9. What is User Interface? (UI)
• A common boundary or surface between the
interactive system and the user.
• All elements which provide communication
between the interactive system and the user.
11. What is User Interface Design?
• User interface design is the process of
supporting the tasks (goals) of the user, ideally
in a friendly and articulate manner.
12. What about User Experience (UX)?
• User experience (UX) is about how a person feels about
using a product, system or service. User experience is
subjective in nature, because it is about an individual’s
feelings and thoughts about the system.
13. What is Usability?
• Usability means that a person using a system
finds it easy to understand and use.
• A usable system allows a person to focus on
their tasks, and not on the system itself.
• A usable system most often does what a!
person expects.
16. What is a Design Pattern?
• It’s a design solution to a recurring problem.
• It’s also about not reinventing the wheel.
• People want to use what they have learnt
already using the phone.
30. Navigation Drawer
• The navigation drawer is a panel that transitions in from the left
edge of the screen and displays the app’s main navigation options.
• The user can open the drawer panel by touching the navigation
drawer indicator.
42. Design for Glass….
• Users typically have multiple devices that store and display
information for specific time periods. Glass works best with
information that is simple, relevant, and current.
• Don't try to replace a smartphone, tablet, or laptop by
transferring features designed for these devices to Glass.
Instead, focus on how Glass and your services complement
each other, and deliver an experience that is unique.
43. Design for Glass….
• Design interfaces that use imagery, colloquial voice
interactions, and natural gestures.
44. Android Wear….
• Android wearables provide just the right information at just
the right time, allowing you to be connected to the virtual
world and present in the real world.
45. Android Wear - Pages
• Pages are additional cards that can appear to the right of
your main card in the stream. If your core message is longer
than a short snippet, do not sacrifice glanceability by packing
a lot of information into your primary notification. Instead, use
pages to provide additional content.
46. Android Wear - Notification Stacks
• Stacks are a way of adding multiple useful notifications
without overwhelming the user’s stream. If your application
may produce multiple concurrent notifications, consider
combining them into a stack.
47. Android Wear - Pages
• Voice replies are primarily used by messaging applications to
provide a hands-free way of dictating a short message. You
can also provide a up to five suggested replies or “canned
responses” that are useful in a wide range of cases.
52. Some advice…
• Don't port the UI from other platforms.
• Don't override the behavior of system buttons.
• Know your user and get feedback from him.
• Test on real users, early and often.
• Do what the user expects.
• The most common operations should be visible.
• Don't reinvent the wheel.
53. Some advice…
• Innovate but don't go further than standards
• Build better products, not more features