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ePROJECT USER EXPERIENCE:
…the reality
PROJECT ZEN
Development processes to improve
organizational performance
PROJECT ZEN : ROLES
•Test Manager
•Usability analyst
•Instructional Designer
PROJECT DESIGN
‘ The project manager
must ensure that there
is transparency of roles
across the project
team…’
‘ Project team usability
& user experience are
directed towards the
creation & deployment
of a user friendly
product...’
USER CENTRED DESIGN
‘ UCD is about designing the
total user experience...’
‘ The ease with which a user can
successfully interact with and use an
application, web site or process to
achieve their goals...’
USABILITY
and project
team
each other
& develop
USABILITY
INFORMATION GATHERING
•What information to capture?
•Who and what will you ask?
•Observe user tasks & activities
•Consult
Users and
project team
PROJECT DESIGN : COMMUNICATIONS
‘ A successful project team user
experience will only occur if the
communications strategy is
implemented effectively...’
RING! RING!
A: How can I find the link to access
Reporting in the Merch application?
Hello : John Sandler speaking
WHEN THINGS GO WRONG
It’s Aminda from the Merch Test
team
JS : Hi - how can I help?
WHEN THINGS GO WRONG
JS: Haven’t you had regular interface
updates from the developers?
A: Yes – but the UI has changed & I
wasn’t informed. I can’t find the
location of the Reports. HELP!!
WHEN THINGS GO WRONG : UI
WHEN THINGS GO WRONG : TESTING
Test Plan about:
• Tasks & user performance
• UI & navigation errors
• Test Case scripts & validation
• Communication
WHEN THINGS GO WRONG : TESTING
SUMMARY
• Communications strategy
• Include ALL stakeholders
• Project usability successful if team
have clear understanding of their role
THANKS
REFERENCES
• Sandler, John ICL 2010 Proceedings
• www.dilbert.com
CONTACT
johnsandler@fastmail.fm
@greyrab (Twitter)

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eProject User Experience: the reality

  • 2. PROJECT ZEN Development processes to improve organizational performance
  • 3. PROJECT ZEN : ROLES •Test Manager •Usability analyst •Instructional Designer
  • 4. PROJECT DESIGN ‘ The project manager must ensure that there is transparency of roles across the project team…’ ‘ Project team usability & user experience are directed towards the creation & deployment of a user friendly product...’
  • 5. USER CENTRED DESIGN ‘ UCD is about designing the total user experience...’
  • 6. ‘ The ease with which a user can successfully interact with and use an application, web site or process to achieve their goals...’ USABILITY and project team each other & develop
  • 8. INFORMATION GATHERING •What information to capture? •Who and what will you ask? •Observe user tasks & activities •Consult Users and project team
  • 9. PROJECT DESIGN : COMMUNICATIONS ‘ A successful project team user experience will only occur if the communications strategy is implemented effectively...’
  • 10. RING! RING! A: How can I find the link to access Reporting in the Merch application? Hello : John Sandler speaking WHEN THINGS GO WRONG It’s Aminda from the Merch Test team JS : Hi - how can I help?
  • 11. WHEN THINGS GO WRONG JS: Haven’t you had regular interface updates from the developers? A: Yes – but the UI has changed & I wasn’t informed. I can’t find the location of the Reports. HELP!!
  • 12. WHEN THINGS GO WRONG : UI
  • 13. WHEN THINGS GO WRONG : TESTING Test Plan about: • Tasks & user performance • UI & navigation errors • Test Case scripts & validation • Communication
  • 14. WHEN THINGS GO WRONG : TESTING
  • 15. SUMMARY • Communications strategy • Include ALL stakeholders • Project usability successful if team have clear understanding of their role
  • 17. REFERENCES • Sandler, John ICL 2010 Proceedings • www.dilbert.com CONTACT johnsandler@fastmail.fm @greyrab (Twitter)

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