Axa Assurance Maroc - Insurer Innovation Award 2024
The ramifications of web 2
1. The shift from Producer Centred Media to
Consumer Centred “We Media”
2. What is Media 2.0?
Is it temporal or here to stay?
Origins:
Mid 1980s (rise of the PC)?
2003/04 (rise of Web 2.0)?
Rise of cyber culture: Club Penguin,
Second Life, World of Warcraft, Myspace,
Facebook, Twitter
Difficult to regulate.
3. Ramifications and Consequences
Huge shifts:
analogue to digital media
artefact to broadcast/download
Has media changed or has the audience?
Is this anything new?
“The new media determine a segmented, differentiated audience that, although
massive in terms of numbers, is no longer a mass audience in terms of
simultaneity and uniformity of the message it receives. The new media are no
longer mass media…sending a limited number of messages to a homogeneous
audience. Because of the multiplicity of messages and sources, the audience itself
becomes more selective. The targeted audience tends to choose its messages, so
deepening its segmentation.”
Haitham Sabbah 1985
4. Ramifications and Consequences
We now live in an age of trans-mediality
Migration of content across media forms
Sense of fragmentation
New forms
Computer games, simulations, SfX cinema
New representations
Virtual worlds, interactive multimedia
New relationships between users and technology
New patterns of organisation and production
5. Ramifications and Consequences
Is New Media transforming culture?
Could we infer from the above that changes are technological,
textural, conventional, and therefore cultural
Memes:
Chuck Norris
Rick Roll
Lol Cats
Numa Numa Dance
Star Wars Kid
Hitler
A Meme is a unit of cultural information that is transmitted from
one mind to another . The creation of images or catchphrases
transmitted from person to person by web, email, social
networks is known as an internet meme.
6. Meanings
•Rise of interaction and networking
•Production = less centralised and more
fluid
•Shift from production to produsage, or
consumer to prosumer
•Audience shift from passive to active
7. Meanings
Generation Y, Digital Immigrants,
Google Generation, Screenagers…
Rise of Generation C (Bruns)
Content, Control, Creativity, Celebrity
Intercreativity (Tim Berners-Lee)
Pro-ams
Amateurs working to professional standards
End of the artefact?
End of the artefact as a finished construct?
Mash-ups, etc
8. Some more shifts
Old Media New Media
Controlled by oligopolies •Controlled, potentially, by the
Content scarce user.
Producer controls choice •Content rich
•Consumer needs to filter choice.
• Controlled by produser
• Abundant content
• Produser controls choice
9. Some more shiftsNew Media
Old Media
• Content Creation is difficult and • Content Creation is easy and cheap -
expensive - requires capital to fund anybody can do it
creation - basically the “Hit” game
• Gatekeepers control limited distribution • Distribution is friction free and open -
- in virtually every media market there anyone can post an RSS feed
are 5 top players that control 80% of
distribution
• Bigger audiences are better and more • Small passionate affinities/
valuable communities are WAY more valuable
• The 30 second spot • Word of Mouth
• One-way broadcast model - third party • Two-way - lots of real-time interaction
time delayed back channel
10. The shift
Media 1.0 was about FIND. Media 2.0 is about FILTER