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Department ofDepartment
                                                 Veterans Affairs   of Veterans Affairs


Technology Innovations
for Persons with
Disabilities (TIPeD)
Mary Goldberg, MEd
Education & Outreach Coordinator

Jon Pearlman, PhD
Assistant Professor, RST, SHRS


Department of Rehabilitation Science and Technology
School of Health and Rehabilitation Sciences
Human Engineering Research Laboratories
Department of Veterans Affairs



Talk outline

• Program overview & plan
• 1st cohort results
• Program replication
• Feedback and questions
Department of Veterans Affairs



Departmental structure

• Rehabilitation Science & Technology
• Human Engineering Research
  Laboratories
• Veterans Affairs
• QoLT
• Intern programs
Department of Veterans Affairs



TIPeD Program
• Product development program funded by
  NCIIA
• Augment ASPIRE & QoLT REU programs
Department of Veterans Affairs



Background

• Assistive technology & participation in
  society
• Inappropriate designs
• Design shortcomings
• Improve independence and safety of
  users
Department of Veterans Affairs



Background

• AT market
• 3rd party payers
• Performance & safety requirements
• Academic institutions
• Valley of death
Department of Veterans Affairs



Technology transfer

• SBIR and STTR programs
• Technology transfer offices within
  universities
• Interdisciplinary programs
Department of Veterans Affairs



HERL technology development

• Commercialized 5 products
• 3 patents awarded; 9 pending
• Research & user-driven innovations
• Business partners
• Multidisciplinary faculty, students, &
  staff
Department of Veterans Affairs



HERL technology development
• Design & fabrication facilities
• Funding streams
• SBIR/STTR involvement
Department of Veterans Affairs
Department of Veterans Affairs



Design Series
Department of Veterans Affairs



NCIIA funding

• Requested support for multidisciplinary
  teams
• Workshops on innovation &
  entrepreneurship
• Tours of local companies
• Collaborative program facilitation
Department of Veterans Affairs



Evidence-based program model

• Experiential learning
• Solving problems of social relevance
Department of Veterans Affairs



Program structure

• Interdisciplinary leadership team
• Solicited ideas from faculty
• Project mission
• Commercial potential
• Feasible 10-week objectives
• Result in SBIR proposal
Department of Veterans Affairs



Participants

• Funding challenge
• 1 engineering & 1 business student
• Law student to investigate intellectual
  property
Department of Veterans Affairs



Students’ tasks

• Technology design, development, and
  evaluation
• SBIR proposal instead of technical paper
Department of Veterans Affairs



Learning objectives
Department of Veterans Affairs
Department of Veterans Affairs



Activities
• Enhanced cohort
  – ELeVATE
  – REU
  – Bridge

• Talks
Department of Veterans Affairs



Weekly meetings

• Elevator pitch
• Tasks completed
• Next steps
• Archives & team websites
Department of Veterans Affairs

SBIR Proposal
• Technology
  – Research and development efforts

  – Technical merit

  – Feasibility

• Commercialization
  – Market description

  – IP protection

  – Finance plan

  – Marketing plan

  – Revenue stream
Department of Veterans Affairs



Other deliverables
• Poster
• Oral presentation
• Participation in comprehensive
  symposium
Department of Veterans Affairs


Evaluation and sustainability
plan
• 50% success rate on securing seed
  funding within 12 months of starting
  summer project
• 25% success rate on establishing an
  operating company, measured by actual
  sales within two years of starting
  summer project
Department of Veterans Affairs


Evaluation and sustainability
plan
• At least one nationally-advertised design
  award, per year (RESNA, Lemmelson)
• Obtain additional funding for TIPeD
  from federal agency or foundation within
  the first 12 months of program
Department of Veterans Affairs



1st cohort-summer 2011

• 6 primary students
• Bus Buddy
• Low-cost footwear
• Smart controller
Department of Veterans Affairs



Bus Buddy

• Novel self-administered containment
  system
Department of Veterans Affairs



Bus Buddy
• Reduced:
  – System Weight by ~30%

  – Upright Weight by ~60%

  – Upright Width by ~40%

  – Lateral Arm Weight by ~10%

  – Cost ~70%

• Increased:
  – Upright Strength

  – Efficiency of the Lifting Mechanism
Department of Veterans Affairs


                                  Production Strategy
   STRATEGY #1
• Contract with      Forecasted Revenue, Gross Margin, and Operating Income
  Manufacturers for   $3,500,000
  Device Components                   Revenue
• In-House Marketing  $3,000,000
                                      Gross Margin
      FINANCES                    $2,500,000
                                                        Operating Income
•   Price: $1,000/unit           $2,000,000
                          U.S. Dollars



•   Sales in Units:                $1,500,000
    Year 1: 30 units
    Year 2: 150 units              $1,000,000
    Year 3: 1,000 units
    Year 4: 2,000 units                  $500,000
    Year 5: 3,000 units
                                              $0
•   Cost: $750 Years
                                     ($500,000)     1          2        3       4        5
    1 and 2; $650 each
                                                                     Year
    year after               ($1,000,000)
•   Financing: $500k
•   Break Even: Year 3
Department of Veterans Affairs


Low-Cost Basic Custom Fit
Footwear
• Diabetic footwear
• Ordering and distribution system
• Sandals with assembly instructions
• Business plan for establishing footwear
  microenterprises to sell both custom and
  regular sandals
Department of Veterans Affairs


Low-Cost Basic Custom Fit
Footwear
Department of Veterans Affairs


    Production & Marketing
• Final production will be done by entrepreneurs
• 90 to 160 entrepreneurs can sell the shoes from 2012 to 2016

                              Step 2. Draw and Cut     Step 3. Packing with Instruction
 Step 1. Materials
 Rubber

              Leather




            Step 5. Selling                            Step 4. Entrepreneur
Department of Veterans Affairs



        Finance plan
        • Initial Investment : $100,000
        • Financing : $200,000 at Y1 for operating expense

                         Y1            Y2              Y3               Y4               Y5
                       Ashanti       Ashanti         Ghana            Ghana            Ghana
                      Upper East    Upper East    Americas(33%)    Americas(66%)    Americas(100%)
Target Market
                       Western       Western                        Cote D'ivore     Cote D'ivore
                                                                       Togo              Togo
Sales                     29,102        53,023         1,479,333        2,851,528         4,168,453
Revenue                   87,305       169,675        15,832,557       35,580,305        57,797,959
 COGS                     81,779       153,198         6,352,339       15,553,388        27,361,363
Gross Margin                5,526       16,478         9,480,218       20,026,917        30,436,597
 Operating Expenses      127,101       208,986         3,809,013        7,926,456        11,642,263
Income Before Taxes     (121,575)     (192,508)        5,671,206       12,100,460        18,794,333
Net Income              (123,705)     (215,471)        3,520,609        7,247,513        11,268,637
Sponsor Money             30,000        55,000           370,000          430,000             450,000
Department of Veterans Affairs


Powered Mobility Controller
Platform
• Smart controller for Personal Mobility
  and Manipulation Appliance (PerMMA)
   Gen I as PerMMA I Controller      Gen II as PerMMA II Controller
Department of Veterans Affairs


Smart Controller Design
                   Amplifiers to control
                   driving wheels


     PC – Single Board Embedded Cobra
                                                                                 Kill Switch for Safety
           Customized PCB board.
           Interface btw sensors, encoders and PC




                                              Top View of Smart Controller
                                                                 10.5”

   Two fans to Cool
   System Down
                                                                                 Power Switch
   Input
   Command,                                                              5.25”
   i.e, joystick
                                                                                 Ethernet Connection to
   Display from PC                                                               communicate
                                                                                 with another computer

                                                    10.00”
Department of Veterans Affairs

  Market Research
• Potential users and market size
   – Powered mobility device users
      • Market size:
          – 1.4-2.1 million (represents 61-91% of all wc users)

          – Persons 65+: by 2030, 75% of 69 million people will be 65+

          – 40% increased users based on prescriptions

   – Powered mobility devices suppliers or manufacturers
      • Invacare, Permobil, Pride Mobility, etc

   – Powered mobility research
      • 200+ enttities

   – Higher education: estimated 5,700
   – Wheelchair clinics: estimated 15,000
Department of Veterans Affairs



Commercialization factors
• Promising preliminary data
   – Safe and reliable

   – Improving the driving performance

   – Used for multiple research projects

• Platform technology
   – Used on three EPWs already

   – Conduct some clinical studies

• FDA approval
   – Will not be a big issue

   – hardware and software design are according to FDA requirements

   – Previous experiences on similar products
Department of Veterans Affairs



Evaluation

• 100% recommend program
• 78% suggest interest in entrepreneurship
  increase
  – Independent thinking skills
Department of Veterans Affairs



Evaluation
Department of Veterans Affairs



Evaluation
Department of Veterans Affairs



Challenges

• Student funding
• Mentorship commitment variability
• Faculty familiarity with technology
  transfer
Department of Veterans Affairs



Changes

• Templates
• Training
• Basecamp
• MS Engineering/MBA student
  involvement
Department of Veterans Affairs



Program Outcomes

• Big Idea Competition
• LINC Designs
• 1 SBIR submitted
• Grants in review
Department of Veterans Affairs



Create your own program

• $80k/year including admin, student
  stipends, project supplies, travel
  expenses
• 10% supported by NCIIA
  – Supplies
  – Admin support
  – Travel to design competitions &
    entrepreneurship conferences
Department of Veterans Affairs



Create your own program

• Multidisciplinary partnerships across
  university departments
• Project based courses
  – e.g. RST design series

• Independent study courses
Department of Veterans Affairs



Create your own program

• Workshops
  – Concept generation
  – Prototyping
  – Patents
  – Intellectual property
  – Product development economics
  – Managing projects
Department of Veterans Affairs


  Acknowledgements
• Funding: National Collegiate Innovators &
  Inventors Alliance Grant #7563-10, National
  Science Foundation Grants EEC0540866 &
  EEC0849878, Berg Center for Ethics & Leadership
• Mentors: Mary Jo Geyer, Dennis Janisse, Linda
  van Roosmalen, Eric Porach, Honwu Wang,
  Rory Cooper
• Students: Melvin McElrath, Max Gruder, Kira
  Eckstein, Jonathan Valz, Rob Fillippi, Joe Trebitz,
  QoLT Foundry Interns
Department of Veterans Affairs



     References*
•    Ansi/Resna. “American National Standard for Wheechairs-- Volume 1-19 Wheelchairs used as seats in motor vehicles.”
     Rehabilitation Engineering and Assistive Technology Society of North America: Virginia (2000).
•    Auerswald, P.E. and L.M. Branscomb. “Valleys of Death and Darwinian Seas: Financing
•    the Invention to Innovation Transition in the United States.” The Journal of Technology Transfer, 28 (2003): 227-239.
•    Hawtrey, K. "Using Experiential Learning Techniques." Journal of Economic Education, 38 (2007): 143-152.
•    Kirby, R.L. and D.A. MacLeod. "Wheelchair-related injuries reported to the National Electronic Injury Surveillance
     System: an update." RESNA 2001 Annual Conference: Reno, NV (2001).
•    Knotts, T.L. "The SBDC in the Classroom: Providing Experiential Learning Opportunities at Different Entrepreneurial
     Stages." Journal of Entrepreneurship Education, 14 (2011): 25-38.
•    Kolb, D. “Experiential Learning Theory: Previous Research and New Directions” In R. J. Sternberg and L. F. Zhang
     (Eds.), Perspectives on cognitive, learning, and thinking styles. NJ: Lawrence Erlbaum, (2000).
•    Kolb, D. Experiential learning. Englewood Cliffs: Prentice-Hall (1984).
•    Legs to Stand On. http://www.legstostandon.org (2011)
•    McCarthy, P.R. & H.M. McCarthy. "Why Case Studies are not Enough: Integrating Experiential Learning into Business
     Curricula." Journal of Education for Business 81 (2009): 201-204.
•    Phillips, B. and H. Zhao. "Predictors of Assistive Technology Abandonment." Assistive Technology, 5 (1993): 36-45.


*Additional project references (i.e. from Bus Buddy, Low-Cost Footwear, Smart Controller projects) available upon request.
Department of Veterans Affairs



Contact information
Mary R. Goldberg
University of Pittsburgh
School of Health and Rehabilitation Sciences
Rehabilitation Science and Technology
6425 Penn Ave
Pittsburgh, PA 15206
mrh35@pitt.edu
www.herl.pitt.edu
www.qolt.pitt.edu
412-822-3700

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Open2012 technology-innovations-disabilities-goldberg

  • 1. Department ofDepartment Veterans Affairs of Veterans Affairs Technology Innovations for Persons with Disabilities (TIPeD) Mary Goldberg, MEd Education & Outreach Coordinator Jon Pearlman, PhD Assistant Professor, RST, SHRS Department of Rehabilitation Science and Technology School of Health and Rehabilitation Sciences Human Engineering Research Laboratories
  • 2. Department of Veterans Affairs Talk outline • Program overview & plan • 1st cohort results • Program replication • Feedback and questions
  • 3. Department of Veterans Affairs Departmental structure • Rehabilitation Science & Technology • Human Engineering Research Laboratories • Veterans Affairs • QoLT • Intern programs
  • 4. Department of Veterans Affairs TIPeD Program • Product development program funded by NCIIA • Augment ASPIRE & QoLT REU programs
  • 5. Department of Veterans Affairs Background • Assistive technology & participation in society • Inappropriate designs • Design shortcomings • Improve independence and safety of users
  • 6. Department of Veterans Affairs Background • AT market • 3rd party payers • Performance & safety requirements • Academic institutions • Valley of death
  • 7. Department of Veterans Affairs Technology transfer • SBIR and STTR programs • Technology transfer offices within universities • Interdisciplinary programs
  • 8. Department of Veterans Affairs HERL technology development • Commercialized 5 products • 3 patents awarded; 9 pending • Research & user-driven innovations • Business partners • Multidisciplinary faculty, students, & staff
  • 9. Department of Veterans Affairs HERL technology development • Design & fabrication facilities • Funding streams • SBIR/STTR involvement
  • 11. Department of Veterans Affairs Design Series
  • 12. Department of Veterans Affairs NCIIA funding • Requested support for multidisciplinary teams • Workshops on innovation & entrepreneurship • Tours of local companies • Collaborative program facilitation
  • 13. Department of Veterans Affairs Evidence-based program model • Experiential learning • Solving problems of social relevance
  • 14. Department of Veterans Affairs Program structure • Interdisciplinary leadership team • Solicited ideas from faculty • Project mission • Commercial potential • Feasible 10-week objectives • Result in SBIR proposal
  • 15. Department of Veterans Affairs Participants • Funding challenge • 1 engineering & 1 business student • Law student to investigate intellectual property
  • 16. Department of Veterans Affairs Students’ tasks • Technology design, development, and evaluation • SBIR proposal instead of technical paper
  • 17. Department of Veterans Affairs Learning objectives
  • 19. Department of Veterans Affairs Activities • Enhanced cohort – ELeVATE – REU – Bridge • Talks
  • 20. Department of Veterans Affairs Weekly meetings • Elevator pitch • Tasks completed • Next steps • Archives & team websites
  • 21. Department of Veterans Affairs SBIR Proposal • Technology – Research and development efforts – Technical merit – Feasibility • Commercialization – Market description – IP protection – Finance plan – Marketing plan – Revenue stream
  • 22. Department of Veterans Affairs Other deliverables • Poster • Oral presentation • Participation in comprehensive symposium
  • 23. Department of Veterans Affairs Evaluation and sustainability plan • 50% success rate on securing seed funding within 12 months of starting summer project • 25% success rate on establishing an operating company, measured by actual sales within two years of starting summer project
  • 24. Department of Veterans Affairs Evaluation and sustainability plan • At least one nationally-advertised design award, per year (RESNA, Lemmelson) • Obtain additional funding for TIPeD from federal agency or foundation within the first 12 months of program
  • 25. Department of Veterans Affairs 1st cohort-summer 2011 • 6 primary students • Bus Buddy • Low-cost footwear • Smart controller
  • 26. Department of Veterans Affairs Bus Buddy • Novel self-administered containment system
  • 27. Department of Veterans Affairs Bus Buddy • Reduced: – System Weight by ~30% – Upright Weight by ~60% – Upright Width by ~40% – Lateral Arm Weight by ~10% – Cost ~70% • Increased: – Upright Strength – Efficiency of the Lifting Mechanism
  • 28. Department of Veterans Affairs Production Strategy STRATEGY #1 • Contract with Forecasted Revenue, Gross Margin, and Operating Income Manufacturers for $3,500,000 Device Components Revenue • In-House Marketing $3,000,000 Gross Margin FINANCES $2,500,000 Operating Income • Price: $1,000/unit $2,000,000 U.S. Dollars • Sales in Units: $1,500,000 Year 1: 30 units Year 2: 150 units $1,000,000 Year 3: 1,000 units Year 4: 2,000 units $500,000 Year 5: 3,000 units $0 • Cost: $750 Years ($500,000) 1 2 3 4 5 1 and 2; $650 each Year year after ($1,000,000) • Financing: $500k • Break Even: Year 3
  • 29. Department of Veterans Affairs Low-Cost Basic Custom Fit Footwear • Diabetic footwear • Ordering and distribution system • Sandals with assembly instructions • Business plan for establishing footwear microenterprises to sell both custom and regular sandals
  • 30. Department of Veterans Affairs Low-Cost Basic Custom Fit Footwear
  • 31. Department of Veterans Affairs Production & Marketing • Final production will be done by entrepreneurs • 90 to 160 entrepreneurs can sell the shoes from 2012 to 2016 Step 2. Draw and Cut Step 3. Packing with Instruction Step 1. Materials Rubber Leather Step 5. Selling Step 4. Entrepreneur
  • 32. Department of Veterans Affairs Finance plan • Initial Investment : $100,000 • Financing : $200,000 at Y1 for operating expense Y1 Y2 Y3 Y4 Y5 Ashanti Ashanti Ghana Ghana Ghana Upper East Upper East Americas(33%) Americas(66%) Americas(100%) Target Market Western Western Cote D'ivore Cote D'ivore Togo Togo Sales 29,102 53,023 1,479,333 2,851,528 4,168,453 Revenue 87,305 169,675 15,832,557 35,580,305 57,797,959 COGS 81,779 153,198 6,352,339 15,553,388 27,361,363 Gross Margin 5,526 16,478 9,480,218 20,026,917 30,436,597 Operating Expenses 127,101 208,986 3,809,013 7,926,456 11,642,263 Income Before Taxes (121,575) (192,508) 5,671,206 12,100,460 18,794,333 Net Income (123,705) (215,471) 3,520,609 7,247,513 11,268,637 Sponsor Money 30,000 55,000 370,000 430,000 450,000
  • 33. Department of Veterans Affairs Powered Mobility Controller Platform • Smart controller for Personal Mobility and Manipulation Appliance (PerMMA) Gen I as PerMMA I Controller Gen II as PerMMA II Controller
  • 34. Department of Veterans Affairs Smart Controller Design Amplifiers to control driving wheels PC – Single Board Embedded Cobra Kill Switch for Safety Customized PCB board. Interface btw sensors, encoders and PC Top View of Smart Controller 10.5” Two fans to Cool System Down Power Switch Input Command, 5.25” i.e, joystick Ethernet Connection to Display from PC communicate with another computer 10.00”
  • 35. Department of Veterans Affairs Market Research • Potential users and market size – Powered mobility device users • Market size: – 1.4-2.1 million (represents 61-91% of all wc users) – Persons 65+: by 2030, 75% of 69 million people will be 65+ – 40% increased users based on prescriptions – Powered mobility devices suppliers or manufacturers • Invacare, Permobil, Pride Mobility, etc – Powered mobility research • 200+ enttities – Higher education: estimated 5,700 – Wheelchair clinics: estimated 15,000
  • 36. Department of Veterans Affairs Commercialization factors • Promising preliminary data – Safe and reliable – Improving the driving performance – Used for multiple research projects • Platform technology – Used on three EPWs already – Conduct some clinical studies • FDA approval – Will not be a big issue – hardware and software design are according to FDA requirements – Previous experiences on similar products
  • 37. Department of Veterans Affairs Evaluation • 100% recommend program • 78% suggest interest in entrepreneurship increase – Independent thinking skills
  • 38. Department of Veterans Affairs Evaluation
  • 39. Department of Veterans Affairs Evaluation
  • 40. Department of Veterans Affairs Challenges • Student funding • Mentorship commitment variability • Faculty familiarity with technology transfer
  • 41. Department of Veterans Affairs Changes • Templates • Training • Basecamp • MS Engineering/MBA student involvement
  • 42. Department of Veterans Affairs Program Outcomes • Big Idea Competition • LINC Designs • 1 SBIR submitted • Grants in review
  • 43. Department of Veterans Affairs Create your own program • $80k/year including admin, student stipends, project supplies, travel expenses • 10% supported by NCIIA – Supplies – Admin support – Travel to design competitions & entrepreneurship conferences
  • 44. Department of Veterans Affairs Create your own program • Multidisciplinary partnerships across university departments • Project based courses – e.g. RST design series • Independent study courses
  • 45. Department of Veterans Affairs Create your own program • Workshops – Concept generation – Prototyping – Patents – Intellectual property – Product development economics – Managing projects
  • 46. Department of Veterans Affairs Acknowledgements • Funding: National Collegiate Innovators & Inventors Alliance Grant #7563-10, National Science Foundation Grants EEC0540866 & EEC0849878, Berg Center for Ethics & Leadership • Mentors: Mary Jo Geyer, Dennis Janisse, Linda van Roosmalen, Eric Porach, Honwu Wang, Rory Cooper • Students: Melvin McElrath, Max Gruder, Kira Eckstein, Jonathan Valz, Rob Fillippi, Joe Trebitz, QoLT Foundry Interns
  • 47. Department of Veterans Affairs References* • Ansi/Resna. “American National Standard for Wheechairs-- Volume 1-19 Wheelchairs used as seats in motor vehicles.” Rehabilitation Engineering and Assistive Technology Society of North America: Virginia (2000). • Auerswald, P.E. and L.M. Branscomb. “Valleys of Death and Darwinian Seas: Financing • the Invention to Innovation Transition in the United States.” The Journal of Technology Transfer, 28 (2003): 227-239. • Hawtrey, K. "Using Experiential Learning Techniques." Journal of Economic Education, 38 (2007): 143-152. • Kirby, R.L. and D.A. MacLeod. "Wheelchair-related injuries reported to the National Electronic Injury Surveillance System: an update." RESNA 2001 Annual Conference: Reno, NV (2001). • Knotts, T.L. "The SBDC in the Classroom: Providing Experiential Learning Opportunities at Different Entrepreneurial Stages." Journal of Entrepreneurship Education, 14 (2011): 25-38. • Kolb, D. “Experiential Learning Theory: Previous Research and New Directions” In R. J. Sternberg and L. F. Zhang (Eds.), Perspectives on cognitive, learning, and thinking styles. NJ: Lawrence Erlbaum, (2000). • Kolb, D. Experiential learning. Englewood Cliffs: Prentice-Hall (1984). • Legs to Stand On. http://www.legstostandon.org (2011) • McCarthy, P.R. & H.M. McCarthy. "Why Case Studies are not Enough: Integrating Experiential Learning into Business Curricula." Journal of Education for Business 81 (2009): 201-204. • Phillips, B. and H. Zhao. "Predictors of Assistive Technology Abandonment." Assistive Technology, 5 (1993): 36-45. *Additional project references (i.e. from Bus Buddy, Low-Cost Footwear, Smart Controller projects) available upon request.
  • 48. Department of Veterans Affairs Contact information Mary R. Goldberg University of Pittsburgh School of Health and Rehabilitation Sciences Rehabilitation Science and Technology 6425 Penn Ave Pittsburgh, PA 15206 mrh35@pitt.edu www.herl.pitt.edu www.qolt.pitt.edu 412-822-3700

Hinweis der Redaktion

  1. 40k sqft lab space with 15k machining & fabrication facilities VA CoENSF ERCE&O mission resulting in internship programs (but also focus of director for last 15 yrs-had funded internship program for 6 years)
  2. Purpose of creating impactful technologies for PWDs & spinning them out to market via SBIR programs and resultant companiesASPIRE & QoLT REU programs support ~25 students/summer
  3. PWDs unemployment rate is twice that of able-bodied individualsDisabled veterans from the current conflict higher unemployment rate as wellAT can be the gateway to a person’s involvement in society Tech that does make it to the market is often inappropriate for certain conditoins (scooters)..a need for reimbursable, low-cost but effective technologies
  4. Since end users aren’t purchasers, typical drivers to optimize design quality aren’t in place with ATAT market different than some technologies in that the demand comes from 3rd party payers (CMS, medicaid)What they will reimburse is often not the best product to fit PWDs’ needsNeeds are presented in a different way but where needs assessments are conducted & deep wells of creativityOften technology developed within the walls of university don’t make it out, or what’s called the VoD
  5. -academic institutions to help bridge valley of death (tech transfer offices, interdisciplinary programs across university)-making connections with greater communities (photos demonstrate how we’ve transferred our tech) -photo 1: example SBIR project out of our lab, photo 2: jobs council based on our role in terms of company development (lobbying/exposure efforts), 3: networking at the Consumer Electronics Show
  6. All major (reputable)AT manufacturersHinted at throughout-this idea of multidisciplinary team
  7. Capabilities to build a power wheelchair such as the one in the Popular Science centerfold from top to bottomSmart kitchenFunding-NIH, NSF, NIDRR, etc…2 active SBIRs
  8. Greater organizational structure for TIPeDTop row-institutionsMiddle-centers a part of those institutionsBottom row-programs a part of those centersCross-polination across functional groups is needed to spark entrepreneurship
  9. In addition to informal learning, TIPeD also fits in to formal learning, a design series we’ve started for upper level undergraduates and grad students. Interdisciplinary to introduce them to the full cycle of product development and excite them about AT fields.Proposals in review (internal pittcompetiton & NIH) for undergraduate enhancement across departments, uhc. Design classes feed I to summer program. --increase cultural competency1. Expansion of curriculum, 2.funding to support development of materials, 3. visits to int’l partnrs
  10. Workshops: for participants & greater university communitiesLeveraged funding & programs we already had—as I’ve mentioned
  11. 2 main theories in terms of exciting students about the topic & their resultant learning: experiential learning & general idea of when solving problems of social relevance, students are more inclined to solve & digest steps along the way.Kolb: concrete experience to reflective observation to abstract conceptualization to active experimentation (observing, reflecting, and acting on new material/methods)
  12. Directors-mech engineer & product development person, education (higher ed, making connections across university, develop entrepreneurial curric) Mentors-bioengineer, physical therapist, industrial designerThis coming cohort: also be a robotocistProjects must align with our program mission of promoting independence for PWDs & have commercial potential
  13. NCIIA funding won’t support studentsNSF funding must be directly tied to development & research outcomes (& our particular program aims to recruit rehab science & technical students)
  14. Based on needs’ assessment from departmental entrepreneurs in this space
  15. Not all objectives match each activity…nor would they get full appreciation of each objective from project alone (supplement with workshops & activities)
  16. Students are motivated & learn more by working with students who are different from themselves (SWDs, veterans, MS level students)
  17. Report followed this template (for those of you who aren’t familiar with SBIR II—further development of a device and business aspects)
  18. The program sounds great, but how will we know if it was effective? These are the evaluation and sustainability plans set out in the grant
  19. QoLT foundry intern program—students only involved on periphery so some teams had 3 students who attended 3-5 meetings across summerFollowing 6 slides focus example activities from the summer
  20. Technical enhancements
  21. Business student on this project focused on the production strategy: identifying cost at certaintimepoints & financing needed
  22. A little bit of a different focus with an international market in mind, but at some point, consideration for “second shoe” in home for persons with diabetes
  23. Technical student (bioengineer from Marquette)worked on evolution of design
  24. Materials & overall structure of plan
  25. Students also included finance plan, this time including a distribution plan as well
  26. Picture demonstrates previous iterations
  27. 2 figures demonstrating novel enhancements to controller (all completed in this program by CS student from Pitt)
  28. These students, coming in on project that was a little less behind in terms of desired market, did a lot of market research and found its implications for users, manufacturers, clinics, and research entities
  29. Also investigated what, if any, would be the barriers
  30. However, students that didn’t have an increase in entrepreneurship, did cite that their independent thinking skills increased just that they were sticking with their original career path Some of the students on periphery also completed evals
  31. Significance found for 1, 2, and marginal significance for 3
  32. Helps complete the picture of how students felt about the program and provide evidence for learning outcomes including knowledge of innovation, how to start a company, working independently, ignite additional interest in field
  33. -already cited student funding-faculty & grad student mentors’ time commitment varied, in addition to their amt of preparation (even if they couldn’t be around, some faculty had detailed plans & still skyped with group)-some mentors had been more involved than others in tech transfer process (while they could advise well on tech enhancements needed and some general opinions of market, they may not know how to “spin out”)
  34. To address mentors’ preparedness, we will incorporate better templates from the beginning for both mentors (to complete prior to program), and students’ use To address overall project management, we will require teams’ communication to go through basecamp. When we don’t see activity from the mentor or student(s), we will interveneTo adddress some add’l guidance, we will have “consultants” from MS/MBA program provide add’l mentorship to the teams
  35. Based on previous slide, the majority of our resources are leveraged across other initiatives. Large center grants can help, courses can help, serving as “project” for independent study or “placement” for another program (e.g. most business students are looking for internship experience)
  36. Here are some workshop ideas to include for additional learning opportunities and ways for students to achieve learning objectives