Recombination DNA Technology (Nucleic Acid Hybridization )
Børn som-digitale-verdensborgere
1. Børn som digitale
verdensborgere
Oplæg for satsningsområdet ’Børn, Medier og
Kultur’ 19. maj 2015
Kjetil Sandvik, lektor, Institut for Medier, Erkendelse og Formidling, KU
2. Projektet
• Forskning i og praksisnær afdækning af
digitale redskabers betydning for børns
udvikling og læring (KL og Ministeriet for Børn,
Ligestilling, Integration og Sociale forhold)
• Delprojekt: Dannelse i en digital og global
verden – digitale redskaber skal understøtte
barnets lærings- og dannelsesproces
3. Deltagere
• Forskerteam (Klaus Thestrup, Carsten Jessen, Kjetil
Sandvik)
• Laboratorium-facilitatorer (pædagoger med stor
erfaring i medieleg, dvs. anvendelse af (digitale) medier
som legeredskaber og pædagogisk værktøj)
• Netværk af kommuner og daginstitutioner
(repræsentanter for eksisterende praksis, deltagere i
udvikling af nye praksisser)
• Formidlings-enhed (Videncenter for Intergration, Vejle)
4. Kortlægning af digitale strategier
for daginstitutions området i
netværkets kommuner
Kortlægning af eksisterende
praksis i netværkets daginsti-
tutioner
Eksperimenterende udvikling af nye
praksisser i samarbejde med børn
og pædagoger fra netværkets
daginstitutioner.
Lab 1: Børn som med-producenter
(udvikling ’i øjenhøjde’ med børnene)
Lab 2: Nye former for kommunikation
Lab 3: Børnehaven midt i verden
Bearbejdning og formidling af
indsamlet data og resultater af
laboratorier internt netværket.
Udarbejdning af slutrapport.
5. Den større ramme: Meaning Across
Media
• Delprojekt: Co-creating smart cities: cross-media communication in
the public sector (bruger-centreret tilgang til anvendelse af digital
teknologi indenfor forskellige områder (bl.a. daginstitutions-
området)
• Towards a concept of ‘smart city at eye level’
• Challenging the technology-centric approach
• Specific cross media approach: humans first combined/augmented
with other types of media.
– Museums: creating participatory and co-creative audience experiences
– Learning: creating post-graduate programs in collaboration with users:
customized, adaptable to work situation
– Play: creating digital media practices with and for children
7. Next Practice Lab: methods
• Action based research:
creating and studying at the
same time in collaboration
pedagogues and children
• User-driven and co-creative
development: creating frames
for the children’s own creative
experiments
• Process-oriented: both
development and use
practices are rooted in play
activities (not in end-results:
something to watch or show)
ForskerenPædagogen
Børnene
8. iPads decides
Pedagogues decides Children decides
Intended use vs creative use
Skepticism vs open-mindedness Habits vs creativity
Appropriating possibilities Challenging possibilities
Eye level
deve-
lopment
9. Appropriating the media technology
• Beyond the analogue-
digital divide:
• the iPad is just another
creative tool (like paper,
colors, clay...), it is just
another tool for play
(like LEGO bricks) and
may be combined with
other 'play technolo-
gies'.
10. Role of the media
• 1st degree media play: media as content,
language, discourse, aesthetic format create
starting point for creating play (not just
reproduction: reshaping, transforming,
combining to be appropriated by play)
• 2nd degree media play: media (media
technology) functioning as basis for play: the
media as toys, as creative objects with specific
affordances to be included in the play activity.
Kjetil Sandvik: 1st and 2nd degree media play:
the role and meaning of media in children's
play, 2009
12. Steps in the smart city at eye level
process: creating new practices
• Learning and exploring
(controlled by
pedagogues): to get
acquainted to the iPad, to
see its possibilities etc. It
is important with
planning and well-defined
frames for all to feel
comfortable (both
pedagogues and children)
13. Steps in the smart city at eye level
process: creating new practices
• Setting the iPad free
(controlled by both
pedagogues and
children): to improvise
and use the iPad in
impulsive ways, letting
children teach children,
insisting on process, not
product oriented
14. Steps in the smart city at eye level
process: creating new practices
• iPad fully integrated in
children's play (control-
led by children): iPads are
used for play, iPads are
inspiring play (maybe
even without being
physically present in the
play activity: moving like
in 'reverse camera',
imagining landscapes as if
using 'green screen' etc.)
15. Concluding remarks
• It is not a matter of replacing top-down with bottom-
up
• Eye-level strategies are about finding a common
ground for collaboration between developers, policy
makers (the ones setting the frames, like the
pedagogues in a daycare institution) and citizens co-
creatively creating and engaging in new practices (like
the children in the daycare institution)
• Focuses on the importance of process, of open-
mindedness towards change, and on key operating
modes like participation, collaboration and co-creation