This is my slideset from UX Camp London '13 where I hosted a session on Google Glass. It included an introduction to Google Glass, a walkthrough of what I believe the design implications will be and what kind of applications in the industry will benefit from Google Glass type technology.
7. Positive social implications of Glass
› Access to data privately
› Triggers / notifications can be shown to user without others noticing
› Recording hands-free
› Ad-hoc video recording and streaming from new camera
perspectives, “you see exactly what I see”
› Exploring new places enriched
› Navigation made easy
› Enriching physical world data
› Pervasive Gaming ++
› Augmented reality brings new possibilities for playing
@S_Peltomaki > UX Camp London ’13
8. Negative social implications of Glass
› Distraction
› e.g. any movement in field of vision cause distraction
› For important notifications to be noticeable and other notifications to not
distract, delicate design will be needed
› Privacy
› E.g. video recording in public places
› Facial recognition
› “Glassholes”
› Hacking Glass gives access to all that the person sees and hears
› Absentness
› Using Glass in social situations requiring attention is impolite
@S_Peltomaki > UX Camp London ’13
10. At Society Level
› Huge advances in different fields possible
› E.g. military, health care, navigation, exploring
› Digitalization of manual tasks
› Maybe even replacing professionals?
› E.g. dental assistant replaced by a software that adds notes via
dentist’s talk to the dental map during a check-up routine and shows
the dental map in Glass.
› Policies
› Glasses will be banned from many places at least in the beginning
@S_Peltomaki > UX Camp London ’13
11. Where can Glass be used?
› Health care
› Dental pics
› X-ray pics
› Police, security
› Facial recognition
› Memory aid
› Recording and streaming
› Benchmarking
› Scanning products for price
comparison online or for more
info
› Advertising
› Pay-per-glance advertising
› Google holds a patent for
this
› Military
› Endless possibilities
› Navigation
› Google Now
› Travel guides
› Etc
@S_Peltomaki > UX Camp London ’13
12. Glass and UX Design
@S_Peltomaki > UX Camp London ’13
13. Designing apps for Glass
› Not all apps should be ported to Glass
› E.g. would you rather browse the web using Glass or with a mobile phone / tablet?
› Think of the context of use and whether they benefit from hands-
free interaction
› E.g. When cooking, hands-free access to a recipe is a great improvement
› Complex and vast amount of data not easy to browse with Glass
› E.g. Even Google search prefers to answer a search query with a preformatted single page
presentation (e.g. current weather infograph) rather than in normal search result lists.
› In-app navigation should be ridiculously easy
› Tapping / clicking is not easy using a touch area on the side of the glass
› Voice-controlled navigation is even harder
@S_Peltomaki > UX Camp London ’13
14. Multidevice interaction
› Paired Glass + mobile phone + watch + ?
› Consider when to have a standalone Glass app and when that app should
communicate with other devices
› Research into the possible role of different devices
› Most probably launching apps, writing, interaction heavy tasks are done with other devices
› Viewing and recording done via Glass?
› What else?
› When interaction can be augmented to utilize even muscle moments of the arm (find
reference), controlling Glass UI becomes easier too
› Glass is just one device, one source of data, in the wearable technology scheme
› Intelligent clothes
› Smart watches
› Smart glasses
› Etc
@S_Peltomaki > UX Camp London ’13
16. Summary
› Google Glass is hot new technology and research facilities around
the globe are investing to find new applications for the technology
› Glass might not yet be “mainstream” but it is already used by
specialists in different fields
› e.g. in hospitals to aid doctors during surgery
› Should it become mainstream, more considerations in design are needed.
› Glass is just the beginning of a revolution in wearable computing
› We will see many competing products
› Interaction with Glass is not very smooth
› But image it paired with your watch, smartphone or other devices with better interaction
possibilities
@S_Peltomaki > UX Camp London ’13