1. The first activity that was developed by
EAD
Yoshiaki Koizumi: So, of course we desired to create something that individuals like, but during
development…we were very much targeted on the encounter. Yes, of course, [I was] just very
happy; it's only been monthly since the encounter has been out, but I've had to be able to see a few
of the opinions and [I have] been very, very satisfied with what I've seen
GS: Can you provide us with a feeling of the crew's background? Because it seems like a lot of the
team had proved helpful on Donkey Kong Jungle Defeat.
YK: The EAD Seattle workplace was started in 2003, and their purpose was to go there and try to
seek the services of some of the skills that prevails in the RS Gold--because those individuals
might not want to shift otherwise, I suppose--and with those new employs, to begin to create
games. So one of the first factors they had to do was to educate them how to create games the
Producers way. So, that intended offering a lot of individuals from Kyoto over to Seattle and
investing quite a bit of your energy and effort with them. The first activity that was developed by
EAD Seattle was Jungle Defeat and then… [Super Mario] Galaxy.