Z Score,T Score, Percential Rank and Box Plot Graph
Edscape2013 ar 3d-2
1. Edscape 2013
AR and 3D in your classroom
Presented by Sandra Paul
Director of Technology
Sayreville Public Schools
October 19, 2013
Twitter: @spaul6414
2. Agenda
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What is Augmented Reality?
Why AR?
Apps
AR in the classroom
AR in the library
Arin Special Education
3D Imaging
Why 3D Imaging?
3D in the Classroom
Maker Movement
3. Augmented Reality
Augmented reality (AR) is a live, direct or
indirect, view of a physical, real-world
environment whose elements are augmented
by computer-generated sensory input such
as sound, video, graphics or GPS data
(Wikipedia). Geotaging, geolocation, gaming,
etc. AR is being used by educators across
the globe in a multitude of creative and
engaging curricular lessons and learning
games.
4. Why AR???
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Users who want to interact with information without bulky
computers – Discovery Education
Mixed Reality combines virtual and augmented reality in a
way that allows real and digital objects to interact with each
other.-Xda Developers
Technology that superimpose a layer of data on top of a
user's view of the real world. ReadWrite.com
5. Augmented Reality Apps
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Wikitude World Browser WWB
WorkSnug – AR app that finds free wifi
AugMeasure – used to measure short distances
Aurasma
Fetch! Lunch Rush
ZooBurst
Spacecraft 3D
Skyview
Junaio
LEGO Connect
AR Flashcards
Imag-N-O-Trom
6. AR in the Classroom
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Minecraft
Inspire Creative Writing
Science Classroom
Building Vocabulary
Reading
Re-enactment in Social Studies
Exploration of Earth and Space
Imaging the Human Body
Homework – recording
Language Translation
3D modeling – CAD(Computer Aided Design)
Explaining a concept or object
Field Trips
7. AR beyond the classroom
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Military – Flight simulations, Fighter pilots
GeoCaching and GeoSpatial
Medical Imaging
Real Estate
Travel/Tourism
11. AR in Special Education
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Deaf Students – sign language
Blind – Voice for Droid- using the mobile app, translates the
visual environment they cannot see
Provide conceptual relationships with unanimate objects or
subjects in the classroom.
Increase a student perception
Social Learning for Autistic students
Project -Based Learning/Assessments
13. NMC Horizon Report K-12 2013
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While the report projects that 3D printing will be among the last
technologies to be widely adopted by educators, it does lavish the
new technology with praise. “One of the most significant aspects
of 3D printing for teaching and learning is that it enables more
authentic exploration of objects that may not be readily available
to schools.”
Will be schools in 5 years
The NMC report goes on to describe the numerous ways 3D
printing could be used to improve education. “In science and
history classes, for example, students can make and interact with
models of fragile objects such as fossils and artifacts. Through
rapid prototyping and production tools, chemistry students can
print out models of complex proteins and other molecules, similar
to what can be seen in 3D Molecular Design's Model Gallery.”
14. NMC Horizon Report K-12 2013
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Although 3D printing is an incredible way to print demonstration
models that can help bring a classroom to life, the true benefit of
the technology can only be realized when students themselves
get to interact with the machines. “While it has become easier for
teachers and students to work with these models, some of the
most compelling applications of 3D printing in K-12 come from
schools and programs that involve students creating something
that is all their own.”
As colleges and universities across the globe begin to add 3D
printers to their science labs and art departments, students
exposed to the technology will be better prepared to make the
most of their education.
15. Why 3D Imaging
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3D analysis provides more accurate results. It helps avoid
misinterpretation of data by providing more context about
precisely what interactions are occurring. 3D image analysis
is not based on “what appears to be “interacting”, 3D image
analysis provides accurate quantifiable data about what “is”
happening in a research sample allowing researchers
greater confidence in their results. -
Source:
http://www.perkinelmer.com/pages/020/cellularimaging/tech
nologies/3dimageanalysis.xhtml#sthash.lqSZ89Sm.dpuf
20. The Maker Movement
The Maker Movement, an evolution of millions of people
who are taking big risks to start their own small businesses
dedicated to creating and selling self-made products. In a
world of mass-produced products, modern technology has
made it easier than ever for a single individual to create and
distribute items that are customizable and unique without
having middlemen like manufacturers. This growing shift will
continue to affect the economy and will likely have big
implications on large retailers. It is a special time in history
that will have a transformative impact on our future.
Source:Huffington Post- http://www.huffingtonpost.com/britmorin/what-is-the-maker-movemen_b_3201977.html
21. Maker Education Initiative
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The mission of the Maker Education Initiative is to
create more opportunities for young people to make,
and, by making, build confidence, foster creativity, and
spark interest in science, technology, engineering,
math, the arts—and learning as a whole. We want
young people to join—and eventually lead—the
growing Maker Movement.
22. Maker Education Initiative Mission
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The Maker Education Initiative will achieve its mission by:
Developing and supporting programs that inspire young
people to learn through making.
Building community networks of families, leaders, educators,
mentors, and organizations as resources to nurture young
makers.
Creating infrastructure and methodologies to evaluate and
scale successful initiatives that will have greater impact on
young people across rural and urban areas
Establishing an online record of participation, using digital
portfolio technology, so that students can share their
learning with each other and with prospective colleges and
employers.
23. Review
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What is Augmented Reality?
Why AR?
Apps
AR in the classroom
AR in the library
Arin Special Education
3D Imaging
Why 3D Imaging?
3D in the Classroom
Maker Movement
3D imaging is a process to render a three-dimensional image on a two-dimensional surface by creating the optical illusion of depth. Generally, 3D imaging uses two still or motion camera lenses a slight distance apart to photograph a three-dimensional object. The process effectively duplicates the stereoscopic vision of human eyes. The image is reproduced as two flat images that viewers’ eyes see separately, creating a visual illusion of depth as their brains combine the images into a single one.