclusively with organizations that demonstrate; a need to grow, consistent investment toward innovation with an internal executive champion for change. 515 Congree Avenue Suite 2000 Austin, TX 78701 USA www.upstreamthinking.com Ph +1 512 234 3757 Twitter: @upstreamthought For more information: jeff@upstreamthinking.com
  • 3. Upstream is a brand innovation consultancy that empowers leaders to innovate more effectively, enabling businesses to reach new targets and AUTHORS achieve sustained growth. By providing innovation frameworks, actionable insight, and structured co-creation, we bridge the gaps to innovation. Andy Hunter Andy Hunter Andy’s experience spans the marketing communication space working for the world’s lead- Andy’s experience spans the marketing communication space working for the world’s ing fortune 500 brands. He focuses on digital innovation, web marketing and integrated communication 500 brands. Hethe former founder of GSDM’sweb marketing and integrated leading fortune strategy. He is focuses on digital innovation, connections planning and digital strategy practices. He is the former founder of GSDM’s connections planning and communication strategy. digital strategy practices. He also serves as an advisor to several new media and technology startups concentrated in the online video, social networking and integrated communications space.concentrated in He also serves as an advisor to several new media and technology startups He is a past speaker-moderator at events including MIT’s Future of Entertainment,SXSW Interactive the online video, social networking and integrated communications space. He is a past and Digital America with ongoing contributor-collaborator status within PSFK.com’s The speaker-moderator at events including MIT’s Future of Entertainment,SXSW Interactive and Purple List, the Society of Word of Mouth and the Plannersphere. Digital America with ongoing contributor-collaborator status within PSFK.com’s The Purple List, the Society of Word of Mouth and the Plannersphere. Jeff Mulhausen For over 12 years, Jeff has built a reputation as a leader in the design and inno- vation industry. He was again selected as a judge for the 2012 CES Innovations Awards where he evaluated entries in computer hardware, gaming and mobile apps. He is the former Vice Chair of Central Texas Chapter of the Industrial De- signers Society of America (IDSA). He is listed on over 10 patents, and his work has been widely recognized. Jeff has been awarded more than 15 national and inter- national design awards including IDEA/BusinessWeek, ID Magazine, Consumer Electronics Show, RedDotAward (Germany), and a Good Design Award (Japan). Jeff has worked with leaders on projects ranging from portable electronics to chil- dren’s games with clients such as Igloo, Microsoft, Dell, PetSafe, Coleman, Hasbro, Wyse, Polycom and AMD. He lectures on design and innovation at the University of Texas business school. Jeff’s work has been exhibited at the Austin Museum of Art, and the Cooper-Hewitt National Design Museum in New York City. Jerry Courtney Jerry Courtney Jerry’s approach to digital is based in a simple three part mantra - understand why people do what they do, figure out how to help them do it, and learn how to help them better next time. This consumer-centric approach has served him well in his 15 years of experience in connecting business, technology and marketing strategies. Jerry was a pioneer at the end of the last millenium, building one of the largest digital media practices in advertising. He has guided frequent first-to-market work across all digital platforms for clients such as: AT&T, BMW, Walmart and Southwest Airlines. Moving into the marketer’s seat, he has lead holistic touchpoint strategy at Target Corporation, synthesizing everything from database marketing to national television for the brand, as well as playing an integral part in monetiz- ing the company’s media assets and assessing the efficacy of the corporate media mix. Paul Noble-Campbell Paul Paul Noble-Campbell is an Industrial Designer, who creates opportunities through design Paul Noble-Campbell is an Industrial Designer, who creates opportunities through design that makes organizations, people and society thrive. He creates rich brand experiences by blending organizations, people and society thrive. He creates rich brand experiences by that makes a human-centric approach with his diverse experiences. Paul’s collaborative leadershipahas guided multi-national clients through hundreds of initiatives resulting in the blending human-centric approach with his diverse experiences. Paul’s collaborative design of products spanning a diverseclients of industries such as consumer electronics, the leadership has guided multi-national range through hundreds of initiatives resulting in healthcare,products spanning a diverse range of industries such as equipment,electronics, design of house wares, furniture, sports equipment, toys, industrial consumer and con- sumer products. Paul’s international experience was gained at design consultancies in Aus- healthcare, house wares, furniture, sports equipment, toys, industrial equipment, and tralia (at Form Australia), Hong Kong (at Zoo Design) and in the USA (at Astro Studios and consumer products. Paul’s international experience was gained at design consultancies in as Director of Design Strategy at M3 Design). Paul’s work is permanently exhibited at the Cooper-Hewitt Design Museum andKong (at Zoo Design) for accruing numerous patents Australia (at Form Australia), Hong has been responsible and in the USA (at Astro Studios for his clients. He presented at the at M3 Design). Paul’s work isDesign conference in 2011.. and as Director of Design Strategy inaugural Human Centered permanently exhibited at the Cooper-Hewitt Design Museum and has been responsible for accruing numerous patents for his clients. He presented at the inaugural Human Centered Design conference in 2011..
  • 4. Personal biometrics QUANTIFIED SELF & M-HEALTH and digital enabled Financial professions, digital marketers and healthcare enterprises may have behavior analysis been the first to actively track and analyze behavioral-lifestyle data. However, as self tracking digital products, augmented apparel and online data tools enable advanced user analytics for individuals, personal metrics will become will increasingly the next big thing. Novel apps and devices will increasingly let consumers discreetly manage their health more productively. Self analysis tools have just begun to trickle into let consumers the market with technology like Fitbit and JawboneUP. Research company Technavio predicts that the global mobile health applications market will reach USD 4.1 billion by 2014, up from USD 1.7 billion in 2010. discreetly track and You’ll see solutions for diagnosing, monitoring and treating a variety of illnesses - from obesity to asthma, from poor vision or hearing to high blood pressure. Seemingly disparate data points, work activity, commute, financial manage their lives and calendar data will be compared to health behaviors to achieve new understanding of ones self. This data tracking will create new benefits for the individual. It will also intensify the data concerns and scrutiny if online and more effectively. cloud services that support the system of personal data storage. Need further proof? Apple’s App Store currently offers 9,000 mobile health apps (1,500 cardio apps, 1,300 diet apps, 1,000 stress and relaxation apps, and 650 women’s health apps). By mid-2012, this number is expected reach 13,000 (Source: MobiHealthNews, September 2011). Collecting, sharing, tracking and optimization of oneself is a major trend for TREND REPORT: 2012 CES PRE-SHOW GUIDE 2012. Look for this trend to extend into other sectors throughout the year. WITHINGS FORD MOTORS Booth: Booths: North - 3521 GL-4, www.withings.com North - 2230 www.ford.com Withings’ Blood Pressure Monitor plugs into an iPad, iPhone or iPod October 2011 saw US automotive company Ford demonstrate three Touch and takes the user’s blood pressure. Data can be sent directly to a apps offering in-car health monitoring. The sample apps use Ford’s doctor or published (confidentially) on the Web. SYNC Applink software to enable drivers to access certain mobile health apps while driving to keep track of chronic conditions such as diabetes, Also look for their Wi-Fi enabled scales which can measure both weight asthma and hay fever. and fat mass and upload the data to a web portal. What does all of this data mean and CES PANEL Data Liberation: Making how are we going Health Data Intelligible for the LVCC, North Hall to manage the Consumer info? Hear from January 11, 2012 11:35 companies making AM - 12:25 PM data digestible, fun LVCC, North Hall N250 and something we can act on. AT&T announced in October that it will begin selling clothes embedded with health monitors, able to track the wearer’s vital signs (including heart JAWBONE rate and body temperature) and upload them to a dedicated website. www.jawbone.com/up According to AT&T, apart from its sports based applications, these bio- monitoring clothes line will also be uniquely beneficial for a range of uses including fire fighters, policemen and even military personnel. Above all, the health tracking clothes are expected to greatly entice the interest of the senior citizens, where in they will have the freedom of wearing health monitors in a more fashionable way. The B1 Basis Band is a Released in November 2011, Jawbone’s Up is a wristband personal watch-like wellness aid BASIS tracking device that tracks a user’s moving, eating and sleeping patterns. includes optical blood The device syncs with an iPhone app, and users can set the device to Booth: vibrate when they have been inactive for a period, compete against flow and galvanic skin sensors to track your North - 3632 friends and even earn real life rewards for completing activity challenges. pulse rate, calorie burn- www.mybasis.com LOOK OUT FOR IN 2012 rate and sleep patterns. Startup Misfit Wearables raised funding to launch a wearable product focused on helping control a chronic condition by the end of 2012. Investors include John Sculley, CEO of Apple.
  • 5. New natural GESTURAL INTERFACES & AUGMENTED REALITY interfaces based Augmented reality may have become an attention getter in the marketing on movement will world in 2011, but new computer interfaces and augmented screens will reach a tipping point in 2012 as touchscreen and mobile sensing and accelerometer innovations go mainstream. New Natural User-Interfaces (NUI’s) allow more allow more intuitive intuitive control of computer applications, manipulation of digital content and information. Bridged to local data and online content, these new interfaces use people’s movements and gestures to create a bridge between the real world and the digital world. control of tech, Progressive consumer electronics companies have realized the importance of making the products around us simpler to use, rather than blindly adding more increasing access features because they can. This trend is enhanced by the increased capabilities of natural interfaces to combine all theses new environmental elements of gesture, movements, location, voice-command, biometric response and soon, our moods and our thoughts. to information and In 2012 will see Near Field Communication (NFC mobile-wireless data transfer capability) becoming more prevalent in mobile products and will drive an digital content. exponential growth in mobile (hence personal) interactions. Early examples of NFC enabled gesture interactions will be mobile payment and information sharing through natural gestures (like the Bump contact sharing app). This all leads to a new form of interaction that’s more intuitive, natural and easy for consumers to adopt. It changes the game of marketing content creation, customer interaction and creates opportunities for information providers and TREND REPORT: 2012 CES PRE-SHOW GUIDE product technologists to ultimately make digital more “human.” NEST LABS Booth: Hilton Suites 303 www.nest.com SoftKinetic develops gesture recognition SOFTKINETIC THE EVOLVING hardware and software for interaction with USER INTERFACE: digital entertainment, gaming, interactive Booth: WHAT’S NEXT? digital signage, advergaming and physical South 4 - 36062 therapy. www.softkinetic.com January 12, 12PM North Hall - 260S Their software can recognize various scenic elements, track user’s body; and adapt digital content to the user’s movements, and vice versa. Easily maintain your desired comfort level in your home with this Multiple platforms in new and scalable learning thermostat that remembers your temperature adjustments formats offer potential for innovative CES PANEL and programs itself to build a personalized schedule based on your monetization strategies and programs. With Merging Content with New preferences. Its passive interface also knows when you are not home an ever-expanding universe of content Technologies: Content (via proximity sensors) and is intelligent enough to make the appropriate creation, consumption forms a revolutionary Reinvention adjustments. Additional information is provided while it is being adjusted business model awaits. January 9, 2012 11:30 by their owners so as to give them real-time feedback about the energy a.m. - 12:30 p.m usage implications of their selection and provides suggestions on how to save energy. LVCC, North Hall N261 MICROSOFT XBOX VIEWSONIC Booth: Booth: Central - 7244 South Hall - 36631 www.xbox.com/kinect www.viewsonic.com The next-generation of Microsoft’s Kinect is said to be so accurate it ExoDesk, a collaboration between ViewSonic and ExoPC, is a desk with can read lips, voice pitch and facial characteristics (and complex finger an embedded computer and unique user-interface. It reads input from movements and gestures) to determine what mood the player is in. 10 fingers and hand gestures to make moving tools, virtual keypads, The Kinect platform has the potential to create new paradigms in the way objects and images around the desktop easy and intuitive. that we interact with computers and communicate. Expect the Kinetic sensor technology to be incorporated into displays, TVs, ultrabooks and LOOK OUT FOR IN 2012 mobile phones as it becomes miniaturized. More gesture recognition and natural user-interface innovations migrate over from the gaming world to be used in the interaction with TVs and It’s likely to be available in 2013, but look for an announcement at CES. computers (such as the next-generation Microsoft Kinect).
  • 6. Mobile “geo- SoLOMo CONTENT + DATA EXCHANGE awareness” SoLoMo = SOCIAL, LOCAL, MOBILE. Fuelled by multiple “geo-awareness” technology, will technology components, location-based marketing will create new types of value exchanges between marketers and consumers. Behavioral data tracking will evolve to real time value creation between marketers, content creators, create dramatic consumers and social networks. Marketers will be challenged to explore new types of social-interpersonal currency for consumers to feel more connected and valued “in-the-moment” as they go about there daily lives. paradigm shifts The advantages from the consumer’s perspective are that ubiquitous mobile access allows you to be connected at any location whilst connected to your entire social network and their opinions, advice and buying power. Brands to how we shop, will need to find value intersections, based on immediate needs and emotional opportunities as they get further squeezed out as message and information provider. socialize and how In 2012 expect products and services to make it more effortless (through the processing of passive-data) to contribute to anything - from connecting like- minded strangers for recommendations, pinpointing roads in need of repairs we are marketed to. to finding signs of extraterrestrial life. Consumers can and will increasingly broadcast data about where and what they are doing (if they consent to do so) to create new social opportunities to connect with their friends, valued products and people with shared interests. Tech devices create continuous data-exhaust of daily life that provide marketers rich data to mine fro insight. 2012 will be the beginning of a long TREND REPORT: 2012 CES PRE-SHOW GUIDE journey of navigating real time, local connectivity and understanding big data. The eBay Inspiration EUCLID Shop is a selection of eBAY products curated by celebrities, editors & www.ebay.com stylists shoppers can purchase instantly by scanning a QR code in a mobile application. CES PANEL AT&T Guarding Your Online www.digby .com Privacy January 11, 12:45 pm North Hall - 264 Euclid is analogous to Google Analytics for the physical world. Digby Mobile Commerce from AT&T helps to lift sales by delivering a user- friendly interface for consumers to search, browse and buy products on The Euclid sensor anonymously detects smartphones as they move their mobile phones. It allows retailers to provide information, pictures around the area of your store, both inside and out, so data is collected of products, rich media and an enhanced shopping experience when without visitors having to “opt-in” – so their privacy is kept intact. potential customers scan barcodes. Retailers are provided with analytics Euclid provides store owners with visitor-based analytics - such as how about customer buying behaviors. many people walked by, how many walked through the door, how many were new vs existing customers and how long did they stay. Location-based social network, KEYNOTE: LOOXCIE Gowalla was bought Carolyn Everson Booth: by Facebook and Facebook North - 3520 is set to be a huge player in location January 11, 4 p.m. www.looxcie.com based marketing. Las Vegas Hilton Theater Looxcie is the creator of the first mobile-connected, handsfree, Amazon’s Flow app, AMAZON wearable video cam that frees people to record and share on the go. enables consumers Looxcie owners can record their lives and share clips instantly to their to research products Booth: social network or record and stream live video. in-store (through South 2 - 25376 image recognition) www.amazon.com LOOK OUT FOR IN 2012 and to purchase them. Marketers will continue to explore ways to utilize mobile SoLoMo data but will need to create clear value for consumers and not overstep their privacy boundaries, acting more transparently.
  • 7. Integration of Social TELEVISION SOCIALIZED Media and The Cult In years past, CES has been a slightly ridiculous technology race to build the of Influence into the largest or thinnest TV with seemingly little thought to improving their usability. Many will persevere with that race, so expect the proliferation of the 4K resolution standard (4000 pixel columns), high-contrast OLED screens, 3D TV experience will tech and ultra-thin bezels. However watch for innovations in this space that mark some progress of the shifting role of the TV in our lives and homes. Television is already has a social aspect to it, whether it’s talking to the person transform it from a next to you, texting, tweeting or calling friends about what you’re watching. But it’s about to become a much more social experience. Expect the popularity of Social Media and The Cult of Influence to migrate the media consumption TV away from being a pure consumption medium/device to a creation device. The TV will enable us to become connected to others, curators of content right on our couches, and online participants, instead of TV watching zombies. device to a content Expect that a gargantuan “Cloud Fight” for dominance of cloud computing between Apple, Google, Amazon, Netflix and cable providers (such as AT&T and Time Warner) to extend into a fight for dominance in control of living curating experience. room content and access to behavorial insight. The blurry line separating TV and computer screens will go away as cloud computing allows content to be seamlessly moved between primary screens and second screens. Increasingly within our lives, display devices and projected imagery will become fixtures like picture frames, mirrors and faucets. Personalized content, social multilayered entertainment will be cost of entry TREND REPORT: 2012 CES PRE-SHOW GUIDE for the marketing-media-tech world as viewing technology commoditizes. INTO NOW/YAHOO FLINGO Booth: Booth: South Hall Meeting Titian Ballroom - Rooms - S113 74106 www.intonow.com www.flingo.tv IntoNow is a TV companion app recently bought by Yahoo. It makes Flingo is the embedded technology inside many internet-connected engaging with your friends around your favorite television shows easy TVs that allows media partners like Fox, Showtime and Etsy and others and fun. to build apps that integrate both. It enables broadcasters and advertisers to build mobile and web applications that are aware of what television The app picks up on audio cues made by whatever you’re watching content you are watching. on TV and then displays websites, game scores, even Twitter feeds of musicians and other famous types shown on the big(ger) screen. Just Broadcasters can provide additional relevant content to on-air shows tap the green button when you’re watching, and IntoNow will identify in those applications, increasing engagement with users on the second the show, right down to the episode. Once identified, it’s easy to share screen. the content with your friends on Twitter or Facebook. Skype for TV SKYPE FANHATTAN was announced in 2010. Expect Booths: Venetian Palazzo plenty of solutions Hospitality Suites Central Plaza - CP13 for integration of www.fanhattan.com Skype into the TV South 2 - MP25857 experience, as well as www.skype.com peripherals. Fanhattan is an entertainment service that lets you discover and watch DISNEY TV and movies on your iOS device from many popular services including www.disneysecondscreen. Netflix, Hulu Plus, iTunes, Vudu, and ABC. go.com The application allows you browse related content including recommendations from friends, reviews from Rotten Tomatoes, ratings, trailers, actor and crew bios, soundtracks, fan gear, and more. Disney Second Screen is an interactive onscreen film feature accessible LOOK OUT FOR IN 2012 via a computer or iPad app that provides additional content to you as CES PANEL Many expect Apple to make a TV based on you view a movie. The movie links with the viewer’s device through an Multiscreen Universe the Siri voice-commands. They are expected audio cue, a manual sync, or with a visual sync indicator. As the film plays January 9, 1PM to make a “media related” announcement in on your television, interactive elements such as trivia, photo galleries, North Hall N259 late January 2012. It could be that they make and animated flipbooks appear on the iPad or computer screen. public new deals with cable operators and pay TV operators that extend their reach as a Disney Second Screen is currently available to use on an iPad or content provider. computer with Flash.
  • 8. The “appification D.I.Y. AND DIGITAL OBJECTIFICATION of everything”, Digital and interactive technologies have been bound in the past to browsers, websites and technology devices. Invention and manufacturing of physical open source tech product has been constrained by accessibility to closed and complex manufacturing chains. This is changing as open source hardware, software and manufacturing technologies mainstream, and what we deem “product” and accessible will change. And it will be more accessible to all. 3D printing, computer-controlled cutting and sintering; originally used for rapid- product prototyping, have now evolved and proliferated to where they have manufacturing spawned a whole new distributed manufacturing network. This new network of local, distributed manufacturers has enabled the mass-customization of electronic products, furniture, jewelry, and even aircraft engines. merge the tangible Open-source electronic prototyping platforms (such as Arduino) have similarly allowed new freedoms in the creation of interactive electronic objects. 3D printers will, in the not too distant future new electronics will also be able to product and digital, produce electronic circuitry and components. Apple iOS, Android and code libraries and new online creation software allow for virtually anyone to create social mobile and online applications more easily. online worlds. Pioneering companies such as Ponoko, Etsy and Shapeways have sprouted communities that allow creators to upload their designs, have them produced and provide a virtual market-place for them to promote and sell their products. We’re watching this movement carefully – as all brands will have to react to this massive, future upheaval that could effect CPG, computer, gaming and TREND REPORT: 2012 CES PRE-SHOW GUIDE retail worlds. Ford and Bug Labs, will develop and BUG LABS PONOKO distribute open- www.buglabs.com www.ponoko.com source developer tools to advance in-car connectivity innovation. Ponoko is one of the first manufacturers to use distributed manufacturing BERG CLOUD and on-demand manufacturing. They make it possible for designers to meet customers, “where creators, digital fabricators, materials suppliers www.bergcloud.com and buyers meet to make (almost) anything.” Their website can be used by customers as a virtual marketplace to promote and sell their digital designs and products. It is a green idea- producing only when something is wanted, transporting ideas instead of physical objects. MAKERBOT Booth: South 4 - 36839 www.makerbot.com Berg’s “Little Printer” was created in collaboration with Foursquare, The MakerBot Industries is a Brooklyn, New York-based company producing Guardian, Nike, ARUP, and Google. open source hardware, specifically 3D printers. MakerBot builds on the early progress of the RepRap Project with the goal of bringing desktop It’s a tiny device that sits in your home, bringing you information from 3D printing into the home at an affordable price. the web. You hook it up with a wireless connection, and then use your phone to configure what sources of content you like to receive -- news, Makerbot are one of several sources of 3D printers and laser cutters puzzles, messages from friends, weather updates or reminders. designed around low-cost parts and freeware in the spirit of open- source. The source files needed to make these devices are freely The Little Printer (available in 2012) is the first in a family of products available, allowing anyone to build their own from scratch. that will be known as Berg Cloud. The Disney Appmate GreenGoose sensors toys have unique DISNEY are wireless stickers GREEN GOOSE footprints that the www.disney.go.com and stick on anything www.greengoose.com iPad’s touch screen is that moves - to able to recognize and automatically tell you read movement from. what’s happening; The app then tailors a frisbee is caught, the game according to or the toilet seat the toy’s character. goes down.
  • 9. TRENDS BRANDS RESEARCHERS MEDIA TECHNOLOGY QUANTIFIED Consumers will become more accustom to tracking, storing and Data ubiquity creates the same insight mining opportunities for Utilitarian, technology tools and metric driven applications could SELF sharing personal information. The question for brands will be researchers as it does for brands. However, it also could create a become as important to consumers as entertainment media. what value will you offer for them volume of passive data, and digital As a media company or media to share this data? behavior analytics competitors. buyer, what will you do to make How will you partner, pursue and your media a service and your data develop skill sets to compete? a useful application for people? GESTURAL Content is becoming 3 dimensional and multilayered across devices As Gestures and interactions are a form of non-verbal communication that As a media company you may have already conquered the “third screen”. INTERFACES media and technology expectations of consumers increase and say something about an individual. Web analytics has evolved to New, augmented and interactive channels may provide even more AND attentiveness and reach efficiency track and understand some of this opportunity to engage consumers, decreases, your brand will have unspoken behavior, but kinetic data but also create a whole new area to AUGMENTED to work even harder ( as if it isn’t remains somewhat untapped. explore and develop. already) to attract attention. What will you do as a research What will you do as a media REALITY What would a fully augmented brand experience look like for your company to model and understand technology enabled actions and company to created new augmented experiences and marketing efforts? What would gestures to predict outcomes for appropriately place digital enabled your marketing operation look like clients and gain new insight into experiences into the real world? to deploy this experience? peoples behaviors? SoLoMo Marketing in the moment, brand conversation in real time is seeming Passive data exhaust is so abundant yet seemingly far out reach in So-Lo-Mo creates a new form of media that gives media “event” CONTENT more a possibility in the coming years. terms of making sense of location, social and mobile data to make it and digital interaction a new spin. Gamified and rewards based & DATA What kind of infrastructure, meaningful. interactions in the real world seem technology and partners will What will you do to develop to be the next big thing. EXCHANGE you gather to explore So-Lo-Mo opportunities? big data and advanced passive monitoring capabilities in the How will you make it scalable and effective from an ROI perspective? coming year? If data is more Will it be a media channel niche for accessable to all, what will you do broadcasters, promotional events to create new value, retain clients? and storytelling content? Or a mainstream channel? TELEVISION Content placement has always been important to brands. Audience and social network access through social technology enabled Social TV has been a discussion within the media and entertainment SOCIALIZED As social networking interactions become more deeply embedded living room could open a doorway for direct conversation with viewers world for some time, and most of the major players have already into the viewing experience, how and consumers through next begun to experiment with social will you integrate messaging and genteration televisions and displays. content and new, alternative, social monitor activity in real time to How will you prepare to create a advertising placements. understand impact, effectiveness digital research network to access How will you monetize socialized and perception of your brand within people, interactions and their content and cross-platform media social tv environment? consumption habits in home? To in 2012 and evolve your efforts? gather and report this data? DIY & Nike may have been the first brand to venture into technology As the saying goes, knowledge is power. Certainly in the big data Entertainment brands like Disney and Nintendo are starting to DIGITAL integration of mainstream product with Nike ID years ago, but more world digital research insights are power to marketers as well. experiment with physical, licensed product that has embedded and more brands will need to Researchers sit on volumes of data technology that adds to a real time, consider doing the same to attract that in aggregate may be of value or data driven, transmedia film, digital consumers. curiosity to people and marketers. and consumer generated “story”. What assets does your brand have What could you do with your What could you do to make real to retain and create enhanced data to create new value and world product part of your digital experiences for consumers? engagement with “panel.” or broadcast narrative? IMPLICATIONS