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THE FUTURE OF THE WEB
    Building Tomorrow’s Web Makers
WHAT IS THE FUTURE
   OF THE WEB?

       HTML 5 ?

        CSS3 ?

       Web 3.0 ?
THE FUTURE OF THE WEB
  IS NOT TECHNOLOGY
THE FUTURE OF THE WEB
      IS PEOPLE
What is Best in Life?


WEBCRAFT
WHAT IS WEBCRAFT?

 Web Craft is a systematic approach to Web development and
          design education.

 Web Craft emphasizes the fundamentals of Web technologies:
     • markup, styling, accessibility, internationalization, client-side/server-
       side scripting, Web architecture, webapp development & user
       experience

 Web Craft requires skills beyond those acquired by using
          WYSIWYG authoring tools.
Web Craft concentrates on a pragmatic
investment in skills that meet market needs,
and solve problems for potential employers.



 Professionalism and self-training is a key
      aspect of practicing Web Craft.
Making Websites is a mature profession,
like fixing cars, designing bridges, or flying planes.



It is not something your nephew should do over
              the weekend…anymore
The Myth of Kids Today


DIGITAL NATIVES
DIGITAL NATIVES

 A person born the Digital
Age – 1980 on; has a greater
  understanding of digital
    technology through
 interacting with it from an
         early age.
“We found no evidence for any discontinuity in
technology use around the age of 30 as would be
predicted by the Net Generation and Digital Natives
hypothesis”

   “Older Students’ use of Digital Technologies in Distance Education”, by Chetz Colwell,
                                                      Anne Jelfs & John T E Richardson

                                  http://www.agent4change.net/resources/research/1088
“If we over-estimate their skills we
underestimate the support they need and
    misunderstand their practices.”
                         2010 Digital Media and Learning Conference Keynote

   Sonia Livingstone, Professor of Social Psychology and Head of the Department of Media and
                       Communications at the London School of Economics and Political Science

 http://www.debaird.net/blendededunet/2010/04/the-myth-of-the-digital-native.html
“While today’s college students are immersed and fluent in social media,
     consumer electronics and video games, they’re not nearly as
   proficient when it comes to using digital tools in a classroom
 setting; this turns the myth that we're dealing with a whole generation
                      of digital natives on its head.”

                                                                    William Rieders
                    Executive Vice President, Global New Media for Cengage Learning

                                                         Debunking the Digital Native Myth:
                Higher Education Students Ask for More Support in Using Classroom Technology

                             http://www.cengage.com/trends/pdf/Survey Release and Results.pdf
TYPING FAST ON A
PHONE DOES NOT A
   HACKER MAKE
Tools for Teaching & Learning


H OW T O T E AC H W E B C R A F T
“Do not train a child to learn by force or
 harshness; but direct them to it by what
 amuses their minds, so that you may be
better able to discover with accuracy the
  peculiar bent of the genius of each.”

                                      - Plato
PYTHON THE HARD WAY
LPTHW emphasizes precision,
attention to detail, and persistence
  by requiring you to type each
  exercise (no copy-paste!) and
make it run, as well as to read up
on outside topics and to return to
exercises and ideas that you don't
understand, and understand them.
CODEACADEMY
SCHOOL OF WEBCRAFT
School of Webcraft is a free,
online community for learning
   open web development.



 At School of Webcraft you can
start learning web development
right away. We offer peer-driven
study groups and courses driven
     by learners just like you.
OPEN BADGES
WHAT IS THE OPEN BADGES PROJECT?


 Today's learning happens everywhere. Not just in the classroom.

 It's often difficult to get recognition for the skills you acquire online or
outside of traditional school.

 Mozilla's Open Badges project is working to solve that problem, making
it easy for anyone to issue, earn and display badges across the web.

 The result: badges can help today's learners display 21st century skills,
unlock career and educational opportunities, and level up in their life and work.

                                                     https://wiki.mozilla.org/Badges
HACKASAURUS
Hackasaurus spreads skills,
attitudes and ethics that help youth
thrive in a remixable digital world.
  By making it easy for youth to
 tinker and mess around with the
 building blocks that make up the
 web, Hackasaurus helps tweens
 move from digital consumers to
active producers, seeing the web as
something they can actively shape,
      remix and make better.
LEARN BY
TEACHING
MAKE
AWESOME
 STUFF
A teacher is one who makes
himself progressively unnecessary.

                - Thomas Carruthers
SEAN YO
 seanyo.ca

 @seanyo

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Future Of The Web

  • 1. THE FUTURE OF THE WEB Building Tomorrow’s Web Makers
  • 2. WHAT IS THE FUTURE OF THE WEB? HTML 5 ? CSS3 ? Web 3.0 ?
  • 3. THE FUTURE OF THE WEB IS NOT TECHNOLOGY
  • 4. THE FUTURE OF THE WEB IS PEOPLE
  • 5. What is Best in Life? WEBCRAFT
  • 6. WHAT IS WEBCRAFT?  Web Craft is a systematic approach to Web development and design education.  Web Craft emphasizes the fundamentals of Web technologies: • markup, styling, accessibility, internationalization, client-side/server- side scripting, Web architecture, webapp development & user experience  Web Craft requires skills beyond those acquired by using WYSIWYG authoring tools.
  • 7. Web Craft concentrates on a pragmatic investment in skills that meet market needs, and solve problems for potential employers. Professionalism and self-training is a key aspect of practicing Web Craft.
  • 8. Making Websites is a mature profession, like fixing cars, designing bridges, or flying planes. It is not something your nephew should do over the weekend…anymore
  • 9. The Myth of Kids Today DIGITAL NATIVES
  • 10. DIGITAL NATIVES A person born the Digital Age – 1980 on; has a greater understanding of digital technology through interacting with it from an early age.
  • 11. “We found no evidence for any discontinuity in technology use around the age of 30 as would be predicted by the Net Generation and Digital Natives hypothesis” “Older Students’ use of Digital Technologies in Distance Education”, by Chetz Colwell, Anne Jelfs & John T E Richardson http://www.agent4change.net/resources/research/1088
  • 12. “If we over-estimate their skills we underestimate the support they need and misunderstand their practices.” 2010 Digital Media and Learning Conference Keynote Sonia Livingstone, Professor of Social Psychology and Head of the Department of Media and Communications at the London School of Economics and Political Science http://www.debaird.net/blendededunet/2010/04/the-myth-of-the-digital-native.html
  • 13. “While today’s college students are immersed and fluent in social media, consumer electronics and video games, they’re not nearly as proficient when it comes to using digital tools in a classroom setting; this turns the myth that we're dealing with a whole generation of digital natives on its head.” William Rieders Executive Vice President, Global New Media for Cengage Learning Debunking the Digital Native Myth: Higher Education Students Ask for More Support in Using Classroom Technology http://www.cengage.com/trends/pdf/Survey Release and Results.pdf
  • 14. TYPING FAST ON A PHONE DOES NOT A HACKER MAKE
  • 15. Tools for Teaching & Learning H OW T O T E AC H W E B C R A F T
  • 16. “Do not train a child to learn by force or harshness; but direct them to it by what amuses their minds, so that you may be better able to discover with accuracy the peculiar bent of the genius of each.” - Plato
  • 18. LPTHW emphasizes precision, attention to detail, and persistence by requiring you to type each exercise (no copy-paste!) and make it run, as well as to read up on outside topics and to return to exercises and ideas that you don't understand, and understand them.
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  • 23. School of Webcraft is a free, online community for learning open web development. At School of Webcraft you can start learning web development right away. We offer peer-driven study groups and courses driven by learners just like you.
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  • 26. WHAT IS THE OPEN BADGES PROJECT?  Today's learning happens everywhere. Not just in the classroom.  It's often difficult to get recognition for the skills you acquire online or outside of traditional school.  Mozilla's Open Badges project is working to solve that problem, making it easy for anyone to issue, earn and display badges across the web.  The result: badges can help today's learners display 21st century skills, unlock career and educational opportunities, and level up in their life and work. https://wiki.mozilla.org/Badges
  • 28. Hackasaurus spreads skills, attitudes and ethics that help youth thrive in a remixable digital world. By making it easy for youth to tinker and mess around with the building blocks that make up the web, Hackasaurus helps tweens move from digital consumers to active producers, seeing the web as something they can actively shape, remix and make better.
  • 31. A teacher is one who makes himself progressively unnecessary. - Thomas Carruthers
  • 32. SEAN YO seanyo.ca @seanyo

Hinweis der Redaktion

  1. http://www.collectorsweekly.com/articles/machines_that_exercise_for_you/
  2. http://www.mylearning.org/victorian-values--diversity/images/1-3310/
  3. What to Teach?
  4. Who To Teach?
  5. http://prints-4-u.com/store/images/N70618981/N7061898121T.jpg
  6. http://tigers-stock.deviantart.com/art/045-Victorian-Medals-163221554
  7. http://blogs.smithsonianmag.com/dinosaur/wp-content/files/2008/11/duriaantiquior.jpg
  8. http://store.tidbitstrinkets.com/blog/?p=270
  9. http://shewalkssoftly.files.wordpress.com/2008/10/dive-3.jpg
  10. http://shewalkssoftly.files.wordpress.com/2008/10/dive-3.jpg