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Automatic Watercolorizaiton of image

       Professor: Ulrich Neumann
        Team: Cameron Alston
            Jae young Bang
                Jerry Lin
                Lin Tian
What is Watercolor?
What we do?

Design and develop a program which can transfer an
   image to watercolor painting
How we do




                                                        Optical
  Paper        Color      Brushstroke    Simulate    composition
Generation   separation    planning     watercolor    of resulting
                                                         layers
Color Separation


• According to Kubelka-Munk theory, use the
  rendered image as target

• Use brute force search to find combination
  of pigments which yielded a color close to
  target

• Save the amount of pigment required at
  each pixel as a target glaze
Brushstroke Planning


• Compare the target glaze from Color
  Separation with the current paper
    if a region of current paper lacks pigment
        Add pigment and water – brushstroke!
    if a region of current paper has too much
    pigment
        Add water – pure water stroke!

• Reiterates with new brushstroke parameters
Watercolor Simulation
Layer Composition

Brushstroke
                            Layer Composition
 Planning

 Glaze

              Layer
              composition
 Glaze                               Output
                                     image
              K-M model

 Glaze
- Single mask
Early Result   - Cerulean Blue/Burnt Umber
Result

- 2 masks
- Cadmium Red/Cadmium Yellow/Cerulean Blue
Reference

•   C. J. Curtis, S. E. Anderson, J. E. Seims, K. W. Fleischer, and D.
    H. Salesin, “Computer-generated watercolor,”Proceedings
    of the 24th annual conference on Computer graphics and
    interactive techniques – SIGGRAPH’97, pp.421-430,1997

•   C. S. Haase and G. W. Meyer, “Modeling pigmented
    materials for realistic image synthesis,”ACM Transactions
    on Graphics, vol. 11, no. 4, pp. 305-335, Oct. 1992

•   P. Kubelks, “Errata: New Contributions to the Optics of
    Intensely Light-Scattering Materials Part I,” Journal of the
    Optical Society of America, vol. 38, no. 12, p. 1067, Dec.
    1948

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Automatic Watercolorizaiton of image

  • 1. Automatic Watercolorizaiton of image Professor: Ulrich Neumann Team: Cameron Alston Jae young Bang Jerry Lin Lin Tian
  • 3. What we do? Design and develop a program which can transfer an image to watercolor painting
  • 4. How we do Optical Paper Color Brushstroke Simulate composition Generation separation planning watercolor of resulting layers
  • 5. Color Separation • According to Kubelka-Munk theory, use the rendered image as target • Use brute force search to find combination of pigments which yielded a color close to target • Save the amount of pigment required at each pixel as a target glaze
  • 6. Brushstroke Planning • Compare the target glaze from Color Separation with the current paper if a region of current paper lacks pigment Add pigment and water – brushstroke! if a region of current paper has too much pigment Add water – pure water stroke! • Reiterates with new brushstroke parameters
  • 8. Layer Composition Brushstroke Layer Composition Planning Glaze Layer composition Glaze Output image K-M model Glaze
  • 9. - Single mask Early Result - Cerulean Blue/Burnt Umber
  • 10. Result - 2 masks - Cadmium Red/Cadmium Yellow/Cerulean Blue
  • 11. Reference • C. J. Curtis, S. E. Anderson, J. E. Seims, K. W. Fleischer, and D. H. Salesin, “Computer-generated watercolor,”Proceedings of the 24th annual conference on Computer graphics and interactive techniques – SIGGRAPH’97, pp.421-430,1997 • C. S. Haase and G. W. Meyer, “Modeling pigmented materials for realistic image synthesis,”ACM Transactions on Graphics, vol. 11, no. 4, pp. 305-335, Oct. 1992 • P. Kubelks, “Errata: New Contributions to the Optics of Intensely Light-Scattering Materials Part I,” Journal of the Optical Society of America, vol. 38, no. 12, p. 1067, Dec. 1948