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What is Emotional Design?
Human's emotional response
towards design
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What is Emotional Design?
Emotional design strives to
create products that elicit
appropriate emotions, in
order to create a positive
experience for the user.
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All experiences create emotions,
wether or not you design for them.
Emotions guide every single
decision you make.
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The (subjective) experience We react/ interpret We decide/ act
A core part of any experience
Emotions
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I. How do emotions work?
II. 'Emotional Design'?
III. Examples
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The (subjective) experience We react/ interpret We decide/ act
A core part of any experience
Emotions
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"The complex psychophysiological experience
of an individual’s state of mind as it is
interacting with biochemical (internal) and
environmental (external) influences."
https://courses.lumenlearning.com/boundless-psychology/chapter/biology-of-emotion/
HOW DO EMOTIONS WORK?
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Our emotions tell us:
• How we are
• How to interpret our surroundings
• And help us communicate our
needs and respond appropriately.
It's a survival tool.
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Our autonomous nervous system is especially
triggered by negative emotions such as fear,
anger and disgust, when interpreting the
surroundings - the Fight or Flight system.
But today those reactions can be
triggered by other types of stressful
situations
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Our 'fight or flight' and 'rest
and digest' system is a part
of this system of emotions
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SECTION
We react emotionally to
people as well as objects
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SECTION
We read-in faces
and living beings
(shadows!) where
there are none,
we are hardwired
that way!
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SECTION
We read-in faces
and living beings
(shadows!) where
there are none,
we are hardwired
that way!
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Even inanimate
objects we build
emotional
relations to.
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The emotions
triggered by them
are not necessarily
depending on the
'surface' design, but
by the holistic
experience.
Based on that we
give them certain
personality traits!
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.. this ability to interpret emotional
expressions - is one side of
empathy
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Empathy: our built-in ability to connect and relate to others
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SECTION
001
We are built for
empathy.
The stronger
the mirroring,
the stronger the
empathy
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Three types of empathy
Daniel Goleman: 'Social Intelligence'
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... It doesn't matter what it is, we
automatically react and want to build
some sort of emotional relation or
connection to it.
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If a UI doesn't respond in an
empathetic way, ignores us or
gives us error messages, it
blocks us from relating
(positively) and the result is a
negative emotional reaction and
response.
'The Media Equation'
https://www.psychologyinaction.org/psychology-in-action-1/2015/12/27/the-psychology-of-computer-rage
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The (subjective) experience We react/ interpret We decide/ act
A core part of any experience
Emotions
Empathy
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SECTION
001
The way we process
and act on our
interpretation of our
surroundings can
(famously) be divided
into two categories.
Daniel Kahnemann: 'Thinking fast and slow'
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System 1 System 2
95%
• Fast/automatic
• Familiar routines
• Undemanding
• Functions while tired,
sick, stressed
• Impressions/intuitions/
feeling, bias
• Susceptible to errors
• Jumping to conclusions
5%
• Slow/effortful
• Necessary for novel
decisions/routines
• Useful with harder
questions
• Tiring
• Impaired by fatigue, illness,
stress
• Logic/ analysis/ reflection
• Can overide errors through
thought
A higher load = higher reliance on System 1
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Bias
Confirmation bias
Conformism (seen here)
Authority bias
Loss aversion
'Do anything'
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"The emotional side of
design may be more
critical to a product's
success than it's pratical
elements."
"Attractive interfaces
were perceived to be
easier to use, i.e. “they
worked better.”
Don Norman's 'Emotional Design' from 2005:
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SECTION
Visceral Behavioral Reflective
This level of design
refers to the
perceptible qualities
of the object and
how they make the
user/observer feel.
Has to do with
the pleasure and
effectiveness of
use.
Considers the
rationalization and
intellectualization of a
product. Can I tell a
story about it? Does it
appeal to my self-
image, to my pride?
Three levels of processing design
DELIGHT
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Reflective - What are your feelings/thoughts about it?
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SECTION
Patrick Jordan 'Designing Pleasurable Products' 2002
1. Understand
people holistically
2. Specify product
benefits
3. Specify product
properties
4. Evaluate design
for pleasurability
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SECTION
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Aaron Walter - 'Designing for emotion'
"Human nature is
reflected in every
aspect of design"
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SECTION
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.. great products and services
should evoke positive emotions -
which in term can soften future
negative experiences
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SECTION
001
.. if we look at it on a higher level it
is all about connection and
relationships between a customer
and a product/ brand/ service