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XP Game - Introduction
Tiago Andrade e Silva

 •   CTO @ Fullsix Portugal / Backlog
 •   Maste in Eng. Informática (pré bolonha)
 •   Post. Grad. in Gestão de Empresas Tecnológicas
 •   Scrum Trainer
http://scrumpt.com
Agenda

• Basics

• XP Game - Rules

• Next session: Play the game
Waterfall




     @ Mitch Lacey
Sprints
Story Points




   @ Tiago Andrade e Silva
Story Points


 “Story Points are units of relative size used in estimating
    software requirements as an alternative to units of time”




                                                           Wikipedia




     @ Tiago Andrade e Silva
Story Points


                             “How long ?”

                                 Vs

                             “How Big ?”




   @ Tiago Andrade e Silva
Velocity




@ Tiago Andrade e Silva
Estimating the initial velocity




    @ Tiago Andrade e Silva
Agenda

• Basics

• XP Game - Rules

• Next session: Play the game
XP Game
The game simulates:

   •   Estimating user stories
   •   Planning sprints
   •   Implementing stories
   •   Restrospective
   •   Measure velocity
   •   Teamwork
   •   Motivation
   •   Competition
   •   …

        @ Tiago Andrade e Silva
XP Game- Sprints

• Each sprint:
  •   Customer delivers new stories
  •   Developers estimate stories
  •   Client team (the same) gives priorities (plan)
  •   Dev Team implements and Coach Validates
  •   Retrospective


• Game: 3 sprints

       @ Tiago Andrade e Silva
XP Game

• Played in teams:
  • 4 to 6 members per team
  • Team will have Dev and client roles


• Goal: Maximize delivered Business Value
  • Team with highest Business Value delivered wins.


• Bonus for ending early: 500 points.

     @ Tiago Andrade e Silva
XPGame

• Each sprint: “3 minutes”

• Only counts “working time”

• Bonus and penalties (+ 50%, - 50%)




     @ Tiago Andrade e Silva
XPGame - Coach

•   Prepares User Stories to be implemented
•   Validates work
•   Controls Time
•   Cannot execute
•   Can help in estimation and planning




       @ Tiago Andrade e Silva
How it works
PLAYING:

• Sprint

  • Estimate (Team assumes dev role)

  • Plan (Team assumes client role)

  • Implement (Team assumes dev role)
     • No multitasking – one story at a time.


     @ Tiago Andrade e Silva
PRIZE


         Arc
        Mouse
Agenda

• Basics

• XP Game - Rules

• Next session: Play the game
PLAYING THE XP GAME


• Time: 15:35

• Room: B003
Team Registration




                         Team name ?




   @ Tiago Andrade e Silva
Session: S17 Silva

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XP Game - Introduction

  • 1. XP Game - Introduction
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. Tiago Andrade e Silva • CTO @ Fullsix Portugal / Backlog • Maste in Eng. Informática (pré bolonha) • Post. Grad. in Gestão de Empresas Tecnológicas • Scrum Trainer
  • 8. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 9. Waterfall @ Mitch Lacey
  • 11. Story Points @ Tiago Andrade e Silva
  • 12. Story Points “Story Points are units of relative size used in estimating software requirements as an alternative to units of time” Wikipedia @ Tiago Andrade e Silva
  • 13. Story Points “How long ?” Vs “How Big ?” @ Tiago Andrade e Silva
  • 15. Estimating the initial velocity @ Tiago Andrade e Silva
  • 16. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 17. XP Game The game simulates: • Estimating user stories • Planning sprints • Implementing stories • Restrospective • Measure velocity • Teamwork • Motivation • Competition • … @ Tiago Andrade e Silva
  • 18. XP Game- Sprints • Each sprint: • Customer delivers new stories • Developers estimate stories • Client team (the same) gives priorities (plan) • Dev Team implements and Coach Validates • Retrospective • Game: 3 sprints @ Tiago Andrade e Silva
  • 19. XP Game • Played in teams: • 4 to 6 members per team • Team will have Dev and client roles • Goal: Maximize delivered Business Value • Team with highest Business Value delivered wins. • Bonus for ending early: 500 points. @ Tiago Andrade e Silva
  • 20. XPGame • Each sprint: “3 minutes” • Only counts “working time” • Bonus and penalties (+ 50%, - 50%) @ Tiago Andrade e Silva
  • 21. XPGame - Coach • Prepares User Stories to be implemented • Validates work • Controls Time • Cannot execute • Can help in estimation and planning @ Tiago Andrade e Silva
  • 23. PLAYING: • Sprint • Estimate (Team assumes dev role) • Plan (Team assumes client role) • Implement (Team assumes dev role) • No multitasking – one story at a time. @ Tiago Andrade e Silva
  • 24. PRIZE Arc Mouse
  • 25. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 26. PLAYING THE XP GAME • Time: 15:35 • Room: B003
  • 27. Team Registration Team name ? @ Tiago Andrade e Silva