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Augmented Reality

          Possibilities
              For
           Libraries
What is Augmented Reality?
“AR allows the user to see the real world,
 with virtual objects superimposed upon or
 composited with the real world.” (Azuma, 1997)


Azuma’s Three Characteristics of AR:
• Combines real and virtual
• Interactive in real time
• Registered in 3D
The History of AR
           • 1968: Sutherland creates
                first AR interface

• 1997: The Touring
        Machine



                         • 2001: The Real-World
                             Wide Web Browser
Current Applications


                  • First Mobile AR Web Browser

                   • Maps, Lists, or Camera View

  • Wiki Worlds

  • Wiki Drive
Current Applications


                  • Mix of Social and Informative

              • Thousands of Layers Available

• Tweeps Around
Current Applications


                   • Social and Entertainment Uses

                      • Built-in Image Recognition

 • Junaio “Glue”
Current Applications


                    • Most Interesting Current App
                                       for Libraries

• “Happenings,” “Anywheres”,
  & “Super Anywheres”

• Like Junaio with More Flexibility
AR Markers and QR Codes
AR Markers             QR Codes
• Simple, Assignable   • Standardized Symbols
  Locators               Representing Text
Suggestions For Libraries
Kelly Tenkley:

• AR Markers on Books and Shelves

• Connect to Shelfari, LibraryThing, etc.

• AR Literary Book Tour
Suggestions For Libraries
Julie Strange:

• “A customer holds her device up to the shelf of
  books she’s looking at and it tells her that the
  library has databases on her subject and that
  on tuesday there is a guest lecture program she
  might be interested in. Or perhaps that the
  next in the series is due in the library next
  month and she can reserve it now!”
Current Example
SmartLibrary
• Developed by Oulu University Library in Finland
• Map-Based Guidance System
• Displays Person’s Location in Relation to Item
Further Tools and Ideas
                        ARToolKit
                        • For Developers
                        • Vast Range of Uses



 Other Possibilities:
 • Cataloging
 • Shelf Check
 • Various Tasks
References
•    Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual
•    Environments, 6(4), 355-385.

•    Caudell, T.P., & Mizell, D. W., (1992). Augmented Reality: An application of heads-up display
     technology to manual manufacturing processes. Proceedings of 1992 IEEE Hawaii International
     Conference on Systems Sciences, pp. 659-669.

•    Feiner, S., MacIntyre, B., Höllerer T., & Webster, A.(1997). A touring machine: Prototyping 3D mobile
     augmented reality systems for exploring the urban environment. Proceedings of First IEEE
     International Symposium on Wearable Computers (ISWC '97), pp 74–81.

•    Kooper, R., & MacIntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of
     Virtual Information in an AR Information Space. International Journal of Human-Computer Interaction,
     16(3), 425-446.

•    Strange, J. (2010, January 26). (geolocation + augmented reality + QR codes) libraries. Retrieved from
     http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/

•    Sutherland, I., (1968). A head-mounted three dimensional display. Proceedings of Fall Joint Computer
     Conference, 757-764.

•    Tenkley, K. (2010, September 9). The augmented reality library. Retrieved from
     http://ilearntechnology.com/?p=3035
Check It Out!

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Augmented Reality - Possibilities for Libraries

  • 1. Augmented Reality Possibilities For Libraries
  • 2. What is Augmented Reality? “AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world.” (Azuma, 1997) Azuma’s Three Characteristics of AR: • Combines real and virtual • Interactive in real time • Registered in 3D
  • 3. The History of AR • 1968: Sutherland creates first AR interface • 1997: The Touring Machine • 2001: The Real-World Wide Web Browser
  • 4. Current Applications • First Mobile AR Web Browser • Maps, Lists, or Camera View • Wiki Worlds • Wiki Drive
  • 5. Current Applications • Mix of Social and Informative • Thousands of Layers Available • Tweeps Around
  • 6. Current Applications • Social and Entertainment Uses • Built-in Image Recognition • Junaio “Glue”
  • 7. Current Applications • Most Interesting Current App for Libraries • “Happenings,” “Anywheres”, & “Super Anywheres” • Like Junaio with More Flexibility
  • 8. AR Markers and QR Codes AR Markers QR Codes • Simple, Assignable • Standardized Symbols Locators Representing Text
  • 9. Suggestions For Libraries Kelly Tenkley: • AR Markers on Books and Shelves • Connect to Shelfari, LibraryThing, etc. • AR Literary Book Tour
  • 10. Suggestions For Libraries Julie Strange: • “A customer holds her device up to the shelf of books she’s looking at and it tells her that the library has databases on her subject and that on tuesday there is a guest lecture program she might be interested in. Or perhaps that the next in the series is due in the library next month and she can reserve it now!”
  • 11. Current Example SmartLibrary • Developed by Oulu University Library in Finland • Map-Based Guidance System • Displays Person’s Location in Relation to Item
  • 12. Further Tools and Ideas ARToolKit • For Developers • Vast Range of Uses Other Possibilities: • Cataloging • Shelf Check • Various Tasks
  • 13. References • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual • Environments, 6(4), 355-385. • Caudell, T.P., & Mizell, D. W., (1992). Augmented Reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of 1992 IEEE Hawaii International Conference on Systems Sciences, pp. 659-669. • Feiner, S., MacIntyre, B., Höllerer T., & Webster, A.(1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Proceedings of First IEEE International Symposium on Wearable Computers (ISWC '97), pp 74–81. • Kooper, R., & MacIntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. International Journal of Human-Computer Interaction, 16(3), 425-446. • Strange, J. (2010, January 26). (geolocation + augmented reality + QR codes) libraries. Retrieved from http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/ • Sutherland, I., (1968). A head-mounted three dimensional display. Proceedings of Fall Joint Computer Conference, 757-764. • Tenkley, K. (2010, September 9). The augmented reality library. Retrieved from http://ilearntechnology.com/?p=3035