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Uses of Second Life in Higher
Education: Three Successful Cases
Jenny Wongtangswad
Hui-Yin Hsu
Master of Science in Instructional Technology
Case 1: Case Western Reserve
University’s Virtual Campus Tour
 Case Western spent
approximately $30,000
to construct a virtual
campus in Second Life
 Attracting prospective
students who were
unable to attend a
campus tour in-person
 For prospective students to interact and
converse with current students during times
where admissions officials were not always
present
 Approximately 40 students made virtual visits
during the virtual campus’ lifespan in Second
Life
 Request SL campus visit:
http://admission.case.edu/secondlife.asp
Case 2: SUNY ONEONTA MUSIC PROJECT
 Professor of Chemistry at the State University of New York
(SUNY)
 Involved students from the Music Program at SUNY
 Nine volunteer students participated in an extra credit
internship program in Second Life
 Each group organized a concert enlisting established Second
Life performers
 Students were responsible for the publicity, technical
requirements, and working with the performers to ensure
each concert went smoothly
 Over 100 SUNY Oneonta students attended the concert
Case 3: Massachusetts Institute of Technology
(MIT) uses Second Life as a Student Lab
 Most MIT’s virtual campuses are devoted entirely to
student experimental projects
 MIT reinforces student collaboration and encourages
exploration of the virtual world (i.e. building design)
 Express Opinions: Deliver speech through megaphone &
use avatars to show their agreement or disagreement with
the speaker’s point of view
 Help prospective students determine which residential hall
would be the best fit for them
 MIT SL project list:
 https://wikis.mit.edu/confluence/display/SL/The+Second+L
ife+Project+List
Possibilities
 Replicate campuses in the virtual world:
recruitment
 Distance learning: strengthen sense of community
 Encourage students to participate in exploring the
educational benefits of Second Life
 Alumni reunion
 Exhibit: virtual showcase
 Practice voting, protest
Possibilities
 Collaboration: students hold after-class chats
about their assignments, collaborate with
another cohort
 Virtual seminar or performance: Panel
discussions and/or virtual orchestra
performance
 Organizing events
 Obtain experience: work as magazine editor,
hostesses, sales clerks and dancers
Criticisms
 Technical requirements
 Second Life does not accommodate for users with
disabilities such as visual or mobility impairments.
 Unregulated sexual content
 Intruders

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Uses of Second Life in Higher Education: Three Successful Cases

  • 1. Uses of Second Life in Higher Education: Three Successful Cases Jenny Wongtangswad Hui-Yin Hsu Master of Science in Instructional Technology
  • 2. Case 1: Case Western Reserve University’s Virtual Campus Tour  Case Western spent approximately $30,000 to construct a virtual campus in Second Life  Attracting prospective students who were unable to attend a campus tour in-person
  • 3.  For prospective students to interact and converse with current students during times where admissions officials were not always present  Approximately 40 students made virtual visits during the virtual campus’ lifespan in Second Life  Request SL campus visit: http://admission.case.edu/secondlife.asp
  • 4. Case 2: SUNY ONEONTA MUSIC PROJECT  Professor of Chemistry at the State University of New York (SUNY)  Involved students from the Music Program at SUNY  Nine volunteer students participated in an extra credit internship program in Second Life  Each group organized a concert enlisting established Second Life performers  Students were responsible for the publicity, technical requirements, and working with the performers to ensure each concert went smoothly  Over 100 SUNY Oneonta students attended the concert
  • 5. Case 3: Massachusetts Institute of Technology (MIT) uses Second Life as a Student Lab  Most MIT’s virtual campuses are devoted entirely to student experimental projects  MIT reinforces student collaboration and encourages exploration of the virtual world (i.e. building design)  Express Opinions: Deliver speech through megaphone & use avatars to show their agreement or disagreement with the speaker’s point of view  Help prospective students determine which residential hall would be the best fit for them
  • 6.  MIT SL project list:  https://wikis.mit.edu/confluence/display/SL/The+Second+L ife+Project+List
  • 7. Possibilities  Replicate campuses in the virtual world: recruitment  Distance learning: strengthen sense of community  Encourage students to participate in exploring the educational benefits of Second Life  Alumni reunion  Exhibit: virtual showcase  Practice voting, protest
  • 8. Possibilities  Collaboration: students hold after-class chats about their assignments, collaborate with another cohort  Virtual seminar or performance: Panel discussions and/or virtual orchestra performance  Organizing events  Obtain experience: work as magazine editor, hostesses, sales clerks and dancers
  • 9. Criticisms  Technical requirements  Second Life does not accommodate for users with disabilities such as visual or mobility impairments.  Unregulated sexual content  Intruders