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Software Design
SW Design

   Software design is an iterative process
    through which requirements are translated
    into a ―blueprint‖ for constructing the
    software.
   Initially, the blueprint depicts a holistic view of
    software.
Process of Design Engineering

   During the design process the software
    specifications are transformed into design models
   Models describe the details of the data structures,
    system architecture, interface, and components.
   Each design product is reviewed for quality before
    moving to the next phase of software development.
   At the end of the design process a design model
    and specification document is produced.
   This document is composed of the design models
    that describe the data, architecture, interfaces and
    components.
Process Specification (PSPEC)
Data Object Description                                                                               procedural
                      Entity-
                                                                                                        design
                                           Data Flow
                   Relationship            Diagram
                    Diagram



                                                                                    interface
                                Data Dictionary
                                                                                     design

                                                                                   architectural
                                State-Transition
                                                                                      design
                                    Diagram

                                                                                       data
                          Control Specification (CSPEC)
                                                                                      design




                             THE ANALYSIS MODEL                                    THE DESIGN MODEL
Design Specification Models
   Data design – created by transforming the analysis information
    model (data dictionary and ERD) into data structures required to
    implement the software. Part of the data design may occur in
    conjunction with the design of software architecture. More
    detailed data design occurs as each software component is
    designed.
   Architectural design - defines the relationships among the
    major structural elements of the software, the ―design patterns‖
    than can be used to achieve the requirements that have been
    defined for the system, and the constraints that affect the way in
    which the architectural patterns can be applied. It is derived from
    the system specification, the analysis model, and the subsystem
    interactions defined in the analysis model (DFD).
Design Specification Models

   Interface design - describes how the software
    elements communicate with each other, with other
    systems, and with human users; the data flow and
    control flow diagrams provide much of the
    necessary information required.
   Procedural / Component-level design - created by
    transforming the structural elements defined by the
    software architecture into procedural descriptions of
    software components using information obtained
    from the process specification (PSPEC), control
    specification (CSPEC), and state transition diagram
    (STD).
Design - Fundamental Concepts
   Abstraction
   Architecture
   Patterns
   Modularity
   Information hiding
   Functional independence
   Refinement
   Refactoring


                                7
Abstraction
   Data Abstraction
   Procedural Abstraction
Architecture Design
    ―The overall structure of the software and the ways in which that
    structure provides conceptual integrity for a system.‖
Design can be represented as
   Structural Models
       Defines the components of a system (e.g., modules, objects, filters) and
       How the components are packaged and interact with one another.
   Framework Models
       Increase level of abstraction
   Dynamic Models and Process Models
       Predicts behavioral and reliability aspects
   Functional Models
       Depicts functional Hierarchy.
Patterns
   a pattern is ―a common solution to a common
    problem in a given context.‖ While architectural
    styles can be viewed as patterns describing the
    high-level organization of software (their
    macroarchitecture), other design patterns can be
    used to describe details at a lower, more local level
    (their microarchitecture).
   Creational patterns (example: builder, factory,
    prototype, and singleton)
   Structural patterns (example: adapter, bridge,
    composite, decorator, façade, flyweight, and proxy)
   Behavioral patterns (example: command,
    interpreter, iterator, mediator, memento, observer,
    state, strategy, template, visitor)
Design Pattern

   Design Pattern enables a designer to
    determine whether the pattern :
       is applicable to the current work
       can be reused
       can serve as a guide for developing a similar, but
        functionally or structurally different pattern.
Modular Design

   Easier to change
   Easier to build
   Easier to maintain
Sizing Modules: Two Views
           What's       How big
           inside??     is it??




          MODULE
Information Hiding

   Principle of information hiding says that a good split
    of modules is when modules communicate with one
    another with only the information necessary to
    achieve the s/w function.
   So information hiding enforces access constraints to
    both
       procedural detail with a module, and
       local data structure used by that module.
   Data hiding is a CRITERION for modular design.
   How to know what modules to create.
Information Hiding

                   module           • algorithm
                     controlled
                     interface      • data structure
                                    • details of external interface
                                    • resource allocation policy

    clients              "secret"




    a specific design decision
Information Hiding (Benefits)
   reduces the likelihood of ―side effects‖
   limits the global impact of local design decisions
   emphasizes communication through controlled
    interfaces
   discourages the use of global data
   leads to encapsulation—an attribute of high
    quality design
   results in higher quality software


                                                    16
Functional Independence

      COHESION - the degree to which a
      module performs one and only one
      function.

      COUPLING - the degree to which a
      module is "connected" to other
      modules in the system.




                                         17
Cohesion

   Internal glue with which component is constructed
   All elements of component are directed toward and
    essential for performing the same task
Range of Cohesion

                                 High Cohesion
                    Functional


                    Sequential

               Communicational

                    Procedural

                    Temporal

                     Logical

                 Coincidental        Low
Examples of Cohesion-1

    Function A                 Function A                Time t0
Function Function
                    logic      Function A’             Time t0 + X
   B        C
Function Function                                      Time t0 + 2X
   D        E                  Function A’’

  Coincidental                   Logical                Temporal
  Parts unrelated           Similar functions        Related by time

                              Function A

                              Function B

                              Function C

                             Procedural
                     Related by order of functions
Examples of Cohesion-2


                                                         Function A
     Function A
                                                         Function B
     Function B
                                                         Function C
     Function C
                                                         Sequential
  Communicational                             Output of one is input to another
  Access same data
                          Function A part 1

                          Function A part 2

                          Function A part 3

                            Functional
            Sequential with complete, related functions
Coupling

    Degree of dependence among components.



     No dependencies            Loosely coupled-some dependencies




              Highly couples-many dependencies
Ways components can be dependent
   References made from one to another
       Component A invokes B
       A depends on B for completion of its function or process
   Amount of data passed from one to another
       Component A passes to B: a parameter, contents of an array, block of
        data
   Amount of control one has over the other
       Component passes a control flag to B
       Value of flag tells B the state of some resource or subsystem, process
        to invoke, or whether to invoke a process
   Degree of complexity in the interface between components
       Components C and D exchange values before D can complete
        execution
Range of Coupling


                               High Coupling
                    Content

                    Common

                    External

                    Control
                                  Loose
                    Stamp

                     Data

                Uncoupled          Low
Content Coupling : (worst) When a module
uses/alters data in another module
Common Coupling : 2 modules communicating
via global data
External Coupling :Modules are tied to an
environment external to the software
Control Coupling : 2 modules communicating
with a control flag
Stamp Coupling : Communicating via a
  data structure passed as a parameter. The
  data structure holds more information than
  the recipient needs.
  Data Coupling : (best) Communicating
  via parameter passing. The parameters
  passed are only those that the recipient
  needs.
  No data coupling : independent modules.
Summary


      COHESION                    COUPLING

 The measure of strength     The      measure    of
 of the association of       interdependence of one
 elements within a module    module to another
 It is the degree to which   It      describes     the
 the responsibility of a     relationship      between
 single component form a     software components
 meaningful unit
 It is a property or         It is a property of a
 characteristic  of an       collection of modules
 individual module
Refinement

   Refinement is a process of elaboration
   It is a top-down design strategy
   A program is developed by successfully refining levels of procedural
    details
Stepwise Refinement

       Open Door


             walk to door;
             reach for knob;

             open door;        repeat until door opens
                               turn knob clockwise;
             walk through;     if knob doesn't turn, then
             close door.           take key out;
                                   find correct key;
                                   insert in lock;
                               endif
                               pull/push door
                               move out of way;
                               end repeat
Refactoring
   Fowler [FOW99] defines refactoring in the
    following manner:
       "Refactoring is the process of changing a software system in
        such a way that it does not alter the external behavior of the
        code [design] yet improves its internal structure.‖
   When software is refactored, the existing
    design is examined for
       redundancy
       unused design elements
       inefficient or unnecessary algorithms
       poorly constructed or inappropriate data structures
       or any other design failure that can be corrected to yield a
        better design.

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Software design

  • 2. SW Design  Software design is an iterative process through which requirements are translated into a ―blueprint‖ for constructing the software.  Initially, the blueprint depicts a holistic view of software.
  • 3. Process of Design Engineering  During the design process the software specifications are transformed into design models  Models describe the details of the data structures, system architecture, interface, and components.  Each design product is reviewed for quality before moving to the next phase of software development.  At the end of the design process a design model and specification document is produced.  This document is composed of the design models that describe the data, architecture, interfaces and components.
  • 4. Process Specification (PSPEC) Data Object Description procedural Entity- design Data Flow Relationship Diagram Diagram interface Data Dictionary design architectural State-Transition design Diagram data Control Specification (CSPEC) design THE ANALYSIS MODEL THE DESIGN MODEL
  • 5. Design Specification Models  Data design – created by transforming the analysis information model (data dictionary and ERD) into data structures required to implement the software. Part of the data design may occur in conjunction with the design of software architecture. More detailed data design occurs as each software component is designed.  Architectural design - defines the relationships among the major structural elements of the software, the ―design patterns‖ than can be used to achieve the requirements that have been defined for the system, and the constraints that affect the way in which the architectural patterns can be applied. It is derived from the system specification, the analysis model, and the subsystem interactions defined in the analysis model (DFD).
  • 6. Design Specification Models  Interface design - describes how the software elements communicate with each other, with other systems, and with human users; the data flow and control flow diagrams provide much of the necessary information required.  Procedural / Component-level design - created by transforming the structural elements defined by the software architecture into procedural descriptions of software components using information obtained from the process specification (PSPEC), control specification (CSPEC), and state transition diagram (STD).
  • 7. Design - Fundamental Concepts  Abstraction  Architecture  Patterns  Modularity  Information hiding  Functional independence  Refinement  Refactoring 7
  • 8. Abstraction  Data Abstraction  Procedural Abstraction
  • 9. Architecture Design ―The overall structure of the software and the ways in which that structure provides conceptual integrity for a system.‖ Design can be represented as  Structural Models  Defines the components of a system (e.g., modules, objects, filters) and  How the components are packaged and interact with one another.  Framework Models  Increase level of abstraction  Dynamic Models and Process Models  Predicts behavioral and reliability aspects  Functional Models  Depicts functional Hierarchy.
  • 10. Patterns  a pattern is ―a common solution to a common problem in a given context.‖ While architectural styles can be viewed as patterns describing the high-level organization of software (their macroarchitecture), other design patterns can be used to describe details at a lower, more local level (their microarchitecture).  Creational patterns (example: builder, factory, prototype, and singleton)  Structural patterns (example: adapter, bridge, composite, decorator, façade, flyweight, and proxy)  Behavioral patterns (example: command, interpreter, iterator, mediator, memento, observer, state, strategy, template, visitor)
  • 11. Design Pattern  Design Pattern enables a designer to determine whether the pattern :  is applicable to the current work  can be reused  can serve as a guide for developing a similar, but functionally or structurally different pattern.
  • 12. Modular Design  Easier to change  Easier to build  Easier to maintain
  • 13. Sizing Modules: Two Views What's How big inside?? is it?? MODULE
  • 14. Information Hiding  Principle of information hiding says that a good split of modules is when modules communicate with one another with only the information necessary to achieve the s/w function.  So information hiding enforces access constraints to both  procedural detail with a module, and  local data structure used by that module.  Data hiding is a CRITERION for modular design.  How to know what modules to create.
  • 15. Information Hiding module • algorithm controlled interface • data structure • details of external interface • resource allocation policy clients "secret" a specific design decision
  • 16. Information Hiding (Benefits)  reduces the likelihood of ―side effects‖  limits the global impact of local design decisions  emphasizes communication through controlled interfaces  discourages the use of global data  leads to encapsulation—an attribute of high quality design  results in higher quality software 16
  • 17. Functional Independence COHESION - the degree to which a module performs one and only one function. COUPLING - the degree to which a module is "connected" to other modules in the system. 17
  • 18. Cohesion  Internal glue with which component is constructed  All elements of component are directed toward and essential for performing the same task
  • 19. Range of Cohesion High Cohesion Functional Sequential Communicational Procedural Temporal Logical Coincidental Low
  • 20. Examples of Cohesion-1 Function A Function A Time t0 Function Function logic Function A’ Time t0 + X B C Function Function Time t0 + 2X D E Function A’’ Coincidental Logical Temporal Parts unrelated Similar functions Related by time Function A Function B Function C Procedural Related by order of functions
  • 21. Examples of Cohesion-2 Function A Function A Function B Function B Function C Function C Sequential Communicational Output of one is input to another Access same data Function A part 1 Function A part 2 Function A part 3 Functional Sequential with complete, related functions
  • 22. Coupling  Degree of dependence among components. No dependencies Loosely coupled-some dependencies Highly couples-many dependencies
  • 23. Ways components can be dependent  References made from one to another  Component A invokes B  A depends on B for completion of its function or process  Amount of data passed from one to another  Component A passes to B: a parameter, contents of an array, block of data  Amount of control one has over the other  Component passes a control flag to B  Value of flag tells B the state of some resource or subsystem, process to invoke, or whether to invoke a process  Degree of complexity in the interface between components  Components C and D exchange values before D can complete execution
  • 24. Range of Coupling High Coupling Content Common External Control Loose Stamp Data Uncoupled Low
  • 25. Content Coupling : (worst) When a module uses/alters data in another module Common Coupling : 2 modules communicating via global data External Coupling :Modules are tied to an environment external to the software Control Coupling : 2 modules communicating with a control flag
  • 26. Stamp Coupling : Communicating via a data structure passed as a parameter. The data structure holds more information than the recipient needs. Data Coupling : (best) Communicating via parameter passing. The parameters passed are only those that the recipient needs. No data coupling : independent modules.
  • 27. Summary COHESION COUPLING The measure of strength The measure of of the association of interdependence of one elements within a module module to another It is the degree to which It describes the the responsibility of a relationship between single component form a software components meaningful unit It is a property or It is a property of a characteristic of an collection of modules individual module
  • 28. Refinement  Refinement is a process of elaboration  It is a top-down design strategy  A program is developed by successfully refining levels of procedural details
  • 29. Stepwise Refinement Open Door walk to door; reach for knob; open door; repeat until door opens turn knob clockwise; walk through; if knob doesn't turn, then close door. take key out; find correct key; insert in lock; endif pull/push door move out of way; end repeat
  • 30. Refactoring  Fowler [FOW99] defines refactoring in the following manner:  "Refactoring is the process of changing a software system in such a way that it does not alter the external behavior of the code [design] yet improves its internal structure.‖  When software is refactored, the existing design is examined for  redundancy  unused design elements  inefficient or unnecessary algorithms  poorly constructed or inappropriate data structures  or any other design failure that can be corrected to yield a better design.