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Building for the Metaverse
From AI-generated stories to
interactive volumetric content
Adam Myhill, Creative Director @ Unity Technologies
Date: Wednesday October 26th
Time: 11:00 AM - 11:40 AM
Location: Room 1 - Upstairs
@adamjcmyhill
The Metaverse has a
content creation
problem
Adam Myhill
20 years in video games
5 years in film as a DP
Created Cinemachine, sold to Unity
Created Cinecast, Metacast
7 patents in camera, UX, streaming, volumetric file formats
Technical Emmy
Creative Director of Metacast / Sports @ Unity Technologies
Investor and Advisor to Transitional Forms
Owner of 3 alpacas
What even is the metaverse?
Adam’s hot take on the Metaverse
A persistent shared environment
On a decentralized open standard
Proof of Position + Spatial Contracts
Dynamic subscription to content layers - modified by time, position,
biometrics
While purely creative sub-worlds will be cool (pick the blue or red door)
The data-overlaid layers of content over IRL will be where it really takes
hold
An incredible amount of
content to be made
CREATE + PRESENT
How do we make systems that
Compelling, high quality experiences?
(when you’re not there to do it)
Transitional Forms
Transitional Forms - leaders in AI generated content
WE’RE GIVING CONTENT
A MIND OF ITS OWN.
18
WE’VE BUILT A REAL-TIME SHOW
PLATFORM WITH MASSIVE
POTENTIAL.
Our Transforms TV prototype is already proving that
Artificial Intelligence is a viable creative partner for real-
time content through:
★ Live human input
★ Autonomous content generation
★ Dynamic scene assembly
★ Real-time effects
Prototype
Reel (1min)
Prompt
Art
Prompt
Story
Prompts
Show!
Text to Experience
1:00, 3:55,, 8:23
Learnings
Subtle changes in input can have such huge changes on output
The differences between GPT-2 and GPT-3 are astounding and each one has its
quirks and character
It can be totally dynamic - the show is rendered in real-time - so many
possibilities of how people can interact and modify
Building a completely procedural ‘show’ is a possibility
Unity Metacast
Metacast
Vision / Mission: Revolutionize how fans
engage with sports
3D volumetric capture of the event
Streamed in 3D to your mobile
Full agency over time and POV
Super hard
We have it working, it’s real
Metacast
How does it work?
Build your own capture studio
Solve volumetric data (partnership)
Run ML pose estimation
Make your own ML pose estimation
Make your own volumetric file format
Make your own compression
Create custom AI camera system
Make custom volumetric NLE
Figure out how to stream giant data
Design app to render 3D quickly
Design 3D interaction UX
Build your own capture studio
Solve volumetric data (partnership)
Run ML pose estimation
Make your own ML pose estimation
Make your own volumetric file format
Make your own compression
Create custom AI camera system
Make custom volumetric NLE
Figure out how to stream giant data
Design app to render 3D quickly
Design 3D interaction UX
Difficult
Volumetric Pipeline & Platform
End to end delivery of Volumetric data to fans and broadcasters
Raw
Volumetric
Data
First Citizen
Unity Format
Storage &
Streaming
Unity CCD
Unity
Volumetric Editor
Unity App
Active
Distribution
Networks
Estimate Depth
Generate Point
Sets
Depth/PC Fusion
(Registration)
Color
Reprojection
Meshing &
Reduction
Algorithm Overview
Type #1 - Calibrated Environment (Metastage etc)
Commercial pose
estimation breaks
down…
We had to build our own, which also means training
How do you film a
variable scenario
(when you’re not there)
Tech partnership with INRIA in France
Nobody can be there
to ‘film’ a variable
scenario in real-time
New ways to monetize
Virtually try-on and purchase gear from within the app, personalized in-world ads
Drive and measure engagement through integrations
with e-commerce and social media platforms.
Be respectful of
the medium
“Metatok” gives a
compressed TikTok-
like UX to sports
broadcasts
Swipe left/right for
highlights
Swipe up/down for
different fights or
games
At any time you can
still touch-orbit
Where’s the
metaverse?
What did we learn?
Start with the user
experience first
DO NOT scale up until
you’ve got something
compelling
Objectives:
- How can Unity render
point cloud data with
dynamic lighting
- How can Unity power
cinematic sports replays
without keframe
cameras?
Focus on the UX
If it doesn’t feel like
magic, you’re not done
We’ve been iterating
on this UX for years
It’s hard to make
things feel effortless
Simple is hard
Complex is easy
Consumers don’t
really care about
technology
People only care about
how things make them
feel
We have been
building content
Bottom up, or
inside-out
AI and ML are
beginning to take over
They’re top-down
You start, with the end
$$$$
Months of work
Some kid on his gaming PC after dinner
THE ENORMOUS SCALE OF DYNAMIC, REAL-TIME
CONTENT IS LITERALLY BEYOND HUMAN.
There simply aren’t enough creators on earth to fulfill the promise of endless,
immersive, hyper-personalized content.
Procedural generation
Machine Learning
Artificial Intelligence
Thank you!
Questions?
@adamjcmyhill

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From AI-Generated Stories to Interactive Volumetric Content by Adam Myhill, Unity | SIC 2022

  • 1. Building for the Metaverse From AI-generated stories to interactive volumetric content Adam Myhill, Creative Director @ Unity Technologies Date: Wednesday October 26th Time: 11:00 AM - 11:40 AM Location: Room 1 - Upstairs @adamjcmyhill
  • 2. The Metaverse has a content creation problem
  • 3. Adam Myhill 20 years in video games 5 years in film as a DP Created Cinemachine, sold to Unity Created Cinecast, Metacast 7 patents in camera, UX, streaming, volumetric file formats Technical Emmy Creative Director of Metacast / Sports @ Unity Technologies Investor and Advisor to Transitional Forms Owner of 3 alpacas
  • 4. What even is the metaverse?
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Adam’s hot take on the Metaverse A persistent shared environment On a decentralized open standard Proof of Position + Spatial Contracts Dynamic subscription to content layers - modified by time, position, biometrics While purely creative sub-worlds will be cool (pick the blue or red door) The data-overlaid layers of content over IRL will be where it really takes hold
  • 11.
  • 12. An incredible amount of content to be made
  • 13. CREATE + PRESENT How do we make systems that Compelling, high quality experiences? (when you’re not there to do it)
  • 15. Transitional Forms - leaders in AI generated content
  • 16. WE’RE GIVING CONTENT A MIND OF ITS OWN.
  • 17.
  • 18. 18 WE’VE BUILT A REAL-TIME SHOW PLATFORM WITH MASSIVE POTENTIAL. Our Transforms TV prototype is already proving that Artificial Intelligence is a viable creative partner for real- time content through: ★ Live human input ★ Autonomous content generation ★ Dynamic scene assembly ★ Real-time effects Prototype Reel (1min)
  • 23.
  • 25.
  • 26.
  • 27.
  • 28. Learnings Subtle changes in input can have such huge changes on output The differences between GPT-2 and GPT-3 are astounding and each one has its quirks and character It can be totally dynamic - the show is rendered in real-time - so many possibilities of how people can interact and modify Building a completely procedural ‘show’ is a possibility
  • 30.
  • 31. Metacast Vision / Mission: Revolutionize how fans engage with sports 3D volumetric capture of the event Streamed in 3D to your mobile Full agency over time and POV Super hard We have it working, it’s real
  • 33. How does it work?
  • 34. Build your own capture studio Solve volumetric data (partnership) Run ML pose estimation Make your own ML pose estimation Make your own volumetric file format Make your own compression Create custom AI camera system Make custom volumetric NLE Figure out how to stream giant data Design app to render 3D quickly Design 3D interaction UX
  • 35. Build your own capture studio Solve volumetric data (partnership) Run ML pose estimation Make your own ML pose estimation Make your own volumetric file format Make your own compression Create custom AI camera system Make custom volumetric NLE Figure out how to stream giant data Design app to render 3D quickly Design 3D interaction UX Difficult
  • 36. Volumetric Pipeline & Platform End to end delivery of Volumetric data to fans and broadcasters Raw Volumetric Data First Citizen Unity Format Storage & Streaming Unity CCD Unity Volumetric Editor Unity App Active Distribution Networks
  • 37.
  • 38.
  • 39.
  • 40. Estimate Depth Generate Point Sets Depth/PC Fusion (Registration) Color Reprojection Meshing & Reduction Algorithm Overview Type #1 - Calibrated Environment (Metastage etc)
  • 41.
  • 42. Commercial pose estimation breaks down… We had to build our own, which also means training
  • 43. How do you film a variable scenario (when you’re not there)
  • 44. Tech partnership with INRIA in France
  • 45.
  • 46. Nobody can be there to ‘film’ a variable scenario in real-time
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. New ways to monetize Virtually try-on and purchase gear from within the app, personalized in-world ads Drive and measure engagement through integrations with e-commerce and social media platforms.
  • 53. “Metatok” gives a compressed TikTok- like UX to sports broadcasts Swipe left/right for highlights Swipe up/down for different fights or games At any time you can still touch-orbit
  • 55.
  • 56. What did we learn?
  • 57. Start with the user experience first DO NOT scale up until you’ve got something compelling
  • 58. Objectives: - How can Unity render point cloud data with dynamic lighting - How can Unity power cinematic sports replays without keframe cameras?
  • 59. Focus on the UX If it doesn’t feel like magic, you’re not done
  • 60. We’ve been iterating on this UX for years It’s hard to make things feel effortless Simple is hard Complex is easy
  • 61. Consumers don’t really care about technology People only care about how things make them feel
  • 62. We have been building content Bottom up, or inside-out
  • 63.
  • 64.
  • 65. AI and ML are beginning to take over They’re top-down You start, with the end
  • 66. $$$$ Months of work Some kid on his gaming PC after dinner
  • 67.
  • 68.
  • 69.
  • 70. THE ENORMOUS SCALE OF DYNAMIC, REAL-TIME CONTENT IS LITERALLY BEYOND HUMAN. There simply aren’t enough creators on earth to fulfill the promise of endless, immersive, hyper-personalized content.

Hinweis der Redaktion

  1. In short, we’re bringing entertainment to life, by giving it a mind of its own.
  2. In our Transforms TV prototype, we’ve proven that dynamic content is possible. With the right support, our plan is to design and scale this tech to empower studios and creators alike to co-create with cutting edge machine intelligence.
  3. The sheer volume needed to scale endless, hyper-personalized content, is quite literally beyond human.