2. The principles of Learning
1. Active involvement -
In active learning information is not delivered to
students , rather the student creates it.
2. Patterns of Connection
Students “ make meaning" through learning
situations.
3. The principles of Learning
3. Informal Learning
This refers to learning which , though not
accidental, was not an outlined aim of the
teacher.
4. Direct Experience
Students are aactively involved in creating their
own patterns and connections in a real context
4. The principles of Learning
5. Reflection
Students are able to internalise what they have
learnt and to apply their own relevance to their
experience.
6. Compelling Situation
Students see or try to avoid havign first hand
experience with the hazards which may occure if
outline protocols are not followed.
5. The principles of Learning
7. Frequent Feed Back
Involves incentive as well as giving corrections to
reinforce what has been learnt.
8. Enjoyable setting.
This involves creating an environment and
learning situation where students are comfortable
learning.
6. 1. Active Involvement
Students choose which
experiment they want
to do.
They gather their
equipment and are in
charge of the execution
of the experiment
7. 2. Patterns of Connection
Students make meaning of
what they have been taught
in theory through this
practical experiment
Students use class notes as
the guide to conduct the
experiment
Practical makes the theory
more meaningful
8. 3. Informal Learning
Hey why is yours
pink and mine is
Students will learn from
yellow ? their peers as they work in
groups
Students learn team work ,
critical thinking, job
ethics as they take on the
role of a scientist in the
lab . eg. They wear lab
coat and a name tag as a
scientist would
9. 4. Direct Experience
Students conduct actual
experiments which
prove concepts taught
in class.
10. 5. Reflection
Students through reflection
are able to write
discussions and
conclusions after the
experiment is complete.
Students verify if what was
taught matches with what
happened during the
experiemnt.
11. 6. Compelling Situation
Students must follow
proper procedure careful to
avoid accidents or harmful
errors
Follow the rules or ……
They must follow correct
procedure, employ safety
techniques to reduce
possibility of accidents.
12. 7. Frequent Feedback
Teacher walks around,
views students’ work
and then give feedback
and assistance as they
work
13. 8. Enjoyable Setting
Science is FUN!!!
Role playing the
character of a
Scientist will keep
students enthused
about the activity
they are involved
in .