2. THE PROBLEM?
— Real-time immersive and intuitive user experience
— Real time data gathering and analytics
— Current input devices/controllers/consoles (w.r.t. form factor of
glove)
— Keyboard and mouse
— Joystick
— Playstations/Xbox
— Motion/Gesture based devices like Kinect
Issues with the above:
— Lack perfect real-time experience (latency and lag)
— Non intuitive (buttons buttons everywhere)
— Require practice and training
— Issues with range and ease of operation
3. PRODUCT COMPARISON
ZenGlove provides higher precision that MYO.
The placement of sensors on palm makes the
resolution much higher than that can be detected at
the elbow.
Resistive sensors are more accurate than muscle
sensors.
ZenGlove provides mobility, users can move around
wirelessly wearing ZenGlove whereas Leap Motion
restricts users. Also the detection of Leap motion is
not accurate and gives false results.
ZenGlove provides mobility and much higher
precision than is possible by Kinect depth sensing.
Kinect is bulky and limited in field of view which
makes it inconvenient for wide variety of
applications
The ring only measures the orientation and
movement of fingers, not the Flex. The glove models
the whole hand and gives a wider application range.
The rings functions can be replicated by glove.
5. WHERE WE ARE
— Built and tested v1.0 of the product for glove form factor
— Currently building and testing prototypes for glove form
factor v2.0
— Generated market feedback and interest from gaming and
biomedical industry vertical
— Identified key verticals/areas for developing the platform
technology for first set of applications