SlideShare ist ein Scribd-Unternehmen logo
1 von 17
Downloaden Sie, um offline zu lesen
Usability is Not a Goal
 It’s a result.




                  HCI Graduate Student Organization
                               Iowa State University
                                  November 2, 2005
                                       Steven Pautz
““Usability is Not a Goal » Overview
““Usability is Not a Goal

  Usability is not a goal: it’s a result.
             A desirable outcome.


  Usability by itself isn’t enough—we need
    a balance of many different things:
    Usability, Usefulness, Aesthetics, etc.


  The way to this balance is good design,
    which requires a good design process.
““Usability is Not a Goal » About Usability
                Usability Is
““What


   Usability is an attribute;
     a measure of quality.

   There are many definitions of usability,
     and many associated attributes:
     Effectiveness                  Intuitiveness /
   
     Efficiency                        Intuitability
   
     Satisfaction                   Learnability
   
     Desirability /                 Memorability
   
       Likability
    User Frustration               and many more...
““Usability is Not a Goal » About Usability
““Knowing Isn’t Enough

  Simply knowing about usability isn’t
    much use, though:
     We need to create usable systems.


  This is easier said than done, though...
““Usability is Not a Goal » About Usability
                Usability Is Not
““What


  Usability is a necessity, but it’s not a
    magic cure-all. There are many other
    important and desirable traits:
      Functionality               Accessibility
                             
      Stability                   Development Cost
                             
      Performance                 Marketability
                             
      Aesthetics                  and so on...
                             

  If we only focus on one specific trait,
     the others will suffer.
““Usability is Not a Goal » The Goal
                Should We Aim For?
““What


 These traits are all interrelated:
    Changes in one will affect the others.

 Aiming for usability alone is reckless;
   we must somehow aim for everything.
““Usability is Not a Goal » The Goal
                Should We Aim For?
““What


 These traits are all interrelated:
    Changes in one will affect the others.

 Aiming for usability alone is reckless;
   we must somehow aim for everything.

 Rather than aim for a desirable trait,
   we should aim for a process which
   will yield many desirable traits.
““Usability is Not a Goal » The Goal
““Aim for a Design Process


 “Where do you spend time: Getting the
 “design right, or getting the right design?”
    ~Bill Buxton



 By formulating the right design early on,
   we can avoid surprises at the end.

 Design processes ensure that:
  We come up with the right design
  That design actually gets created
““Usability is Not a Goal » The Goal
““A Review Thus Far


   There are many desirable attributes;
    usability is important, but it’s not alone.
   We want to create systems which get
    high marks in all desirable attributes.
   Aiming for attributes doesn’t help us,
    though, as they’re only outcomes.
   So, instead of aiming for an outcome,
    we aim for a design process which will
    yield those outcomes.
   Next up: Anatomy of a design process.
““Usability is Not a Goal » Design Process Overview
““Design Processes at a Glance


  Good, balanced design is not easy.


  A good design process is a structured
    methodology, a plan of attack.
     It ensures we address—and achieve—
     all of the desired results.
     It helps us avoid opinion, speculation,
     and other “common sense” pitfalls.
““Usability is Not a Goal   »   Design Process Overview

                            Methodology”
““Structured


   “Structured” doesn’t necessarily mean
     rigid or formal—it just means we don’t
     wander aimlessly.


   There are dozens of different approaches
     and methodologies for design, all with
     different requirements and strengths.
      The purpose is always the same:
      ensure the final result comes out right.
““Usability is Not a Goal » Design Process Overview
““Common Pitfalls


  Speculation—even informed speculation—
    can lead to poor decisions.
  Opinions can blind us to the true cause
    behind success or failure, or prevent us
    from recognizing success/failure at all.
  Mismatched mindsets, such as applying
    an engineering mentality to a design
    problem, fail to solve the problem.


  These can be minimized with
    a data-driven design process.
““Usability is Not a Goal » Sample Design Process
““An Sample Design Process


  1 Get to know your users. Determine
    their needs, goals, and desires.
  2 Brainstorm several high-level designs
    to meet those needs, goals, and desires.
  3 Evaluate the competing designs,
    and select the best one.
  4 Implement the design. Test along the
    way. Add low-level details as needed.
  5 Evaluate the final implementation.
    Ensure we built what we aimed to build.
““Usability is Not a Goal » Sample Design Process
““A Good Start…


   That process is far from ideal,
     but it’s quick and easy.

   A few good practices:
    Talk directly to users; don’t guess or
     speculate about what they might want.
    Focus on “high-level” design first.
    Consider several alternative designs.
    Test, test, test. Then test some more.
““Usability is Not a Goal » Sample Design Process
““…But Room for Improvement


  That process is quick and easy,
    but it’s far from ideal.

  A few dangers:
   Opinion and speculation can still
    interfere with the process.
   This may yield decent usability, but it
    neglects several other factors.
   The designer must ensure that
    appropriate HCI and design
    techniques are used.
““Usability is Not a Goal   » The Purpose of Design
                             Design”
““High-Level


   HCI and design are about interaction,
     not interfaces.
      Interaction is about activities and
      user experience.

   We should design the higher-level
    activities and experience first,
      then design the interaction,
      then design the interface.
““Usability is Not a Goal » Overview
““Usability is Not a Goal

  Usability is not a goal: it’s a result.
             A desirable outcome.


  Usability by itself isn’t enough—we need
    a balance of many different things:
    Usability, Usefulness, Aesthetics, etc.


  The way to this balance is good design,
    which requires a good design process.

Weitere ähnliche Inhalte

Was ist angesagt?

Recommendation for Julie Jackson
Recommendation for Julie JacksonRecommendation for Julie Jackson
Recommendation for Julie Jackson
Julie Jackson
 
Perfecting User Experience
Perfecting User ExperiencePerfecting User Experience
Perfecting User Experience
Jeremy Duimstra
 

Was ist angesagt? (19)

Standardizing Product Design Metrics (Jennifer Cardello at Enterprise UX 2018)
Standardizing Product Design Metrics (Jennifer Cardello at Enterprise UX 2018)Standardizing Product Design Metrics (Jennifer Cardello at Enterprise UX 2018)
Standardizing Product Design Metrics (Jennifer Cardello at Enterprise UX 2018)
 
Software Agility - Necessary...but not Sufficient
Software Agility - Necessary...but not SufficientSoftware Agility - Necessary...but not Sufficient
Software Agility - Necessary...but not Sufficient
 
User experience design and leadership
User experience design and leadershipUser experience design and leadership
User experience design and leadership
 
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
Keeping it Human at Scale (Gretchen Anderson at Enterprise UX 2017)
 
Impact-driven Scrum Delivery at Scrum gathering Phoenix 2015
Impact-driven Scrum Delivery at Scrum gathering Phoenix 2015Impact-driven Scrum Delivery at Scrum gathering Phoenix 2015
Impact-driven Scrum Delivery at Scrum gathering Phoenix 2015
 
Mapping Hilton
Mapping HiltonMapping Hilton
Mapping Hilton
 
Recommendation for Julie Jackson
Recommendation for Julie JacksonRecommendation for Julie Jackson
Recommendation for Julie Jackson
 
Richard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the city
 
TLS Continuum How to Guide-Where's my Talent?
TLS Continuum How to Guide-Where's my Talent?TLS Continuum How to Guide-Where's my Talent?
TLS Continuum How to Guide-Where's my Talent?
 
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
Customer-centered Design Organizations (Peter Merholz at Enterprise UX 2017)
 
Enterprise Usability: The Olive Garden Principle
Enterprise Usability: The Olive Garden PrincipleEnterprise Usability: The Olive Garden Principle
Enterprise Usability: The Olive Garden Principle
 
UX Design. What, How and Why. [Downloadable version - English]
UX Design. What, How and Why. [Downloadable version - English]UX Design. What, How and Why. [Downloadable version - English]
UX Design. What, How and Why. [Downloadable version - English]
 
User Testing: Adapt to Fit Your Needs
User Testing: Adapt to Fit Your NeedsUser Testing: Adapt to Fit Your Needs
User Testing: Adapt to Fit Your Needs
 
UXU - UX Utrecht Meetup 8/8/17 - The Ideal Design Process
UXU - UX Utrecht Meetup 8/8/17 - The Ideal Design Process UXU - UX Utrecht Meetup 8/8/17 - The Ideal Design Process
UXU - UX Utrecht Meetup 8/8/17 - The Ideal Design Process
 
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
 
Lean UX
Lean UXLean UX
Lean UX
 
Introduction to UX
Introduction to UXIntroduction to UX
Introduction to UX
 
Perfecting User Experience
Perfecting User ExperiencePerfecting User Experience
Perfecting User Experience
 
Building a QA Mindset
Building a QA Mindset Building a QA Mindset
Building a QA Mindset
 

Andere mochten auch

Insivia Seminar Series: Usability & User Interface
Insivia Seminar Series: Usability & User InterfaceInsivia Seminar Series: Usability & User Interface
Insivia Seminar Series: Usability & User Interface
Insivia
 

Andere mochten auch (19)

Searching for X: Search Interface Usability
Searching for X: Search Interface UsabilitySearching for X: Search Interface Usability
Searching for X: Search Interface Usability
 
Adaptive Marketing hosts Google Product Management Head India for Product Pro...
Adaptive Marketing hosts Google Product Management Head India for Product Pro...Adaptive Marketing hosts Google Product Management Head India for Product Pro...
Adaptive Marketing hosts Google Product Management Head India for Product Pro...
 
Insivia Marketing presents Web Design Trends
Insivia Marketing presents Web Design TrendsInsivia Marketing presents Web Design Trends
Insivia Marketing presents Web Design Trends
 
Usability and User Experience Training Seminar
Usability and User Experience Training SeminarUsability and User Experience Training Seminar
Usability and User Experience Training Seminar
 
Interface usability-adding-schweppervescence-ver3-8
Interface usability-adding-schweppervescence-ver3-8Interface usability-adding-schweppervescence-ver3-8
Interface usability-adding-schweppervescence-ver3-8
 
Accessibility, Usability and User Centred Design (Usabiltiy)
Accessibility, Usability and User Centred Design (Usabiltiy)Accessibility, Usability and User Centred Design (Usabiltiy)
Accessibility, Usability and User Centred Design (Usabiltiy)
 
Usability & Interface Design for HiTech Products
Usability & Interface Design for HiTech ProductsUsability & Interface Design for HiTech Products
Usability & Interface Design for HiTech Products
 
Insivia Seminar Series: Usability & User Interface
Insivia Seminar Series: Usability & User InterfaceInsivia Seminar Series: Usability & User Interface
Insivia Seminar Series: Usability & User Interface
 
A User Interface Usability Evaluation of the Electronic Ballot Box used in th...
A User Interface Usability Evaluation of the Electronic Ballot Box used in th...A User Interface Usability Evaluation of the Electronic Ballot Box used in th...
A User Interface Usability Evaluation of the Electronic Ballot Box used in th...
 
SuccessPlanner, UCD and UX process
SuccessPlanner, UCD and UX processSuccessPlanner, UCD and UX process
SuccessPlanner, UCD and UX process
 
Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011
 
Usability Engineering
Usability EngineeringUsability Engineering
Usability Engineering
 
What Is Usability?
What Is Usability?What Is Usability?
What Is Usability?
 
Usability & Design Principles
Usability & Design PrinciplesUsability & Design Principles
Usability & Design Principles
 
HCI 3e - Ch 7: Design rules
HCI 3e - Ch 7:  Design rulesHCI 3e - Ch 7:  Design rules
HCI 3e - Ch 7: Design rules
 
HCI 3e - Ch 5: Interaction design basics
HCI 3e - Ch 5:  Interaction design basicsHCI 3e - Ch 5:  Interaction design basics
HCI 3e - Ch 5: Interaction design basics
 
Ui ux designing principles
Ui ux designing principlesUi ux designing principles
Ui ux designing principles
 
3d password ppt
3d password ppt3d password ppt
3d password ppt
 
Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?Usability vs. User Experience: What's the difference?
Usability vs. User Experience: What's the difference?
 

Ähnlich wie Usability Is Not a Goal

2014 Evolving Your UX Process 1up
2014 Evolving Your UX Process 1up2014 Evolving Your UX Process 1up
2014 Evolving Your UX Process 1up
Tom Brinck
 
When Agile Estimating is not Sufficient
When Agile Estimating is not SufficientWhen Agile Estimating is not Sufficient
When Agile Estimating is not Sufficient
Kjetil Moløkken-Østvold
 
The Groop Welcome Kit Sample
The Groop Welcome Kit SampleThe Groop Welcome Kit Sample
The Groop Welcome Kit Sample
thegroop
 

Ähnlich wie Usability Is Not a Goal (20)

Introductionto Agile Executive Overview Gpi Asia Rev2
Introductionto Agile Executive Overview Gpi Asia Rev2Introductionto Agile Executive Overview Gpi Asia Rev2
Introductionto Agile Executive Overview Gpi Asia Rev2
 
Making Agile Work for Design
Making Agile Work for DesignMaking Agile Work for Design
Making Agile Work for Design
 
Introduction To Usability
Introduction To UsabilityIntroduction To Usability
Introduction To Usability
 
Realising Dreams: Building for the Web
Realising Dreams: Building for the WebRealising Dreams: Building for the Web
Realising Dreams: Building for the Web
 
Wou Intro To Usability Jandrzejewski
Wou Intro To Usability JandrzejewskiWou Intro To Usability Jandrzejewski
Wou Intro To Usability Jandrzejewski
 
Business Case for Agile - Time for ROI Check
Business Case for Agile - Time for ROI CheckBusiness Case for Agile - Time for ROI Check
Business Case for Agile - Time for ROI Check
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
 
Just Married: User Centered Design and Agile
Just Married: User Centered Design and AgileJust Married: User Centered Design and Agile
Just Married: User Centered Design and Agile
 
The Changes in ISO 9001:2015 in a Whole New Light
The Changes in ISO 9001:2015 in a Whole New LightThe Changes in ISO 9001:2015 in a Whole New Light
The Changes in ISO 9001:2015 in a Whole New Light
 
How to Build the UX Case
How to Build the UX CaseHow to Build the UX Case
How to Build the UX Case
 
2014 Evolving Your UX Process 1up
2014 Evolving Your UX Process 1up2014 Evolving Your UX Process 1up
2014 Evolving Your UX Process 1up
 
IxD talk
IxD talkIxD talk
IxD talk
 
User Stories from Scenarios
User Stories from ScenariosUser Stories from Scenarios
User Stories from Scenarios
 
Uxqa lunch learn
Uxqa lunch learnUxqa lunch learn
Uxqa lunch learn
 
When Agile Estimating is not Sufficient
When Agile Estimating is not SufficientWhen Agile Estimating is not Sufficient
When Agile Estimating is not Sufficient
 
Ebay News 2006 7 19 Earnings
Ebay News 2006 7 19 EarningsEbay News 2006 7 19 Earnings
Ebay News 2006 7 19 Earnings
 
Just UX it up
Just UX it upJust UX it up
Just UX it up
 
Building And Managing Successful Ux Teams
Building And Managing Successful Ux TeamsBuilding And Managing Successful Ux Teams
Building And Managing Successful Ux Teams
 
The roi of good user experience SDC 2013
The roi of good user experience  SDC 2013The roi of good user experience  SDC 2013
The roi of good user experience SDC 2013
 
The Groop Welcome Kit Sample
The Groop Welcome Kit SampleThe Groop Welcome Kit Sample
The Groop Welcome Kit Sample
 

Kürzlich hochgeladen

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Kürzlich hochgeladen (20)

Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
A Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source MilvusA Beginners Guide to Building a RAG App Using Open Source Milvus
A Beginners Guide to Building a RAG App Using Open Source Milvus
 
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
 
AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 

Usability Is Not a Goal

  • 1. Usability is Not a Goal It’s a result. HCI Graduate Student Organization Iowa State University November 2, 2005 Steven Pautz
  • 2. ““Usability is Not a Goal » Overview ““Usability is Not a Goal Usability is not a goal: it’s a result. A desirable outcome. Usability by itself isn’t enough—we need a balance of many different things: Usability, Usefulness, Aesthetics, etc. The way to this balance is good design, which requires a good design process.
  • 3. ““Usability is Not a Goal » About Usability Usability Is ““What Usability is an attribute; a measure of quality. There are many definitions of usability, and many associated attributes: Effectiveness  Intuitiveness /  Efficiency Intuitability  Satisfaction  Learnability  Desirability /  Memorability  Likability  User Frustration  and many more...
  • 4. ““Usability is Not a Goal » About Usability ““Knowing Isn’t Enough Simply knowing about usability isn’t much use, though: We need to create usable systems. This is easier said than done, though...
  • 5. ““Usability is Not a Goal » About Usability Usability Is Not ““What Usability is a necessity, but it’s not a magic cure-all. There are many other important and desirable traits: Functionality Accessibility   Stability Development Cost   Performance Marketability   Aesthetics and so on...   If we only focus on one specific trait, the others will suffer.
  • 6. ““Usability is Not a Goal » The Goal Should We Aim For? ““What These traits are all interrelated: Changes in one will affect the others. Aiming for usability alone is reckless; we must somehow aim for everything.
  • 7. ““Usability is Not a Goal » The Goal Should We Aim For? ““What These traits are all interrelated: Changes in one will affect the others. Aiming for usability alone is reckless; we must somehow aim for everything. Rather than aim for a desirable trait, we should aim for a process which will yield many desirable traits.
  • 8. ““Usability is Not a Goal » The Goal ““Aim for a Design Process “Where do you spend time: Getting the “design right, or getting the right design?” ~Bill Buxton By formulating the right design early on, we can avoid surprises at the end. Design processes ensure that:  We come up with the right design  That design actually gets created
  • 9. ““Usability is Not a Goal » The Goal ““A Review Thus Far  There are many desirable attributes; usability is important, but it’s not alone.  We want to create systems which get high marks in all desirable attributes.  Aiming for attributes doesn’t help us, though, as they’re only outcomes.  So, instead of aiming for an outcome, we aim for a design process which will yield those outcomes.  Next up: Anatomy of a design process.
  • 10. ““Usability is Not a Goal » Design Process Overview ““Design Processes at a Glance Good, balanced design is not easy. A good design process is a structured methodology, a plan of attack. It ensures we address—and achieve— all of the desired results. It helps us avoid opinion, speculation, and other “common sense” pitfalls.
  • 11. ““Usability is Not a Goal » Design Process Overview Methodology” ““Structured “Structured” doesn’t necessarily mean rigid or formal—it just means we don’t wander aimlessly. There are dozens of different approaches and methodologies for design, all with different requirements and strengths. The purpose is always the same: ensure the final result comes out right.
  • 12. ““Usability is Not a Goal » Design Process Overview ““Common Pitfalls Speculation—even informed speculation— can lead to poor decisions. Opinions can blind us to the true cause behind success or failure, or prevent us from recognizing success/failure at all. Mismatched mindsets, such as applying an engineering mentality to a design problem, fail to solve the problem. These can be minimized with a data-driven design process.
  • 13. ““Usability is Not a Goal » Sample Design Process ““An Sample Design Process 1 Get to know your users. Determine their needs, goals, and desires. 2 Brainstorm several high-level designs to meet those needs, goals, and desires. 3 Evaluate the competing designs, and select the best one. 4 Implement the design. Test along the way. Add low-level details as needed. 5 Evaluate the final implementation. Ensure we built what we aimed to build.
  • 14. ““Usability is Not a Goal » Sample Design Process ““A Good Start… That process is far from ideal, but it’s quick and easy. A few good practices:  Talk directly to users; don’t guess or speculate about what they might want.  Focus on “high-level” design first.  Consider several alternative designs.  Test, test, test. Then test some more.
  • 15. ““Usability is Not a Goal » Sample Design Process ““…But Room for Improvement That process is quick and easy, but it’s far from ideal. A few dangers:  Opinion and speculation can still interfere with the process.  This may yield decent usability, but it neglects several other factors.  The designer must ensure that appropriate HCI and design techniques are used.
  • 16. ““Usability is Not a Goal » The Purpose of Design Design” ““High-Level HCI and design are about interaction, not interfaces. Interaction is about activities and user experience. We should design the higher-level activities and experience first, then design the interaction, then design the interface.
  • 17. ““Usability is Not a Goal » Overview ““Usability is Not a Goal Usability is not a goal: it’s a result. A desirable outcome. Usability by itself isn’t enough—we need a balance of many different things: Usability, Usefulness, Aesthetics, etc. The way to this balance is good design, which requires a good design process.