4. Web 2.0
“The World Wide Web as a platform whereby content
and applications are no longer created and published
by individuals, but instead are continuously modified
by all users in a participatory and collaborative
fashion.”
- Kaplan & Haenlein (2010)-
6. Social Media
“A group of Internet-based applications that build
on the ideological and technological foundations of
Web 2.0, and that allow the creation and exchange
of User Generated Content.”
- Kaplan & Haenlein (2010) -
9. Classification of social media
Media Richness
(social presence)
Low Medium High
Self disclosure High
(self presentation) Low
- Kaplan & Haenlein (2010), Van Osch & Van Zijl (2011) -
10. Classification of social media
Dimension 1
Media Richness
The amount of information
Type of contact
Timing
11. Classification of social media
Dimension 2
Self disclosure
Revelation of personal information
Control impressions
12. Classification of social media
Media Richness
(social presence)
Low Medium High
High Blogs
Self disclosure
(self presentation) Low Collaborative
projects
13. Classification of social media
Collaborative projects
The joint effort of many actors
Synergy
‘We are all experts’
Nokia uses internal wiki’s
15. Classification of social media
Media Richness
(social presence)
Low Medium High
High Blogs Social networking
Self disclosure sites
(self presentation)
Low Collaborative Content
projects communities
16. Classification of social media
Content communities
Sharing of media content
Attractive channel for content spreading
Risks?
17. Classification of social media
Social networking sites
Personal information profiles
Find friends
Create brand community
18. Classification of social media
Media Richness
(social presence)
Low Medium High
High Blogs Social networking Virtual social
Self disclosure sites worlds
(self presentation)
Low Collaborative Content Virtual game
projects communities worlds
19. Classification of social media
Virtual game worlds
Personalized avatars
Massively multiplayer online role-playing game
Product placement advertising
Use the popularity of VGW
20. Classification of social media
Virtual social worlds
Second life
Product placement advertising
Virtual product sales
Marketing research
22. The P.O.S.T. model
People
Audience segmentation
Describe the audience
Social media use
Active or passive users?
- Bernoff & Li (2008), Li & Bernoff (2011) -
35. The P.O.S.T. model
Objectives
1. Research listening
Media Richness
(social presence)
Low Medium High
High Blogs Social networking Virtual social
Self disclosure sites worlds
(self presentation) Low Collaborative Content Virtual game
projects communities worlds
36. References
Bernoff, J., & Li, C. (2008). Harnessing the Power of the Oh-So-Social Web. Mit Sloan
Management Review, 49(3), 36-42.
Kaplan, A., & Haenlein, M. (2010). Users of the world unite! The challenges and
opportunities of social media. Business Horizons(53), 59-68.
Li, C., & Bernoff, J. (2011). Groundswell: winning in a world transformed by social
technologies. . Boston, Massachusetts: Harvard Business review press.
Osch van, D., & Zijl van, R. (2011). Basisboek social media (Vol. 1). Den Haag, The
Netherlands: Boom Lemma.
Amsterdam clipper heeft de route afgelegd die Charles Darwin ook met zijn Beagle heeft afgelegd. Facebook pagina bijna 3000 vind ik leuks…mensen geven hun mening, mensen konden ook een widget plaatsen op hun facebook pagina (deze widget gaf aan waar de ‘clipper’ zich bevond, wat de windrichting en windsnelheid was e.d. live update (dat is ook het verschil met een app…widget live streaming/link, internetverbinding nodig…app kan ook gewoon gedownload worden en offline gebruikt worden)