The document discusses architecting user experience for smartphone products. It covers defining a product, understanding human factors in product design and experience, analyzing user motives and contexts that influence interaction. It also describes creating metrics and use case scenarios to understand expert and new user behaviors. The presentation provides examples of how touchscreen gestures, operating systems, and common patterns can shape the user experience design process to deliver consistent and easy-to-use experiences. The goal of user experience architecture is to enhance user-centricity and usability of products.