4. • More players
– Multi-levels of difficulty & play style
• Puzzles vs UGC vs PvP vs location
– Main challenge vs side-quests
– Points, Badges, Rewards
• New(bie) players
– Looks more familiar
– Lower barrier to entry
– Tutorial
– Points, Badges, Rewards
7. • Experience will be unfamiliar to some
audiences
– can use badges to
• signal things to try, steps to take
• Incentivize experimentation
• reward effort
• Social
• Participatory
Want to encourage good community
behaviours (which can be at odds with
personal achievement rewards)
8.
9.
10. Canal+, Spain
Game of Thrones, Season 4
Harlequin Mills & Book
The Chatsfield (original IP)
19. 19Reinos.com es la
*FORTALEZA*
Facebook de 19Reinos
es la* PLAZA*
Twitter 19Reinos es
el *CAMPO DE
BATALLA*
Gigamesh sería el
*CAMPAMENTO MILITAR*
Club Cultura de FNAC y
tiendas FNAC es el
*BOSQUE*
reclutador@19Reinos.com
#laposadera
Meristation es
el *BURDEL*
40. • +5600 players
• 126,500 messages on Twitter
• 3200 tweets per battle
• Final battle: 123 tweets per minute
• 36,000 attacks
• 1300 seductions
• 5400 betrayals
• 6000 coin exchanges
• 155 kingslayers
• 82 kings during the game
• More than 1000 people in Callao at the coronation
41.
42.
43.
44.
45.
46.
47. • Active creation of belief
– Invite players to use imagination
(not the same as pretending it’s real)
– “feels like real” could be better than “real”
• Real-time vs story time
– movies learned to edit out the boring bits
• Life doesn’t have a tutorial or navigation
– but your game could
• Rewards don’t break immersion