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CMPE 406 – Graduation Project Presentation
The Stony : An RPG Game
By Şakir Aykurt
 INTRODUCTION
 MAIN STRUCTURE OF THE PROJECT
 STEPS OF IMPLEMENTATION
 GAMEPLAY
 CONCLUSION
 Deciding to a game project.
 Type of game(RPG) and Platforms
 World of the Stony
 3D, 2D perspectives
 Used softwares tools
 MAIN MENU SCENE
 NEW GAME
 CHECK POINTS
 SETTINGS
 EXIT
 LEVEL SCENE
 3-D
 Character
 Creatures
 Nature
 2-D
 Health and Mana Bar
 Crystal counter
 Joysticks
 Skill and Fly buttons
 Pause Button Menu
 Restart
 Menu
 Check points
 FINAL SCENE
 TEXT VIEW
 RETURN MENU
 DRAWING WORK
 DESGINING
 SCRIPTING
 DYNAMIC AND STATIC OBJECTS
 SOUNDS
 MODELS AND TEXTURES
 EFFECTS
 GUI/HUD (Heads-Up Display)
 RPG game
 Need to improve
 Purpose is to gain more skills and abilities
in game desinging and developing
BY ŞAKİR AYKURT

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Graduation Project June 2014 - The Stony by Şakir Aykurt