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Sony
Nguyen Van Duc
1. Introduction about SONY
●   Japanese corporation headquartered in Tokyo,Japan
●   Main business: Electronic, game, entertainment, Financial services sector.
●   History:
     ○ Beginning in 1946 as an electronic shop by Masaru Ibuka
     ○ In 1958, accompanied with Akio Morita and changed the company
         name to Sony

●   Format and technology
     ○ In 1980, Betamax system: in-house standard for recording and storing
     ○ In 1979, launched walkman, the world's first portable music player
     ○ In 1993, launched a new audio compression named ATRAC against
        to MP3
     ○ Today, the leading developer of the Blu Ray Disc optical disc format
Business Units
●   Electronic:
     ○ Audio: Walkman
     ○ Computer: VAIO branch
     ○ Photography: The world's third largest camera manufacturer with
        Alpha line.
     ○ Video:
          ■ Until 2005: LCD VEGA branch for LCD TV
          ■ Later: BRAVIA in house branch

●   Sony Mobile Communications:
     ○ Xperia smartphone branch
●   Sony Computer Entertainment:
     ○ Play Station branch
Finances
●   One of Japan's largest corporation by revenue.
●   1990-2000s: immensely profitable with PlayStation line
●   Early 2000s:The effect of global financial crisis, Japan earthquake ->
    financial difficulty.
●   In 2011, reducing revenue while Net worth is increasing condition.
●   2012, reducing workforce by 10000
●   loss $6.36 billion in fiscal 2012
2. Business condition
●   The change of the company's next chief executive
●   faced with fourth consecutive annual loss
●   stock priced has dropped by more than 50% from 2005
●   losing out to its key rivals: SamSung in LCD TV sector, Apple in Mobile
    sector and Nikon, Canon on digital camera
●   sold it's take to joint LCD panel manufacturing for Samsung
●   Buying handset partner Ericsson
●   The failure of the launched tablet: Tablet X and Table P.
3. Business strategy
●   Reformed it's organizational structure.
●   Aim:
     ○ Accelerating innovation
     ○ Growth and optimizing business process
●   Centering on four initiatives:
     ○ Target consistent profitability in core hardware business
     ○ Provide new user experience
     ○ Reach out to new customers and develop new geographic market
     ○ Increase Sony's focus on environmentally conscious products and
         process
3.1 Target consistent profitability in core hardware
business

●   Regain the leading position in LCD TV business.
●   Strengthen profitability of game businesses.
●   Maintain leading position as the number on digital camera.
3.2 Provide new user experience
●   Further expand Sony's networked service business
●   Strengthen and expand networked Mobile business
●   Expand Sony's lineup of network-connected products
3.3 Reach out to new
customer
●   Strengthen direct marketing strategies
●   Promote Sony Group's unified brand message
●   Continue to invest in emerging markets.
Reference
[1] http://en.wikipedia.org/wiki/Sony
[2]http://www.sonyinsider.com/2009/11/19/sony-gets-real-defines-business-
strategy-for-2010-and-beyond/
[3]http://www.guardian.co.uk/technology/gamesblog/2012/feb/01/kaz-hirai-
named-as-sony-ceo

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Sony

  • 2. 1. Introduction about SONY ● Japanese corporation headquartered in Tokyo,Japan ● Main business: Electronic, game, entertainment, Financial services sector. ● History: ○ Beginning in 1946 as an electronic shop by Masaru Ibuka ○ In 1958, accompanied with Akio Morita and changed the company name to Sony ● Format and technology ○ In 1980, Betamax system: in-house standard for recording and storing ○ In 1979, launched walkman, the world's first portable music player ○ In 1993, launched a new audio compression named ATRAC against to MP3 ○ Today, the leading developer of the Blu Ray Disc optical disc format
  • 3. Business Units ● Electronic: ○ Audio: Walkman ○ Computer: VAIO branch ○ Photography: The world's third largest camera manufacturer with Alpha line. ○ Video: ■ Until 2005: LCD VEGA branch for LCD TV ■ Later: BRAVIA in house branch ● Sony Mobile Communications: ○ Xperia smartphone branch ● Sony Computer Entertainment: ○ Play Station branch
  • 4. Finances ● One of Japan's largest corporation by revenue. ● 1990-2000s: immensely profitable with PlayStation line ● Early 2000s:The effect of global financial crisis, Japan earthquake -> financial difficulty. ● In 2011, reducing revenue while Net worth is increasing condition. ● 2012, reducing workforce by 10000 ● loss $6.36 billion in fiscal 2012
  • 5. 2. Business condition ● The change of the company's next chief executive ● faced with fourth consecutive annual loss ● stock priced has dropped by more than 50% from 2005 ● losing out to its key rivals: SamSung in LCD TV sector, Apple in Mobile sector and Nikon, Canon on digital camera ● sold it's take to joint LCD panel manufacturing for Samsung ● Buying handset partner Ericsson ● The failure of the launched tablet: Tablet X and Table P.
  • 6. 3. Business strategy ● Reformed it's organizational structure. ● Aim: ○ Accelerating innovation ○ Growth and optimizing business process ● Centering on four initiatives: ○ Target consistent profitability in core hardware business ○ Provide new user experience ○ Reach out to new customers and develop new geographic market ○ Increase Sony's focus on environmentally conscious products and process
  • 7. 3.1 Target consistent profitability in core hardware business ● Regain the leading position in LCD TV business. ● Strengthen profitability of game businesses. ● Maintain leading position as the number on digital camera.
  • 8. 3.2 Provide new user experience ● Further expand Sony's networked service business ● Strengthen and expand networked Mobile business ● Expand Sony's lineup of network-connected products
  • 9. 3.3 Reach out to new customer ● Strengthen direct marketing strategies ● Promote Sony Group's unified brand message ● Continue to invest in emerging markets.