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I gave this talk at Web 2.0 Expo in San Francisco on March 29th, 2011.
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What if you only had 2 weeks to ship your software?
I bet you’d ship the best feature first.
Would your customers object to you solving their problem that soon?
Well…what are you waiting for? Ship it!
In this talk, Shay will review real-life examples of how shipping less software, interacting with customers earlier, and keeping release cycles short have enabled product teams he’s worked on to learn faster, course correct sooner, and keep building the right thing.
32. 1-800-INA-JAIL
“because you don’t know anybody’s
real number anymore”
- call 1-800-in-jail, type in your cell
number, say your password, and
say the name of the person you
want to call
http://bit.ly/iaVWcr
33. KangarooRider
“you haven’t lived until...”
- week-long instructional courses
teach you how to become a
master rider
- ride in a pouch
- ride on top
- tie 2 together and have them pull
you on rollerblades
51. when to ship it?
If you’re not building a nished product
( Michelangelo’s David, a Ferrari 575M Maranello),
you probably shouldn’t be spending years before you
ship something.
52. when to ship it?
The potential for change on a 4-week project is
several orders of magnitude smaller than the
potential for change on a 3-year project.
53. are you in this
situation?
Your marketing department met for 9 weeks
to choose your product logo and color scheme.
54. are you in this
situation?
Your legal department kicked back every
*decent* piece of copy for “legal reasons.”
55. are you in this
situation?
You’re pretty sure you’ll ship your software sometime
in Q1, Q2, Q4...Q12 ?!?!