SlideShare a Scribd company logo
1 of 40
Download to read offline
報告人:張家鈞        zjuajun@gmail.com
                          指導老師:林豪鏘
Autonomous Agents and Multi-Agent Systems
Affective computing with primary and secondary emotions in a virtual human   2
Affective computing with primary and secondary emotions in a virtual human   3
Affective computing with primary and secondary emotions in a virtual human   4
Affective computing with primary and secondary emotions in a virtual human   5
Affective computing with primary and secondary emotions in a virtual human   6
Affective computing with primary and secondary emotions in a virtual human   7
Affective computing with primary and secondary emotions in a virtual human   8
Affective computing with primary and secondary emotions in a virtual human   9
Affective computing with primary and secondary emotions in a virtual human   10
Affective computing with primary and secondary emotions in a virtual human   11
Affective computing with primary and secondary emotions in a virtual human   12
Affective computing with primary and secondary emotions in a virtual human   13
   Pleasure
    Aroual
    Dominance




Affective computing with primary and secondary emotions in a virtual human   14
   Pleasure
    Aroual
    Dominance




Affective computing with primary and secondary emotions in a virtual human   15
   Pleasure
    Aroual (low)
    Dominance




Affective computing with primary and secondary emotions in a virtual human   16
   Pleasure
    Aroual (low)
    Dominance




Affective computing with primary and secondary emotions in a virtual human   17
   Secondary emotions are based on more complex data
    structures than primary ones.
    Accordingly, only some general aspects of secondary
    emotions (such as their respec-
    tive valence components) are represented in PAD space.




Affective computing with primary and secondary emotions in a virtual human   18
   The appraisal of secondary emotions depends much
    more on the situational context and
    an agent’s memory than that of primary emotions.
    Thus, secondary emotions are more
    dependent on the agent’s cognitive reasoning abilities.




Affective computing with primary and secondary emotions in a virtual human   19
   The releasers of secondary emotions might
    be learned based on the history of primary
    emotions in connection with memories of
    events, agents, and objects.




Affective computing with primary and secondary emotions in a virtual human   20
    The agent’s facial expressions of primary
    emotions (cf. Fig. 1) may accompany secondary
    emotions such that they do not necessarily need
    to be expressed by their own set of facial
    expressions.




Affective computing with primary and secondary emotions in a virtual human   21
   Secondary emotions also modulate the
    agent’s simulated embodiment, such as its
    general
    level of Arousal.




Affective computing with primary and secondary emotions in a virtual human   22
   The agent expresses its awareness of
    secondary emotions verbally.




Affective computing with primary and secondary emotions in a virtual human   23
Affective computing with primary and secondary emotions in a virtual human   24
Affective computing with primary and secondary emotions in a virtual human   25
Affective computing with primary and secondary emotions in a virtual human   26
Affective computing with primary and secondary emotions in a virtual human   27
Affective computing with primary and secondary emotions in a virtual human   28
Affective computing with primary and secondary emotions in a virtual human   29
Affective computing with primary and secondary emotions in a virtual human   30
   individuals in a positive mood are less likely
    to experience negative emotions and vice
    versa.




Affective computing with primary and secondary emotions in a virtual human   31
Affective computing with primary and secondary emotions in a virtual human   32
Affective computing with primary and secondary emotions in a virtual human   33
Affective computing with primary and secondary emotions in a virtual human   34
Affective computing with primary and secondary emotions in a virtual human   35
   Hypothesis MAX expressing primary and
    secondary emotions is judged older than
    MAX expressing only primary emotions.




Affective computing with primary and secondary emotions in a virtual human   36
Affective computing with primary and secondary emotions in a virtual human   37
   If MAX were a real human, how old would
    you judge him to be?




Affective computing with primary and secondary emotions in a virtual human   38
Affective computing with primary and secondary emotions in a virtual human   39
Affective computing with primary and secondary emotions in a virtual human   40

More Related Content

More from 小均 張

疫情下的畢業典禮的數位行銷思考
疫情下的畢業典禮的數位行銷思考疫情下的畢業典禮的數位行銷思考
疫情下的畢業典禮的數位行銷思考小均 張
 
如何寫笑話?笑話結構aka笑話產生器
如何寫笑話?笑話結構aka笑話產生器如何寫笑話?笑話結構aka笑話產生器
如何寫笑話?笑話結構aka笑話產生器小均 張
 
智慧製造認識與導入基礎 ::Python三小時速戰班
智慧製造認識與導入基礎::Python三小時速戰班智慧製造認識與導入基礎::Python三小時速戰班
智慧製造認識與導入基礎 ::Python三小時速戰班小均 張
 
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13設計思考教學、實踐、共創經驗談@UXcube 2019/07/13
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13小均 張
 
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講小均 張
 
UXcube分享:情感咖啡攤的誤打誤撞
UXcube分享:情感咖啡攤的誤打誤撞UXcube分享:情感咖啡攤的誤打誤撞
UXcube分享:情感咖啡攤的誤打誤撞小均 張
 
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐小均 張
 
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)小均 張
 
資管人的修練:企業內溝通案例討論
資管人的修練:企業內溝通案例討論資管人的修練:企業內溝通案例討論
資管人的修練:企業內溝通案例討論小均 張
 
【情感運算革命】導讀 (林豪鏘老師推薦序之書)
【情感運算革命】導讀 (林豪鏘老師推薦序之書)【情感運算革命】導讀 (林豪鏘老師推薦序之書)
【情感運算革命】導讀 (林豪鏘老師推薦序之書)小均 張
 
設計的心理學 CH7 導讀 (The Design of Everyday Things)
設計的心理學 CH7 導讀 (The Design of Everyday Things)設計的心理學 CH7 導讀 (The Design of Everyday Things)
設計的心理學 CH7 導讀 (The Design of Everyday Things)小均 張
 
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」小均 張
 
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)小均 張
 
朱光潛【談美】不專業導讀|HPX31TN說書人3
朱光潛【談美】不專業導讀|HPX31TN說書人3朱光潛【談美】不專業導讀|HPX31TN說書人3
朱光潛【談美】不專業導讀|HPX31TN說書人3小均 張
 
清華土地公ㄟ周轉金 | 第三屆清華創業日
清華土地公ㄟ周轉金 | 第三屆清華創業日清華土地公ㄟ周轉金 | 第三屆清華創業日
清華土地公ㄟ周轉金 | 第三屆清華創業日小均 張
 
舒邁熄燈 大搶購 路上觀察
舒邁熄燈 大搶購 路上觀察舒邁熄燈 大搶購 路上觀察
舒邁熄燈 大搶購 路上觀察小均 張
 
2015 1st Makathon 友善城旅行 服務設計閃電講
2015 1st Makathon 友善城旅行 服務設計閃電講2015 1st Makathon 友善城旅行 服務設計閃電講
2015 1st Makathon 友善城旅行 服務設計閃電講小均 張
 
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver小均 張
 
如何對付奧客? Serving Unfair Customers
如何對付奧客? Serving Unfair Customers如何對付奧客? Serving Unfair Customers
如何對付奧客? Serving Unfair Customers小均 張
 
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享小均 張
 

More from 小均 張 (20)

疫情下的畢業典禮的數位行銷思考
疫情下的畢業典禮的數位行銷思考疫情下的畢業典禮的數位行銷思考
疫情下的畢業典禮的數位行銷思考
 
如何寫笑話?笑話結構aka笑話產生器
如何寫笑話?笑話結構aka笑話產生器如何寫笑話?笑話結構aka笑話產生器
如何寫笑話?笑話結構aka笑話產生器
 
智慧製造認識與導入基礎 ::Python三小時速戰班
智慧製造認識與導入基礎::Python三小時速戰班智慧製造認識與導入基礎::Python三小時速戰班
智慧製造認識與導入基礎 ::Python三小時速戰班
 
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13設計思考教學、實踐、共創經驗談@UXcube 2019/07/13
設計思考教學、實踐、共創經驗談@UXcube 2019/07/13
 
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講
不畢專家::我在數位系畢業後的幾件小事 @DigiTED/喚回 數位系108級小畢典暖場演講
 
UXcube分享:情感咖啡攤的誤打誤撞
UXcube分享:情感咖啡攤的誤打誤撞UXcube分享:情感咖啡攤的誤打誤撞
UXcube分享:情感咖啡攤的誤打誤撞
 
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐
十大台南/店家的互動設計 @DDlab 11週年尾牙大聚餐
 
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)
推開文字情緒的門 (Basic Concept of Sentiment Analysis and Affective Computing)
 
資管人的修練:企業內溝通案例討論
資管人的修練:企業內溝通案例討論資管人的修練:企業內溝通案例討論
資管人的修練:企業內溝通案例討論
 
【情感運算革命】導讀 (林豪鏘老師推薦序之書)
【情感運算革命】導讀 (林豪鏘老師推薦序之書)【情感運算革命】導讀 (林豪鏘老師推薦序之書)
【情感運算革命】導讀 (林豪鏘老師推薦序之書)
 
設計的心理學 CH7 導讀 (The Design of Everyday Things)
設計的心理學 CH7 導讀 (The Design of Everyday Things)設計的心理學 CH7 導讀 (The Design of Everyday Things)
設計的心理學 CH7 導讀 (The Design of Everyday Things)
 
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」
資訊系的選填志願表:「選科系還是選學校?選研究所還是就業?如何在四年內成為一個廢物?」
 
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)
社企流四週年論壇分享 (HP33TN 社會企業。聊天趴。)
 
朱光潛【談美】不專業導讀|HPX31TN說書人3
朱光潛【談美】不專業導讀|HPX31TN說書人3朱光潛【談美】不專業導讀|HPX31TN說書人3
朱光潛【談美】不專業導讀|HPX31TN說書人3
 
清華土地公ㄟ周轉金 | 第三屆清華創業日
清華土地公ㄟ周轉金 | 第三屆清華創業日清華土地公ㄟ周轉金 | 第三屆清華創業日
清華土地公ㄟ周轉金 | 第三屆清華創業日
 
舒邁熄燈 大搶購 路上觀察
舒邁熄燈 大搶購 路上觀察舒邁熄燈 大搶購 路上觀察
舒邁熄燈 大搶購 路上觀察
 
2015 1st Makathon 友善城旅行 服務設計閃電講
2015 1st Makathon 友善城旅行 服務設計閃電講2015 1st Makathon 友善城旅行 服務設計閃電講
2015 1st Makathon 友善城旅行 服務設計閃電講
 
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver
2015 Pebbo X ISS 小作業:Value Proposition Design iNewDriver
 
如何對付奧客? Serving Unfair Customers
如何對付奧客? Serving Unfair Customers如何對付奧客? Serving Unfair Customers
如何對付奧客? Serving Unfair Customers
 
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享
走過一世紀-泉興踏踏米-熱情海產粥|富朗大飯店分享
 

Affective computing with primary and secondary emotions in a virtual human

  • 1. 報告人:張家鈞 zjuajun@gmail.com 指導老師:林豪鏘 Autonomous Agents and Multi-Agent Systems
  • 2. Affective computing with primary and secondary emotions in a virtual human 2
  • 3. Affective computing with primary and secondary emotions in a virtual human 3
  • 4. Affective computing with primary and secondary emotions in a virtual human 4
  • 5. Affective computing with primary and secondary emotions in a virtual human 5
  • 6. Affective computing with primary and secondary emotions in a virtual human 6
  • 7. Affective computing with primary and secondary emotions in a virtual human 7
  • 8. Affective computing with primary and secondary emotions in a virtual human 8
  • 9. Affective computing with primary and secondary emotions in a virtual human 9
  • 10. Affective computing with primary and secondary emotions in a virtual human 10
  • 11. Affective computing with primary and secondary emotions in a virtual human 11
  • 12. Affective computing with primary and secondary emotions in a virtual human 12
  • 13. Affective computing with primary and secondary emotions in a virtual human 13
  • 14. Pleasure Aroual Dominance Affective computing with primary and secondary emotions in a virtual human 14
  • 15. Pleasure Aroual Dominance Affective computing with primary and secondary emotions in a virtual human 15
  • 16. Pleasure Aroual (low) Dominance Affective computing with primary and secondary emotions in a virtual human 16
  • 17. Pleasure Aroual (low) Dominance Affective computing with primary and secondary emotions in a virtual human 17
  • 18. Secondary emotions are based on more complex data structures than primary ones. Accordingly, only some general aspects of secondary emotions (such as their respec- tive valence components) are represented in PAD space. Affective computing with primary and secondary emotions in a virtual human 18
  • 19. The appraisal of secondary emotions depends much more on the situational context and an agent’s memory than that of primary emotions. Thus, secondary emotions are more dependent on the agent’s cognitive reasoning abilities. Affective computing with primary and secondary emotions in a virtual human 19
  • 20. The releasers of secondary emotions might be learned based on the history of primary emotions in connection with memories of events, agents, and objects. Affective computing with primary and secondary emotions in a virtual human 20
  • 21. The agent’s facial expressions of primary emotions (cf. Fig. 1) may accompany secondary emotions such that they do not necessarily need to be expressed by their own set of facial expressions. Affective computing with primary and secondary emotions in a virtual human 21
  • 22. Secondary emotions also modulate the agent’s simulated embodiment, such as its general level of Arousal. Affective computing with primary and secondary emotions in a virtual human 22
  • 23. The agent expresses its awareness of secondary emotions verbally. Affective computing with primary and secondary emotions in a virtual human 23
  • 24. Affective computing with primary and secondary emotions in a virtual human 24
  • 25. Affective computing with primary and secondary emotions in a virtual human 25
  • 26. Affective computing with primary and secondary emotions in a virtual human 26
  • 27. Affective computing with primary and secondary emotions in a virtual human 27
  • 28. Affective computing with primary and secondary emotions in a virtual human 28
  • 29. Affective computing with primary and secondary emotions in a virtual human 29
  • 30. Affective computing with primary and secondary emotions in a virtual human 30
  • 31. individuals in a positive mood are less likely to experience negative emotions and vice versa. Affective computing with primary and secondary emotions in a virtual human 31
  • 32. Affective computing with primary and secondary emotions in a virtual human 32
  • 33. Affective computing with primary and secondary emotions in a virtual human 33
  • 34. Affective computing with primary and secondary emotions in a virtual human 34
  • 35. Affective computing with primary and secondary emotions in a virtual human 35
  • 36. Hypothesis MAX expressing primary and secondary emotions is judged older than MAX expressing only primary emotions. Affective computing with primary and secondary emotions in a virtual human 36
  • 37. Affective computing with primary and secondary emotions in a virtual human 37
  • 38. If MAX were a real human, how old would you judge him to be? Affective computing with primary and secondary emotions in a virtual human 38
  • 39. Affective computing with primary and secondary emotions in a virtual human 39
  • 40. Affective computing with primary and secondary emotions in a virtual human 40