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Richness + Simplicity
                 (the Holy Grail of Mobile UI)




January 25, 2010                                 1
© Yuvee, Inc. All rights reserved.
Context

          The purpose of this white paper is to present
          the concept of “Richness + Simplicity” in the
          context of
         1. Re-definable/hybrid1 user interfaces2 for next
            generation mobile and converged devices
         2. Advanced data services and apps for these devices



_______________________________________________________________________________________________

1.   For an explanation of the terminology of re-definable and hybrid user interfaces, please see our white paper
     “Dynamic Keypads: Terminology”.
2.   This white paper focuses on user interfaces, as opposed to graphical user interfaces, which are a subset of the
     overall category of user interfaces.                                                                              2
The Goal

Richness + Simplicity = A deeper, more
                            deeper
compelling user experience that is also fast and
easy, with essentially no learning curve
   y,                y           g




                                                   3
Definitions

Richness = A more compelling and immersive
user experience across all features, apps and
services

Simplicity = Devices that are fast and easy to
use across all features, apps and services




                                                 4
Richness




           5
The Importance of Richness to People

Mobile devices are above all about interaction
Richness increases the desire to interact for longer
periods and at a deeper level
•   social interaction,
•   web interaction,
•   game, feature and application interaction,
•   etc.
Richness improves the interest level and depth of
commitment to the interaction the device and its
applications and features offer
    li ti       df t       ff
Interaction is why people have adopted mobile devices
so broadly. Rich interaction is what people are
expecting from their next generation devices.
                                                        6
The Importance of Richness
to Device Manufacturers, Carriers and Developers

Mobile devices sales increase with new and exciting
physical features that increase people’s ability to
                                people s
interact through their devices
The huge investments in next generation wireless
network infrastructure will only pay off if wireless
service providers convince users to go far beyond
voice calls and short text messages into a full range of
communications, computing and entertainment
services
Richer, more compelling applications lead to increased
time spent, use and loyalty


                                                           7
Simplicity: the enemy of Richness?


Historically, and even now, simple has meant reducing
the scope and functionality of devices and applications
•   even the iPhone, the simplest and richest mobile device
    currently available, sacrifices a significant degree of richness
    in applications for the sake of simplicity
          l         f    h    k f         l

The hardest design challenge is to combine both
simplicity and richness
•   by achieving both, the entire value chain wins and a
    disruptive innovation occurs
•   the challenge now is to achieve Richness+Simplicity in multi-
    application and multi-function mobile devices



                                                                       8
Principles behind Richness
            (
            (on mobile and converged devices)
                                 g          )

1.   The UI must be off the main display, and must handle a full set of
     commands,
     commands text and numberic entry dynamically based on the
     individual app/mode selected by the user

2.   The main display must be reserved exclusively for high value
     “eyeball” content

3.   Give app developers control over the UI to the maximum extent,
     subject to a small set of rules that enforce a consistent
                                                    consistent,
     predictable pattern of use across all contexts

4.   Tightly integrate the UI hardware and software

5.   Map to user’s lifestyles




                                                                          9
Commands, Text, Numbers

“Command” entry drives more applications than text or
number entry
•   Any interface that does not address command entry for each
    separate application fails to deliver an immersive and fully
    interactive experience
•   Interfaces should enriches every application – the keypad
    should no longer be a static, pre-labeled artifact addressing a
    single application such as text entry but becomes instead a
                                    entry,
    customized, dynamic and integral part of each application

“Text” in full, in any language
•   Asian characters, accented letters, punctuation, symbols,
    emoticons and other aspects of full text communication are now
    p
    possible – better even than on a full PC keyboard
                                               y

                                                                      10
Upper Screen

The upper screen of mobile devices is rapidly
becoming one of the most viewed screens in
b      i          f th t i     d           i
people’s lifestyles
Use it properly
•   Because the main screen is small, it is critical not to
    encumber it with unnecessary and low-value content,
    such as pull-down menus and screen-based
       h       ll d             d          b d
    command/text/emoticon/symbol entry
•   The solution is to move the user interface system to
                                                  y
    a dynamic or mode-switching keypad, reserving the
    main screen for high value “eyeball” media/content


                                                         11
Maximize App Developer Control

Media/Content/App Developers
•   App developers should be given maximum control over the UI
    to achieve a rich environment for the user
    o   App developers know best what will create the optimal user experience
    o   Too little control, leaves app developers with a highly circumscribed
        environment, and their apps will have limited scope and interest

•   This control should be subject only to a small set of over-
    arching rules that maintain a consistent pattern of use for all
    features, apps, modes and services
    o   If every app works entirely differently from every other app, the user is
        presented with too great a hurdle for using multiple apps
    o   It actually eases and promotes app development when there is a
        consistent set of core rules




                                                                                    12
Tightly Integrate the
            UI Hardware and Software

The highest value on many fronts, including for the end-
user,
user is achieved when hardware and software are
closely and integrally aligned – designed in from the start
•   Eg, the clickwheel/iPod/itunes alignment

This can be done with a dyamic, mode-switching keypad
interface on an unprecedented basis
•   The beauty of physical keys combined with software driven
                                                software-driven
    displays embedded in the keypad
•   100% of the surface area (displays and keys) should be
    optimizable by app developers for their context, subject to the
     p           y pp         p                     ,   j
    underlying small set of UI rules




                                                                      13
Map to Lifestyles

The full user interface system should be
forward-looking in its design and capability to
f     d l ki i it d i           d      bilit t
not only take into account but actually create
the optimal environment for mobile lifestyles
•   enable sophisticated mobile app interaction
•   give mobile app designers new interaction
    possibilities
•   accommodate a wide range of mobile apps
                            g              pp
•   enable user experiences that cross device
    boundaries


                                                  14
Simplicity




             15
The Importance of Simplicity to People


People hate hard-to-use devices and applications
• It hurts their pride and productivity. They stop doing
  anything except what is easy to learn and use
• Corollary: People want mobile devices, services and
                                 devices
  applications that are easy to use

Small, f t
S ll feature-rich devices present an ever-
               i hd i           t
increasing usability issue
• Even the iPhone predominantly has “2-5 minute apps
                                       2-5 minute” apps,
  in part because ALL of every app’s control menus are
  displayed as overlays on the small main screen

                                                       16
The Importance of Simplicity
to Device Manufacturers, Carriers and Developers



Increased market share

Increased revenue

Increased loyalty and reputation

Lower costs of support




                                              17
Principles Behind Simplicity


1. Commands, Text
1 Commands Text, Numbers (Extensibility)
2. What you see is what you need (WYSIWYN)
3. A single, predictable pattern of use - always
4.
4 Ergonomics
5. Systematically separate of “eyeball” display
   and the command/text/numeric entry system
     d th            d/t t/      i    t      t
6. Map to lifestyles

                                                   18
Commands, Text and Numbers
     (
     (The 3 keys to the next generation p y
              y              g          physical user interface)
                                                               )


Enable “Command” entry on the Keypad
•   Critical because most features and applications require the user to
    enter commands (as opposed to text or numbers)
•   No more upper screen menu/select interface limitations
Enable a new level of “Text” communication
•   In full (letters - lower case, caps, accented -, characters, punctuation,
    caps, symbols, numbers, emoticons) – one per key, directly on the
    keypad, faster entry with fewer errors with no learning curve
•   In any language (most people don t speak or write English their
                                      don’t               English,
    written languages should be respected and completely available) –
    Asian characters, accented letters, directly on keypad
•   Switch languages, in full, on the fly
•   Language parsing in base 12 or less
Enable numeric entry of any kind
•   Telephone and calculator format – at choice of user


                                                                           19
WYSIWYN

Visual cues driven by what the user has
selected to d
  l t d t do
Show only what the user needs – starting with
a default most-needed subset
Visual cues on the keypad, not on the upper
screen
Get rid of keys pre-labeled with alphanumerics
Instant sophisticated use by everyone, with no
           p                y     y   ,
need for manuals or help desks
In sum: Put the user in charge

                                                 20
A Single Pattern of Use - Always

The dynamic keypad’s “mode switching” should
be th
b the same for every f t
           f         feature, application, service
                                 li ti         i
•   Use it in once, and know how it works for everything,
    now or in the future
Unlimited number of “keyset groups”
• Predictable, separate roles for 3 groups of keys
• High level feature/app/mode select keys
• Keys dedicated to selecting levels within the high level
  feature
• Keys dedicated to command/text/number entry
Distinct sets of keys have dedicated, consistent
                   y
and predictable roles
                                                        21
Ergonomics

Physical keys
•   Provide optimal touch use – touch-typing with eyes on the upper
                                touch typing
    screen
Integral displays
•   Provide a flexible and dynamic context-driven interface
Layout
•   Easy reach of all keys by thumb or one-handed, all finger use
•   Small number of large keys
Senses
•   Different shapes enable touch orientation
•   Optional: Different colors reinforce roles of keys
•   Optional: Sounds reinforce key pattern usage and touch-typing
Avoid t
A id touchscreen and flat keypads
         h         d fl t k    d
•   These force the user to stop and look to hit correct keys
Avoid multiplicity of tiny keys allocated to one function


                                                                      22
Systematically
        Separate “Eyeball” Content and UI

“Eyeball” content is King
•   don’t overlay it with user interface
    o    this is one of the biggest failures of touchscreen devices –
         the “eyeball” content experience is disrupted every time the
         user needs to access the user interface to do something

•   even more critical on small screens, but minimizing
                     l       ll          b
    the impact of the “chrome” of browsers and apps on
    PC/laptop screens is important too
      / p p                p




                                                                    23
Map to Lifestyles

The full user interface system should map
directly t th
di tl to the way people use their technology
                          l     th i t h l
- personalized interaction by the user
•   of communications with other people
•   of entertainment
•   of features, apps and services
       features

And it should provide one interface for all the
devices that people use for the same suite of
d i      th t      l     f th            it f
activities (Phone, TV, PC/Laptop) to create a
unified user experience across these devices
                                                  24
Simplicity Principles, Restated



                   Logical                  Visual
                   Process                  Cues
                              NeoKeys
                             ease of use
                                      se



                              Predictable
                               Patterns



85% of learning is done visually. Visuals = easy
                        visually
Consistent and predictable patterns of usage = easy
Logical connection between task and means to perform task = easy
  g                                          p                 y


                                                                   25
What else?




             26
Will people switch to a new UI?
                 (
                 (or … can y
                           you change behavior?)
                                   g           )


Yes, many examples, iPod clickwheel, TV remotes, Game
controls, mouse
      l

The key is to align better with people’s lifestyle use of
their technology, and … there are pitfalls
• Voice commands/dictation won’t be acceptable in subways,
  conference rooms, private communications – school hallways and
                     ,p                                       y
  family rooms, even possibly cubicles
• Gesture controls likely have similar cultural contexts where they
  are likely to be used and where they are unlikely to be used
           y                           y            y
• Some new ui systems will be complementary, but are NOT likely to
  replacements for other ui systems that work across all cultural and
  lifestyle mobile contexts
        y


                                                                   27
Innovation

Richness and simplicity require innovation in
mobile devices
Innovation costs more initially a d does not
   o at o          o e t a y and          ot
come with built-in market data
•   That makes it hard to implement from an engineering
    and a marketing department standpoint

Consequently, innovation requires senior
      q     y              q
management leadership, vision and sustained
commitment throughout the process to drive it
into
i t products and services
       d t     d     i
                                                      28
Get over the past!

Upper screen menu and icon systems do not work on
small-screen devices
Touchscreens offer immense flexibility, but are
inhibitors of rich and immersive mobile applications
o   The user has to stop, stare at the interface (which is shown
    overlaid on top of the applications’ important
    graphic/media/eyeball content), and press precisely for every
    use … that’s the opposite of mobile freedom
o   To everyone who is trying to clone Steve Jobs’ iPhone design –
    STOP - at best, it is a defensive market strategy, but usually it
    just makes you and your devices look bad – instead: innovate

Pre-labeled keys for a specific function are inherently
misleading, frustrating and hard-to-use
          g,          g

                                                                        29
Implement Richness+Simplicity


Implement a solution that delivers both
•   Richness, and
•   Simplicity
        p y
•   on mobile devices, converged devices and any other
    multi-application, multi-function environment for a
    unified user experience that maximizes what people
    want from their technology for their lifestyles




                                                      30
Richness + Simplicity

 Solution: Call us.




                        31
Related white papers
Related “White Paper” Slide Decks
 • Monetizing the Keypad Real Estate on Mobile Devices
 • The Changing Face of User Input on Mobile Devices
 • Compound versus Elemental Devices – New Mobile Device
   Market Strategies
 • The Incredible Shrinking Search Results Page
 • Dynamic Keypads: Terminology

Download these from
 • Links from www.yuvee.com
 • www.slideshare.net
 • Tim Higginson’s profile on www.linkedin.com
                                                           32
About Yuvee
       Yuvee
        ·   develops and licenses advanced user interfaces and related
            device designs that make the mobile Internet and advanced
            mobile apps/data services effortless and immersive
        ·   provides advisory services in multiple areas relating to mobile
                id    d i         i    i    lti l          l ti t      bil
            and converged devices including
              o   differentiated, physical and graphical user interface design
              o   mobile and converged device design
              o   innovation management processes (“IMP”) optimization

       Contact
         • Tim Higginson at (847) 962-1623 or info@yuvee.com
                                  962 1623    info@yuvee com
         • www.yuvee.com

January 25, 2010
© Yuvee, Inc. All rights reserved. Patents issued and pending – see lists at www.yuvee.com.
Yuvee and NeoKeys are trademarks of Yuvee, Inc.                                               33
Other trademarks are the property of their respective owners.

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Richness + Simplicity: The Holy Grail Of Mobile UI - 1.25.2010

  • 1. Richness + Simplicity (the Holy Grail of Mobile UI) January 25, 2010 1 © Yuvee, Inc. All rights reserved.
  • 2. Context The purpose of this white paper is to present the concept of “Richness + Simplicity” in the context of 1. Re-definable/hybrid1 user interfaces2 for next generation mobile and converged devices 2. Advanced data services and apps for these devices _______________________________________________________________________________________________ 1. For an explanation of the terminology of re-definable and hybrid user interfaces, please see our white paper “Dynamic Keypads: Terminology”. 2. This white paper focuses on user interfaces, as opposed to graphical user interfaces, which are a subset of the overall category of user interfaces. 2
  • 3. The Goal Richness + Simplicity = A deeper, more deeper compelling user experience that is also fast and easy, with essentially no learning curve y, y g 3
  • 4. Definitions Richness = A more compelling and immersive user experience across all features, apps and services Simplicity = Devices that are fast and easy to use across all features, apps and services 4
  • 6. The Importance of Richness to People Mobile devices are above all about interaction Richness increases the desire to interact for longer periods and at a deeper level • social interaction, • web interaction, • game, feature and application interaction, • etc. Richness improves the interest level and depth of commitment to the interaction the device and its applications and features offer li ti df t ff Interaction is why people have adopted mobile devices so broadly. Rich interaction is what people are expecting from their next generation devices. 6
  • 7. The Importance of Richness to Device Manufacturers, Carriers and Developers Mobile devices sales increase with new and exciting physical features that increase people’s ability to people s interact through their devices The huge investments in next generation wireless network infrastructure will only pay off if wireless service providers convince users to go far beyond voice calls and short text messages into a full range of communications, computing and entertainment services Richer, more compelling applications lead to increased time spent, use and loyalty 7
  • 8. Simplicity: the enemy of Richness? Historically, and even now, simple has meant reducing the scope and functionality of devices and applications • even the iPhone, the simplest and richest mobile device currently available, sacrifices a significant degree of richness in applications for the sake of simplicity l f h k f l The hardest design challenge is to combine both simplicity and richness • by achieving both, the entire value chain wins and a disruptive innovation occurs • the challenge now is to achieve Richness+Simplicity in multi- application and multi-function mobile devices 8
  • 9. Principles behind Richness ( (on mobile and converged devices) g ) 1. The UI must be off the main display, and must handle a full set of commands, commands text and numberic entry dynamically based on the individual app/mode selected by the user 2. The main display must be reserved exclusively for high value “eyeball” content 3. Give app developers control over the UI to the maximum extent, subject to a small set of rules that enforce a consistent consistent, predictable pattern of use across all contexts 4. Tightly integrate the UI hardware and software 5. Map to user’s lifestyles 9
  • 10. Commands, Text, Numbers “Command” entry drives more applications than text or number entry • Any interface that does not address command entry for each separate application fails to deliver an immersive and fully interactive experience • Interfaces should enriches every application – the keypad should no longer be a static, pre-labeled artifact addressing a single application such as text entry but becomes instead a entry, customized, dynamic and integral part of each application “Text” in full, in any language • Asian characters, accented letters, punctuation, symbols, emoticons and other aspects of full text communication are now p possible – better even than on a full PC keyboard y 10
  • 11. Upper Screen The upper screen of mobile devices is rapidly becoming one of the most viewed screens in b i f th t i d i people’s lifestyles Use it properly • Because the main screen is small, it is critical not to encumber it with unnecessary and low-value content, such as pull-down menus and screen-based h ll d d b d command/text/emoticon/symbol entry • The solution is to move the user interface system to y a dynamic or mode-switching keypad, reserving the main screen for high value “eyeball” media/content 11
  • 12. Maximize App Developer Control Media/Content/App Developers • App developers should be given maximum control over the UI to achieve a rich environment for the user o App developers know best what will create the optimal user experience o Too little control, leaves app developers with a highly circumscribed environment, and their apps will have limited scope and interest • This control should be subject only to a small set of over- arching rules that maintain a consistent pattern of use for all features, apps, modes and services o If every app works entirely differently from every other app, the user is presented with too great a hurdle for using multiple apps o It actually eases and promotes app development when there is a consistent set of core rules 12
  • 13. Tightly Integrate the UI Hardware and Software The highest value on many fronts, including for the end- user, user is achieved when hardware and software are closely and integrally aligned – designed in from the start • Eg, the clickwheel/iPod/itunes alignment This can be done with a dyamic, mode-switching keypad interface on an unprecedented basis • The beauty of physical keys combined with software driven software-driven displays embedded in the keypad • 100% of the surface area (displays and keys) should be optimizable by app developers for their context, subject to the p y pp p , j underlying small set of UI rules 13
  • 14. Map to Lifestyles The full user interface system should be forward-looking in its design and capability to f d l ki i it d i d bilit t not only take into account but actually create the optimal environment for mobile lifestyles • enable sophisticated mobile app interaction • give mobile app designers new interaction possibilities • accommodate a wide range of mobile apps g pp • enable user experiences that cross device boundaries 14
  • 16. The Importance of Simplicity to People People hate hard-to-use devices and applications • It hurts their pride and productivity. They stop doing anything except what is easy to learn and use • Corollary: People want mobile devices, services and devices applications that are easy to use Small, f t S ll feature-rich devices present an ever- i hd i t increasing usability issue • Even the iPhone predominantly has “2-5 minute apps 2-5 minute” apps, in part because ALL of every app’s control menus are displayed as overlays on the small main screen 16
  • 17. The Importance of Simplicity to Device Manufacturers, Carriers and Developers Increased market share Increased revenue Increased loyalty and reputation Lower costs of support 17
  • 18. Principles Behind Simplicity 1. Commands, Text 1 Commands Text, Numbers (Extensibility) 2. What you see is what you need (WYSIWYN) 3. A single, predictable pattern of use - always 4. 4 Ergonomics 5. Systematically separate of “eyeball” display and the command/text/numeric entry system d th d/t t/ i t t 6. Map to lifestyles 18
  • 19. Commands, Text and Numbers ( (The 3 keys to the next generation p y y g physical user interface) ) Enable “Command” entry on the Keypad • Critical because most features and applications require the user to enter commands (as opposed to text or numbers) • No more upper screen menu/select interface limitations Enable a new level of “Text” communication • In full (letters - lower case, caps, accented -, characters, punctuation, caps, symbols, numbers, emoticons) – one per key, directly on the keypad, faster entry with fewer errors with no learning curve • In any language (most people don t speak or write English their don’t English, written languages should be respected and completely available) – Asian characters, accented letters, directly on keypad • Switch languages, in full, on the fly • Language parsing in base 12 or less Enable numeric entry of any kind • Telephone and calculator format – at choice of user 19
  • 20. WYSIWYN Visual cues driven by what the user has selected to d l t d t do Show only what the user needs – starting with a default most-needed subset Visual cues on the keypad, not on the upper screen Get rid of keys pre-labeled with alphanumerics Instant sophisticated use by everyone, with no p y y , need for manuals or help desks In sum: Put the user in charge 20
  • 21. A Single Pattern of Use - Always The dynamic keypad’s “mode switching” should be th b the same for every f t f feature, application, service li ti i • Use it in once, and know how it works for everything, now or in the future Unlimited number of “keyset groups” • Predictable, separate roles for 3 groups of keys • High level feature/app/mode select keys • Keys dedicated to selecting levels within the high level feature • Keys dedicated to command/text/number entry Distinct sets of keys have dedicated, consistent y and predictable roles 21
  • 22. Ergonomics Physical keys • Provide optimal touch use – touch-typing with eyes on the upper touch typing screen Integral displays • Provide a flexible and dynamic context-driven interface Layout • Easy reach of all keys by thumb or one-handed, all finger use • Small number of large keys Senses • Different shapes enable touch orientation • Optional: Different colors reinforce roles of keys • Optional: Sounds reinforce key pattern usage and touch-typing Avoid t A id touchscreen and flat keypads h d fl t k d • These force the user to stop and look to hit correct keys Avoid multiplicity of tiny keys allocated to one function 22
  • 23. Systematically Separate “Eyeball” Content and UI “Eyeball” content is King • don’t overlay it with user interface o this is one of the biggest failures of touchscreen devices – the “eyeball” content experience is disrupted every time the user needs to access the user interface to do something • even more critical on small screens, but minimizing l ll b the impact of the “chrome” of browsers and apps on PC/laptop screens is important too / p p p 23
  • 24. Map to Lifestyles The full user interface system should map directly t th di tl to the way people use their technology l th i t h l - personalized interaction by the user • of communications with other people • of entertainment • of features, apps and services features And it should provide one interface for all the devices that people use for the same suite of d i th t l f th it f activities (Phone, TV, PC/Laptop) to create a unified user experience across these devices 24
  • 25. Simplicity Principles, Restated Logical Visual Process Cues NeoKeys ease of use se Predictable Patterns 85% of learning is done visually. Visuals = easy visually Consistent and predictable patterns of usage = easy Logical connection between task and means to perform task = easy g p y 25
  • 27. Will people switch to a new UI? ( (or … can y you change behavior?) g ) Yes, many examples, iPod clickwheel, TV remotes, Game controls, mouse l The key is to align better with people’s lifestyle use of their technology, and … there are pitfalls • Voice commands/dictation won’t be acceptable in subways, conference rooms, private communications – school hallways and ,p y family rooms, even possibly cubicles • Gesture controls likely have similar cultural contexts where they are likely to be used and where they are unlikely to be used y y y • Some new ui systems will be complementary, but are NOT likely to replacements for other ui systems that work across all cultural and lifestyle mobile contexts y 27
  • 28. Innovation Richness and simplicity require innovation in mobile devices Innovation costs more initially a d does not o at o o e t a y and ot come with built-in market data • That makes it hard to implement from an engineering and a marketing department standpoint Consequently, innovation requires senior q y q management leadership, vision and sustained commitment throughout the process to drive it into i t products and services d t d i 28
  • 29. Get over the past! Upper screen menu and icon systems do not work on small-screen devices Touchscreens offer immense flexibility, but are inhibitors of rich and immersive mobile applications o The user has to stop, stare at the interface (which is shown overlaid on top of the applications’ important graphic/media/eyeball content), and press precisely for every use … that’s the opposite of mobile freedom o To everyone who is trying to clone Steve Jobs’ iPhone design – STOP - at best, it is a defensive market strategy, but usually it just makes you and your devices look bad – instead: innovate Pre-labeled keys for a specific function are inherently misleading, frustrating and hard-to-use g, g 29
  • 30. Implement Richness+Simplicity Implement a solution that delivers both • Richness, and • Simplicity p y • on mobile devices, converged devices and any other multi-application, multi-function environment for a unified user experience that maximizes what people want from their technology for their lifestyles 30
  • 31. Richness + Simplicity Solution: Call us. 31
  • 32. Related white papers Related “White Paper” Slide Decks • Monetizing the Keypad Real Estate on Mobile Devices • The Changing Face of User Input on Mobile Devices • Compound versus Elemental Devices – New Mobile Device Market Strategies • The Incredible Shrinking Search Results Page • Dynamic Keypads: Terminology Download these from • Links from www.yuvee.com • www.slideshare.net • Tim Higginson’s profile on www.linkedin.com 32
  • 33. About Yuvee Yuvee · develops and licenses advanced user interfaces and related device designs that make the mobile Internet and advanced mobile apps/data services effortless and immersive · provides advisory services in multiple areas relating to mobile id d i i i lti l l ti t bil and converged devices including o differentiated, physical and graphical user interface design o mobile and converged device design o innovation management processes (“IMP”) optimization Contact • Tim Higginson at (847) 962-1623 or info@yuvee.com 962 1623 info@yuvee com • www.yuvee.com January 25, 2010 © Yuvee, Inc. All rights reserved. Patents issued and pending – see lists at www.yuvee.com. Yuvee and NeoKeys are trademarks of Yuvee, Inc. 33 Other trademarks are the property of their respective owners.