7. The Next Level of Social and Gaming
Introducing Inherently Social Games
8. Hey Random Group, add me to your
The Next Level of Social and Gaming
gang! I’ve got powerful weapons and
money!!
Inherently Social Games
Introducing the Element of Politics
Only if you help vote out our Gang
leader by your power
9. Hey Dude! Can I buy your S.F
The Next Level of Social and Gaming
property for $XXX and this
new high class Machine Gun.
Introducing Inherently Social Games
Introducing the Element of Politics
Introducing ‘Money Exchange’ and
‘Barter System’
Deal!!
10. Earning Model
Freemium
Free Game
Virtual Goods and Virtual Money
Advertisements
11. Market Situation 2011-12
• Approximate Number of Mobile Gamers: 600 Million and growing
rapidly.
• The mobile gaming industry is predicted to reach $54 Billion by
2015
• In 2011, mobile gaming generated $12 billion.
• 84% of tablet owners play games
• 70 – 80% of all mobile downloads are games
• Android is soon to overtake Apple in number of total available apps
• In-game purchases should overtake pay-per-downloads by 2013
• Can you imagine ? Angry Birds has been downloaded 700 million
times, and makes $6 million per month from display ads.
• 52% of mobile gamers play for more than 1 hour per day.
• 34% of the top 100 grossing mobile games use a “freemium” model
– game is free to play but users can purchase in-game upgrades.
12. Indian Mobile Gaming Market:
• The mobile gaming market generated revenues of
about INR 4.3 billion in 2011, growing 55 percent from
2010.
• An Edelweiss report projects that the mobile gaming
will grow to INR 16 billion by 2015.
• Internet connectivity is improving at a great rate as 3G
is giving boosts at high speeds, and internet
penetration is growing rapidly.
• The number of smartphone users increasing
exponentially, mostly android based.
• Heavy scope of entering this market because of no big
competitor, and low quality existing games.
13. Technical Details of the Game:
• Our first game would be developed for Android based
smartphones, considering that we are first targeting Indian user
base which mostly comprises of Android users.
• The game would be developed in Java using Android libraries and
SDK.
• The graphics of the game is to be designed using OpenGL ES.
• We will be using Facebook for registration and logging in.
• The database will be web based (MY-SQL) on our own server.
• We will be making API calls to server for updating the in-game
information and data.
• The user’s personal data will be safe and secured.
• We will publish the game on Google play and make it free but
before that we will make a beta-launch for testing and bug killing.
14. Competitors and Competitive
Advantages:
• Almost no Competition
• No big leader
• Targeting User Base compared over Money
15. Business in next few Years
• Making newer and better games
• Expanding to other parts of the world
• Proper advertisements and promotion
• The top Mobile Gaming Company in India
Editor's Notes
We’re planning to begin a startup that develops Mobile social games.So what are mobile social games? let me explain.. But first let’s see how they came into existence..
Then technology grew better, mobiles became more powerful, so we saw games like…
But meanwhile we saw a new trend, Facebook. And the word social became more powerful than ever.
Companies like Zynga launched games like farmville(image), mafia wars, which grew very popular amongst fb users. They were highly social and the game enabled the users to form groups inside the games by adding their own friends to it and compete with them online to stay ahead on leaderboard.
And that’s how these games grew viral within months and started attracting millions of users worldwide.
Seeing this success and the new mobile technology, few companies merged the concept of mobile games and social games and launched the mobile social games.These games are highly popular in us, japan, Europe, china etc. Many of us might not even have heard of these games.So we want to take this opportunity and establish a company in India for the same.So what are we trying to do in this?
It would be inherently social, which means, the user will not only have the option to add friends from his facebook network to his gang in the game, but also he will be able to add users from all over the world. This will save users the trouble of finding friends from fb.Communities formed using only a user’s friend circle in fb result in low socialization, but if users have the option to add anyone from the gamers community, this will result in high user base and much more socialization.
The Game will allow multiple communications (chat) within groups/communities in the game, this will allow users to formulate strategies and diplomacies with users allover the world, to get a better status in the game and more power and friends. This will increase the level of socializing to an extreme.
No Mobile social game has ever given the feature to exchange virtual goods, and virtual money within the game. This combined with the in game chat feature will result in high level of socialization.
Freemium – In India, no one pays to buy a game so, We will sell the game for free, on Google play, and on Apple Store (when we are done with Android), so that we can easily attract as many users as possible. The revenue generation will be through selling the in game Virtual goods, and Virtual Money/coins.To generate revenue initially we’ll use ads from google.
Ther’s almost no competition within India, as there are small number of game developers in India, and the existing products are of very low quality.Also we’ve upper edge over The foreign companies who are trying to enter the Indian Mobile Gaming market, from outside India asWe understand the young Indian population better and that’s why At first we’re targeting high number of users, and want to have a huge user base in India which plays our games. before making money.
After the initial stage of success, our focus will begin on, making newer and better games.Once the game gets a good start in India, then we’ll start launching it in other parts of the world, where users are very likely to buy in-game virtual products. After the launch of the game in other parts of the world, and proper advertisements and promotion, we expect heavy number of users. This will not only help us in getting much bigger but will also help to have stable offices worldwide. We expect to be the top Mobile Gaming Company in India in next three years of time, in terms of revenue, and user base.