2. What is Augmented Reality?
“AR allows the user to see the real world,
with virtual objects superimposed upon or
composited with the real world.” (Azuma, 1997)
Azuma’s Three Characteristics of AR:
• Combines real and virtual
• Interactive in real time
• Registered in 3D
3. The History of AR
• 1968: Sutherland creates
first AR interface
• 1997: The Touring
Machine
• 2001: The Real-World
Wide Web Browser
4. Current Applications
• First Mobile AR Web Browser
• Maps, Lists, or Camera View
• Wiki Worlds
• Wiki Drive
5. Current Applications
• Mix of Social and Informative
• Thousands of Layers Available
• Tweeps Around
6. Current Applications
• Social and Entertainment Uses
• Built-in Image Recognition
• Junaio “Glue”
7. Current Applications
• Most Interesting Current App
for Libraries
• “Happenings,” “Anywheres”,
& “Super Anywheres”
• Like Junaio with More Flexibility
8. AR Markers and QR Codes
AR Markers QR Codes
• Simple, Assignable • Standardized Symbols
Locators Representing Text
9. Suggestions For Libraries
Kelly Tenkley:
• AR Markers on Books and Shelves
• Connect to Shelfari, LibraryThing, etc.
• AR Literary Book Tour
10. Suggestions For Libraries
Julie Strange:
• “A customer holds her device up to the shelf of
books she’s looking at and it tells her that the
library has databases on her subject and that
on tuesday there is a guest lecture program she
might be interested in. Or perhaps that the
next in the series is due in the library next
month and she can reserve it now!”
12. Further Tools and Ideas
ARToolKit
• For Developers
• Vast Range of Uses
Other Possibilities:
• Cataloging
• Shelf Check
• Various Tasks
13. References
• Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual
• Environments, 6(4), 355-385.
• Caudell, T.P., & Mizell, D. W., (1992). Augmented Reality: An application of heads-up display
technology to manual manufacturing processes. Proceedings of 1992 IEEE Hawaii International
Conference on Systems Sciences, pp. 659-669.
• Feiner, S., MacIntyre, B., Höllerer T., & Webster, A.(1997). A touring machine: Prototyping 3D mobile
augmented reality systems for exploring the urban environment. Proceedings of First IEEE
International Symposium on Wearable Computers (ISWC '97), pp 74–81.
• Kooper, R., & MacIntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of
Virtual Information in an AR Information Space. International Journal of Human-Computer Interaction,
16(3), 425-446.
• Strange, J. (2010, January 26). (geolocation + augmented reality + QR codes) libraries. Retrieved from
http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/
• Sutherland, I., (1968). A head-mounted three dimensional display. Proceedings of Fall Joint Computer
Conference, 757-764.
• Tenkley, K. (2010, September 9). The augmented reality library. Retrieved from
http://ilearntechnology.com/?p=3035