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Learning Matrix

       BY SHUCHI DUB EY
          EDUC 6115-2
P R O F. D R . S H I R L E Y W E A V E R
           08/17/2011
Learning Theories and Instruction
Definitive          Behaviorist           Cognitive         Constructivist      Social Learning     Connectivism        Adult
Questions for       Theory                Theory            Theory              Theory                                  Learning
Learning
Theories
How does            Behaviorist           Cognitive         Constructivist      Social &            Connectivism        Adult-based
learning occur?     Learning              Learning          Learning            Interactive         Learning            Learning
                                                                                Learning
What factors        Behavioral            Cognitive         Constructivist      Social &            Connectivism        Adult Learning
influence           Factors               Factors           Factors             Interactive         Factors             Factors
learning?                                                                       Learning Factors

What is the role    Behaviorist           Cognitive         Constructivist      Social &            Connectivism        Adult Learning
of memory?          Memory                Memory            Memory              Interactive         Memory              Memory
                                                                                Learning Memory
How does            Behaviorist           Cognitive         Constructivist      Social &            Connectivism        Adult Learning
transfer occur?     Transfer              Transfer          Transfer            Interactive         Transfer            Transfer
                                                                                Learning Transfer
What types of       Behaviorist Types     Cognitive Types   Constructivist      Social &            Connectivism        Adult-based
learning are best   of Learning           of Learning       Types of Learning   Interactive Types   Types of Learning   Types of
explained by this                                                               of Learning                             Learning
theory?
How is              Behaviorist           Cognitive         Constructivist      Social &            Connectivism        Adult Learning
technology used     Technology            Technology        Technology          Interactive         Technology          Technology
for learning in                                                                 Learning
your industry?                                                                  Technology


References                              Click each of the links in the matrix for more information.
Behaviorist Learning




             “Behaviorism equates learning with changes in either the form or frequency of observable
           performance. Learning is accomplished when a proper response is demonstrated following the
                   presentation of a specific environmental stimulus” (Ertmer, & Newby, 1993).

•   Behaviorist learning occurs through conditioning—a stimulus-response method or rewards- punishment
    method. This learning theory is further divided into two types of conditioning – classical and operant.

•   Classical conditioning is a learning process that occurs through associations between an environmental stimulus
    and a naturally occurring stimulus; for e.g. anxiety students can face before appearing for a test.

•   Operant conditioning is a method of learning that occurs through rewards and punishments for behavior. For e.g. a
    student completing his homework on time and getting rewarded from a parent or teacher or employees finishing
    and meeting their project deadline and getting praised or promoted for their work performance.
Behaviorist Factors

   “The learner and environment are both considered by behaviorists with
          the environment receiving greater emphasis. The most critical
           factor influencing learning is the arrangement of stimuli and
        consequences within the environment” (Ertmer, & Newby, 1993).

   •   Learning is influenced by students, stimuli and the environment.

   •   Consequences occur immediately after a behavior, which can be
       positive or negative, expected or unexpected, immediate or long-
       term, extrinsic or intrinsic, material or symbolic,
       emotional/interpersonal or even unconscious.

   •   Reinforcement is presentation of a stimulus that increases the
       probability of a response, for e.g. a teacher praising student s after a
       correct response. A negative reinforcement increases the probability
       of a response that removes or prevents an adverse condition, for e.g.
       obtaining a score of 80% or higher makes the final exam optional.

   •    Positive Punishment is the adding of stimulus to the environment
       that decrease the probability of a behavior in the future. Negative
       punishment is the removal of a stimulus from the environment that
       decreases the probability of a behavior in the future.
Behaviorist Memory




“Memory is typically not addressed by behaviorists. Forgetting is attributed to “nonuse” of a response over time”
                                          (Ertmer, & Newby, 1993).

• When it comes to Behaviorism-Memory, behaviorist worry more about habits being formed and less about how
the habits are stored.

• Memory is developed when a stimulus and its response occurs repeatedly.
Behaviorist Transfer

   “Transfer is a result of generalization. Situations involving identical or
         similar features allow behaviors to transfer across common
                       elements” (Ertmer, & Newby, 1993).

     Transfer of knowledge in behaviorism is done through:
      o   Specification of desired outcome such as encouraging student
          participation in the class.

      o    Developing a positive and nurturing environment, such as encouraging
          student-teacher interaction related to learning material.

      o    Identifying and using appropriate reinforces, such as acknowledging a
          student’s exceptional performance within his peers.

      o   Reinforcing positive behavior patterns, such as encouraging students to
          engage in class discussions

      o    Evaluate and assess effective learning by comparing teacher expectations
          with student performance. For e.g. Compare the frequency of student
          responses in class discussions to the amount of support provided, and
          determine whether the student is independently engaging in class
          discussions (Brewer, Campbell, & Petty, 2000).
Behaviorist: Types of Learning




    “Stimulus-response learning is the ability to learn to perform a particular behavior when a certain stimulus is
                                                          present”
                                                    (Cannon, 1999).

   Emphasis should be given on producing observable and measurable outcomes in students, such as behavioral
     objectives, task analysis, criterion-reference assessment.
    Pre-assessing/learner analysis should be done to determine where instruction is required.
    use of reinforcement to impact student performance, such as giving tangible rewards and informative feedback.
    Use of cues, shaping and practice to ensure a strong stimulus-response association. Cues can be presented to
    facilitate the learning needed to create the correct response – examples of the correct answer or way to do
    something
Behaviorist Technology

         Instructional Technology is defined as
           "the theory and practice of design, development, utilization,
               management, and evaluation of processes and resources
              for learning“ - Association for Educational Communications
                   and Technology (AECT) Definitions and Terminology
                                       Committee.

            In corporate training, instructional designers work on
             program development, assessment strategies, instructional
             strategies, and student engagement techniques for face-to-
             face courses as well as online and blended courses.

            In organization work environment, the Instructional Designer
             storyboard and design content outline as well as objectives
             for classroom-based/online learning material, from
             suggesting all images to using interactive activities as
             practice work and assessments.

            Some commonly used instruction tools include: Camtasia,
             Captivate, Inspiration, Flash, Photoshop, live training
             platforms such as Centra, Windows Live Meeting and Go To
             Meeting/Training.
Cognitive Learning

        “Learning is equated with changes between states of knowledge.
             Knowledge acquisition is described as a mental activity that
          entails internal coding and structuring by the learner. The learner
            is viewed as a very active participant in the learning process”
                               (Ertmer, & Newby, 1993).

         Connecting prior knowledge to new knowledge – use of analogy
         to make new concepts seem familiar more quickly.

        Focuses more processes such as thinking, problem solving,
         language, concept formation and information processing.

         Identifying patterns which are useful problem solving by showing
         the learner what information they need to access to deal with a
         new situation that may resemble something they already know.
Cognitive Factors

 “Learners’ thoughts, beliefs, attitudes, and values are considered to be
     influential in the learning process. The real focus of the cognitive
    approach is on changing the learner by encouraging him/her to use
         appropriate learning strategies” (Ertmer, & Newby, 1993).

    Attention, a cognitive process that selectively concentrates on one aspect
     of the environment while ignoring things, for instance listen carefully to
     what someone is saying while ignoring other conversations in a room.

    Perception is the idea that learning is fundamental and essential to
     individual and professional development, which encompasses the need
     for individuals to actively accept responsibility for their own learning and
     actively strive to develop themselves throughout their life.

    Mental Processes , Cognition includes every mental process that may be
     described as an experience of knowing (including perceiving, recognizing,
     conceiving, and reasoning), as distinguished from an experience of feeling
     or of willing.
Cognitive Memory


       “Learning results when information is stored in memory in
         an organized, meaningful manner” (Ertmer, & Newby,
                                 1993).

       • Cognitivism-Memory plays a large role in the learning
       process. They store information in an organized and
       meaningful fashion.

       • Rehearsal is the key in Cognitivism to remember starting
       with encoding, storage, and then retrieval.

       • Metacognition refers to a level of thinking that involves
       active control over the process of thinking that is used in
       learning situations.
Cognitive Transfer

      Transfer in Cognitivism works in the same way as in Behaviorism
         – “when a learner understands how to apply knowledge in
               different contexts, then transfer has occurred.”

      • Transfer refers to knowledge applied in new ways, situations, or
      in different situations with different content.

      • Transfer explains how prior learning effects subsequent learning,
      that is why it is involved in new learning because students apply
      their prior knowledge and experience with their present learning.

      • Types of Transfer include: Positive transfer occurs when prior
      learning facilitates subsequent learning, e.g. learning to drive a
      standard transmission car. Negative transfer means prior learning
      interferes with subsequent learning or makes it more difficult, e.g.
      from learning to drive a standard transmission car to driving a
      automatic transmission car. Zero transfer means that one type of
      learning has no noticeable influence on subsequent learning, e.g.
      learning to drive a car will not hinder with the learning of
      operating a computer.
Cognitive Types of Learning

           “Cognitive theories are usually considered more appropriate for
            explaining complex forms of learning (reasoning, problem-solving,
                    information-processing)” (Ertmer, & Newby, 1993).

           Self regulation is similar to metacognitive awareness, which includes
           task and personal knowledge.

          Self regulated learning requires learners to understand task demands,
           their personal qualities and strategies for complete the task.

           Metacognitive awareness includes procedural knowledge, which
           helps learners to regulate their learning material, monitor their
           learning level, indicate when to take a different task approach and
           assess test readiness.

           Students need to view learning as an activity that they do for
           themselves in a proactive manner, rather than viewing learning as a
           covert event that happens to them as a result of instruction
           (Zimmerman, 2001).
Cognitive Technology




• A blended e-learning course with technology to provide a virtual environment for employees to explore and become
familiar with the various applications used in the company. For e.g. a simulation-based game that provides a
“walkthrough” to new hires of the Human Resource (HR) department about the support services and everyday work
life of HR in an organization.
Constructivist Learning

           Constructivist learning is based on prior experiences and
            knowledge, and learners construct their knowledge based on
            their own meaning, rather than memorize answers and
            rehearse what they’ve been taught.

           Another way to describe constructivist philosophy is through
            the Biological Science Curriculum Study (BSCS). The model
            approach was 5 E’s: Engage, Explore, Explain, Elaborate, and
            Evaluate. The 5E’s were later expanded and Examine and
            Exchange were added.

           Constructivists nurture critical thinking skills. In this learning,
            students are encouraged to connect ideas by summarizing
            concepts; analyzing, interpreting, and predicting information; as
            well as justifying and defending their ideas.

           Constructivist philosophy also claims that learning is an active
            social process. Collaboration among students and teachers is a
            mainstay in a constructivist classroom and is interactive with
            teachers promoting extensive dialogue among students.
Constructivist Factors


              “Both learner and environmental factors are critical to the
                  constructivist, as it is the specific interaction between
                 these two variables that creates knowledge” (Ertmer, &
                                         Newby, 1993).

               Knowledge is constructed based on personal experiences
                and hypotheses of the environment and learners
                continuously test these hypotheses by social interaction.

               Every learner has a different interpretation and
                construction of knowledge process. The learner brings
                past experiences and cultural factors to a situation in his
                learning and then combines prior knowledge with new
                information.
Constructivist Memory




“…”memory” is always under construction as a cumulative history of interactions…The emphasis is not on retrieving
    intact knowledge structures, but on providing learners with the means to create novel and situation-specific
    understandings by “assembling” prior knowledge form diverse sources appropriate to the problem at hand”
                                             (Ertmer, & Newby, 1993).

   Constructivism-Memory is always under construction. By retrieving old information it assists learners in
    comprehending new information.

    The basic principles of constructivism suggest that learners are more apt to remember information if their
    constructions are personally meaningful to them (Ormrod, Schunk & Gredler, 2009).
Constructivist Transfer




    “The constructivist position assumes that transfer can be facilitated by involvement in authentic tasks anchored in
                                       meaningful contexts” (Ertmer, & Newby, 1993).

    The learner strives to acquire knowledge and through asking questions of their own knowledge, increases
     knowledge

    Assisted with group and individual projects that are not necessarily instructor led. Instructor’s role is to provide a
     supportive environment, not to lecture and give students answers.
Constructivist Types of Learning




   Active Learning: is a type of instruction that involves learners working in pairs/group work, discuss study material
    while role-playing , debate, engage in case study or take part in cooperative learning.

   Discovery Learning: is a type of inquiry-based instruction. This type of learning involves problem-solving situations
    where the learner draws on his own experience and prior knowledge. Through this method of instruction students
    interact with their environment by exploring and manipulating objects, wrestling with questions and controversies,
    or performing experiments.

   Knowledge Building (KB): is a type of learning that focuses on creating or modifying public knowledge. It involves
    making a collective inquiry into a specific topic, and coming to a deeper understanding through interactive
    questioning, dialogue, and continuing improvement of ideas.
Constructivist Technology

            In employee training courses, interactive learning is included
             such as peer collaboration, reciprocal teaching and problem-
             solving instruction.

            Classroom-based trainings and remote trainings include
             discussions and group activities/hands-on, which are useful
             when the objective is to acquire greater conceptual
             understanding or multiple sides of a topic.

            Soft –skill trainings include presentation activities in which
             students require to prepare their own presentation topic in
             accordance with the training and then present it in front of the
             rest of the class.

            Corporate E-learning/web-based training courses include
             standards and assessments that assess the learner and the
             learning progress and include diagnostic, process-based and
             outcome based assessment feedback.
Social & Interactive Learning




    “People learn through observing others’ behaviors, attitudes, and outcomes of those behaviors” (Learning Theories
                                                  Knowledgebase, 2011).

     Social constructivism emphasizes the importance of culture and context in understanding what occurs in society
      and constructing knowledge based on this understanding (Derry, 1999; McMahon, 1997).

     Community learning influences an individual’s learning and it could be a traditional classroom setting, virtual
      classroom or work place training.

     Vygotsky’s theory is a constructivist theory that emphasizes the social environment as a facilitator of development
      and learning.
Social & Interactive Learning Factors




    Vygotsky stresses the interaction of interpersonal (Social), cultural-historical, and individual factors as the key to
                                       human development (Tudge & Scrimsher, 2003).

    Interactions between learners in the environments, e.g. apprenticeship or collaborations stimulate developmental
     process and foster cognitive growth.

     Cultural historical aspects of Vygostky’s theory mentions that learning and development cannot be dissociated
     from their context. The way learners interact with the people, objects and institutions in it transforms their
     thinking.

    Vygotsky believed that individual/inherited characteristics produce different learning trajectories.
Social & Interactive Learning Memory




“…”memory” is always under construction as a cumulative history of interactions…The emphasis is not on retrieving
    intact knowledge structures, but on providing learners with the means to create novel and situation-specific
    understandings by “assembling” prior knowledge form diverse sources appropriate to the problem at hand”
                                             (Ertmer, & Newby, 1993).

    According to Albert Bandura Social Learning Theory suggests that people learn from one another, via observation,
    imitation, and modeling. The theory has often been called a bridge between behaviorist and cognitive learning
    theories because it encompasses attention, memory, and motivation.
Social & Interactive Learning Transfer




   Transfer is evident in the ability of a learner to continuously apply concepts throughout a process. The role of the
    learner is to participate in a system of practices that are themselves evolving (Cobb & Bowers, 1999). For example,
    an outstanding student whose performance is noticed by the teacher and the teacher compliments and praises the
    student (observer) for modeling such behavior thus reinforcing that behavior.

   Many behaviors learnt from others also produce satisfying or reinforcing results. For example, a student in a
    multimedia class could observe how an extra task done by a classmate turned out be an engaging and fun task. This
    student in turn would do the same extra work and also receive enjoyment.
Social & Interactive Learning: Types of Learning

                      “Most human behavior is learned observationally through modeling:
                        from observing others, one forms an idea of how new behaviors are
                        performed, and on later occasions this coded information serves as
                                      a guide for action” (Bandura, A. 1977).

                       Attention — various reasons increase or decrease the amount of
                        attention paid during a learning process, including distinctiveness,
                        affective valence, prevalence, complexity, functional value. An
                        individual’s characteristics e.g. sensory capacities, arousal level,
                        perceptual set, past reinforcement affect attention.

                       Retention — means remembering/recalling what you paid attention
                        to or learnt during a lesson. Some of the ways to increase attention
                        is though symbolic coding, mental images, cognitive organization,
                        symbolic rehearsal, and motor rehearsal.

                       Motor Reproduction — or ability to replicate a behavior, which means
                        that the observer has to be able to replicate the action, which could
                        be a problem with a learner who is not ready developmentally to
                        replicate the action. For instance, small children have difficulty in
                        doing complex physical motion.

                       Motivation — means having a good reason to imitate or learners
                        must demonstrate what they have learned. It Includes motives such
                        as past (i.e. traditional behaviorism), promised (imagined incentives)
                        and vicarious (seeing and recalling the reinforced model).
Social & Interactive Learning Technology




   Remote-based training and web mentoring sessions are conducted by corporate organizations to train the trainers
    (TTT) or employees.

   Learning becomes a social process, especially when employees are engaged in social activities, though training
    using social media such as Facebook, Twitter, MySpace and blogs.

   Online streaming videos and sharing training and useful reference learning information through YouTube.
Connectivism Learning

            “Learning is a process that occurs within nebulous
            environments of shifting core elements – not entirely
           under the control of the individual. Learning (defined as
            actionable knowledge) can reside outside of ourselves
             (within an organization or a database), is focused on
               connecting specialized information sets, and the
              connections that enable us to learn more are more
           important than our current state of knowing” (Siemens,
                                     2005).

        Connectivism -
         Is a process of connecting specialized nodes or
           information sources.
         Capacity to know more is much more critical than what is
           already or currently known.
         Nurturing and maintaining connections is needed to
           facilitate continual learning.
         Ability to see connections between fields, ideas, and
           concepts is a core skill.
Connectivism Factors



           “The factor that influences learning in connectivism is the
               diversity of network, strength of ties and context of
              occurrence” (Davis, Edmunds, & Kelly-Bateman, 2008).

           Self direction- Self-directed learners could rely on networks to
           learn, however, they must also need to make their own
           decisions on learning, based on critical thinking and
           reflection.

          Network-directed learning - refers to increasing the
           intellectual relevance of the connections as a route to
           improving knowledge interactions. A diverse and
           knowledgeable network allows learner to gain better wisdom
           on issues improving his intelligence.
Connectivism Memory




    “Memory plays a role through adaptive patterns, representative of current state, and exists in networks” (Davis,
                                           Edmunds, & Kelly-Bateman, 2008).

   Memory is defined by connection of nodes- networking. The nodes, if they exist, are endlessly dissolving and
    resolving, the connections are endlessly forming, and what is important is not the connection, the bridge or the
    node, but the ways, contexts, conditions in which they form, coalesce, emerge or disappear or are constructed. That
    is where the learning is.
Connectivism Transfer

              “Transfer occurs through connecting to information (by
                     adding nodes) and growing the network via
                  social/conceptual/biological connections” (Davis,
                           Edmunds, & Kelly-Bateman, 2008)

               Brain does not hold chunks of information/knowledge,
               its networked. For instance, an image of a face does not
               exists in our brain, instead different regions of the brain
               contribute in producing recognition.

              Conceptual connections generate meanings. In formal
               learning, we are more conscious of the process because
               we are trying bringing together our life experiences and
               current understanding of a topic with new information
               provided by a course or training program.

              Internet, web, and social media has raised the profile of
               networks because we now experience them in our daily
               life. When directed toward learning, networks (web,
               citations, social) are inescapable.
Connectivism: Types of Learning




“Complex learning, learning which has a rapid changing core and learning occurring from diverse knowledge sources”
                                       (Davis, Edmunds, & Kelly-Bateman, 2008).

   Advancements in technology has impacted and evolved the education system and how instruction should be
    delivered. Today, our networks are explicit in tools like Facebook, Twitter, email, and LinkedIn. Most of these
    services provide users the ability to analyze how they are connected to others.

   Connectivism emphasized always on distribution and connectedness of knowledge and learning. Social networks
    are one way of “being distributed”, while Technological and informational networks are another.
Connectivism Technology


            Learning Management System (LMS) enable administrators
             and instructors in the corporate training world to: track
             employee/staff learning progress, manage content, and
             roster students.

            Social software and Personal Learning Environments (PLEs)
             are gaining substantial attention these days as an
             alternative learning tool to LMS. PLEs are defined as:
             “systems that help learners take control of and manage
             their own learning” (Van Harmelen, 2006,)

             Some examples of socially-based tools comprise of : blogs,
             wikis, social bookmarking sites, social networking sites,
             content aggregation through RSS and Atom, podcast and
             video cast tools, search engines, emails, and voice over IP.
Adult Learning

  Andragogy is the art and science of helping adults learn. Malcolm
  Knowles is the father of andragogy as he proposed five factors involved
  in adult learning.

  The five assumptions underlying andragogy describe the adult learner
  as someone who:
   Has an independent self-concept and who can direct his or her own
      learning
   Has accumulated a reservoir of life experiences that is a rich
      resource for learning
   Has learning needs closely related to changing social roles
   Is problem-centered and interested in immediate application of
      knowledge
   Is motivated to learn by internal rather than external factors
      (Merriam, 2001, p.5).
Adult Learning Factors


        The factors that influence adult learning are those that the
        learner brings with them:
         Life experience, including life altering events that affect
            cognitive abilities
         Work experience, including development of thinking patterns
            based on this experience
         Positive/negative previous adult learning experiences
         Performance affecters, including cognitive abilities
         Time between learning interactions
         Aging factors (Conlan, Graboswski, & Smith, 2003).
Adult Learning Memory


  “Memory plays a role through adaptive patterns, representative of current state,
         and exists in networks” (Davis, Edmunds, & Kelly-Bateman, 2008).

     Older adults can not effectively use the processes of attention, organization,
      mediation, for instance the use of devices with visual/verbal images and verbal
      expressions to link meaningful bits of information into integrated memorable
      whole, and elaboration. This form is called processing deficit.

     Structural deficit form in adults means speed and capacity limitations
      associated with age-related changes in the central nervous system.

     While older adults may fail to integrate seemingly trivial facts, they integrate
      meaningful new knowledge with existing related knowledge, ensuring high
      levels of recall. Activation of existing knowledge may help to moderate recall
      deficits in older adults.
Adult Learning Transfer


       “Adult learners are most interested in immediate application of their
                    learning” (Conlan, Graboswski, & Smith, 2003).

         Adults can observe and grasp information from their educational
          setting and apply it as a solution to every-day life situations, such
          as on the job, at home, or in a different educational setting from
          where the information was obtained.

         Transfer of learning for adults is not automatic and must be
          facilitated. Coaching and other kinds of follow-up support are
          needed to help adult learners transfer learning into daily practice
          so that it is sustained.
Adult Learning: Types of Learning

            Action Learning: In this type of learning participants work in small
             groups on a real project/problem and learn how to learn from that
             activity. For e.g. Leadership team undergoes a training about retention
             policy of their organization. In groups, the students brainstorm and
             come up with new strategies that can help in resolving company’s
             attrition rate.

            Experiential Learning: This is a holistic learning approach in which the
             learner utilizes his/her experiences and learning strengths in the process
             of constructing knowledge. It is more commonly referred to as “learning
             by doing”. For e.g. Hands-on activities given in a training session.

            Project Based learning: In this type of learning participants work in small
             groups to solve a challenging, interdisciplinary problem using group
             chosen strategies and activities. For e.g. In groups, students search out
             possible plans for the park through surveys, studies, etc.

            Self-directed learning: This is an informal learning process in which an
             individual takes on the responsibility for his/her learning process by
             identifying their learning needs, setting goals, finding resources,
             implementing strategies, and evaluating their results. For e.g. Creating a
             plan and budget to buy a new car.
Adult Learning Technology

            “The most significant trend that continues to make an impact on
               facilitators is the demand for the incorporation of technology
               into the content and delivery of professional development” (
                                         King, 2003).

            Through the Learning Management System (LMS), training
             coordinators and managers are allowed to create individual
             learning plans and learning assessments, linked to career
             development of an employee. LMS is a way that technology is
             used for learning in the corporate training industry.

            Online courses/eLearning/web-based trainings are a means of
             professional development for employees. Most of the courses can
             accessed via a training portal or LMS and extra information and
             outside resources can be downloaded as well.

             Social media learning is also becoming quiet common in the
             corporate sector and refers to the acquisition of information and
             skills through social technologies that allow people to collaborate,
             converse, provide input, create content and share it. Examples of
             social media learning can occur through online social networking
             platforms like Facebook, blogs and microblogs like Twitter, online
             talk radio and wikis.
References

   Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an
    instructional design perspective. Performance Improvement Quarterly, 6(4), 50–71.

   Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
    Retrieved from http://projects.coe.uga.edu/epltt/

   Orey, M. (2001). Information Processing. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and
    technology. Retrieved from http://projects.coe.uga.edu/epltt/

   Kim, B. (2001). Social Constructivism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
    Retrieved from http://projects.coe.uga.edu/epltt/

    Conlan, J., Grabowski, S., & Smith, K.. (2003). Adult Learning. In M. Orey (Ed.), Emerging perspectives on learning,
    teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/

    Ormrod, J., Schunk, D., & Gredler, M. (2009). Learning theories and instruction (Laureate custom edition). New
    York: Pearson.

   Learning Theories Knowledgebase (2011, February). Social Learning Theory (Bandura) at Learning-Theories.com.
    Retrieved from http://www.learning-theories.com/social-learning-theory-bandura.html

   Siemens, G. (2005, January). Connectivism: A learning theory for the digital age. International Journal of
    Instructional Technology & Distance Learning, Retrieved from http://www.itdl.org/Journal/Jan_05/article01.htm

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Learning Theories Matrix

  • 1. Learning Matrix BY SHUCHI DUB EY EDUC 6115-2 P R O F. D R . S H I R L E Y W E A V E R 08/17/2011
  • 2. Learning Theories and Instruction Definitive Behaviorist Cognitive Constructivist Social Learning Connectivism Adult Questions for Theory Theory Theory Theory Learning Learning Theories How does Behaviorist Cognitive Constructivist Social & Connectivism Adult-based learning occur? Learning Learning Learning Interactive Learning Learning Learning What factors Behavioral Cognitive Constructivist Social & Connectivism Adult Learning influence Factors Factors Factors Interactive Factors Factors learning? Learning Factors What is the role Behaviorist Cognitive Constructivist Social & Connectivism Adult Learning of memory? Memory Memory Memory Interactive Memory Memory Learning Memory How does Behaviorist Cognitive Constructivist Social & Connectivism Adult Learning transfer occur? Transfer Transfer Transfer Interactive Transfer Transfer Learning Transfer What types of Behaviorist Types Cognitive Types Constructivist Social & Connectivism Adult-based learning are best of Learning of Learning Types of Learning Interactive Types Types of Learning Types of explained by this of Learning Learning theory? How is Behaviorist Cognitive Constructivist Social & Connectivism Adult Learning technology used Technology Technology Technology Interactive Technology Technology for learning in Learning your industry? Technology References Click each of the links in the matrix for more information.
  • 3. Behaviorist Learning “Behaviorism equates learning with changes in either the form or frequency of observable performance. Learning is accomplished when a proper response is demonstrated following the presentation of a specific environmental stimulus” (Ertmer, & Newby, 1993). • Behaviorist learning occurs through conditioning—a stimulus-response method or rewards- punishment method. This learning theory is further divided into two types of conditioning – classical and operant. • Classical conditioning is a learning process that occurs through associations between an environmental stimulus and a naturally occurring stimulus; for e.g. anxiety students can face before appearing for a test. • Operant conditioning is a method of learning that occurs through rewards and punishments for behavior. For e.g. a student completing his homework on time and getting rewarded from a parent or teacher or employees finishing and meeting their project deadline and getting praised or promoted for their work performance.
  • 4. Behaviorist Factors “The learner and environment are both considered by behaviorists with the environment receiving greater emphasis. The most critical factor influencing learning is the arrangement of stimuli and consequences within the environment” (Ertmer, & Newby, 1993). • Learning is influenced by students, stimuli and the environment. • Consequences occur immediately after a behavior, which can be positive or negative, expected or unexpected, immediate or long- term, extrinsic or intrinsic, material or symbolic, emotional/interpersonal or even unconscious. • Reinforcement is presentation of a stimulus that increases the probability of a response, for e.g. a teacher praising student s after a correct response. A negative reinforcement increases the probability of a response that removes or prevents an adverse condition, for e.g. obtaining a score of 80% or higher makes the final exam optional. • Positive Punishment is the adding of stimulus to the environment that decrease the probability of a behavior in the future. Negative punishment is the removal of a stimulus from the environment that decreases the probability of a behavior in the future.
  • 5. Behaviorist Memory “Memory is typically not addressed by behaviorists. Forgetting is attributed to “nonuse” of a response over time” (Ertmer, & Newby, 1993). • When it comes to Behaviorism-Memory, behaviorist worry more about habits being formed and less about how the habits are stored. • Memory is developed when a stimulus and its response occurs repeatedly.
  • 6. Behaviorist Transfer “Transfer is a result of generalization. Situations involving identical or similar features allow behaviors to transfer across common elements” (Ertmer, & Newby, 1993).  Transfer of knowledge in behaviorism is done through: o Specification of desired outcome such as encouraging student participation in the class. o Developing a positive and nurturing environment, such as encouraging student-teacher interaction related to learning material. o Identifying and using appropriate reinforces, such as acknowledging a student’s exceptional performance within his peers. o Reinforcing positive behavior patterns, such as encouraging students to engage in class discussions o Evaluate and assess effective learning by comparing teacher expectations with student performance. For e.g. Compare the frequency of student responses in class discussions to the amount of support provided, and determine whether the student is independently engaging in class discussions (Brewer, Campbell, & Petty, 2000).
  • 7. Behaviorist: Types of Learning “Stimulus-response learning is the ability to learn to perform a particular behavior when a certain stimulus is present” (Cannon, 1999).  Emphasis should be given on producing observable and measurable outcomes in students, such as behavioral objectives, task analysis, criterion-reference assessment.  Pre-assessing/learner analysis should be done to determine where instruction is required.  use of reinforcement to impact student performance, such as giving tangible rewards and informative feedback.  Use of cues, shaping and practice to ensure a strong stimulus-response association. Cues can be presented to facilitate the learning needed to create the correct response – examples of the correct answer or way to do something
  • 8. Behaviorist Technology Instructional Technology is defined as "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning“ - Association for Educational Communications and Technology (AECT) Definitions and Terminology Committee.  In corporate training, instructional designers work on program development, assessment strategies, instructional strategies, and student engagement techniques for face-to- face courses as well as online and blended courses.  In organization work environment, the Instructional Designer storyboard and design content outline as well as objectives for classroom-based/online learning material, from suggesting all images to using interactive activities as practice work and assessments.  Some commonly used instruction tools include: Camtasia, Captivate, Inspiration, Flash, Photoshop, live training platforms such as Centra, Windows Live Meeting and Go To Meeting/Training.
  • 9. Cognitive Learning “Learning is equated with changes between states of knowledge. Knowledge acquisition is described as a mental activity that entails internal coding and structuring by the learner. The learner is viewed as a very active participant in the learning process” (Ertmer, & Newby, 1993).  Connecting prior knowledge to new knowledge – use of analogy to make new concepts seem familiar more quickly.  Focuses more processes such as thinking, problem solving, language, concept formation and information processing.  Identifying patterns which are useful problem solving by showing the learner what information they need to access to deal with a new situation that may resemble something they already know.
  • 10. Cognitive Factors “Learners’ thoughts, beliefs, attitudes, and values are considered to be influential in the learning process. The real focus of the cognitive approach is on changing the learner by encouraging him/her to use appropriate learning strategies” (Ertmer, & Newby, 1993).  Attention, a cognitive process that selectively concentrates on one aspect of the environment while ignoring things, for instance listen carefully to what someone is saying while ignoring other conversations in a room.  Perception is the idea that learning is fundamental and essential to individual and professional development, which encompasses the need for individuals to actively accept responsibility for their own learning and actively strive to develop themselves throughout their life.  Mental Processes , Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing.
  • 11. Cognitive Memory “Learning results when information is stored in memory in an organized, meaningful manner” (Ertmer, & Newby, 1993). • Cognitivism-Memory plays a large role in the learning process. They store information in an organized and meaningful fashion. • Rehearsal is the key in Cognitivism to remember starting with encoding, storage, and then retrieval. • Metacognition refers to a level of thinking that involves active control over the process of thinking that is used in learning situations.
  • 12. Cognitive Transfer Transfer in Cognitivism works in the same way as in Behaviorism – “when a learner understands how to apply knowledge in different contexts, then transfer has occurred.” • Transfer refers to knowledge applied in new ways, situations, or in different situations with different content. • Transfer explains how prior learning effects subsequent learning, that is why it is involved in new learning because students apply their prior knowledge and experience with their present learning. • Types of Transfer include: Positive transfer occurs when prior learning facilitates subsequent learning, e.g. learning to drive a standard transmission car. Negative transfer means prior learning interferes with subsequent learning or makes it more difficult, e.g. from learning to drive a standard transmission car to driving a automatic transmission car. Zero transfer means that one type of learning has no noticeable influence on subsequent learning, e.g. learning to drive a car will not hinder with the learning of operating a computer.
  • 13. Cognitive Types of Learning “Cognitive theories are usually considered more appropriate for explaining complex forms of learning (reasoning, problem-solving, information-processing)” (Ertmer, & Newby, 1993).  Self regulation is similar to metacognitive awareness, which includes task and personal knowledge.  Self regulated learning requires learners to understand task demands, their personal qualities and strategies for complete the task.  Metacognitive awareness includes procedural knowledge, which helps learners to regulate their learning material, monitor their learning level, indicate when to take a different task approach and assess test readiness.  Students need to view learning as an activity that they do for themselves in a proactive manner, rather than viewing learning as a covert event that happens to them as a result of instruction (Zimmerman, 2001).
  • 14. Cognitive Technology • A blended e-learning course with technology to provide a virtual environment for employees to explore and become familiar with the various applications used in the company. For e.g. a simulation-based game that provides a “walkthrough” to new hires of the Human Resource (HR) department about the support services and everyday work life of HR in an organization.
  • 15. Constructivist Learning  Constructivist learning is based on prior experiences and knowledge, and learners construct their knowledge based on their own meaning, rather than memorize answers and rehearse what they’ve been taught.  Another way to describe constructivist philosophy is through the Biological Science Curriculum Study (BSCS). The model approach was 5 E’s: Engage, Explore, Explain, Elaborate, and Evaluate. The 5E’s were later expanded and Examine and Exchange were added.  Constructivists nurture critical thinking skills. In this learning, students are encouraged to connect ideas by summarizing concepts; analyzing, interpreting, and predicting information; as well as justifying and defending their ideas.  Constructivist philosophy also claims that learning is an active social process. Collaboration among students and teachers is a mainstay in a constructivist classroom and is interactive with teachers promoting extensive dialogue among students.
  • 16. Constructivist Factors “Both learner and environmental factors are critical to the constructivist, as it is the specific interaction between these two variables that creates knowledge” (Ertmer, & Newby, 1993).  Knowledge is constructed based on personal experiences and hypotheses of the environment and learners continuously test these hypotheses by social interaction.  Every learner has a different interpretation and construction of knowledge process. The learner brings past experiences and cultural factors to a situation in his learning and then combines prior knowledge with new information.
  • 17. Constructivist Memory “…”memory” is always under construction as a cumulative history of interactions…The emphasis is not on retrieving intact knowledge structures, but on providing learners with the means to create novel and situation-specific understandings by “assembling” prior knowledge form diverse sources appropriate to the problem at hand” (Ertmer, & Newby, 1993).  Constructivism-Memory is always under construction. By retrieving old information it assists learners in comprehending new information.  The basic principles of constructivism suggest that learners are more apt to remember information if their constructions are personally meaningful to them (Ormrod, Schunk & Gredler, 2009).
  • 18. Constructivist Transfer “The constructivist position assumes that transfer can be facilitated by involvement in authentic tasks anchored in meaningful contexts” (Ertmer, & Newby, 1993).  The learner strives to acquire knowledge and through asking questions of their own knowledge, increases knowledge  Assisted with group and individual projects that are not necessarily instructor led. Instructor’s role is to provide a supportive environment, not to lecture and give students answers.
  • 19. Constructivist Types of Learning  Active Learning: is a type of instruction that involves learners working in pairs/group work, discuss study material while role-playing , debate, engage in case study or take part in cooperative learning.  Discovery Learning: is a type of inquiry-based instruction. This type of learning involves problem-solving situations where the learner draws on his own experience and prior knowledge. Through this method of instruction students interact with their environment by exploring and manipulating objects, wrestling with questions and controversies, or performing experiments.  Knowledge Building (KB): is a type of learning that focuses on creating or modifying public knowledge. It involves making a collective inquiry into a specific topic, and coming to a deeper understanding through interactive questioning, dialogue, and continuing improvement of ideas.
  • 20. Constructivist Technology  In employee training courses, interactive learning is included such as peer collaboration, reciprocal teaching and problem- solving instruction.  Classroom-based trainings and remote trainings include discussions and group activities/hands-on, which are useful when the objective is to acquire greater conceptual understanding or multiple sides of a topic.  Soft –skill trainings include presentation activities in which students require to prepare their own presentation topic in accordance with the training and then present it in front of the rest of the class.  Corporate E-learning/web-based training courses include standards and assessments that assess the learner and the learning progress and include diagnostic, process-based and outcome based assessment feedback.
  • 21. Social & Interactive Learning “People learn through observing others’ behaviors, attitudes, and outcomes of those behaviors” (Learning Theories Knowledgebase, 2011).  Social constructivism emphasizes the importance of culture and context in understanding what occurs in society and constructing knowledge based on this understanding (Derry, 1999; McMahon, 1997).  Community learning influences an individual’s learning and it could be a traditional classroom setting, virtual classroom or work place training.  Vygotsky’s theory is a constructivist theory that emphasizes the social environment as a facilitator of development and learning.
  • 22. Social & Interactive Learning Factors Vygotsky stresses the interaction of interpersonal (Social), cultural-historical, and individual factors as the key to human development (Tudge & Scrimsher, 2003).  Interactions between learners in the environments, e.g. apprenticeship or collaborations stimulate developmental process and foster cognitive growth.  Cultural historical aspects of Vygostky’s theory mentions that learning and development cannot be dissociated from their context. The way learners interact with the people, objects and institutions in it transforms their thinking.  Vygotsky believed that individual/inherited characteristics produce different learning trajectories.
  • 23. Social & Interactive Learning Memory “…”memory” is always under construction as a cumulative history of interactions…The emphasis is not on retrieving intact knowledge structures, but on providing learners with the means to create novel and situation-specific understandings by “assembling” prior knowledge form diverse sources appropriate to the problem at hand” (Ertmer, & Newby, 1993).  According to Albert Bandura Social Learning Theory suggests that people learn from one another, via observation, imitation, and modeling. The theory has often been called a bridge between behaviorist and cognitive learning theories because it encompasses attention, memory, and motivation.
  • 24. Social & Interactive Learning Transfer  Transfer is evident in the ability of a learner to continuously apply concepts throughout a process. The role of the learner is to participate in a system of practices that are themselves evolving (Cobb & Bowers, 1999). For example, an outstanding student whose performance is noticed by the teacher and the teacher compliments and praises the student (observer) for modeling such behavior thus reinforcing that behavior.  Many behaviors learnt from others also produce satisfying or reinforcing results. For example, a student in a multimedia class could observe how an extra task done by a classmate turned out be an engaging and fun task. This student in turn would do the same extra work and also receive enjoyment.
  • 25. Social & Interactive Learning: Types of Learning “Most human behavior is learned observationally through modeling: from observing others, one forms an idea of how new behaviors are performed, and on later occasions this coded information serves as a guide for action” (Bandura, A. 1977).  Attention — various reasons increase or decrease the amount of attention paid during a learning process, including distinctiveness, affective valence, prevalence, complexity, functional value. An individual’s characteristics e.g. sensory capacities, arousal level, perceptual set, past reinforcement affect attention.  Retention — means remembering/recalling what you paid attention to or learnt during a lesson. Some of the ways to increase attention is though symbolic coding, mental images, cognitive organization, symbolic rehearsal, and motor rehearsal.  Motor Reproduction — or ability to replicate a behavior, which means that the observer has to be able to replicate the action, which could be a problem with a learner who is not ready developmentally to replicate the action. For instance, small children have difficulty in doing complex physical motion.  Motivation — means having a good reason to imitate or learners must demonstrate what they have learned. It Includes motives such as past (i.e. traditional behaviorism), promised (imagined incentives) and vicarious (seeing and recalling the reinforced model).
  • 26. Social & Interactive Learning Technology  Remote-based training and web mentoring sessions are conducted by corporate organizations to train the trainers (TTT) or employees.  Learning becomes a social process, especially when employees are engaged in social activities, though training using social media such as Facebook, Twitter, MySpace and blogs.  Online streaming videos and sharing training and useful reference learning information through YouTube.
  • 27. Connectivism Learning “Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual. Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing” (Siemens, 2005). Connectivism -  Is a process of connecting specialized nodes or information sources.  Capacity to know more is much more critical than what is already or currently known.  Nurturing and maintaining connections is needed to facilitate continual learning.  Ability to see connections between fields, ideas, and concepts is a core skill.
  • 28. Connectivism Factors “The factor that influences learning in connectivism is the diversity of network, strength of ties and context of occurrence” (Davis, Edmunds, & Kelly-Bateman, 2008).  Self direction- Self-directed learners could rely on networks to learn, however, they must also need to make their own decisions on learning, based on critical thinking and reflection.  Network-directed learning - refers to increasing the intellectual relevance of the connections as a route to improving knowledge interactions. A diverse and knowledgeable network allows learner to gain better wisdom on issues improving his intelligence.
  • 29. Connectivism Memory “Memory plays a role through adaptive patterns, representative of current state, and exists in networks” (Davis, Edmunds, & Kelly-Bateman, 2008).  Memory is defined by connection of nodes- networking. The nodes, if they exist, are endlessly dissolving and resolving, the connections are endlessly forming, and what is important is not the connection, the bridge or the node, but the ways, contexts, conditions in which they form, coalesce, emerge or disappear or are constructed. That is where the learning is.
  • 30. Connectivism Transfer “Transfer occurs through connecting to information (by adding nodes) and growing the network via social/conceptual/biological connections” (Davis, Edmunds, & Kelly-Bateman, 2008)  Brain does not hold chunks of information/knowledge, its networked. For instance, an image of a face does not exists in our brain, instead different regions of the brain contribute in producing recognition.  Conceptual connections generate meanings. In formal learning, we are more conscious of the process because we are trying bringing together our life experiences and current understanding of a topic with new information provided by a course or training program.  Internet, web, and social media has raised the profile of networks because we now experience them in our daily life. When directed toward learning, networks (web, citations, social) are inescapable.
  • 31. Connectivism: Types of Learning “Complex learning, learning which has a rapid changing core and learning occurring from diverse knowledge sources” (Davis, Edmunds, & Kelly-Bateman, 2008).  Advancements in technology has impacted and evolved the education system and how instruction should be delivered. Today, our networks are explicit in tools like Facebook, Twitter, email, and LinkedIn. Most of these services provide users the ability to analyze how they are connected to others.  Connectivism emphasized always on distribution and connectedness of knowledge and learning. Social networks are one way of “being distributed”, while Technological and informational networks are another.
  • 32. Connectivism Technology  Learning Management System (LMS) enable administrators and instructors in the corporate training world to: track employee/staff learning progress, manage content, and roster students.  Social software and Personal Learning Environments (PLEs) are gaining substantial attention these days as an alternative learning tool to LMS. PLEs are defined as: “systems that help learners take control of and manage their own learning” (Van Harmelen, 2006,)  Some examples of socially-based tools comprise of : blogs, wikis, social bookmarking sites, social networking sites, content aggregation through RSS and Atom, podcast and video cast tools, search engines, emails, and voice over IP.
  • 33. Adult Learning Andragogy is the art and science of helping adults learn. Malcolm Knowles is the father of andragogy as he proposed five factors involved in adult learning. The five assumptions underlying andragogy describe the adult learner as someone who:  Has an independent self-concept and who can direct his or her own learning  Has accumulated a reservoir of life experiences that is a rich resource for learning  Has learning needs closely related to changing social roles  Is problem-centered and interested in immediate application of knowledge  Is motivated to learn by internal rather than external factors (Merriam, 2001, p.5).
  • 34. Adult Learning Factors The factors that influence adult learning are those that the learner brings with them:  Life experience, including life altering events that affect cognitive abilities  Work experience, including development of thinking patterns based on this experience  Positive/negative previous adult learning experiences  Performance affecters, including cognitive abilities  Time between learning interactions  Aging factors (Conlan, Graboswski, & Smith, 2003).
  • 35. Adult Learning Memory “Memory plays a role through adaptive patterns, representative of current state, and exists in networks” (Davis, Edmunds, & Kelly-Bateman, 2008).  Older adults can not effectively use the processes of attention, organization, mediation, for instance the use of devices with visual/verbal images and verbal expressions to link meaningful bits of information into integrated memorable whole, and elaboration. This form is called processing deficit.  Structural deficit form in adults means speed and capacity limitations associated with age-related changes in the central nervous system.  While older adults may fail to integrate seemingly trivial facts, they integrate meaningful new knowledge with existing related knowledge, ensuring high levels of recall. Activation of existing knowledge may help to moderate recall deficits in older adults.
  • 36. Adult Learning Transfer “Adult learners are most interested in immediate application of their learning” (Conlan, Graboswski, & Smith, 2003).  Adults can observe and grasp information from their educational setting and apply it as a solution to every-day life situations, such as on the job, at home, or in a different educational setting from where the information was obtained.  Transfer of learning for adults is not automatic and must be facilitated. Coaching and other kinds of follow-up support are needed to help adult learners transfer learning into daily practice so that it is sustained.
  • 37. Adult Learning: Types of Learning  Action Learning: In this type of learning participants work in small groups on a real project/problem and learn how to learn from that activity. For e.g. Leadership team undergoes a training about retention policy of their organization. In groups, the students brainstorm and come up with new strategies that can help in resolving company’s attrition rate.  Experiential Learning: This is a holistic learning approach in which the learner utilizes his/her experiences and learning strengths in the process of constructing knowledge. It is more commonly referred to as “learning by doing”. For e.g. Hands-on activities given in a training session.  Project Based learning: In this type of learning participants work in small groups to solve a challenging, interdisciplinary problem using group chosen strategies and activities. For e.g. In groups, students search out possible plans for the park through surveys, studies, etc.  Self-directed learning: This is an informal learning process in which an individual takes on the responsibility for his/her learning process by identifying their learning needs, setting goals, finding resources, implementing strategies, and evaluating their results. For e.g. Creating a plan and budget to buy a new car.
  • 38. Adult Learning Technology “The most significant trend that continues to make an impact on facilitators is the demand for the incorporation of technology into the content and delivery of professional development” ( King, 2003).  Through the Learning Management System (LMS), training coordinators and managers are allowed to create individual learning plans and learning assessments, linked to career development of an employee. LMS is a way that technology is used for learning in the corporate training industry.  Online courses/eLearning/web-based trainings are a means of professional development for employees. Most of the courses can accessed via a training portal or LMS and extra information and outside resources can be downloaded as well.  Social media learning is also becoming quiet common in the corporate sector and refers to the acquisition of information and skills through social technologies that allow people to collaborate, converse, provide input, create content and share it. Examples of social media learning can occur through online social networking platforms like Facebook, blogs and microblogs like Twitter, online talk radio and wikis.
  • 39. References  Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50–71.  Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/  Orey, M. (2001). Information Processing. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/  Kim, B. (2001). Social Constructivism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/  Conlan, J., Grabowski, S., & Smith, K.. (2003). Adult Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/  Ormrod, J., Schunk, D., & Gredler, M. (2009). Learning theories and instruction (Laureate custom edition). New York: Pearson.  Learning Theories Knowledgebase (2011, February). Social Learning Theory (Bandura) at Learning-Theories.com. Retrieved from http://www.learning-theories.com/social-learning-theory-bandura.html  Siemens, G. (2005, January). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology & Distance Learning, Retrieved from http://www.itdl.org/Journal/Jan_05/article01.htm