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Implementation
                              IT 7220 - February 17, 2009




Monday, February 16, 2009                                   1
Agenda

                Updates to Syllabus

                Game review paper due

                Quinn wrap-up with implementation planning

                Flash lab

                Team activity - concept design


Monday, February 16, 2009                                    2
Pragmatics

                            Move from Abstract to Concrete

          Nine synergistic elements to bring engagement
          and learning together

          A game design model based on complexity of
          scenario and desired outcome(s) of experience

          A game design checklist including: analysis,
          specification, implementation and evaluation

Monday, February 16, 2009                                    3
Making it Real
                Budget perception - games are expensive
                      $2M budget can be the norm for a full-on game
                      experience
                Budget reality - games don’t have to expensive
                      Take advantage of game mods
                      Focus on cognitive challenge; multimedia pizzaz
                      becomes secondary
                      Break it down using mini scenarios, linked
                      scenarios, contingent scenarios, or combination

Monday, February 16, 2009                                               4
Production Tools
                Document
                      Word/Excel
                Prototyping/Storyboarding (visual)
                      PowerPoint
                      DreamWeaver
                Development
                      Flash
                      Visual Basic
                      Squeak (Smalltalk)
                      Alice Project (www.alice.org)


Monday, February 16, 2009                             5
Media Types
                             Property     Static    Dynamic             Usage
                                                                 Provide concrete examples
                            Contextual   Photos       Video      of performance

                                                                 Describe processes;
                            Conceptual   Graphics   Animation    develop abstract ideas

                                                                 Create dialogue; tell the
                            Linguistic     Text      Audio       story; provide feedback



                Use of media should enhance learning experience, not detract from it
                Dynamic media should be under the learner’s control to manage
                environmental distractions and increase interactivity
                Dynamic media is more expensive to produce in terms of time and
                resources
                Effective use of media allows for differences in learner types and styles



Monday, February 16, 2009                                                                    6
Guidelines for Media Usage


                Media effectiveness depends on functionality

                Guidelines for media should be based on
                cognitive research evidence (R.Clark, R.Mayer,
                J.Sweller, et al.)

                Generally speaking, context will influence the
                best use of media


Monday, February 16, 2009                                        7
Communication Functions of
                        Media

                Decorative - add aesthetic appeal or humor
                Representational - depict an object in a realistic fashion
                Mnemonic - provide retrieval cues for factual information
                Organizational - show qualitative relationships among
                content
                Relational - show quantitative relationships among two or
                more variables
                Transformational - show changes in objects over time or space
                Interpretive - illustrate a theory, principle, or cause-and-effect
                relationships


Monday, February 16, 2009                                                            8
Media Heuristics

                Does it contribute to the experience?
                (theme, goal, challenge)

                Does it contribute to the learning?
                (action-domain link, problem-learner link)

                Does it contribute to engagement?
                (active, direct, feedback, affect)


Monday, February 16, 2009                                    9
Content Consideration
                Writing
                      Write with purpose; alignment with goals and outcomes
                      Write with style; create dialogue
                      Write with affect; tell the story

                Humor
                      Use judiciously
                      Alignment with theme

                Cartoons and Comics
                      Easy to create
                      Require low bandwidth to download
                      Can use to combine concept and context (e.g., Calvin & Hobbs, Dilbert)



Monday, February 16, 2009                                                                      10
Context Consideration

                Culture
                      Applies more to global application and issues of cultural sensitivity
                      Alignment of theme and genre with culture of audience

                Gender
                      Choose genres that appeal to genders of audience
                      Use gender neutral names for characters (e.g., Chris, Tracy, Pat,...)
                      Stick with cognitive challenges to engage both genders

                Age and Development
                      Genre and theme should be age appropriate to audience
                      Issues of cognitive development level is less with adults



Monday, February 16, 2009                                                                     11
Evaluation

                Formative
                      Plan a small using a representative audience
                      pilot to collect design feedback on experience
                      and effectiveness of scenarios
                Summative
                      Collect feedback from peers, colleagues,
                      intended audience; performance against
                      predetermined objectives

Monday, February 16, 2009                                              12
Propagation

                Integration with LMS/LCMS
                      Scoring may be a challenge with games
                      Can be made SCORM compliant
                Distribution channels (planning)
                      Web (Intranet vs. Internet)
                      CD/DVD
                      Mobile

Monday, February 16, 2009                                     13
Flash Lab

                Working with Text

                The Text tool in Flash allows three different
                types in property panel

                      Static

                      Dynamic

                      Input

Monday, February 16, 2009                                       14
Flash Text

                There are many other attributes that can be set
                (see Perkins pp 328-330)
                We have been working only with static text
                thus far
                Dynamic text example using
                dynamicTextFinal.fla
                Input text example using inputTextFinal.fla


Monday, February 16, 2009                                         15
Team Activity
          Begin working on project analysis (design doc)
                      Vision
                      Purpose
                      Objective
                      Description
                      Audience
                      Genre
                      Theme
                      Initial design strategy (mini-linked-contingent scenarios)
                      Design/development process
                      Evaluation strategy
                      Timeline
                      Project plan


Monday, February 16, 2009                                                          16

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Learning Game Implementation

  • 1. Implementation IT 7220 - February 17, 2009 Monday, February 16, 2009 1
  • 2. Agenda Updates to Syllabus Game review paper due Quinn wrap-up with implementation planning Flash lab Team activity - concept design Monday, February 16, 2009 2
  • 3. Pragmatics Move from Abstract to Concrete Nine synergistic elements to bring engagement and learning together A game design model based on complexity of scenario and desired outcome(s) of experience A game design checklist including: analysis, specification, implementation and evaluation Monday, February 16, 2009 3
  • 4. Making it Real Budget perception - games are expensive $2M budget can be the norm for a full-on game experience Budget reality - games don’t have to expensive Take advantage of game mods Focus on cognitive challenge; multimedia pizzaz becomes secondary Break it down using mini scenarios, linked scenarios, contingent scenarios, or combination Monday, February 16, 2009 4
  • 5. Production Tools Document Word/Excel Prototyping/Storyboarding (visual) PowerPoint DreamWeaver Development Flash Visual Basic Squeak (Smalltalk) Alice Project (www.alice.org) Monday, February 16, 2009 5
  • 6. Media Types Property Static Dynamic Usage Provide concrete examples Contextual Photos Video of performance Describe processes; Conceptual Graphics Animation develop abstract ideas Create dialogue; tell the Linguistic Text Audio story; provide feedback Use of media should enhance learning experience, not detract from it Dynamic media should be under the learner’s control to manage environmental distractions and increase interactivity Dynamic media is more expensive to produce in terms of time and resources Effective use of media allows for differences in learner types and styles Monday, February 16, 2009 6
  • 7. Guidelines for Media Usage Media effectiveness depends on functionality Guidelines for media should be based on cognitive research evidence (R.Clark, R.Mayer, J.Sweller, et al.) Generally speaking, context will influence the best use of media Monday, February 16, 2009 7
  • 8. Communication Functions of Media Decorative - add aesthetic appeal or humor Representational - depict an object in a realistic fashion Mnemonic - provide retrieval cues for factual information Organizational - show qualitative relationships among content Relational - show quantitative relationships among two or more variables Transformational - show changes in objects over time or space Interpretive - illustrate a theory, principle, or cause-and-effect relationships Monday, February 16, 2009 8
  • 9. Media Heuristics Does it contribute to the experience? (theme, goal, challenge) Does it contribute to the learning? (action-domain link, problem-learner link) Does it contribute to engagement? (active, direct, feedback, affect) Monday, February 16, 2009 9
  • 10. Content Consideration Writing Write with purpose; alignment with goals and outcomes Write with style; create dialogue Write with affect; tell the story Humor Use judiciously Alignment with theme Cartoons and Comics Easy to create Require low bandwidth to download Can use to combine concept and context (e.g., Calvin & Hobbs, Dilbert) Monday, February 16, 2009 10
  • 11. Context Consideration Culture Applies more to global application and issues of cultural sensitivity Alignment of theme and genre with culture of audience Gender Choose genres that appeal to genders of audience Use gender neutral names for characters (e.g., Chris, Tracy, Pat,...) Stick with cognitive challenges to engage both genders Age and Development Genre and theme should be age appropriate to audience Issues of cognitive development level is less with adults Monday, February 16, 2009 11
  • 12. Evaluation Formative Plan a small using a representative audience pilot to collect design feedback on experience and effectiveness of scenarios Summative Collect feedback from peers, colleagues, intended audience; performance against predetermined objectives Monday, February 16, 2009 12
  • 13. Propagation Integration with LMS/LCMS Scoring may be a challenge with games Can be made SCORM compliant Distribution channels (planning) Web (Intranet vs. Internet) CD/DVD Mobile Monday, February 16, 2009 13
  • 14. Flash Lab Working with Text The Text tool in Flash allows three different types in property panel Static Dynamic Input Monday, February 16, 2009 14
  • 15. Flash Text There are many other attributes that can be set (see Perkins pp 328-330) We have been working only with static text thus far Dynamic text example using dynamicTextFinal.fla Input text example using inputTextFinal.fla Monday, February 16, 2009 15
  • 16. Team Activity Begin working on project analysis (design doc) Vision Purpose Objective Description Audience Genre Theme Initial design strategy (mini-linked-contingent scenarios) Design/development process Evaluation strategy Timeline Project plan Monday, February 16, 2009 16