SlideShare ist ein Scribd-Unternehmen logo
1 von 21
http://www.comu346.com [email_address] Game Design 2 Lecture 8: Expert Evaluation
Non End-User Evaluation  ,[object Object],[object Object],[object Object]
Expert Evaluations &  Design / Usability Heuristics ,[object Object],[object Object],[object Object],[object Object]
End User Evaluations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Expert Evaluations  ,[object Object],[object Object],[object Object],[object Object]
Cognitive Walkthrough  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Cognitive Walkthrough ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consider Dwarf Fortress ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Heuristic Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Nielsen’s Usability Heuristics  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Nielsen’s Usability Heuristics  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Norman’s 7 Principles  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Schneiderman’s heuristics  (8 Golden Rules) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group activity ,[object Object]
How Many Evaluators?  ,[object Object],http://www.useit.com/papers/heuristic/heuristic_evaluation.html
How Many Evaluators?
Think Aloud/Online Self Report “ Think aloud technique is pretty much what it sounds like. You ask someone to do a task, and to think aloud about what they are doing while they are doing it.” - Rugg, 2007
“ The basic concept is simple: you tell the respondent what the task is, and ask them to think aloud while doing it. If they are silent for more than a set length of time (e.g. five seconds) then you use a prearranged prompt to get them talking again” - Rugg, 2007 “ Could you tell me what you’re thinking about now?” “ Are you looking at the background of the picture?” “ Could you tell me what you’re thinking about now?”  “ Are you looking at the background of the picture?” 
“…  if you have to transcribe the data, then this can be very time-consuming (in the order of ten hours of transcription per hour of tape, depending on how good your typing is and how loquacious your respondents are).” - Rugg, 2007
“ the convention on transcripts is to use one full stop per second of silence (so “….” shows four seconds of silence). “Um” and “er” sounds are also worth noting, for the same reason, particularly when the respondent is otherwise articulate.” - Rugg, 2007
Qualitative Vs Quantitative ,[object Object],[object Object],[object Object]

Weitere ähnliche Inhalte

Ähnlich wie Game Design 2 - Lecture 8 - Expert Evaluation

Smas Hits May 11, 2009 Sensex Down 193 Points On Profit Booking
Smas Hits May 11, 2009 Sensex Down 193 Points On Profit BookingSmas Hits May 11, 2009 Sensex Down 193 Points On Profit Booking
Smas Hits May 11, 2009 Sensex Down 193 Points On Profit BookingJagannadham Thunuguntla
 
Evaluating User Interfaces
Evaluating User InterfacesEvaluating User Interfaces
Evaluating User InterfacesNancy Jain
 
Tech. Writing Usability Presentation
Tech. Writing Usability PresentationTech. Writing Usability Presentation
Tech. Writing Usability Presentationmhobren
 
Design process design rules
Design process  design rulesDesign process  design rules
Design process design rulesPreeti Mishra
 
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface Design
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface DesignAn Introduction to Ben Shneiderman's Eight Golden Rules of Interface Design
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface DesignJochen Wolters
 
What I Learned In Pr Writing
What I Learned In Pr WritingWhat I Learned In Pr Writing
What I Learned In Pr Writingcwhitin4
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguest08cd22
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguestbdd02b
 
Designfo#{1} #{2}trangers
Designfo#{1} #{2}trangersDesignfo#{1} #{2}trangers
Designfo#{1} #{2}trangersguest0437b8
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangersguru100
 
Designfor strangers
Designfor strangersDesignfor strangers
Designfor strangersguestc72c35
 
Design For Strangers
Design For StrangersDesign For Strangers
Design For Strangerstest99
 
Rashmi Xerox Parc
Rashmi Xerox ParcRashmi Xerox Parc
Rashmi Xerox Parctest98
 
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Carol Smith
 

Ähnlich wie Game Design 2 - Lecture 8 - Expert Evaluation (20)

Smas Hits May 11, 2009 Sensex Down 193 Points On Profit Booking
Smas Hits May 11, 2009 Sensex Down 193 Points On Profit BookingSmas Hits May 11, 2009 Sensex Down 193 Points On Profit Booking
Smas Hits May 11, 2009 Sensex Down 193 Points On Profit Booking
 
Evaluating User Interfaces
Evaluating User InterfacesEvaluating User Interfaces
Evaluating User Interfaces
 
Tech. Writing Usability Presentation
Tech. Writing Usability PresentationTech. Writing Usability Presentation
Tech. Writing Usability Presentation
 
Design process design rules
Design process  design rulesDesign process  design rules
Design process design rules
 
HCI
HCI HCI
HCI
 
Requirement analysis
Requirement analysisRequirement analysis
Requirement analysis
 
Evaluation
EvaluationEvaluation
Evaluation
 
H evaluation
H evaluationH evaluation
H evaluation
 
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface Design
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface DesignAn Introduction to Ben Shneiderman's Eight Golden Rules of Interface Design
An Introduction to Ben Shneiderman's Eight Golden Rules of Interface Design
 
What I Learned In Pr Writing
What I Learned In Pr WritingWhat I Learned In Pr Writing
What I Learned In Pr Writing
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Biblioteca.
Biblioteca.Biblioteca.
Biblioteca.
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Designfo#{1} #{2}trangers
Designfo#{1} #{2}trangersDesignfo#{1} #{2}trangers
Designfo#{1} #{2}trangers
 
Designfor Strangers
Designfor StrangersDesignfor Strangers
Designfor Strangers
 
Designfor strangers
Designfor strangersDesignfor strangers
Designfor strangers
 
Design For Strangers
Design For StrangersDesign For Strangers
Design For Strangers
 
Qué es un blog?
Qué es un blog?Qué es un blog?
Qué es un blog?
 
Rashmi Xerox Parc
Rashmi Xerox ParcRashmi Xerox Parc
Rashmi Xerox Parc
 
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
 

Mehr von David Farrell

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionDavid Farrell
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourDavid Farrell
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorDavid Farrell
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignDavid Farrell
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI DesignDavid Farrell
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingDavid Farrell
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsDavid Farrell
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowDavid Farrell
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13David Farrell
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionDavid Farrell
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)David Farrell
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career questDavid Farrell
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgmDavid Farrell
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationDavid Farrell
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsDavid Farrell
 

Mehr von David Farrell (20)

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - Colour
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI Components
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - Introduction
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career quest
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgm
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal Orientation
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsets
 

Kürzlich hochgeladen

GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 

Kürzlich hochgeladen (20)

GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 

Game Design 2 - Lecture 8 - Expert Evaluation

  • 1. http://www.comu346.com [email_address] Game Design 2 Lecture 8: Expert Evaluation
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 17. Think Aloud/Online Self Report “ Think aloud technique is pretty much what it sounds like. You ask someone to do a task, and to think aloud about what they are doing while they are doing it.” - Rugg, 2007
  • 18. “ The basic concept is simple: you tell the respondent what the task is, and ask them to think aloud while doing it. If they are silent for more than a set length of time (e.g. five seconds) then you use a prearranged prompt to get them talking again” - Rugg, 2007 “ Could you tell me what you’re thinking about now?” “ Are you looking at the background of the picture?” “ Could you tell me what you’re thinking about now?”  “ Are you looking at the background of the picture?” 
  • 19. “… if you have to transcribe the data, then this can be very time-consuming (in the order of ten hours of transcription per hour of tape, depending on how good your typing is and how loquacious your respondents are).” - Rugg, 2007
  • 20. “ the convention on transcripts is to use one full stop per second of silence (so “….” shows four seconds of silence). “Um” and “er” sounds are also worth noting, for the same reason, particularly when the respondent is otherwise articulate.” - Rugg, 2007
  • 21.