SlideShare ist ein Scribd-Unternehmen logo
1 von 21
Downloaden Sie, um offline zu lesen
Virtual Worlds?
    My Landscape...
My Goals...

• Set some overall perspective
• Challenge a few things
• Provide some possible ideas...
                     Special Thanks : Tim Holt
Multiplayer Taxonomy
                                                                Massive            Massive
                   Multiplayer          Multiplayer
                                                              Multiplayer         Multiplayer
                   Opponents            Tournament
                                                              (Shareded)            (Grid)

No. of Players          1-4                  8-64            1000-10,000           Everyone
                                          Player Hosted
   Server?        Via Provider or P2P
                                        Third Party Hosted
                                                               Provider Only        Provider Only


                   In classroom         Most FPS games       Most MMPs use         Other MMPs
                 group games use        fit this approach      this approach      use this approach
   Notes           this approach

                  Making History        America’s Army        Lunar Quest           Second Life



                                                                                 Social Networks
   Name                ARGs              Web MMP             Play By Email            Games

                                                              File Attached to    Social Network API
 How Played      Message Boards, Etc.     Turn Based                             Compliant Application
                                                                    Client
                                                                                     SmartyPants
  Example        World Without Oil       Sim Country             Scrabble           EA | Blueprint
Why you should not
    make a Virtual World
Because they are “hot”

Because “everyone” is doing it


To be like <Insert Name of Virtual World>
Why you should play with
    virtual worlds...
 To experiment and seek out utility
 To create a space for social interaction
 To let players act and react to each other and their environment in a
  big world
 To create a persistent environment where people can visit and
  return
 To create a new avenue to digital simulations and game applications
  that educate people
 To reach different audiences
Experimentation & Utility


• It’s good to experiment - but set
  expectations
• Utility - Distributed teams, geospatial
  orientation, visualization...
People & Simulations

• Virtual worlds might need to be more then
  a social atmosphere...
• Virtual worlds are attracting people from
  other media and especially other Web
  media
Virtual World Systems...
•Wonderland/Project   •Conduit
Darkstar (Sun)        •Realworld (Total Immersion
•Intel Mirimar        Software)
•Protosphere          •Tixeo
•Qwaq                 •Numedeon
•Olive (Forterra)     •MetaPlace
•Home (Sony)          •Multiverse
•Kaneva               •Croquet
•There.com            •Hoplon
•SecondLife           •Microsoft ESP
•ActiveWorlds
2D: Habbo Hotel
Free, Shockwave/web
 based virtual community
“Fun, social non-violent
 concepts that inspire
 creativity”
Built by Sulake in
 Helsinki, Finland
www.habbo.com
2D: Whyville
Free Java/web based
 virtual community with
 strong educational
 content
Extremely simplistic
 graphics, but highly
 successful
Built by Numedeon
www.whyville.net
3D: RuneScape

   Free Java + web based
      fantasy RPG MMO
 Hugely popular despite low
        quality graphics
        Built by Jagex
    www.runescape.com
Lessons...
•   Not all virtual worlds share an approach of real-time 3D
    and many which don’t are actually very successful

•   There are MANY vying if not viable solutions and this will
    stay this way for sometime - expect failures

•   We’re not sure what the “killer app” is for virtual worlds

•   It’s not clear that certain 3D spaces are in fact productive
    spaces as is
Questions...
•   Do you build your own “world” or do you inhabit other
    world(s) or both?

    •   Where do people have accounts?

    •   What are they doing in this world?

•   What will my world offer?
Possible Answers...
•   World as third “space”... especially for meetings

•   World as educational simulation of your topic(s)

    •   For your core readers?

    •   For people outside of the readership (e.g. kids)

•   A totally different sense of world...
A Different Sense of World...

•   Wikipedia

•   FaceBook

•   PMOG

•   SimCountry

•   MUDs

•   Webkinz
Mirror Worlds
•   Google Maps 5.0

•   Microsoft ESP

•   Pictometry...

•   Mobile Meets Virtual Worlds
Games as Worlds
•   Animal Crossing

•   World of Warcraft

•   Half-Life 2

•   Maple Story
It’s About Properties First
•   Socialness

•   Persistence                 What of these
•   World                        properties
•   Simulation/Play/Narrative      are you
                                 interested?
•   Immersion

•   Inventiveness
Summary...

• Experiment widely
• Look at the entire spectrum of activity
• Set aside common organization utility
• Multi-tiered strategy likely outcome
• Re-think “who is your audience”

Weitere ähnliche Inhalte

Was ist angesagt?

Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)All Things Open
 
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesNarrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesAltug Isigan
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - MonetizationErez Yerushalmi
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsisGodwinopps
 
Grolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative TestsGrolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative TestsRachel Lane
 
G4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, RenoG4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, RenoEelke Folmer
 
Aft733 cinematic game art part 1
Aft733  cinematic game art part 1Aft733  cinematic game art part 1
Aft733 cinematic game art part 1Durgesh Pandey
 
Story for game developers
Story for game developersStory for game developers
Story for game developersAltug Isigan
 
2 d characters
2 d characters2 d characters
2 d characterseduriez
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsAki Järvinen
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012DynamicDonut
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationAltug Isigan
 
Kuittinen&Holopainen @ DIGRA 2009
Kuittinen&Holopainen @ DIGRA 2009Kuittinen&Holopainen @ DIGRA 2009
Kuittinen&Holopainen @ DIGRA 2009gamesandinnovation
 
MattEkinsJumpstartWork
MattEkinsJumpstartWorkMattEkinsJumpstartWork
MattEkinsJumpstartWorkMatt Ekins
 
Experiencing Environments
Experiencing EnvironmentsExperiencing Environments
Experiencing EnvironmentsMartin Nerurkar
 
The open and the closed son
The open and the closed sonThe open and the closed son
The open and the closed sonAltug Isigan
 

Was ist angesagt? (20)

Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)Turn Up The Fun (Gamifying Education)
Turn Up The Fun (Gamifying Education)
 
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video GamesNarrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsis
 
Grolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative TestsGrolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative Tests
 
G4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, RenoG4H: game accessibility research @ University of Nevada, Reno
G4H: game accessibility research @ University of Nevada, Reno
 
Game design - Retention
Game design - RetentionGame design - Retention
Game design - Retention
 
Aft733 cinematic game art part 1
Aft733  cinematic game art part 1Aft733  cinematic game art part 1
Aft733 cinematic game art part 1
 
Story for game developers
Story for game developersStory for game developers
Story for game developers
 
2 d characters
2 d characters2 d characters
2 d characters
 
Game Design: Engagement
Game Design: EngagementGame Design: Engagement
Game Design: Engagement
 
Web browser game development(lncs)
Web browser game development(lncs)Web browser game development(lncs)
Web browser game development(lncs)
 
Game balance part 1
Game balance part 1Game balance part 1
Game balance part 1
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game Elements
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative Articulation
 
Kuittinen&Holopainen @ DIGRA 2009
Kuittinen&Holopainen @ DIGRA 2009Kuittinen&Holopainen @ DIGRA 2009
Kuittinen&Holopainen @ DIGRA 2009
 
MattEkinsJumpstartWork
MattEkinsJumpstartWorkMattEkinsJumpstartWork
MattEkinsJumpstartWork
 
Experiencing Environments
Experiencing EnvironmentsExperiencing Environments
Experiencing Environments
 
The open and the closed son
The open and the closed sonThe open and the closed son
The open and the closed son
 

Andere mochten auch (6)

09102013 ssp webinar_eliminatingprintpresentation_judithjansen
09102013 ssp webinar_eliminatingprintpresentation_judithjansen09102013 ssp webinar_eliminatingprintpresentation_judithjansen
09102013 ssp webinar_eliminatingprintpresentation_judithjansen
 
176 sspcc2 e_hart
176 sspcc2 e_hart176 sspcc2 e_hart
176 sspcc2 e_hart
 
62 jacso
62 jacso62 jacso
62 jacso
 
09102013 ssp webinar_eliminatingprintpresentation_richdodenhoff
09102013 ssp webinar_eliminatingprintpresentation_richdodenhoff09102013 ssp webinar_eliminatingprintpresentation_richdodenhoff
09102013 ssp webinar_eliminatingprintpresentation_richdodenhoff
 
174 sspcc2 a_wills
174 sspcc2 a_wills174 sspcc2 a_wills
174 sspcc2 a_wills
 
10052016 ssp seminar2_newsham
10052016 ssp seminar2_newsham10052016 ssp seminar2_newsham
10052016 ssp seminar2_newsham
 

Ähnlich wie 303 vworlds ben sawyer

Understanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaUnderstanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
 
Using COTS Games For Education
Using COTS Games For EducationUsing COTS Games For Education
Using COTS Games For Educationcsloh
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1center4edupunx
 
Generative AI, Game Development and the Future of Civilization
Generative AI, Game Development and the Future of CivilizationGenerative AI, Game Development and the Future of Civilization
Generative AI, Game Development and the Future of CivilizationJon Radoff
 
World of Teachcraft - Playing the Game
World of Teachcraft - Playing the GameWorld of Teachcraft - Playing the Game
World of Teachcraft - Playing the Gamecenter4edupunx
 
World of teachcraft playing the game
World of teachcraft playing the gameWorld of teachcraft playing the game
World of teachcraft playing the gamecenter4edupunx
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
 
So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?Taras Leskiv
 
Beyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of CommunicationBeyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of CommunicationJeannie Novak
 
Digital Identity and the Evolution of Creativity (MAS.S61)
Digital Identity and the Evolution of Creativity (MAS.S61)Digital Identity and the Evolution of Creativity (MAS.S61)
Digital Identity and the Evolution of Creativity (MAS.S61)Jon Radoff
 
Rmd mithdd 20130305
Rmd mithdd 20130305Rmd mithdd 20130305
Rmd mithdd 20130305Sheepy D.
 
History of game evolution
History of game evolutionHistory of game evolution
History of game evolutionlitoon dev
 
Getting started in mobile games
Getting started in mobile gamesGetting started in mobile games
Getting started in mobile gamesahamidi27
 
Democratizing Game Development (2007)
Democratizing Game Development (2007)Democratizing Game Development (2007)
Democratizing Game Development (2007)Mark DeLoura
 
Games User Research is for Game Design!
Games User Research is for Game Design!Games User Research is for Game Design!
Games User Research is for Game Design!Marina Kobayashi
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Cynthia Calongne
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodyKyle Moody
 

Ähnlich wie 303 vworlds ben sawyer (20)

Understanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaUnderstanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha Latysheva
 
Using COTS Games For Education
Using COTS Games For EducationUsing COTS Games For Education
Using COTS Games For Education
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1
 
Generative AI, Game Development and the Future of Civilization
Generative AI, Game Development and the Future of CivilizationGenerative AI, Game Development and the Future of Civilization
Generative AI, Game Development and the Future of Civilization
 
World of Teachcraft - Playing the Game
World of Teachcraft - Playing the GameWorld of Teachcraft - Playing the Game
World of Teachcraft - Playing the Game
 
World of teachcraft playing the game
World of teachcraft playing the gameWorld of teachcraft playing the game
World of teachcraft playing the game
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
 
So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?So You Finally Got Your Job at GameDev. What's next?
So You Finally Got Your Job at GameDev. What's next?
 
Beyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of CommunicationBeyond the Rift: Virtual Reality Games and the Future of Communication
Beyond the Rift: Virtual Reality Games and the Future of Communication
 
Digital Identity and the Evolution of Creativity (MAS.S61)
Digital Identity and the Evolution of Creativity (MAS.S61)Digital Identity and the Evolution of Creativity (MAS.S61)
Digital Identity and the Evolution of Creativity (MAS.S61)
 
Rmd mithdd 20130305
Rmd mithdd 20130305Rmd mithdd 20130305
Rmd mithdd 20130305
 
History of game evolution
History of game evolutionHistory of game evolution
History of game evolution
 
Getting started in mobile games
Getting started in mobile gamesGetting started in mobile games
Getting started in mobile games
 
Democratizing Game Development (2007)
Democratizing Game Development (2007)Democratizing Game Development (2007)
Democratizing Game Development (2007)
 
Games User Research is for Game Design!
Games User Research is for Game Design!Games User Research is for Game Design!
Games User Research is for Game Design!
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
 
Mmorpg
MmorpgMmorpg
Mmorpg
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
 
Ethics in Immersive Systems
Ethics in Immersive SystemsEthics in Immersive Systems
Ethics in Immersive Systems
 
Augernaut js
Augernaut jsAugernaut js
Augernaut js
 

Mehr von Society for Scholarly Publishing

04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows
04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows
04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadowsSociety for Scholarly Publishing
 
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterickSociety for Scholarly Publishing
 
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinsteinSociety for Scholarly Publishing
 

Mehr von Society for Scholarly Publishing (20)

10052016 ssp seminar2_rivera
10052016 ssp seminar2_rivera10052016 ssp seminar2_rivera
10052016 ssp seminar2_rivera
 
10052016 ssp seminar2_pesanelli
10052016 ssp seminar2_pesanelli10052016 ssp seminar2_pesanelli
10052016 ssp seminar2_pesanelli
 
10052016 ssp seminar2_harley
10052016 ssp seminar2_harley10052016 ssp seminar2_harley
10052016 ssp seminar2_harley
 
10042016 ssp seminar1_session4_myers
10042016 ssp seminar1_session4_myers10042016 ssp seminar1_session4_myers
10042016 ssp seminar1_session4_myers
 
10042016 ssp seminar1_session4_demers
10042016 ssp seminar1_session4_demers10042016 ssp seminar1_session4_demers
10042016 ssp seminar1_session4_demers
 
10042016 ssp seminar1_session4_cochran
10042016 ssp seminar1_session4_cochran10042016 ssp seminar1_session4_cochran
10042016 ssp seminar1_session4_cochran
 
10042016 ssp seminar1_session3_stanley
10042016 ssp seminar1_session3_stanley10042016 ssp seminar1_session3_stanley
10042016 ssp seminar1_session3_stanley
 
10042016 ssp seminar1_session3_ranganathan
10042016 ssp seminar1_session3_ranganathan10042016 ssp seminar1_session3_ranganathan
10042016 ssp seminar1_session3_ranganathan
 
10042016 ssp seminar1_session3_odike
10042016 ssp seminar1_session3_odike10042016 ssp seminar1_session3_odike
10042016 ssp seminar1_session3_odike
 
10042016 ssp seminar1_session3_cochran
10042016 ssp seminar1_session3_cochran10042016 ssp seminar1_session3_cochran
10042016 ssp seminar1_session3_cochran
 
10042016 ssp seminar1_session2_walker
10042016 ssp seminar1_session2_walker10042016 ssp seminar1_session2_walker
10042016 ssp seminar1_session2_walker
 
10042016 ssp seminar1_session2_ivins
10042016 ssp seminar1_session2_ivins10042016 ssp seminar1_session2_ivins
10042016 ssp seminar1_session2_ivins
 
10042016 ssp seminar1_session2_holland
10042016 ssp seminar1_session2_holland10042016 ssp seminar1_session2_holland
10042016 ssp seminar1_session2_holland
 
10042016 ssp seminar1_session1_stanley
10042016 ssp seminar1_session1_stanley10042016 ssp seminar1_session1_stanley
10042016 ssp seminar1_session1_stanley
 
10042016 ssp seminar1_session1_keane
10042016 ssp seminar1_session1_keane10042016 ssp seminar1_session1_keane
10042016 ssp seminar1_session1_keane
 
10042016 ssp seminar1_session1_ivins
10042016 ssp seminar1_session1_ivins10042016 ssp seminar1_session1_ivins
10042016 ssp seminar1_session1_ivins
 
10042016 ssp seminar1_session1_asadilari
10042016 ssp seminar1_session1_asadilari10042016 ssp seminar1_session1_asadilari
10042016 ssp seminar1_session1_asadilari
 
04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows
04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows
04142015 ssp webinar_theworldisflatforscholarlypublishing_caitlinmeadows
 
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick
04142015 ssp webinar_theworldisflatforscholarlypublishing_bruceheterick
 
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein
04142015 ssp webinar_theworldisflatforscholarlypublishing_avivaweinstein
 

303 vworlds ben sawyer

  • 1. Virtual Worlds? My Landscape...
  • 2. My Goals... • Set some overall perspective • Challenge a few things • Provide some possible ideas... Special Thanks : Tim Holt
  • 3. Multiplayer Taxonomy Massive Massive Multiplayer Multiplayer Multiplayer Multiplayer Opponents Tournament (Shareded) (Grid) No. of Players 1-4 8-64 1000-10,000 Everyone Player Hosted Server? Via Provider or P2P Third Party Hosted Provider Only Provider Only In classroom Most FPS games Most MMPs use Other MMPs group games use fit this approach this approach use this approach Notes this approach Making History America’s Army Lunar Quest Second Life Social Networks Name ARGs Web MMP Play By Email Games File Attached to Social Network API How Played Message Boards, Etc. Turn Based Compliant Application Client SmartyPants Example World Without Oil Sim Country Scrabble EA | Blueprint
  • 4. Why you should not make a Virtual World Because they are “hot” Because “everyone” is doing it To be like <Insert Name of Virtual World>
  • 5. Why you should play with virtual worlds...  To experiment and seek out utility  To create a space for social interaction  To let players act and react to each other and their environment in a big world  To create a persistent environment where people can visit and return  To create a new avenue to digital simulations and game applications that educate people  To reach different audiences
  • 6. Experimentation & Utility • It’s good to experiment - but set expectations • Utility - Distributed teams, geospatial orientation, visualization...
  • 7. People & Simulations • Virtual worlds might need to be more then a social atmosphere... • Virtual worlds are attracting people from other media and especially other Web media
  • 8. Virtual World Systems... •Wonderland/Project •Conduit Darkstar (Sun) •Realworld (Total Immersion •Intel Mirimar Software) •Protosphere •Tixeo •Qwaq •Numedeon •Olive (Forterra) •MetaPlace •Home (Sony) •Multiverse •Kaneva •Croquet •There.com •Hoplon •SecondLife •Microsoft ESP •ActiveWorlds
  • 9. 2D: Habbo Hotel Free, Shockwave/web based virtual community “Fun, social non-violent concepts that inspire creativity” Built by Sulake in Helsinki, Finland www.habbo.com
  • 10.
  • 11. 2D: Whyville Free Java/web based virtual community with strong educational content Extremely simplistic graphics, but highly successful Built by Numedeon www.whyville.net
  • 12.
  • 13. 3D: RuneScape  Free Java + web based fantasy RPG MMO  Hugely popular despite low quality graphics  Built by Jagex  www.runescape.com
  • 14. Lessons... • Not all virtual worlds share an approach of real-time 3D and many which don’t are actually very successful • There are MANY vying if not viable solutions and this will stay this way for sometime - expect failures • We’re not sure what the “killer app” is for virtual worlds • It’s not clear that certain 3D spaces are in fact productive spaces as is
  • 15. Questions... • Do you build your own “world” or do you inhabit other world(s) or both? • Where do people have accounts? • What are they doing in this world? • What will my world offer?
  • 16. Possible Answers... • World as third “space”... especially for meetings • World as educational simulation of your topic(s) • For your core readers? • For people outside of the readership (e.g. kids) • A totally different sense of world...
  • 17. A Different Sense of World... • Wikipedia • FaceBook • PMOG • SimCountry • MUDs • Webkinz
  • 18. Mirror Worlds • Google Maps 5.0 • Microsoft ESP • Pictometry... • Mobile Meets Virtual Worlds
  • 19. Games as Worlds • Animal Crossing • World of Warcraft • Half-Life 2 • Maple Story
  • 20. It’s About Properties First • Socialness • Persistence What of these • World properties • Simulation/Play/Narrative are you interested? • Immersion • Inventiveness
  • 21. Summary... • Experiment widely • Look at the entire spectrum of activity • Set aside common organization utility • Multi-tiered strategy likely outcome • Re-think “who is your audience”