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The Brain of a
Game Designer
 or rather this game designer’s brain...
This is my brain....

Åsa’s brain




               ...but what’s in it?
Passion/ vision, career and tools

 •Passion/ vision - to tell a good story, and to find new tools
    to tell that story

 •Career - pretty long! from ca 2000, 10 years and
    counting! Yikes!

 •Tools - lots of them, that I’ve collected for a long time
What does a designer do?
What does a designer do?
    Concepting


     Analysis
What does a designer do?
                    Describe the game play
    Concepting
                        (specifications)

     Analysis




                               Test
What does a designer do?
                                                    Describe the game play
    Concepting
                                                        (specifications)

     Analysis




                                                               Test
                And I also “tweak”, which means I
                make the game balanced and fun
Timeline? Ok!
Timeline? Ok!
    -73


Pretty empty
Timeline? Ok!
    -73


Pretty empty

            80-talet Whoa!



                                        Meanwhile
                                       on my spare
      A passion/ vision is born           time...

              What IF...
Timeline? Ok!
    -73                                          -93
                            Döda
                         Karaktärers
                          Sällskap

Pretty empty                                Visualisation
                                            Proportions
                                              3-D think
            80-talet Whoa!                 Documentation
                                            sketch pads!




                                        Meanwhile
                                       on my spare
      A passion/ vision is born           time...

              What IF...
Timeline? Ok!
    -73                                          -93                            Game conventions!
                                                                                    SydCon
                                                                                    GothCon
                            Döda                                                     LinCon
                         Karaktärers
                          Sällskap

Pretty empty                                Visualisation
                                            Proportions
                                              3-D think
            80-talet Whoa!                 Documentation          -95      Target group!!
                                            sketch pads!



                                                                Skissteknik
                                                              Brainstorming
                                        Meanwhile             Projektledning
                                       on my spare
      A passion/ vision is born           time...              Modellbygge
                                                              Användbarhet
              What IF...
                                                            Fokus på Brukaren
Then I got to work...
Then I got to work...
      Role-                                      Ideas
 playing game                   -00            are fun!
   “Starship”




                              Cooperation
                          Project management
                               Production
                              Copywriting
     Writing for and         Documentation
  arranging conventions           Pitch




SydCon 10!
Then I got to work...
      Role-                                      Ideas
 playing game                   -00            are fun!
   “Starship”




                              Cooperation
                          Project management
                               Production
                              Copywriting
     Writing for and         Documentation
  arranging conventions           Pitch                        Overtime is
                                               -02              death!


                                       A level is a metaphor                  Lecture about and
                                        for the whole game                   teach game design
                                          I can tell a story
                                           without saying
                                              anything
SydCon 10!
Then I got to work...
      Role-                                      Ideas
 playing game                   -00            are fun!                      -04
   “Starship”




                              Cooperation
                          Project management
                               Production
                              Copywriting
     Writing for and         Documentation
  arranging conventions           Pitch                        Overtime is
                                               -02              death!


                                       A level is a metaphor                   Lecture about and
                                        for the whole game                    teach game design
                                          I can tell a story
                                           without saying
                                              anything
SydCon 10!
Then I got to work...
      Role-                                      Ideas
 playing game                   -00            are fun!                      -04
   “Starship”




                              Cooperation
                          Project management
                               Production
                              Copywriting
     Writing for and         Documentation
  arranging conventions           Pitch                        Overtime is
                                               -02              death!


                                       A level is a metaphor                   Lecture about and
                                        for the whole game                    teach game design
                                          I can tell a story
                                           without saying
                                              anything
SydCon 10!
Then I got to work...
      Role-                                      Ideas
 playing game                   -00            are fun!                      -04
   “Starship”




                              Cooperation
                          Project management
                               Production
                              Copywriting
     Writing for and         Documentation
  arranging conventions           Pitch                        Overtime is
                                               -02              death!


                                       A level is a metaphor                   Lecture about and
                                        for the whole game                    teach game design
                                          I can tell a story
                                           without saying
                                              anything
SydCon 10!
Then I got to work...
      Role-                                      Ideas                                         Colleagues
 playing game                   -00            are fun!                                    -04 mean a lot!
   “Starship”




                              Cooperation                                    Cooperating with people who
                          Project management                                            disliked me
                               Production                                    Project from beginning to end
                                                                                       documentation
                              Copywriting
     Writing for and                                                             ... that is actually read
                             Documentation
  arranging conventions           Pitch                        Overtime is              copywriting
                                                                                        level design
                                               -02              death!               simulation games
                                                                                   parameter tweaking




                                       A level is a metaphor                                   Lecture about and
                                        for the whole game                                    teach game design
                                          I can tell a story
                                           without saying
                                              anything
SydCon 10!
...and kept working...
...and kept working...
                           I want to work in
      -06
                              production

Project management
Content management
       SCRUM


     Stockholms spelkonvent
            Lectures
...and kept working...
                           I want to work in
      -06
                              production

Project management
Content management
       SCRUM


     Stockholms spelkonvent
            Lectures                                                 It’s no fun to not be
                                                                 able to talk about what I’ve
                                                      -07
                                                                            done

                                           Game design from the bottom
                                             up in large games (AAA)
                                                  Scrum certified
                                                The joy of creation
                                           Publishers control the games
...and kept working...
                           I want to work in
      -06
                              production

Project management
Content management
       SCRUM


     Stockholms spelkonvent
            Lectures                                                 It’s no fun to not be
                                                                 able to talk about what I’ve
                                                      -07
                                                                            done

                                           Game design from the bottom
                                             up in large games (AAA)
                                                  Scrum certified
                                                The joy of creation
                                           Publishers control the games
...and kept working...
                           I want to work in
      -06
                              production

Project management
Content management
       SCRUM


     Stockholms spelkonvent
            Lectures                                                 It’s no fun to not be
                                                                 able to talk about what I’ve
                                                      -07
                                                                            done

                                           Game design from the bottom
                                             up in large games (AAA)
                                                  Scrum certified
                                                The joy of creation
                                           Publishers control the games
...and kept working...
                           I want to work in
      -06
                              production                                            Sveroks
                                                                                förbundsstyrelse
                                                                           the game magazine Fenix
                                                                                the RPG Western
Project management
Content management
       SCRUM


     Stockholms spelkonvent
            Lectures                                                 It’s no fun to not be
                                                                 able to talk about what I’ve
                                                      -07
                                                                            done

                                           Game design from the bottom
                                             up in large games (AAA)
                                                  Scrum certified
                                                The joy of creation
                                           Publishers control the games
...and now...
...and now...
                               The concept
                       of games contain more than
           -09           first person shooters

     Project management
  Movemet means something
 Personality means something
Target group means something
     The company matters
...and now...
                               The concept
                       of games contain more than
           -09           first person shooters

     Project management
  Movemet means something
 Personality means something
Target group means something
     The company matters
...and now...
                               The concept
                       of games contain more than
           -09           first person shooters

     Project management
  Movemet means something
 Personality means something
Target group means something
     The company matters
...and now...
                               The concept
                       of games contain more than
           -09           first person shooters

     Project management
  Movemet means something
 Personality means something
Target group means something
     The company matters


                     Sidentrosor och magiska amuletter
                          Stockholms spelkonvent
                          Rollspelshandboken,etc.
...and now...
                               The concept
                       of games contain more than
           -09           first person shooters

     Project management
  Movemet means something                                                                 Learn from
 Personality means something
Target group means something
                                                                         -10               teaching
     The company matters


                                                         Committment to a cause is a good thing
                     Sidentrosor och magiska amuletter
                                                          A nice CV and portfolio does wonders
                          Stockholms spelkonvent
                          Rollspelshandboken,etc.                 Use your connections
...and now...
                               The concept                                 Stockholms spelkonvent
                                                                           Computer game institute
                       of games contain more than                              Operation RPG

           -09           first person shooters
                                                                                  discordia




     Project management
  Movemet means something                                                                   Learn from
 Personality means something
Target group means something
                                                                         -10                 teaching
     The company matters


                                                         Committment to a cause is a good thing
                     Sidentrosor och magiska amuletter
                                                          A nice CV and portfolio does wonders
                          Stockholms spelkonvent
                          Rollspelshandboken,etc.                 Use your connections
A typical day:
•Research (about whatever topic I’m working on)
•Game design (game design documents, testing and
   tweaking)

•Illustrations (for docs, web and user interfaces)
•Planning
•What’s new? (going through sites such as Gamasutra, Kotaku
   and other gaming sites)

•Benchmarking (test and analyze games)
This is my brain on Game
         Design!
Role-
  playing game
                            This is my brain on Game
                                     Design!
    “Starship”
                                                                                             Stockholms spelkonvent
                                                                                             Computer game institute
                                                                                                 Operation RPG
                                                                                                    discordia
                           Döda
                        Karaktärers
                                        Ideas
   Writing for and       Sällskap     are fun!
arranging conventions                                                      Colleagues
                                                                      I want to work in GameSydCon
                                                                                               conventions!


                      Stockholms spelkonvent
                                                    The concept           mean a lot!
                                                                         production           GothCon
                                                                                               LinCon
                             Lectures        of games contain more than                 Overtime is
                                    Whoa! first person shooters                           death!
                                                                              Learn from
                           It’s no fun to not be                             Target group!!
                                                                               teaching
                    able to talk about what I’ve
                     SydCon 10!
                                       done
                                                                               Lecture about and
                                                                              teach game design
... and (almost) all of this, that took me
10 years to master, you can learn too at
Futuregames Academy! (yes, I know,
shameless plug...)

Thanks for listening!
Music by Polyfonken
http://www.polyfonken.com
Visit his site and donate!
Contact me (Åsa) at
info@discordia.se and read more
about game design at
http://discordia.se

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The brain of a game designer

  • 1. The Brain of a Game Designer or rather this game designer’s brain...
  • 2.
  • 3. This is my brain.... Åsa’s brain ...but what’s in it?
  • 4. Passion/ vision, career and tools •Passion/ vision - to tell a good story, and to find new tools to tell that story •Career - pretty long! from ca 2000, 10 years and counting! Yikes! •Tools - lots of them, that I’ve collected for a long time
  • 5. What does a designer do?
  • 6. What does a designer do? Concepting Analysis
  • 7. What does a designer do? Describe the game play Concepting (specifications) Analysis Test
  • 8. What does a designer do? Describe the game play Concepting (specifications) Analysis Test And I also “tweak”, which means I make the game balanced and fun
  • 10. Timeline? Ok! -73 Pretty empty
  • 11. Timeline? Ok! -73 Pretty empty 80-talet Whoa! Meanwhile on my spare A passion/ vision is born time... What IF...
  • 12. Timeline? Ok! -73 -93 Döda Karaktärers Sällskap Pretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation sketch pads! Meanwhile on my spare A passion/ vision is born time... What IF...
  • 13. Timeline? Ok! -73 -93 Game conventions! SydCon GothCon Döda LinCon Karaktärers Sällskap Pretty empty Visualisation Proportions 3-D think 80-talet Whoa! Documentation -95 Target group!! sketch pads! Skissteknik Brainstorming Meanwhile Projektledning on my spare A passion/ vision is born time... Modellbygge Användbarhet What IF... Fokus på Brukaren
  • 14. Then I got to work...
  • 15. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch SydCon 10!
  • 16. Then I got to work... Role- Ideas playing game -00 are fun! “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  • 17. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  • 18. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  • 19. Then I got to work... Role- Ideas playing game -00 are fun! -04 “Starship” Cooperation Project management Production Copywriting Writing for and Documentation arranging conventions Pitch Overtime is -02 death! A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  • 20. Then I got to work... Role- Ideas Colleagues playing game -00 are fun! -04 mean a lot! “Starship” Cooperation Cooperating with people who Project management disliked me Production Project from beginning to end documentation Copywriting Writing for and ... that is actually read Documentation arranging conventions Pitch Overtime is copywriting level design -02 death! simulation games parameter tweaking A level is a metaphor Lecture about and for the whole game teach game design I can tell a story without saying anything SydCon 10!
  • 22. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures
  • 23. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  • 24. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  • 25. ...and kept working... I want to work in -06 production Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  • 26. ...and kept working... I want to work in -06 production Sveroks förbundsstyrelse the game magazine Fenix the RPG Western Project management Content management SCRUM Stockholms spelkonvent Lectures It’s no fun to not be able to talk about what I’ve -07 done Game design from the bottom up in large games (AAA) Scrum certified The joy of creation Publishers control the games
  • 28. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  • 29. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  • 30. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters
  • 31. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Personality means something Target group means something The company matters Sidentrosor och magiska amuletter Stockholms spelkonvent Rollspelshandboken,etc.
  • 32. ...and now... The concept of games contain more than -09 first person shooters Project management Movemet means something Learn from Personality means something Target group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  • 33. ...and now... The concept Stockholms spelkonvent Computer game institute of games contain more than Operation RPG -09 first person shooters discordia Project management Movemet means something Learn from Personality means something Target group means something -10 teaching The company matters Committment to a cause is a good thing Sidentrosor och magiska amuletter A nice CV and portfolio does wonders Stockholms spelkonvent Rollspelshandboken,etc. Use your connections
  • 34. A typical day: •Research (about whatever topic I’m working on) •Game design (game design documents, testing and tweaking) •Illustrations (for docs, web and user interfaces) •Planning •What’s new? (going through sites such as Gamasutra, Kotaku and other gaming sites) •Benchmarking (test and analyze games)
  • 35. This is my brain on Game Design!
  • 36. Role- playing game This is my brain on Game Design! “Starship” Stockholms spelkonvent Computer game institute Operation RPG discordia Döda Karaktärers Ideas Writing for and Sällskap are fun! arranging conventions Colleagues I want to work in GameSydCon conventions! Stockholms spelkonvent The concept mean a lot! production GothCon LinCon Lectures of games contain more than Overtime is Whoa! first person shooters death! Learn from It’s no fun to not be Target group!! teaching able to talk about what I’ve SydCon 10! done Lecture about and teach game design
  • 37. ... and (almost) all of this, that took me 10 years to master, you can learn too at Futuregames Academy! (yes, I know, shameless plug...) Thanks for listening!
  • 39. Contact me (Åsa) at info@discordia.se and read more about game design at http://discordia.se