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Dr. Nik's  Happy
           Fun Rules
            This system is designed as follows:




                                                                                II. Character Generation
              A ccessible to teens & older.                                                          STEREOTYPE & ARCHETYPE
                                                                                                     A stereotype is a broad and general category whereas
                 B asic rules for first time or experienced players.                                 Archetypes are exceptional examples. In this game you
                    C ompatibility for most any genre                                                will be using Archetypes. If you are playing a World War
                      D ynamic story telling                                                         II adventure the stereotypes would be the Allied Forces
                         E asy conflict resolution                                                   and the Axis of Evil, while possible Archetypes could be a
                            FUDGE mechanics.                                                         Grizzled American Sergeant and a British Commando facing a
                                                                                                     Nazi Scientist with an Italian Lieutenant Boxer.
            If you are not familiar with FUDGE, it is a wonderful open source
            system. You should also check out rules lite SHERPA.                                     Characters are built with
                                                                                                     a maximum number
                   http://www.fudgerpg.com/fudge.html                                                of points, determined
                   http://www.panix.com/~sos/rpg/sherpa.html                                         by the game master.
            The following system has been used for LARPS, Table Top                                  Each character can
            Campaigns, and Convention One Shots.                                                     use these points to
                                                                                                     build their six character
                                                                                                     statistics. The GM may
              This game style is easy to use, quick to learn and offers
 I. Introduction




                                                                                                     put a maximum limit
              simple conflict resolution. This rules set can be used                                 on one or all of the
              for any theatrical role playing game. The players create                               stats. Each statistic is
              characters based on common archetypes and concepts                                     ranked from Abysmal
              associated with the genre of the game. The rules set has                               (1) to Godly (10). To
              been successful in both table top and live action events;                              build a character, simply put the desired amount of points in
              especially single games in a 2-4 hour session. This system                             to the rank, up to any maximum limits previously set. Items,
              is not designed for tactical representation. The rules are                             additional Archetypes, other skills, pets, or extraordinary
              deliberately light and hyper-flexible. As such, it is incumbent                        abilities may be purchased as well. Recommended point
              upon the game master maintain a clear consistency in                                   totals for common genres are as follows:
              both conflict and narrative. Without consistency, game
              balance and risk (perceived & actual) can suffer. The Game
              Master is primarily responsible for keeping consistency, but                                 Genre              Points
              the players have a secondary responsibility to keep their                                    Horror, Modern,     22-27    Poor – Mediocre Average.
              play consistent as well. A good role playing game is a                                       Suspense:
              collaborative effort, but it should not be without challenge,
                                                                                                           Fantasy,            28-33    Extraordinary Ability
              risk, and should present danger to the characters.
                                                                                                           Sci-Fi Heroes:
              These rules establish relative levels of power and character                                 Epic Ultra:         34+      Multiple Archetypes,
              abilities. These levels can then be used to resolve any                                                                   Extraordinary Abilities
              conflicts. The ranks of power use a ten point scale,
              designed to be strong on story telling and light on rules.                             PHYSICAL:
              With this great openness comes the responsibility of the                               This statistic is the default for any physical actions the
              game master to manage the theme and tone of your game.                                 character may take. The stat covers things such as fighting,
              When challenges occur, they should be significant and                                  running, climbing, etc. A character may accomplish this
              dynamic. Mundane action should otherwise be dictated by                                through raw power, finesse, or size.
              the players. If they players search an area, they should find
              anything reasonable and clues to anything better hidden
              or secured. If the players then try to beat an obstacle                                DEFENSE:
              protecting a significant objective, a roll should be made as                           This statistic is the default for character physical defense.
              there is a clear story consequence that may help or hinder                             This stat covers things such as defensive combat, resisting
              their actions.                                                                         poisons, and surviving crashes or explosions. A character may
                                                                                                     accomplish this through toughness, speed, resilience, or some
                                                                                                     other variation.
Happy




                                                                                                                                                   Dr. Nik's
                                                                                                                                                         Fun Ruless
                     MENTAL:                                                               this way uses the purchased rank as its default quality, number of
II. Character Generation
                    This statistic represents the attentiveness and knowledge              uses, & effect. Extraordinary Abilities cover anything such as casting
                    of the character. This stat is used when trying to notice              magic spells or superpowers. Items include pets, vehicles, special
                    or figure something out, when                                          weapons, magical armor.
                    evaluating a person or object, or
                    when carrying out a negotiation that
                    cannot be role-played. A character
                                                                                           EXPERTISE:
                                                                                           If you would like to give your character expertise in one aspect of
                    may be a natural genius, well
                                                                                           their profession or skills, you may purchase a permanent +1 to all
                    traveled, or book smart.
                                                                                           results for 4 points or a +2 for 8 points. These additional bonuses
                                                                                           can be used whenever the area of expertise is called upon.
                     RESOLVE:                                                              Example: A soldier takes expertise with a specific weapon. Anytime
                    This statistic is the default for any                                  the specific weapon is used, the soldier gets the bonus to the roll.
                    non-physical action or event affecting the character. This stat        A scout might gain expertise in ropes so any knots, snares, or rope
                    covers things like defending against mind magic, tests of will,        climbing would have the bonus applied.
                    emotional strength, retaining sanity, etc. A character may be
                    stubborn, wise, or willful.                                                     Any character will have all the basic equipment associated




                                                                                        III. Equipment
                                                                                                    with their archetype. Basic equipment is assumed to be
                                                                                                    part of the character and provides no additional bonus or
                    ARCHETYPE:                                                                      protection. Any special equipment such as a race car, magic
                    This statistic covers the characters professional or vocational                 item, or pet needs to be purchased separately and can be
                    ability and knowledge; anything and everything associated with                  activated or used a number of times equal to its rank value.
                    the archetype you select. For example, a plumber would
                    know all plumbing associated skills at the rank purchased. In
                    the case of a psychic or spellcaster, the Archetype represents
                    the scholastic and theoretical knowledge of the character:
                    actual casting of magic is an Extraordinary Ability to be
                    purchased separately. If the character selects an extraordinary
                    race as their background such as leprechaun or angel, the
                    appropriate magical abilities are included. Whether the player
                    selects a profession, vocation, or race, additional skills not
                    covered by the Archetype, can be purchased in addition at
                    the discretion of the game master.
                     Important note about ARCHETYPE: This statistic can be
                     used in place of any of the four action or defense statistics
                     when appropriate. The player should use the higher rank. For
                     Example: A Thief may use a higher rank from Archetype in                                Any abilities or items use Rank as the default level
                                                                                             Special Abilities
                                                                                        IV. Limits on Items &




                     place of Physical Defense when dealing with traps. A Soldier                            of effect and number of times the item can be
                     might use Archetype instead of Mental to sense or set an                                used over a given time period. The group should
                     ambush. The Game Master & players should determine if the                               determine appropriate time frames (e.g. per character
                     use of archetype is appropriate to the situation.                                       lifetime, per session, per game day).
                                                                                                                              Game masters should determine
                     HEALTH:                                                                                                   how broad or focused abilities
                    This statistic is the life-force of the character. Damage done to                                           must be based on the game
                    the character is taken off of this rank. If Health falls to 0 the                                            mileu. A character may use their
                    character is mortally wounded and unconscious. If health falls                                                   ability a number of times
                    below 0, the character dies. This means that players may be                                                            equal to their level,
                    killed in a single action if facing powerful opposition.                                                                    then they must rest
                                                                                                                                                to recover. If the
                                                                                                                                               character can rest,
                    ANY OTHER SKILL OR                                                                                                          they can recover
                    EXTRAORDINARY ABILITY:                                                                                                      some or all of
                     Any additional skills, Archetypes, extraordinary abilities,                                                                their ranks based
                     items, vehicles, pets, etc... may be purchased using the same                                                              on the quality and
                     procedure and maximum point pool. Anything purchased in                                                                    duration of the rest.
Happy




                                                                                                                                                                  Dr. Nik's
                                                                                                                                                                        Fun Ruless
                    For purposes of conflict resolution, the level you compare is                                                                Abysmal                      (1)
V. Conflict Resolution:




                                                                                                                               VI. Comparative Levels
                    always the character’s original level. An Archetype: Wizard
                    with ability of Cast Magic: Fair (5) could use magic 5 times
                    before requiring rest. The power level on each use is always
                                                                                                                                                Terrible               (2)
                    Fair. After the fifth use of magic, the wizard would not have
                    any left, and must rest to recover.                                                                                           Poor        (3)
                    Challenge resolution is done using FUDGE mechanics. When
                    characters attempt an opposed action they will roll four
                                                                                                                                                  Mediocre                     (4)
                    FUDGE dice (4dF). The result of the roll will be between -4
                    and +4, with zero being most common. The player adds                                                                          Fair      (5)
                    the 4dF result to their appropriate rank plus any expertise,
                    items or other bonuses. This result is then compared to the                                                                  Good          (6)
                    opposing rank or rolled result. If you do not have a set of
                    4dF, you can use 3d6, 4d6 or d100 options as detailed in the
                    FUDGE rules.
                                                                                                                                                 Great         (7)

                    Game masters are encouraged to provide penalty and bonus                                                                     Superb              (8)
                    modifiers to the challenge as appropriate for the character
                    choices in game. Special equipment, preparation, teamwork,
                    environmental or other bonuses may range from -4/+4 for
                                                                                                                                                  Legendary                     (9)
                    epic influence or +1 more commonly.
                                                                                                                                                 Godly            ( 10 )
                   Example: A character with a Physical of Mediocre (4) tries
                   to scale a wall with a Good (6) difficulty. The character has
                   Rope Expertise and gains +1 for use of a rope and grapple.                                      Examples:
                   The player rolls 4dF and gets ++-- (Total 0). They final result                  RANK Time                        Unit                     Flame
                   is Fair (5) and is not successful.
                                                                                              1) Abysmal          1 Second                                 1 Spark
              “Your character tries and tries to hook the grapple &                           2)   Terrible 30 Seconds                                    10 Match
               climb, but it slips and has no place to secure well enough
               to support you. You can’t climb the wall, this time.”                                3)   Poor 1 Minute                                   100 Candle
                                                                                          4) Mediocre              5 Minutes                            1,000 Torch
     Challenges should be significant to the players because it is possible
     to be killed in a single attack by powerful opposition. Health damage                              5)   Fair 30 Minutes                      10,000 Bonfire
     is determined by the difference between the attacker & defender                               6)   Good Hour                               100,000 Explosion
     rolls. Should a defending player roll -3 and an attacker roll +3, There                       7) Great        Day                         1 million Dragon Breath/
     is now a gap that could kill a PC with Fair (5) health.                                                                                             Inferno
                                                                                               8)   Suberb Week                             10 million Missile/Bomb
    Optional - Story Tokens:                                                             9)   Legendary Month                            100 million Volcano
      This can be added to the dice mechanic or used as a replacement                          10)      Godly Year                               1 bilion Nova
     for LARPS. Based on the time, number of players and tone of the
     game, the Game Master will distribute a certain number of single
     use tokens among the players. When resolving conflicts, these
     tokens can be used to boost any statistic’s rank by +2. Outside
                                                                                                             Enjoy your game and time with friends. Playing a role
                                                                                      VI. Have a
                                                                                     Good Time!




     of conflict, the tokens can be exchanged for an item, clue or other
     advantage to advance the story.                                                                         playing game is about having fun while telling a
                                                                                                             great story.
          Genre                            Tokens
          Horror, Modern,                  1 Token / 30 Minutes
          Suspense:
           Fantasy,                         1 Token / 20 Minutes
           Sci-Fi Heroes:
           Epic Ultra:                      1 Token / 15 Minutes


    A four hour game would require a total of 8 tokens for Horror,
    12 Tokens for Fantasy, and 16 tokens for Epic to be distributed
    to the players. Vary rates according to your play group.
Happy




                                                                                                                                         Dr. Nik's
                                                                                                                                               Fun Ruless
                                                                               About Fudge:
                                                                               Fudge is a roleplaying game written by Steffan O’Sullivan, with
                                                                               extensive input from the Usenet community of rec.games.design
                                                                               and other online forums. The core rules of Fudge are available
                                                                               free on the Internet at http://www.fudgerpg.com and other
                                                                               sites. Fudge was designed to be customized, and may be used with
                                                                               any gaming genre. Fudge gamemasters and game designers are
                                                                               encouraged to modify Fudge to suit their needs, and to share their
                                                                               modifications and additions with the Fudge community.
                                                                               The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press,
                                                                               Inc., and is available for use under the Open Game License. See the fudgerpg.
                                                                               com website for more information.”
                                                                               The Fudge or Fudge System logo is a trademark of Grey Ghost Press, Inc.,
                                                                               and is used under license. Logo design by Daniel M. Davis, www.agyris.net.


                                                                               Open Game
                                                                               License Compliance:
                                                                               In accordance with the Open Game License Section 6 “Notice of License
                                                                               Copyright” the following is the required and updated Section 15 “Copyright
                                                                               Notice.”


                                                                               COPYRIGHT NOTICE
                                                                               Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
                                                                               Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.;
                                                                               Authors Steffan O’Sullivan and Ann Dupuis, with additional material by
                                                                               Jonathan Benn, Peter Bonney, Deird’Re Brooks, Reimer Behrends, Don
                                                                               Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard
Author: Dr. Nik Carnage                                                        Hsiung, J.M. “Thijs” Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick,
                                                                               Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson,
Editor: Grafton Swickard
                                                                               Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon,
Graphic Design: M. Andrew Payne                                                Duke York, Dmitri Zagidulin
                                                                               Dr.Nik’s Happy Fun 4 Page FUDGE RPG Rules, Copyright 2011, Nik Palmer;
Illustrations: M. Andrew Payne, Josh Rosen                                     Author: Nik Palmer
                                                                               In accordance with the Open Game License Section 8 “Identification” the
                                                                               following designate Open Game Content and Product Identity:
About SHERPA™
A role-playing game to play while hiking in the mountains, strolling in
a park, walking on the beach, sitting by a pool or lake, floating down         OPEN GAME CONTENT
a river on a raft, as a passenger in a car or space shuttle, waiting in a      The contents of this document are declared
long line, etc.                                                                Open Game Content.
Copyright 1995, 1997 by Steffan O’Sullivan. Sherpa is a trademark of Steffan
O’Sullivan for his outdoor roleplaying game
http://www.panix.com/~sos/rpg/sherpa.htm


About This Fudge
Roleplaying Game Document:
The text content of this document is released under the terms of
the Open Game License, which can be found at http://fudgerpg.
com/about/legalities/olg.html and is incorporated here
by reference.

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Happy Fun Fudge V1 1

  • 1. Dr. Nik's Happy Fun Rules This system is designed as follows: II. Character Generation A ccessible to teens & older. STEREOTYPE & ARCHETYPE A stereotype is a broad and general category whereas B asic rules for first time or experienced players. Archetypes are exceptional examples. In this game you C ompatibility for most any genre will be using Archetypes. If you are playing a World War D ynamic story telling II adventure the stereotypes would be the Allied Forces E asy conflict resolution and the Axis of Evil, while possible Archetypes could be a FUDGE mechanics. Grizzled American Sergeant and a British Commando facing a Nazi Scientist with an Italian Lieutenant Boxer. If you are not familiar with FUDGE, it is a wonderful open source system. You should also check out rules lite SHERPA. Characters are built with a maximum number http://www.fudgerpg.com/fudge.html of points, determined http://www.panix.com/~sos/rpg/sherpa.html by the game master. The following system has been used for LARPS, Table Top Each character can Campaigns, and Convention One Shots. use these points to build their six character statistics. The GM may This game style is easy to use, quick to learn and offers I. Introduction put a maximum limit simple conflict resolution. This rules set can be used on one or all of the for any theatrical role playing game. The players create stats. Each statistic is characters based on common archetypes and concepts ranked from Abysmal associated with the genre of the game. The rules set has (1) to Godly (10). To been successful in both table top and live action events; build a character, simply put the desired amount of points in especially single games in a 2-4 hour session. This system to the rank, up to any maximum limits previously set. Items, is not designed for tactical representation. The rules are additional Archetypes, other skills, pets, or extraordinary deliberately light and hyper-flexible. As such, it is incumbent abilities may be purchased as well. Recommended point upon the game master maintain a clear consistency in totals for common genres are as follows: both conflict and narrative. Without consistency, game balance and risk (perceived & actual) can suffer. The Game Master is primarily responsible for keeping consistency, but Genre Points the players have a secondary responsibility to keep their Horror, Modern, 22-27 Poor – Mediocre Average. play consistent as well. A good role playing game is a Suspense: collaborative effort, but it should not be without challenge, Fantasy, 28-33 Extraordinary Ability risk, and should present danger to the characters. Sci-Fi Heroes: These rules establish relative levels of power and character Epic Ultra: 34+ Multiple Archetypes, abilities. These levels can then be used to resolve any Extraordinary Abilities conflicts. The ranks of power use a ten point scale, designed to be strong on story telling and light on rules. PHYSICAL: With this great openness comes the responsibility of the This statistic is the default for any physical actions the game master to manage the theme and tone of your game. character may take. The stat covers things such as fighting, When challenges occur, they should be significant and running, climbing, etc. A character may accomplish this dynamic. Mundane action should otherwise be dictated by through raw power, finesse, or size. the players. If they players search an area, they should find anything reasonable and clues to anything better hidden or secured. If the players then try to beat an obstacle DEFENSE: protecting a significant objective, a roll should be made as This statistic is the default for character physical defense. there is a clear story consequence that may help or hinder This stat covers things such as defensive combat, resisting their actions. poisons, and surviving crashes or explosions. A character may accomplish this through toughness, speed, resilience, or some other variation.
  • 2. Happy Dr. Nik's Fun Ruless MENTAL: this way uses the purchased rank as its default quality, number of II. Character Generation This statistic represents the attentiveness and knowledge uses, & effect. Extraordinary Abilities cover anything such as casting of the character. This stat is used when trying to notice magic spells or superpowers. Items include pets, vehicles, special or figure something out, when weapons, magical armor. evaluating a person or object, or when carrying out a negotiation that cannot be role-played. A character EXPERTISE: If you would like to give your character expertise in one aspect of may be a natural genius, well their profession or skills, you may purchase a permanent +1 to all traveled, or book smart. results for 4 points or a +2 for 8 points. These additional bonuses can be used whenever the area of expertise is called upon. RESOLVE: Example: A soldier takes expertise with a specific weapon. Anytime This statistic is the default for any the specific weapon is used, the soldier gets the bonus to the roll. non-physical action or event affecting the character. This stat A scout might gain expertise in ropes so any knots, snares, or rope covers things like defending against mind magic, tests of will, climbing would have the bonus applied. emotional strength, retaining sanity, etc. A character may be stubborn, wise, or willful. Any character will have all the basic equipment associated III. Equipment with their archetype. Basic equipment is assumed to be part of the character and provides no additional bonus or ARCHETYPE: protection. Any special equipment such as a race car, magic This statistic covers the characters professional or vocational item, or pet needs to be purchased separately and can be ability and knowledge; anything and everything associated with activated or used a number of times equal to its rank value. the archetype you select. For example, a plumber would know all plumbing associated skills at the rank purchased. In the case of a psychic or spellcaster, the Archetype represents the scholastic and theoretical knowledge of the character: actual casting of magic is an Extraordinary Ability to be purchased separately. If the character selects an extraordinary race as their background such as leprechaun or angel, the appropriate magical abilities are included. Whether the player selects a profession, vocation, or race, additional skills not covered by the Archetype, can be purchased in addition at the discretion of the game master. Important note about ARCHETYPE: This statistic can be used in place of any of the four action or defense statistics when appropriate. The player should use the higher rank. For Example: A Thief may use a higher rank from Archetype in Any abilities or items use Rank as the default level Special Abilities IV. Limits on Items & place of Physical Defense when dealing with traps. A Soldier of effect and number of times the item can be might use Archetype instead of Mental to sense or set an used over a given time period. The group should ambush. The Game Master & players should determine if the determine appropriate time frames (e.g. per character use of archetype is appropriate to the situation. lifetime, per session, per game day). Game masters should determine HEALTH: how broad or focused abilities This statistic is the life-force of the character. Damage done to must be based on the game the character is taken off of this rank. If Health falls to 0 the mileu. A character may use their character is mortally wounded and unconscious. If health falls ability a number of times below 0, the character dies. This means that players may be equal to their level, killed in a single action if facing powerful opposition. then they must rest to recover. If the character can rest, ANY OTHER SKILL OR they can recover EXTRAORDINARY ABILITY: some or all of Any additional skills, Archetypes, extraordinary abilities, their ranks based items, vehicles, pets, etc... may be purchased using the same on the quality and procedure and maximum point pool. Anything purchased in duration of the rest.
  • 3. Happy Dr. Nik's Fun Ruless For purposes of conflict resolution, the level you compare is Abysmal (1) V. Conflict Resolution: VI. Comparative Levels always the character’s original level. An Archetype: Wizard with ability of Cast Magic: Fair (5) could use magic 5 times before requiring rest. The power level on each use is always Terrible (2) Fair. After the fifth use of magic, the wizard would not have any left, and must rest to recover. Poor (3) Challenge resolution is done using FUDGE mechanics. When characters attempt an opposed action they will roll four Mediocre (4) FUDGE dice (4dF). The result of the roll will be between -4 and +4, with zero being most common. The player adds Fair (5) the 4dF result to their appropriate rank plus any expertise, items or other bonuses. This result is then compared to the Good (6) opposing rank or rolled result. If you do not have a set of 4dF, you can use 3d6, 4d6 or d100 options as detailed in the FUDGE rules. Great (7) Game masters are encouraged to provide penalty and bonus Superb (8) modifiers to the challenge as appropriate for the character choices in game. Special equipment, preparation, teamwork, environmental or other bonuses may range from -4/+4 for Legendary (9) epic influence or +1 more commonly. Godly ( 10 ) Example: A character with a Physical of Mediocre (4) tries to scale a wall with a Good (6) difficulty. The character has Rope Expertise and gains +1 for use of a rope and grapple. Examples: The player rolls 4dF and gets ++-- (Total 0). They final result RANK Time Unit Flame is Fair (5) and is not successful. 1) Abysmal 1 Second 1 Spark “Your character tries and tries to hook the grapple & 2) Terrible 30 Seconds 10 Match climb, but it slips and has no place to secure well enough to support you. You can’t climb the wall, this time.” 3) Poor 1 Minute 100 Candle 4) Mediocre 5 Minutes 1,000 Torch Challenges should be significant to the players because it is possible to be killed in a single attack by powerful opposition. Health damage 5) Fair 30 Minutes 10,000 Bonfire is determined by the difference between the attacker & defender 6) Good Hour 100,000 Explosion rolls. Should a defending player roll -3 and an attacker roll +3, There 7) Great Day 1 million Dragon Breath/ is now a gap that could kill a PC with Fair (5) health. Inferno 8) Suberb Week 10 million Missile/Bomb Optional - Story Tokens: 9) Legendary Month 100 million Volcano This can be added to the dice mechanic or used as a replacement 10) Godly Year 1 bilion Nova for LARPS. Based on the time, number of players and tone of the game, the Game Master will distribute a certain number of single use tokens among the players. When resolving conflicts, these tokens can be used to boost any statistic’s rank by +2. Outside Enjoy your game and time with friends. Playing a role VI. Have a Good Time! of conflict, the tokens can be exchanged for an item, clue or other advantage to advance the story. playing game is about having fun while telling a great story. Genre Tokens Horror, Modern, 1 Token / 30 Minutes Suspense: Fantasy, 1 Token / 20 Minutes Sci-Fi Heroes: Epic Ultra: 1 Token / 15 Minutes A four hour game would require a total of 8 tokens for Horror, 12 Tokens for Fantasy, and 16 tokens for Epic to be distributed to the players. Vary rates according to your play group.
  • 4. Happy Dr. Nik's Fun Ruless About Fudge: Fudge is a roleplaying game written by Steffan O’Sullivan, with extensive input from the Usenet community of rec.games.design and other online forums. The core rules of Fudge are available free on the Internet at http://www.fudgerpg.com and other sites. Fudge was designed to be customized, and may be used with any gaming genre. Fudge gamemasters and game designers are encouraged to modify Fudge to suit their needs, and to share their modifications and additions with the Fudge community. The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc., and is available for use under the Open Game License. See the fudgerpg. com website for more information.” The Fudge or Fudge System logo is a trademark of Grey Ghost Press, Inc., and is used under license. Logo design by Daniel M. Davis, www.agyris.net. Open Game License Compliance: In accordance with the Open Game License Section 6 “Notice of License Copyright” the following is the required and updated Section 15 “Copyright Notice.” COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird’Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Author: Dr. Nik Carnage Hsiung, J.M. “Thijs” Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Editor: Grafton Swickard Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Graphic Design: M. Andrew Payne Duke York, Dmitri Zagidulin Dr.Nik’s Happy Fun 4 Page FUDGE RPG Rules, Copyright 2011, Nik Palmer; Illustrations: M. Andrew Payne, Josh Rosen Author: Nik Palmer In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity: About SHERPA™ A role-playing game to play while hiking in the mountains, strolling in a park, walking on the beach, sitting by a pool or lake, floating down OPEN GAME CONTENT a river on a raft, as a passenger in a car or space shuttle, waiting in a The contents of this document are declared long line, etc. Open Game Content. Copyright 1995, 1997 by Steffan O’Sullivan. Sherpa is a trademark of Steffan O’Sullivan for his outdoor roleplaying game http://www.panix.com/~sos/rpg/sherpa.htm About This Fudge Roleplaying Game Document: The text content of this document is released under the terms of the Open Game License, which can be found at http://fudgerpg. com/about/legalities/olg.html and is incorporated here by reference.