3. Objectives
The History and Evolution of Gaming
Where is Gaming at Today?
Where is it headed?
What are the benefits or issues of Gaming’s direction?
5. Gaming Evolution
(1st Generation)
1952- First graphical computer game is created. A version of tictac- toe created by Alexander Douglas
1958- Tennis for two is created and its first game with a
handheld controller
1973- Magnavox Odyssey is 1st TV home console system
1975- First video game breakthrough. Arcade games are
introduced like pong and snake.
6. Gaming Evolution
(2nd Generation)
1980- Namco introduces Pac- man. Begins longest running
video game franchise
1980- Battlezone is created to train US Military. And it is the first
3D video game.
1981 and 1983- Nintendo makes breakthrough with Donkey
Kong (81) and releases the NES (Nintendo Entertainment
System)
1983 to 1985- Video Game Crash, revenues had peaked in
video game industry around 3.2 billion in 1983, but fell to around
100 million in 1985
7. Gaming Evolution
(3rd Generation)
1985- Super Mario is released and sells 10 million copies
before the year’s end
1989- Introduction of handheld gaming with Nintendo’s
Gameboy
8. Gaming Evolution
(4th Generation)
1990 to 1991- Nintendo releases Super Nintendo (SNES)
and Sega releases Sonic the Hedgehog and they are first to
use 16 bit graphics. Before was all 8 bit or lower.
1994- PlayStation is sold and it is the first system to sell over
a 100 million units. First console to use 3D gaming
1996- Nintendo releases the Nintendo 64
9. Gaming Evolution
(5th Generation)
1998- Gameboy Color is released. First colored 16 bit
handheld.
1998- Sega takes last shot at video game console with Sega
Dreamcast and it is first console to offer online gaming, but it
only sells 10.6 million units worldwide
10. Gaming Evolution
(6th Generation)
2000- PlayStation 2 (PS2) is released. It is best selling console
to date selling 150 million units worldwide.
2001- Nintendo releases GameCube and Gameboy Advance
(32 bit).
2001- Microsoft gets into the gaming console market by
releasing the Xbox in Times Square
11. Where we are now
(7th and 8th Generation)
2004- Sony releases the PSP and Nintendo releases the Nintendo DS complete with touch
screens and stylus. New versions of both allow for online gameplay and internet use.
Combined sales of both total over 230 million units.
2011 to 2012- Nintendo releases Nintendo 3DS and Sony releases the PSP Vita. Nintendo
3DS is first handheld to support stereoscopic 3D effects. PSP Vita supports 3G technology
and is Bluetooth enabled. Even with these advancements combined sales of both are only
35 million units sold.
12. Where we are now
(7th and 8th Generation)
2007- Apple releases the iPhone
2013- App market for Apple is now bringing in $25 billion in
sales. Google and Apple each offer about 700,000 apps.
Worldwide App revenue is projected to be $35 billion for 2014
Facebook brought in a billion dollars in app revenue last year.
Zynga, a company that produces apps for Facebook, has a
market cap of 2.85 billion
13. Where we are now
(7th and 8th generation)
2005- Microsoft releases the Xbox 360 and to this day has sold 78.2
million units. Xbox 360 supports online gaming as well as music and
video media.
2006- Sony releases the PS3 and Nintendo releases the Wii. 100
million Wii units have been sold so far and the PS3 has sold 75 million
units. PS3 supports Blu-ray disc, online gaming and internet. The Wii
is well know for its Wii remote which detects movements in 3
dimensions and projects them on the screen.
2012- Nintendo releases the Wii U a console with a touchpad
controller and first Nintendo console to support HD gaming. So far the
Wii U has been a major disappointment with only 3.61 million units
sold.
14. Where we are now
(7th and 8th Generation)
Not to be forgotten is the fact that pc gaming users have also
grown massively too
Approx. 34 million+ people will purchase pc games this year
and that is a 13% growth from 2012
PC gamers also have a strong effect in popular culture
through two of their best selling games. World of Warcraft
and The Sims 2.
15. The Future of Gaming
Microsoft’s Xbox One
Music player
Cable box
Skype
Internet Explorer
Blu- ray player
Kinect (Real vision, Real motion, Real voice)
Innovated Gaming
http://www.youtube.com/watch?v=TP_E6Bn6fWM
16. The Future of Gaming
The PlayStation 4
Blu- ray compatible
PlayStation Move controller
Runs semi- custom 8- core AMD x86-64 CPU (integrated
into APU)
Share button
Remote Play
PS3 will be selling at $399
which is actually a loss of
$60 per unit, but Sony
believes sales of its online
subscription and other
accessories will cover the cost
17. The Future of Gaming
Immersive Gaming or Virtual Reality
Augmented Reality
Cloud Gaming (present in Xbox one)
Dual Screen
http://www.youtube.com/watch?v=s3AGru5OGcI&feature=player_e
mbedded
18. Issues with Future Gaming
Can Xbox actually compete with cable providers and other media
Are consoles like the PS4 becoming so complicated to build that
they will eventually have to raise the price out of the range of its
normal customers just to make a profit
Can Microsoft and Sony guarantee security for its consumers
given the amount of different info customers put into the consoles
and then go interact with others online
Who is monitoring all the actions of the 100 million+ gamers
19. Discussion Questions
We learned that Kodak refused to cannibalize their own
products and thus, they missed their opportunity in the digital
camera age. With the recent struggles of Sony’s and
Nintendo’s handheld consoles, do you think they should start
producing apps to compete with current market competitors
or is their timing too late?
Do you think Nintendo’s recent struggles to sell its newest
Wii U console are just an outlier for the company or is it a
larger trend of Nintendo losing its market share to Sony and
Microsoft? Why?
Do you guys think virtual reality and more realistic gameplay
is good for society or does it cause people to lose sight of the
actual world just to get more involved in a video game?