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Thinking in Data Structures

Tushar B Kute
http://www.tusharkute.com
Data Structure
●

What is the "Data Structure" ?
–
–

●

Ways to represent data.
In a general sense, any data representation is a data structure.
Example: An integer more typically, a data structure is meant to be
an organization for a collection of data items.

Why data structure ?
–
–

Have proven correct algorithms

–
●

To design and implement large-scale computer system
The art of programming

How to master in data structure ?
–

practice, discuss, and think
www.tusharkute.com

2
Need of data structures
●

Data structures organize data
–

●

More powerful computers
–

●

●

More efficient programs.
More complex applications.

More complex applications demand more calculations.
Complex computing tasks are unlike our everyday
experience.

www.tusharkute.com

3
List of data structures
●

Static
–
–

Stack

–
●

Array
Queue

Dynamic
–

Linked list

–

Tree

–

Graph
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4
Choosing a data structure
int p[10], i=0;

int *p, i=0;

while(1)

while(1)

{

{
scanf(“%d”, &p[i]);
i++;

}

scanf(“%d”, &p[i]);
i++;
}

www.tusharkute.com

5
System life cycle
●

Summary
–

●

Requirements
–

●

RADRCV
What inputs, functions, and outputs.

Analysis
–

Break the problem down into manageable pieces.

–

Top-down approach.

–

Bottom-up approach.
www.tusharkute.com

6
System life cycle
●

Design
–

●

Refinement and Coding
–

●

Create abstract data types and the algorithm
specifications, language independent.
Determining data structures and algorithms.

Verification
–

Developing correctness proofs, testing the program,
and removing errors.
www.tusharkute.com

7
Efficiency
●

A solution is said to be efficient if it solves the problem
within its resource constraints.
–
–

●

Space
Time

The cost of a solution is the amount of resources that the
solution consumes.

www.tusharkute.com

8
Data Structure philosophy
●

●

●

Each data structure has costs and benefits.
Rarely is one data structure better than another in all
situations.
A data structure requires:
–
–

●

space for each data item it stores,
time to perform each basic operation,

Programming effort.

www.tusharkute.com

9
Data structure philosophy
●

●

●

Each problem has constraints on available space and
time.
Only after a careful analysis of problem characteristics
can we know the best data structure for the task.
Bank example:
–

Start account: a few minutes

–

Transactions: a few seconds

–

Close account: overnight
www.tusharkute.com

10
Example.
for(a=0; a>10; a++)

//loop-1

{
printf(“Hello World...”);
}
for(a=0; a<10; a++)

//loop-2

{
printf(“Hello World...”);
}
www.tusharkute.com

11
Example.
for(a=0; a<=10; a++)

//loop-3

{
printf(“Hello World...”);
}
for(a=0; a!=10; a++)

//loop-4

{
printf(“Hello World...”);
}
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12
Example: check for prime number
flag=0;
for(a=2;a<num;a++)
{
if(num%a==0)
flag=1;
}
if(flag==1)
printf(“Number is not prime.”);
else
printf(“Number is prime.”);
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13
Refinement-1
flag=0;
for(a=2;a<num;a++)
{
if(num%a==0) {
flag=1;
break;
}
}
if(flag==1)
printf(“Number is not prime.”);
else
www.tusharkute.com
printf(“Number is prime.”);

14
Refinement-2
flag=0;
for(a=2;a<num/2;a++)
{
if(num%a==0) {
flag=1;
break;
}
}
if(flag==1)
printf(“Number is not prime.”);
else
www.tusharkute.com
printf(“Number is prime.”);

15
Refinement-3
for(a=2;a<num/2;a++)
{
if(num%a==0)
break;
}
if(a==(num/2))
printf(“Number is prime.”);
else
printf(“Number is not prime.”);
www.tusharkute.com

16
Example: swapping of two numbers, Way-1
a=13, b=29;
temp = a;
a = b;
b = temp;

www.tusharkute.com

17
Way-2
a=13, b=29;
a = a + b;
a = a – b;
b = a – b;

www.tusharkute.com

18
Way-3
a=13, b=29;
a = a ^ b;
b = a ^ b;
a = a ^ b;
or
a^=b^=a^=b;
www.tusharkute.com

19
Worst / Average / Best case
●

Worst-case running time of an algorithm
–

The longest running time for any input of size n

–

An upper bound on the running time for any input

–

Guarantee that the algorithm will never take longer
Example: Sort a set of numbers in increasing order; and the data is in
decreasing order

–

The worst case can occur fairly often

–

E.g. in searching a database for a particular piece of information

●

●

Best-case running time
–

●

Sort a set of numbers in increasing order; and the data is already in
increasing order

Average-case running time
–

May be difficult to define what “average” means
www.tusharkute.com

20
Example: searching in database
●

Best case: O(1)

●

Worst case: O(n)

●

Average case: O(n/2)

www.tusharkute.com

21
Running time of algorithms
●

Bounds are for the algorithms, rather than programs
–

●

Programs are just implementations of an algorithm,
and almost always the details of the program do not
affect the bounds

Bounds are for algorithms, rather than problems
–

A problem can be solved with several algorithms,
some are more efficient than others

www.tusharkute.com

22
Describing algorithms
●

Natural language
–
–

●

English, Chinese
Instructions must be definite and effectiveness.

Graphic representation
–

Flowchart

Work well only if the algorithm is small and simple.
Pseudo language
●

●

–

Readable

Instructions must be definite and effectiveness.
Combining English and C
●

●

–

Simple and Tough task to do.
www.tusharkute.com

23
Algorithm and programs
●

Algorithm: a method or a process followed to solve a
problem.
–

●

An algorithm takes the input to a problem (function) and
transforms it to the output.
–

●

A recipe: The algorithm gives us a “recipe” for solving
the problem by performing a series of steps, where
each step is completely understood.

A mapping of input to output.

A problem can be solved by many algorithms.
www.tusharkute.com

24
A problem can have many solutions
●

For example, the problem of sorting can be solved by the
following algorithms:
–

Insertion sort

–

Bubble sort

–

Selection sort

–

Shell sort

–

Merge sort

–

Radix sort

–

Merge sort

–

Quick sort
www.tusharkute.com

25
Algorithm properties
●

An algorithm possesses the following properties:
–
–

It must be composed of a series of concrete steps.

–

There can be no ambiguity as to which step will be
performed next.

–

It must be composed of a finite number of steps.

–
●

It must be correct.

It must terminate.

A computer program is an instance, or concrete
representation, for an algorithm in some programming
language.
www.tusharkute.com

26
Thank you

This presentation is created using LibreOffice Impress 3.6.2.2
www.tusharkute.com

27

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Thinking in data structures

  • 1. Thinking in Data Structures Tushar B Kute http://www.tusharkute.com
  • 2. Data Structure ● What is the "Data Structure" ? – – ● Ways to represent data. In a general sense, any data representation is a data structure. Example: An integer more typically, a data structure is meant to be an organization for a collection of data items. Why data structure ? – – Have proven correct algorithms – ● To design and implement large-scale computer system The art of programming How to master in data structure ? – practice, discuss, and think www.tusharkute.com 2
  • 3. Need of data structures ● Data structures organize data – ● More powerful computers – ● ● More efficient programs. More complex applications. More complex applications demand more calculations. Complex computing tasks are unlike our everyday experience. www.tusharkute.com 3
  • 4. List of data structures ● Static – – Stack – ● Array Queue Dynamic – Linked list – Tree – Graph www.tusharkute.com 4
  • 5. Choosing a data structure int p[10], i=0; int *p, i=0; while(1) while(1) { { scanf(“%d”, &p[i]); i++; } scanf(“%d”, &p[i]); i++; } www.tusharkute.com 5
  • 6. System life cycle ● Summary – ● Requirements – ● RADRCV What inputs, functions, and outputs. Analysis – Break the problem down into manageable pieces. – Top-down approach. – Bottom-up approach. www.tusharkute.com 6
  • 7. System life cycle ● Design – ● Refinement and Coding – ● Create abstract data types and the algorithm specifications, language independent. Determining data structures and algorithms. Verification – Developing correctness proofs, testing the program, and removing errors. www.tusharkute.com 7
  • 8. Efficiency ● A solution is said to be efficient if it solves the problem within its resource constraints. – – ● Space Time The cost of a solution is the amount of resources that the solution consumes. www.tusharkute.com 8
  • 9. Data Structure philosophy ● ● ● Each data structure has costs and benefits. Rarely is one data structure better than another in all situations. A data structure requires: – – ● space for each data item it stores, time to perform each basic operation, Programming effort. www.tusharkute.com 9
  • 10. Data structure philosophy ● ● ● Each problem has constraints on available space and time. Only after a careful analysis of problem characteristics can we know the best data structure for the task. Bank example: – Start account: a few minutes – Transactions: a few seconds – Close account: overnight www.tusharkute.com 10
  • 11. Example. for(a=0; a>10; a++) //loop-1 { printf(“Hello World...”); } for(a=0; a<10; a++) //loop-2 { printf(“Hello World...”); } www.tusharkute.com 11
  • 12. Example. for(a=0; a<=10; a++) //loop-3 { printf(“Hello World...”); } for(a=0; a!=10; a++) //loop-4 { printf(“Hello World...”); } www.tusharkute.com 12
  • 13. Example: check for prime number flag=0; for(a=2;a<num;a++) { if(num%a==0) flag=1; } if(flag==1) printf(“Number is not prime.”); else printf(“Number is prime.”); www.tusharkute.com 13
  • 14. Refinement-1 flag=0; for(a=2;a<num;a++) { if(num%a==0) { flag=1; break; } } if(flag==1) printf(“Number is not prime.”); else www.tusharkute.com printf(“Number is prime.”); 14
  • 15. Refinement-2 flag=0; for(a=2;a<num/2;a++) { if(num%a==0) { flag=1; break; } } if(flag==1) printf(“Number is not prime.”); else www.tusharkute.com printf(“Number is prime.”); 15
  • 17. Example: swapping of two numbers, Way-1 a=13, b=29; temp = a; a = b; b = temp; www.tusharkute.com 17
  • 18. Way-2 a=13, b=29; a = a + b; a = a – b; b = a – b; www.tusharkute.com 18
  • 19. Way-3 a=13, b=29; a = a ^ b; b = a ^ b; a = a ^ b; or a^=b^=a^=b; www.tusharkute.com 19
  • 20. Worst / Average / Best case ● Worst-case running time of an algorithm – The longest running time for any input of size n – An upper bound on the running time for any input – Guarantee that the algorithm will never take longer Example: Sort a set of numbers in increasing order; and the data is in decreasing order – The worst case can occur fairly often – E.g. in searching a database for a particular piece of information ● ● Best-case running time – ● Sort a set of numbers in increasing order; and the data is already in increasing order Average-case running time – May be difficult to define what “average” means www.tusharkute.com 20
  • 21. Example: searching in database ● Best case: O(1) ● Worst case: O(n) ● Average case: O(n/2) www.tusharkute.com 21
  • 22. Running time of algorithms ● Bounds are for the algorithms, rather than programs – ● Programs are just implementations of an algorithm, and almost always the details of the program do not affect the bounds Bounds are for algorithms, rather than problems – A problem can be solved with several algorithms, some are more efficient than others www.tusharkute.com 22
  • 23. Describing algorithms ● Natural language – – ● English, Chinese Instructions must be definite and effectiveness. Graphic representation – Flowchart Work well only if the algorithm is small and simple. Pseudo language ● ● – Readable Instructions must be definite and effectiveness. Combining English and C ● ● – Simple and Tough task to do. www.tusharkute.com 23
  • 24. Algorithm and programs ● Algorithm: a method or a process followed to solve a problem. – ● An algorithm takes the input to a problem (function) and transforms it to the output. – ● A recipe: The algorithm gives us a “recipe” for solving the problem by performing a series of steps, where each step is completely understood. A mapping of input to output. A problem can be solved by many algorithms. www.tusharkute.com 24
  • 25. A problem can have many solutions ● For example, the problem of sorting can be solved by the following algorithms: – Insertion sort – Bubble sort – Selection sort – Shell sort – Merge sort – Radix sort – Merge sort – Quick sort www.tusharkute.com 25
  • 26. Algorithm properties ● An algorithm possesses the following properties: – – It must be composed of a series of concrete steps. – There can be no ambiguity as to which step will be performed next. – It must be composed of a finite number of steps. – ● It must be correct. It must terminate. A computer program is an instance, or concrete representation, for an algorithm in some programming language. www.tusharkute.com 26
  • 27. Thank you This presentation is created using LibreOffice Impress 3.6.2.2 www.tusharkute.com 27