4. The importance of e-learning
• Potential to support
interaction, communication and collaboration
• Developing digital literacy skills
• Preparing students for an uncertain future
• Improving employability opportunities
• Increased importance of technology in society
• Connecting students beyond the course
5. The MATEL study
• Productivity and creativity
• Networked collaboration
• Content creation
• Visualisation and simulation
• Learning Management Systems
• Learning environment
• Games
• Devices, interfaces and connectivity
http://www.menon.org/matel/
6. 6
• Technology immersed
• Learning approaches: task-
orientated, experiential,
just in time, cumulative,
social
• Personalised digital
learning environment
• Mix of institutional systems
and Cloud-based tools and
services
• Use of course materials
with free resources
Learner experience
Sharpe, Beetham and De Freitas, 2010
EDUCAUSE survey
7. Institute of Learning Innovation
• Mission
– To research and apply learning
innovations to inform policy and
shape practice
• Vision
– To enable creativity, quality and
innovation in learning and
teaching to enhance the
learner experience
8. Areas of activity
• Research
• Teaching
• Supervision
• Consultancy
• Visiting scholars
• Institutional advice
9. Areas of research
• Openness (OER, MOOCs, digital scholarship)
– POERUP, OER in Rwanda
• Learning Design
– SPEED and METIS
• Mobile learning
– eBooks and PLACES, iPads for reading strategies, podcasts
• Virtual worlds
– SWIFT
• Social media
– use for research
• Learner experience/teacher practice
– use with teachers
• Digital literacies and creativity
– PELECON
• Technology-Enhanced Pedagogies
– Overview and SCENE
10. POERUP outputs
• An inventory of more than 100 OER initiatives
http://poerup.referata.com/wiki/Countries_with_OER_initiatives
• 11 country reports and 13 mini-reports
http://poerup.referata.com/wiki/Countries
• 7 in-depth case studies
• 3 EU-wide policy papers
12. Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate
Wealth of free
resources and tools
Not fully exploited
Replicating bad pedagogy
Lack of time and skills
14. The 7Cs of Learning Design
Conceptualise
Vision
CommunicateCapture ConsiderCollaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
15. Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
16. Embedded E-books and E-Readers in
Distance Learning
Lessons from projects
DUCKLING
& Places
Terese Bird
Learning Technologist and SCORE Research Fellow
MobiLearn Asia 2012
Singapore
Photo by brewbooks on Flickr
17. DUCKLING: Delivering University Curriculum: Knowledge,
Learning and INnovation Gains
• 3 distance programmes in 2 disciplines:
– One MA in Applied Linguistics and TESOL, Education
– Two MSc in Occupational Psychology, Psychology
• 4 technologies:
Podcasting Wimba Voice Board Sony E-book readers Second Life
http://www.le.ac.uk/duckling
18. 28 Sony PRS-505 e-book readers, pre-loaded with course materials and
podcasts, given to 17 TESOL and 11 OP students
Instruments TESOL OP Total
Blackboard Survey 17 11 28
Cognitive mapping
Interviews
9 3 12
Causal map
The pilot and research
20. Flexibility and mobility
Small, compact size
Readability
Easy on the eyes
Access from a single
device without internet
Portability Capacity
Long battery life
Continue reading, Bookmark
Photo by Kzeng on Flickr
Photo by Yummy Pancake on Flickr
24. Overall course evaluations 2012-2013:
50%
use the Course App and iPad daily
90%
found iPad to be ‘useful’ or ‘very useful’ part of the study pack
61%
use the Course App more than Blackboard
…even though Blackboard is required
25. Student comments:
Being in the military I needed a course I could study literally anywhere.
The innovation of Leicester in taking distance learning forward into the 21st
Century made it an obvious choice.
The course App is easily accessed, it is pre- structured and organised. I find it a
logical progression and a great guide to complete a unit by using the course
app. If it was not available I would use the blackboard as opposed to
print, again as it easier to access view. I travel quite a lot for work making the
use of Ipad ideal
Course tutor’s comments:
“…Absolutely fantastic. Aside from it being so intuitive, the way students can
access materials, it’s just so lightweight; the amount of stuff they get, it
doesn’t take up much room. “
“… In the field, they’re not going to take their laptop, they may not have access
to computers… but they’ve got their iPad, so they can look at the material.”
26. Enhancing learners’ metacognition about L2 reading in
Mobile Assisted Language Learning (MALL)
School of
Education
Postgraduate
Researcher
Conference
2013
Saturday 29th
June 2013
27. Enhancing learners’ metacognition about L2 reading in
Mobile Assisted Language Learning (MALL)
School of
Education
Postgraduate
Researcher
Conference
2013
Saturday 29th
June 2013
Natalia Auer
28. PURPOSE
• To examine the reading strategies used by
adult Spanish learners to understand
digital texts when using tablets
• To determine which features in the tablets
enable awareness of reading strategies
29. RESEARCH QUESTIONS
• How L2 metacognitive reading
strategies can be mediated by the
technology?
• What type of metacognitive L2 reading
strategies do Spanish language learners
use with tablets?
• Which functions in the tablets (iPad)
facilitate metacognitive L2 reading
strategies?
33. Social Media
to enable and profile the researcher
Terese Bird, Institute of Learning Innovation
Dr Alan Cann, Department of Biology
Researchers’ Workshop, 14 June 2013
University of Leicester
Photo by
jennifermackenziejones,
Flickr
34. iTunesUReach & SPIDER Projects: Social
Media to conduct & disseminate research
• Website
• Blog – open notebook,
disseminate, collaborate
• Online survey – baseline
• Scoop.it – identify, curate,
collaborate, disseminate
• Data collection via Twitter and
‘Chinese Twitter’ Weibo
• YouTube, Vimeo - disseminate
• Slideshare - disseminate
• Twitter & Facebook to
disseminate and discuss
35. SWIFT – Learning in virtual worlds
Features:
• Harnesses imagination
• Experiential learning
• Creates learning context
• Computer as personal tutor
Example applications:
• Practical subjects
• Language practice
• Abstract concepts
• Artistic creation
36. SCENE – Problem-Based Learning (PBL)
Aims:
• Promote the use of PBL
as a teaching method
in the EU
• Train teachers, trainers
and head teachers on
PBL pedagogy
Online course
video, discussion
forums, virtual
classrooms
PBL repository
To share PBL
scenarios
Virtual
Facilitator
To assist learners
37. Research Aims
• To identify HE students’ access to and the use
of digital technologies and web 2.0 tools for
their formal and informal learning in HE.
• To identify their level of media
literacy, awareness and to develop strategies
for addressing gaps in levels of literacy.
• To make recommendations for supporting
students to further develop their
competencies with online information.
38. Methods
• Questionnaire surveys of 100 undergraduate and
postgraduate students to identify their ownership of and
use of digital devices and web 2.0 tools
– First round (2010-11) returned: 53
– Second round (2011-12): returned 41
• Focus groups (4) with students (3 – 4 in each group) to
gain a deeper insight into their use of web 2.0 tools in a
learning context
– First round (2010-11) 3 groups (10 students in total)
– Second: 1 group of 3 students
• Workshops with students to develop and validate
appropriate online activities and learning tools to improve
their level of web awareness and literacy.
40. You can download the data from the
2010-2011 questionnaire survey
http://goo.gl/kraQF
Next slides based on 2011 - 2012
data
41. Ownership of computer and other digital devices (% reporting)
2012 data
35
100
82.5
17.5
92.5
87.5
42.5
10
25
0 20 40 60 80 100 120
Desktop
laptop
Smartphone
Phone
Camera
MP3Player
Tablet
eReader
GameDevice
2012 data set 1, n = 40
42. Devices used to access internet during term-time (% reporting)
2012 data
85
100
77.5
7.5
10
25
0 20 40 60 80 100 120
UniComputer
OwnComputer
MobilePhone
iPodTouch
OtherDevices
Tablet
2012 data set 1, n = 40
[55% in 2011]
43. FrequencyofusingWeb2.0toolsandactivities–2012data 0 5 10 15 20 25 30 35 40 45
Update SNS
Watch Television
Listen to radio
Write blog
Use SBMS
Contribute to wikis
Play video games
Download / share music
Use 3-D virtual worlds
Chat (e.g., MSN)
VOIP
Share digital photographs
Share videos
Record own music
Mix music
Make graphic art
Contribute to bulletin boards
Microblogging
Subscribe to RSS feeds
Programming
Selling on ebay
Online shopping
Online banking
Use ‘Apps’
Missing
Rarely/never
Sometimes
Frequently
49. PhD students and visitors
• 11 PhD students
• 2 - 3 visiting scholars per year
• Visiting delegates (including: OU
China, Denmark teachers, Finland, South
Africa, India, Kurdistan)
• 2 – 3 visiting PhD students
50. Consultancy
• Offerings across our research expertise areas
• Learning Design workshops particularly
popular
• Clients (including: Singapore, South
Africa, Ireland, China, UK, Malawi/Ghana)
• Off the shelf workshop and bespoke offerings
51. Activities
• Cutting edge research and
horizon scanning
• Institutional service and
support
• Advice and consultancy
• Input to policy debate at
UoL and beyond
• Dissemination (at events
and via social media)
52. Learner practice
Use of technologies Diversity/culture
Teacher practice
Design practice
Use of technologies
Research
OER
Learning design
Web 2.0
Virtual worlds
Learner experience
Horizon scanning
Research into practice
Policy
OER/iTunes
Learning spaces
Cloud computing
Virtual Learning Environment
53. Future challenges
• Disaggregation of
Education
• Digital literacies
• Digital skills and
jobs gap
• Changing business
models
• Future of work
http://www.flickr.com/photos/mrsdkrebs/6400358699/
Hinweis der Redaktion
§
VW: 3D space; represented by avatarCreate any context in which to learnSimulation – real, imagined, impossibleDemo: SWIFT Genetics lab (experiential; computer as tutor)Demo: Language-learning in context / with nativesDemo: SWIFT XP3 (Abstract)Demo: Artistic (Castle)SL; OpenSim; HTML5
PBL:Constructivist approach to learningLearner focusedLearners develop problem-solving, self regulated learning and team based learning skillsGeared toward “real world” tasks; projects or problems have more than one approachEmphasis on authentic, performance based assessmentContext: EU-funded;10 partner organisations ; 6 languages; adapted for each culture (GR,RO,IT,TU,PG,EN)Theoretical andpracticalelements - participants work alone &in groups engaging and interactiveEmploysSalmon’s (2002) E-tivity model:Stage 1 - Access and motivationStage 2 - On-line socializationStage 3 - Information exchangeStage 4 - Knowledge constructionStage 5 - DevelopmentVirtual Facilitator: expert system to guide learners in designing PBL sessions by asking questions/offering suggestions.An open access area for participants to share their own PBL scenarios / designPBL repository: An open access area for participants to share their own PBL scenarios / design