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Three User-Driven Innovation Methods for
       Co-Creating Cloud Services
           Ting-Ray Chang & Eija Kaasinen
       VTT Technical Research Centre of Finland
            Interact, Sept. 7, 2011, Lisbon




                                       Cloud Software program
08/09/2011   2




               Agenda of the presentation

 Introduction: Cloud Services & Open Telco

 Motivations & some initial decisions

 Method one: Focus group ideation

 Method two: Online Crowdsourcing in Open Web Lab (Owela)

 Method three: Direct Interaction at the Open Innovation Showroom
 (Ihme)

 Examples of user ideations and acceptance comments toward privacy

 Q&A
08/09/2011   3




            Introduction: cloud services & Open Telco

 Cloud Software: installable applications  web-based computing,
  somewhat a new idea for everyday end-users

 Open Telco: Open API framework for mobile networks, aim to develop
  services utilizing users’ data via tele-operators

 Creating value proposals within the project partners
     Expertise from the project group: technical,
      business, designers, researchers, etc.
     9 value proposals
     Outcome  illustrated initial scenarios
     Technical possibilities  services users
      actually want
08/09/2011   4




            User Driven Innovation & Co-Creation

 User-Driven Innovation [Holmquist, L.(2004)] :
 Users considered as a source of inspiration that can foster
 innovation.

 Co-creation: With USERS, designers/researchers gain insights in idea
  generations to create services

 Co-design: User role is an equal design partner which enables the
  designers and users make design decisions together

 Participatory design: multi-stakeholders work together in different
  stages of design practices
08/09/2011   5




           Motivations & some initial decisions

 Cloud computing, what could it be for our end-users?

 To involve users in early design processes

 To gather different levels of insights from the end-users, from the
  values of the services to specific interactions and user experiences

 Different types of user-involvement: real-world versus lab setting,
  face-to-face versus online interaction, synchronized versus
  unsynchronized ideation

 Resource dependent

 Quantitative versus qualitative analysis in goal-oriented research
08/09/2011   6




                         Focus group ideation

 Established user study method
 Goal: feedback on acceptance and ideation of proposed value proposals
 8 participants, 4F+4M, invited and scheduled, user lab setting, one hour.
 Introduce value proposals with illustrated scenarios, comments and group
  discussions. Followed by group ideations of future TV
 Lists of ideas and comments were produced, many consensus were reached
08/09/2011   7




    Online Crowdsourcing in Open Web Lab (Owela)

 84 Users from around the
  world invited to participate
  the online ideation
 Users ideated free from time
  and space restrictions
 Researcher participation for
  motivating and monitoring
  ideation and discussions
 Large amount of data (221
  threaded comments), crazy
  ideas, deep feelings, and
  vivid stories
 More tech-oriented user
  groups
08/09/2011   8




An example of user ideations of future TV
08/09/2011   9




Direct Interaction at the Open Innovation Showroom (Ihme)
 Ihme: bring user research to the users’ world, in a living lab (in Finnish
  Ihme also means miracle)
 Other new technology to try and experience (e.g. eye-ware-free 3D-TV)
 Semi-structured discussions between researchers, designers and users
 20 – 45 mins per session, 26 participants in first two weeks
 Users of all types could participate in & out freely, attracted “everyday”
  user groups
 Pro: Designers/researchers in users’ shoes, co-create tangible UX
 Challenge: recruit & motivate participation, flexible schedule
08/09/2011   10




examples of user ideations of future TV and M2M
08/09/2011   11




   Some acceptance comments toward privacy in all studies
@Focus group:
‘yes I think it can be a problem.’
‘yeah I also worry.’

@Ihme:
‘It [peer recommendation services] feels like being tracked when you are on the
   road and everyone will make the same choices.’
‘If it [universal profile] follows me everywhere, it is like a chip in my dog...’

@Owela:
‘there are going to be serious privacy issues though, so this would definitely need to
   be an opt-in service so people don’t get upset.’
‘I think I would be a bit worried about who gets access to my information and
   possible misuse issues.’
‘It seems obvious to me that this information cannot possibly be kept private. It
   already bugs me that my car can be tracked as I cross bridges or toll points.’
08/09/2011           12




                                Comparisons of three studies
                               Focus group                       Owela                                 Ihme
  Length of the study               1 hour                        1 month                           3 weeks
 No. of users involved           8 participants         84 online users, 49 M + 35 F               26 users
      Procedure              BriefingIdeation                  Briefing               Briefing Ideation+Discussion
                                 Discussion                Ideation+Discussion
    Study duration                   1 hour                        4 weeks                  20~40 min per user, 3wks
    Value proposals             4 (4, 5 and 6, 7)            5 (1, 2, 3 and 6, 7)              5 (1, 2, 3 and 6, 7)
      Environment                Laboratory                     Real world                         Real world
  Illustration material    PowerPoint, video clips of    Screen shots of scenarios     PowerPoint, video clips of scenarios
                                 scenarios
        Media                   Face to face                      Online                          Face to face
    Data gathering            Notes and post-its               Online forum                Interview notes & post-its
   No. of comments                    63                           221                               252
  Data from Scen. 1-3      Acceptance comments + 5      Acceptance comments + 20       Questionnaire data (19 questions)
                                new* ideas                    new* ideas
 Different categories of               4                             12                                   13
  ideas – future TV
 Different categories of               5                             12                                    5
     ideas – M2M
    Group/individual                 Group                         Group                               Individual
      discussions
   User participation,            Scheduled                         Free                                 Free
scheduled versus free
08/09/2011   13




                                 Take-away
 For our project:
     value proposals evaluated and further developed into cloud services,
      ex. Group text chat, “why? I already have it on my phone..”
     Deep understanding of the end-users
     Ideation and evaluation with lead users and everyday users

 For researchers and designers:
Focus group was the most efficient method for producing quick ideas
and feedback;
Owela online co-creation gave most creative ideas; and
Ihme direct interaction in a living lab creates the most close-to-real-
life-experience (tangible) ideas.

 Other things to consider: resource, recruiting and motivating users
08/09/2011   14




                      For further interests

 To find out more about User-driven innovation and TAMM
  (Technology Acceptance Model for Mobile Services), see:
  http://www.vtt.fi/people/eija_kaasinen.jsp?lang=en

 Cloud Software Program:
  http://www.cloudsoftwareprogram.org

 Further questions or to get the PPT from this presentation:
Find ”Ting-Ray Chang” on LinkedIn, or (DesignResearcher)
http://www.linkedin.com/in/designresearcher
08/09/2011   15




VTT creates business
from technology

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Three User-Driven Innovation Methods for Co-Creating Cloud Services

  • 1. Three User-Driven Innovation Methods for Co-Creating Cloud Services Ting-Ray Chang & Eija Kaasinen VTT Technical Research Centre of Finland Interact, Sept. 7, 2011, Lisbon Cloud Software program
  • 2. 08/09/2011 2 Agenda of the presentation  Introduction: Cloud Services & Open Telco  Motivations & some initial decisions  Method one: Focus group ideation  Method two: Online Crowdsourcing in Open Web Lab (Owela)  Method three: Direct Interaction at the Open Innovation Showroom (Ihme)  Examples of user ideations and acceptance comments toward privacy  Q&A
  • 3. 08/09/2011 3 Introduction: cloud services & Open Telco  Cloud Software: installable applications  web-based computing, somewhat a new idea for everyday end-users  Open Telco: Open API framework for mobile networks, aim to develop services utilizing users’ data via tele-operators  Creating value proposals within the project partners  Expertise from the project group: technical, business, designers, researchers, etc.  9 value proposals  Outcome  illustrated initial scenarios  Technical possibilities  services users actually want
  • 4. 08/09/2011 4 User Driven Innovation & Co-Creation  User-Driven Innovation [Holmquist, L.(2004)] : Users considered as a source of inspiration that can foster innovation.  Co-creation: With USERS, designers/researchers gain insights in idea generations to create services  Co-design: User role is an equal design partner which enables the designers and users make design decisions together  Participatory design: multi-stakeholders work together in different stages of design practices
  • 5. 08/09/2011 5 Motivations & some initial decisions  Cloud computing, what could it be for our end-users?  To involve users in early design processes  To gather different levels of insights from the end-users, from the values of the services to specific interactions and user experiences  Different types of user-involvement: real-world versus lab setting, face-to-face versus online interaction, synchronized versus unsynchronized ideation  Resource dependent  Quantitative versus qualitative analysis in goal-oriented research
  • 6. 08/09/2011 6 Focus group ideation  Established user study method  Goal: feedback on acceptance and ideation of proposed value proposals  8 participants, 4F+4M, invited and scheduled, user lab setting, one hour.  Introduce value proposals with illustrated scenarios, comments and group discussions. Followed by group ideations of future TV  Lists of ideas and comments were produced, many consensus were reached
  • 7. 08/09/2011 7 Online Crowdsourcing in Open Web Lab (Owela)  84 Users from around the world invited to participate the online ideation  Users ideated free from time and space restrictions  Researcher participation for motivating and monitoring ideation and discussions  Large amount of data (221 threaded comments), crazy ideas, deep feelings, and vivid stories  More tech-oriented user groups
  • 8. 08/09/2011 8 An example of user ideations of future TV
  • 9. 08/09/2011 9 Direct Interaction at the Open Innovation Showroom (Ihme)  Ihme: bring user research to the users’ world, in a living lab (in Finnish Ihme also means miracle)  Other new technology to try and experience (e.g. eye-ware-free 3D-TV)  Semi-structured discussions between researchers, designers and users  20 – 45 mins per session, 26 participants in first two weeks  Users of all types could participate in & out freely, attracted “everyday” user groups  Pro: Designers/researchers in users’ shoes, co-create tangible UX  Challenge: recruit & motivate participation, flexible schedule
  • 10. 08/09/2011 10 examples of user ideations of future TV and M2M
  • 11. 08/09/2011 11 Some acceptance comments toward privacy in all studies @Focus group: ‘yes I think it can be a problem.’ ‘yeah I also worry.’ @Ihme: ‘It [peer recommendation services] feels like being tracked when you are on the road and everyone will make the same choices.’ ‘If it [universal profile] follows me everywhere, it is like a chip in my dog...’ @Owela: ‘there are going to be serious privacy issues though, so this would definitely need to be an opt-in service so people don’t get upset.’ ‘I think I would be a bit worried about who gets access to my information and possible misuse issues.’ ‘It seems obvious to me that this information cannot possibly be kept private. It already bugs me that my car can be tracked as I cross bridges or toll points.’
  • 12. 08/09/2011 12 Comparisons of three studies Focus group Owela Ihme Length of the study 1 hour 1 month 3 weeks No. of users involved 8 participants 84 online users, 49 M + 35 F 26 users Procedure BriefingIdeation Briefing Briefing Ideation+Discussion Discussion Ideation+Discussion Study duration 1 hour 4 weeks 20~40 min per user, 3wks Value proposals 4 (4, 5 and 6, 7) 5 (1, 2, 3 and 6, 7) 5 (1, 2, 3 and 6, 7) Environment Laboratory Real world Real world Illustration material PowerPoint, video clips of Screen shots of scenarios PowerPoint, video clips of scenarios scenarios Media Face to face Online Face to face Data gathering Notes and post-its Online forum Interview notes & post-its No. of comments 63 221 252 Data from Scen. 1-3 Acceptance comments + 5 Acceptance comments + 20 Questionnaire data (19 questions) new* ideas new* ideas Different categories of 4 12 13 ideas – future TV Different categories of 5 12 5 ideas – M2M Group/individual Group Group Individual discussions User participation, Scheduled Free Free scheduled versus free
  • 13. 08/09/2011 13 Take-away  For our project:  value proposals evaluated and further developed into cloud services, ex. Group text chat, “why? I already have it on my phone..”  Deep understanding of the end-users  Ideation and evaluation with lead users and everyday users  For researchers and designers: Focus group was the most efficient method for producing quick ideas and feedback; Owela online co-creation gave most creative ideas; and Ihme direct interaction in a living lab creates the most close-to-real- life-experience (tangible) ideas.  Other things to consider: resource, recruiting and motivating users
  • 14. 08/09/2011 14 For further interests  To find out more about User-driven innovation and TAMM (Technology Acceptance Model for Mobile Services), see: http://www.vtt.fi/people/eija_kaasinen.jsp?lang=en  Cloud Software Program: http://www.cloudsoftwareprogram.org  Further questions or to get the PPT from this presentation: Find ”Ting-Ray Chang” on LinkedIn, or (DesignResearcher) http://www.linkedin.com/in/designresearcher
  • 15. 08/09/2011 15 VTT creates business from technology