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THE FUTURE OF
WEARABLE
TECHNOLOGY
FOR MILLENIALS
ALI ROSE VANOVERBEK E
PARSONS SCHOOL OF DESIGN
DECEMBER 2012
HYPOTHESIS
Millenials expect wearable technology that is fashionable,
multifunctional, augments digital and real life experience and
connects their multi-media lifestyle
FORCES
TECHNOLOGY   SINGULARITY   ECONOMICS
FORCETECHNOLOGY
-Millenials are a generation of
technology multi-taskers & cram
10:45 hours of multimedia in to
7:38 hours each day (Kaiser
Family Foundation’s Generation
M2 survey)
-”Over half (53%) of 16- to 22-
year-olds said they would rather
give up their sense of smell than
give up their technology.”
(McCann World Group)
-Millenials expect their workplace
to take advantage of and
embrace technology.
-14 million wearable devices
were shipped in 2011; by 2016
wearable tech will represent a
minimum revenue opportunity of
$6 billion (IMS research report)
FORCESINGULARITY
-”The event when the rate of
technological change becomes
human surpassing”
-Blurring of man and machine
-Computers are getting faster
(Singularity: Kurzweil on 2045,
TIME magazine)
-IBM super computer Watson
defeated two Jeopardy
champions in February 2011
-Singularity is expected by
2045 (Kurzweil)
-”The quality of artificial
intelligence created will be
about a billion times the sum
of all the human intelligence
that exists today.” (Kurzweil)
FORCEECONOMICS
-Experiencing inflation to
minimize debt burden
-1.5% of World GDP is made
of products that half in price
every 18 months
-Constant pressure to create
new and improved products
every few months to occupy
prime price points
-Inflation causes revenues of
tech companies to rise &
their earnings-per-share to
surge
-The biggest beneficiaries of
inflation are tech companies
and those tied to them.
(The Impact of Computing)
ADIDAS MICOACH HEART-RATE MONITOR
AND FORCES of technology, singularity, and economics. Fulfills consumer desire
Driven by
          SUPERNOVA SPORTS BRA
for multi-functional wearable technology. Recognizes consumer health consciousness
& perceived social status living fit lifestyle. Integrates and enhances real life experience
through technology. CODES: Health/Wellness , Networking/Community
3RD SPACE FPS GAMING VEST
Driven by FORCES of technology, singularity, and economics. Allows you to “feel
what you’ve been missing. Incorporates technology to give consumer a more
authentic role playing experience. Amplifies gaming intensity. CODES:
Fantasy/Escapism, Networking/Community
THE ‘LIKE-A-HUG’ FACEBOOK JACKET
Driven by FORCES of technology, singularity, and economics. Allows user to feel
warmth, encouragement, support or love we feel when they receive hugs. Response to
desire for more authentic and deeper relationships that technology often distracts from.
CODES: Networking/Community
INTERAXON MUSE HEADBAND
Driven by FORCES of technology, singularity, and economics. Example of mind controlling
technology that can be used to focus your mind, train your brain, improve thought control,
and used to control apps and play games. Response to consumer desire for technology
integration and multitasking from a single device. CODES: Community/Networking,
Escapism/Fantasy
SUBCULTUREPOST-GEEK
-Not concerned with labels
being barriers to their
interests
-Highly connected with
lifelong exposure to multiple
communication and media
technologies
-Openly embraces
philosophies and aesthetics
from a multitude of culture
-Early adopter of technology
-Loves gadgets
-Appreciates design,
function, utility, heritage &
transparency
-Educated, college graduate
OPPORTUNITYAUGMENTED APPAREL
To enhance the always
connected millenials
experience wearable
technology needs to be:
-Interactive
-Stylish
-Comfortable
-Cross functional
Millenials are budget
conscious and looking for
VALUE. If wearable
technology can
simultaneously meet these
needs consumers feel they
are getting more bang for
their buck
CLIENTCARHARTT
Founded 1889 by Hamilton Carhart. Headquarters in Dearborn, Michigan. Focus on work wear
with a high standard of excellence. Notorious for creating an innovative overall garment for
railroad workers. A brand that stood the test of time. Have cotton production, denim mills &
apparel facilities across USA, Canada, and Europe. Global premium work wear brand with rich
heritage of developing rugged apparel for workers on and off the job.
TREND INSIGHTSAUGMENTED WORK WEAR
-Millenials are always
connected and desire apparel
that integrates with their
multiple technologies.
-Carhartt was founded with a
focus on workwear, but we are
no longer working on the
railroad but working with
technology.
-Focus on wearable
technology that augments our
work experience, desire for
pleasure & ease, encourages
networking, and supports an
active lifestyle.
-Organize multitasking in to a
singular interface
-Acknowledge growing desire
for authentic experience and
interactions

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The Future of Wearable Technology

  • 1. THE FUTURE OF WEARABLE TECHNOLOGY FOR MILLENIALS ALI ROSE VANOVERBEK E PARSONS SCHOOL OF DESIGN DECEMBER 2012
  • 2. HYPOTHESIS Millenials expect wearable technology that is fashionable, multifunctional, augments digital and real life experience and connects their multi-media lifestyle
  • 3. FORCES TECHNOLOGY SINGULARITY ECONOMICS
  • 4. FORCETECHNOLOGY -Millenials are a generation of technology multi-taskers & cram 10:45 hours of multimedia in to 7:38 hours each day (Kaiser Family Foundation’s Generation M2 survey) -”Over half (53%) of 16- to 22- year-olds said they would rather give up their sense of smell than give up their technology.” (McCann World Group) -Millenials expect their workplace to take advantage of and embrace technology. -14 million wearable devices were shipped in 2011; by 2016 wearable tech will represent a minimum revenue opportunity of $6 billion (IMS research report)
  • 5. FORCESINGULARITY -”The event when the rate of technological change becomes human surpassing” -Blurring of man and machine -Computers are getting faster (Singularity: Kurzweil on 2045, TIME magazine) -IBM super computer Watson defeated two Jeopardy champions in February 2011 -Singularity is expected by 2045 (Kurzweil) -”The quality of artificial intelligence created will be about a billion times the sum of all the human intelligence that exists today.” (Kurzweil)
  • 6. FORCEECONOMICS -Experiencing inflation to minimize debt burden -1.5% of World GDP is made of products that half in price every 18 months -Constant pressure to create new and improved products every few months to occupy prime price points -Inflation causes revenues of tech companies to rise & their earnings-per-share to surge -The biggest beneficiaries of inflation are tech companies and those tied to them. (The Impact of Computing)
  • 7. ADIDAS MICOACH HEART-RATE MONITOR AND FORCES of technology, singularity, and economics. Fulfills consumer desire Driven by SUPERNOVA SPORTS BRA for multi-functional wearable technology. Recognizes consumer health consciousness & perceived social status living fit lifestyle. Integrates and enhances real life experience through technology. CODES: Health/Wellness , Networking/Community
  • 8. 3RD SPACE FPS GAMING VEST Driven by FORCES of technology, singularity, and economics. Allows you to “feel what you’ve been missing. Incorporates technology to give consumer a more authentic role playing experience. Amplifies gaming intensity. CODES: Fantasy/Escapism, Networking/Community
  • 9. THE ‘LIKE-A-HUG’ FACEBOOK JACKET Driven by FORCES of technology, singularity, and economics. Allows user to feel warmth, encouragement, support or love we feel when they receive hugs. Response to desire for more authentic and deeper relationships that technology often distracts from. CODES: Networking/Community
  • 10. INTERAXON MUSE HEADBAND Driven by FORCES of technology, singularity, and economics. Example of mind controlling technology that can be used to focus your mind, train your brain, improve thought control, and used to control apps and play games. Response to consumer desire for technology integration and multitasking from a single device. CODES: Community/Networking, Escapism/Fantasy
  • 11. SUBCULTUREPOST-GEEK -Not concerned with labels being barriers to their interests -Highly connected with lifelong exposure to multiple communication and media technologies -Openly embraces philosophies and aesthetics from a multitude of culture -Early adopter of technology -Loves gadgets -Appreciates design, function, utility, heritage & transparency -Educated, college graduate
  • 12. OPPORTUNITYAUGMENTED APPAREL To enhance the always connected millenials experience wearable technology needs to be: -Interactive -Stylish -Comfortable -Cross functional Millenials are budget conscious and looking for VALUE. If wearable technology can simultaneously meet these needs consumers feel they are getting more bang for their buck
  • 13. CLIENTCARHARTT Founded 1889 by Hamilton Carhart. Headquarters in Dearborn, Michigan. Focus on work wear with a high standard of excellence. Notorious for creating an innovative overall garment for railroad workers. A brand that stood the test of time. Have cotton production, denim mills & apparel facilities across USA, Canada, and Europe. Global premium work wear brand with rich heritage of developing rugged apparel for workers on and off the job.
  • 14. TREND INSIGHTSAUGMENTED WORK WEAR -Millenials are always connected and desire apparel that integrates with their multiple technologies. -Carhartt was founded with a focus on workwear, but we are no longer working on the railroad but working with technology. -Focus on wearable technology that augments our work experience, desire for pleasure & ease, encourages networking, and supports an active lifestyle. -Organize multitasking in to a singular interface -Acknowledge growing desire for authentic experience and interactions