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Java Fx Tutorial01
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JavaFX tutorial. Stage/Scene, Event, Bind, Animation.
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Java Fx Tutorial01
1.
JavaFX Tutorial
Shuji Watanabe
2.
About Me Shuji Watanabe Sapporo,
Japan Twitter: shuji_w6e http://www.deathmarch.jp/ http://trac.deathmarch.jp/sunflower/ http://d.hatena.ne.jp/shuji_w6e/
3.
Agenda Stage / Scene Event Bind Animation
4.
Stage / Scene
5.
Stage JavaFX Applet
6.
Scene Scene
7.
Node Scene
Node
8.
Ex01_HelloFX.fx Stage {
title : "Ex01_HelloFX" scene: Scene { width: 200, height: 200 content: [ Rectangle { layoutX: 50, layoutY: 50 width: 100, height: 50 fill: Color.GREENYELLOW }// Rectagle ] }// Scene }// Stage
9.
Stage {
title : "Ex01_HelloFX" scene: Scene { •new width: 200, height: 200 content: [ • Rectangle { {} layoutX: 50, layoutY: 50 width: 100, height: 50 fill: Color.GREENYELLOW }// Rectagle ] }// Scene }// Stage
10.
Stage {
title : "Ex01_HelloFX" scene: Scene { width: 200, height: 200 • content: [ Rectangle { • < >: < > 50, layoutY: 50 layoutX: width: 100, height: 50 • fill: Color.GREENYELLOW }// Rectagle ] }// Scene }// Stage
11.
Stage { •
title : "Ex01_HelloFX" • [] scene: Scene { width: 200, height: 200 content: [ Rectangle { layoutX: 50, layoutY: 50 width: 100, height: 50 fill: Color.GREENYELLOW }// Rectagle ] }// Scene }// Stage
12.
Event
13.
Variables
var var msg:String = “Hello World”; var msg = “Hello World”; def def HELLO = “Hello World”;
14.
Function function <
>( ): < > {} function showMessage(msg: String):Void { println(msg); } var showMsg = function(msg: String):Void { println(msg); }
15.
onMouseXxx javafx.scene.Node funtction
16.
Ex02_MousePressed.fx Stage {
scene: Scene { content: Circle { centerX: 50, centerY: 50, radius: 50 fill: Color.RED onMousePressed: function(e:MouseEvent): Void { println("Click!"); } } } }
17.
Stage {
scene: Scene { content: Circle { centerX: 50, centerY: 50, radius: 50 fill: Color.RED onMousePressed: function(e) { println("Click!"); } } • onMousePressed } } •
18.
def printFunc =
function(e:MouseEvent): Void { println("Click!"); } Stage { scene: Scene { content: Circle { centerX: 50, centerY: 50, radius: 50 fill: Color.RED onMousePressed: printFunc } } } •
19.
function printFunc(e:MouseEvent): Void
{ println("Click!"); } Stage { scene: Scene { content: Circle { centerX: 50, centerY: 50, radius: 50 fill: Color.RED onMousePressed: printFunc } } } •
20.
Bind
21.
String.format var x =
10; println(“x= {x}”); // x = 10 println(“x= {x*2}”); // x = 20 println(“x= {func(x)}”); println(“x= {%d04 x}”); // 0010
22.
Bind var x =
10; var x0 = bind x; var x1 = bind x + 2; x = 20; println(“{x},{x0},{x1}”);
23.
Ex03_Bind.fx var count =
0; Stage { scene: Scene { content: Flow { content: [ Label { text: bind "count: {count}" } Button { text: "Up" action: function() { count++; } } ] } } }
24.
Flow var count =
0; Stage { scene: Scene { content: Flow { content: [ Label { text: bind "count: {count}" } Button { text: "Up" action: function() { count++; } } ] } • } }
25.
Ex03_Bind.fx var count =
0; • count:Integer Stage { scene: Scene { content: Flow { content: [ Label { text: bind "count: {count}" } Button { text: "Up" action: function() { count++; } } } ] • Button } • Label text count bind }
26.
Ex04_InputButton.fx var textBox: TextBox; Stage
{ scene: Scene { content: Flow { content: [ textBox = TextBox {} Button { text: "Submit" disable: bind textBox.rawText.length() == 0 } ] } } }
27.
Ex04_InputButton.fx var textBox: TextBox;
• Object Stage { scene: Scene { content: Flow { content: [ textBox = TextBox {} Button { text: "Submit" • disable: bind textBox.rawText.length() == 0 } • ] • } } }
28.
Ex04_InputButton.fx var textBox: TextBox; Stage
{ scene: Scene { content: Flow { content: [ textBox = TextBox {} Button { text: "Submit" disable: bind textBox.rawText.length() == 0 } ] • bind } } }
29.
Animation
30.
Duration ms, s, m,
h var x = 10ms; // 10s, 1m, 2h... var x2 = x * 200; // 2,000ms = 2s var x3 = x2 / 2; // 1s if (x2 < x3) ....
31.
Timeline
0s stop > play > stop
32.
KeyFrame Timeline 0s, 10s,
20s... x=10, x=30, x=100...
33.
Tween x
KeyFrame 100 Easein Liner 30 Easeout 0 0s 10s 20s 10s 1
34.
Ex05_Timeline.fx var x =
0.0; var ball: Circle; Stage { title : "Ex05_Timeline" scene: Scene { width: 200 height: 200 content: ball = Circle { layoutX: bind x, layoutY: bind 0.005 * x * x radius: 5, fill: Color.BLUE } } }
35.
Ex05_Timeline.fx Timeline {
repeatCount: Timeline.INDEFINITE keyFrames: [ KeyFrame { time: 0s values: [x => 0] } KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }.play();
36.
Timeline {
repeatCount: Timeline.INDEFINITE keyFrames: [ • KeyFrame { time: 0s values: [x => 0] } KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }.play();
37.
KeyFrame Timeline {
• repeatCount: Timeline.INDEFINITE keyFrames: [ •time KeyFrame { • KeyFrame time: 0s values: [x => 0] } KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }.play();
38.
Tween Timeline {
•KeyFrame repeatCount: Timeline.INDEFINITE keyFrames: [ •x Linier KeyFrame { time: 0s values: [x => 0] } KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }.play();
39.
play Timeline {
repeatCount: Timeline.INDEFINITE keyFrames: [ KeyFrame { • time: 0s values: [x => 0] } • orz KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }.play();
40.
OK var timeline
= Timeline { repeatCount: Timeline.INDEFINITE keyFrames: [ KeyFrame { • time: 0s play values: [x => 0] } • Timeline KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] } ] }; timeline.play();
41.
at Timeline {
•KeyFrame repeatCount: Timeline.INDEFINITE keyFrames: [ at(0s { x=> 0}) at(10s { x=> 200 tween Interpolator.LINEAR}) ] }.play();
42.
action Timeline {
repeatCount: Timeline.INDEFINITE keyFrames: [ KeyFrame { time: 0s values: [x => 0] } KeyFrame { time: 10s values: [x => 200 tween Interpolator.LINEAR] action: function() { println(“end”); } } ] • }.play(); •at
43.
Next... if for Group Effect
44.
Thank you!
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