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Augmented
      Reality
                     Guide
Sachin D                     Harish . G
1RV09CS410                   Assistant Professor
VIII Sem                     Dept. CS & E, RVCE
Dept. CS & E, RVCE
Agenda
   Introduction

   Augmented Vs Virtual Reality

   AR System

   AR Applications

   AR in Archeological Sites

   Sneak Peak

   References

                                Dept. of CSE, RVCE   2
Augmented Reality ??
        Augmented reality (AR) is a live, direct or
indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input
such as sound, video, graphics or GPS data .


       AR has been defined as combining real and computer-
generated digital information into the user’s view of the
physical and interactive real world .




                                   Dept. of CSE, RVCE        3
Chronicles of Augmented Reality
1962: Morton Heilig creates Sensorama

1966: Ivan Sutherland invents the head-mounted display

1975: Myron Krueger creates Videoplace

1990: Tom Caudell coins the phrase Augmented Reality

2005: Camera system developed that can analyze
      physical environments in real time

2008: AR apps make an entry in Smartphone market
 * Source : pbworks.com and pocket-lint.com
                                              Dept. of CSE, RVCE   4
VR-AR Continuum




** Photo Courtesy : wikipedia.org
                                    Dept. of CSE, RVCE   5
Augmented Reality vs Virtual Reality
i.    Definition
ii. Difference in Immersion
iii. Complexity Issues




** Photo Courtesy : USC
                              Dept. of CSE, RVCE   6
Augmented Reality System – Hardware
    Display
         i) Head Mounted Display
         ii) Hand Held Displays

    Sensors
         i) MEMS Sensors
         ii) Optical Sensors
         iii) GPS

    Input Devices
         i) Pinch Glove
         ii) Smart phone

    Processor
                               Dept. of CSE, RVCE   7
Augmented Reality System - Software
    Image Registration

         i) Video Tracking
         ii) Feature Detection
         iii) Restores real world coordinate
      system

    Image Rendering




                              Dept. of CSE, RVCE   8
Merits and Demerits
Merits

i)   User Excitement

ii) Integration with static subject

iii) Reasonable Hardware Cost

iv) AR promotes active interaction

De-Merits
i)    Privacy
ii) Accuracy & Reliability
                                      Dept. of CSE, RVCE   9
Augmented Reality Applications - I
 Sixth Sense

 Components involved
      • Camera
      • Small projector
      • Smartphone
      • Mirror



** Photo Courtesy : Pranav Mistry, MIT Media Lab
                                                   Dept. of CSE, RVCE   10
Augmented Reality Applications II
 Layar




** Photo Courtesy : www.Layar.com
                                    Dept. of CSE, RVCE   11
Augmented Reality Applications III
Entertainment

   Weather report

   Virtual studio

   Movie special effect

   Advertisement




** Photo Courtesy : USC
                            Dept. of CSE, RVCE   12
Augmented Reality Applications IV
AR in Industrial Applications




** Photo Courtesy : ISMAR 2008. 7th IEEE/ACM International Symposium
                                                    Dept. of CSE, RVCE   13
Augmented Reality in Archeological Sites
                                Resurrecting the ruins




** Photo Courtes: eoindia.org
                                    Dept. of CSE, RVCE   14
Motivation
 Rich archeological remains, dating back to several
  thousand years

 Benefits Country’s culture and Heritage

 Existing archaeology should not be disturbed

 Source of Revenue

 Enhances users perception of interaction with real world




                                    Dept. of CSE, RVCE       15
Prior Art
     •Audio and Video CDs

     •Virtual tour through websites and CD-ROMS

     •Interactive Information Kiosks

     •Audio guided tours

Drawbacks
i)     Lack of Intelligence
ii) User friendliness
iii) Fails to provide accurate navigation
                                       Dept. of CSE, RVCE   16
AR Tools
  Google sketch up

  FLAR TOOL KIT

  D’Fusion Studio – Total Immersion

  Handy AR

  Virtual Reality Modeling Language




                                  Dept. of CSE, RVCE   17
System Design Issues

1. Frame Rate

2. Update Rate

3. System Delays
      i) Computational
      ii) Sensor

4. Sensor Sensitivity

5. Accuracy


                         Dept. of CSE, RVCE   18
Sneak Peak
 Site preparation
 System Architecture
 Configuring Server and Clients
 Image Tracking algorithm
 Communication Systems
 Detecting Position and Orientation
 Rendering
                          Dept. of CSE, RVCE   19
References
Interactive Mobile Augmented Reality , Moon-Sub Jin ; Jong-Il Park ; VR
Innovation, 2011 IEEE International Symposium on 19-20 march 2011

The Feasibility of Augmented Reality on Virtual Tourism Website
, Chouyin Hsu ; Ubi-Media Computing (U-Media), 4th International
Conference on 3-4 July 2011

Online user survey on current mobile augmented reality applications
Olsson, Thomas ; Salo, Markus ; ISMAR 2011 , 26-29 oct 2011

Kevin Bonsor, http://www.howstuffworks.com/augmented-reality.htm

Chronicles of AR, http://augreality.pbworks.com/

Augmented vs Virtual reality http://techcrunch.com/2010/01/06/


                                           Dept. of CSE, RVCE          20
Questions



     Dept. of CSE, RVCE   21
Thank you



     Dept. of CSE, RVCE   22

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Augmented Reality

  • 1. Augmented Reality Guide Sachin D Harish . G 1RV09CS410 Assistant Professor VIII Sem Dept. CS & E, RVCE Dept. CS & E, RVCE
  • 2. Agenda  Introduction  Augmented Vs Virtual Reality  AR System  AR Applications  AR in Archeological Sites  Sneak Peak  References Dept. of CSE, RVCE 2
  • 3. Augmented Reality ?? Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data . AR has been defined as combining real and computer- generated digital information into the user’s view of the physical and interactive real world . Dept. of CSE, RVCE 3
  • 4. Chronicles of Augmented Reality 1962: Morton Heilig creates Sensorama 1966: Ivan Sutherland invents the head-mounted display 1975: Myron Krueger creates Videoplace 1990: Tom Caudell coins the phrase Augmented Reality 2005: Camera system developed that can analyze physical environments in real time 2008: AR apps make an entry in Smartphone market * Source : pbworks.com and pocket-lint.com Dept. of CSE, RVCE 4
  • 5. VR-AR Continuum ** Photo Courtesy : wikipedia.org Dept. of CSE, RVCE 5
  • 6. Augmented Reality vs Virtual Reality i. Definition ii. Difference in Immersion iii. Complexity Issues ** Photo Courtesy : USC Dept. of CSE, RVCE 6
  • 7. Augmented Reality System – Hardware  Display i) Head Mounted Display ii) Hand Held Displays  Sensors i) MEMS Sensors ii) Optical Sensors iii) GPS  Input Devices i) Pinch Glove ii) Smart phone  Processor Dept. of CSE, RVCE 7
  • 8. Augmented Reality System - Software  Image Registration i) Video Tracking ii) Feature Detection iii) Restores real world coordinate system  Image Rendering Dept. of CSE, RVCE 8
  • 9. Merits and Demerits Merits i) User Excitement ii) Integration with static subject iii) Reasonable Hardware Cost iv) AR promotes active interaction De-Merits i) Privacy ii) Accuracy & Reliability Dept. of CSE, RVCE 9
  • 10. Augmented Reality Applications - I Sixth Sense Components involved • Camera • Small projector • Smartphone • Mirror ** Photo Courtesy : Pranav Mistry, MIT Media Lab Dept. of CSE, RVCE 10
  • 11. Augmented Reality Applications II Layar ** Photo Courtesy : www.Layar.com Dept. of CSE, RVCE 11
  • 12. Augmented Reality Applications III Entertainment  Weather report  Virtual studio  Movie special effect  Advertisement ** Photo Courtesy : USC Dept. of CSE, RVCE 12
  • 13. Augmented Reality Applications IV AR in Industrial Applications ** Photo Courtesy : ISMAR 2008. 7th IEEE/ACM International Symposium Dept. of CSE, RVCE 13
  • 14. Augmented Reality in Archeological Sites Resurrecting the ruins ** Photo Courtes: eoindia.org Dept. of CSE, RVCE 14
  • 15. Motivation  Rich archeological remains, dating back to several thousand years  Benefits Country’s culture and Heritage  Existing archaeology should not be disturbed  Source of Revenue  Enhances users perception of interaction with real world Dept. of CSE, RVCE 15
  • 16. Prior Art •Audio and Video CDs •Virtual tour through websites and CD-ROMS •Interactive Information Kiosks •Audio guided tours Drawbacks i) Lack of Intelligence ii) User friendliness iii) Fails to provide accurate navigation Dept. of CSE, RVCE 16
  • 17. AR Tools  Google sketch up  FLAR TOOL KIT  D’Fusion Studio – Total Immersion  Handy AR  Virtual Reality Modeling Language Dept. of CSE, RVCE 17
  • 18. System Design Issues 1. Frame Rate 2. Update Rate 3. System Delays i) Computational ii) Sensor 4. Sensor Sensitivity 5. Accuracy Dept. of CSE, RVCE 18
  • 19. Sneak Peak  Site preparation  System Architecture  Configuring Server and Clients  Image Tracking algorithm  Communication Systems  Detecting Position and Orientation  Rendering Dept. of CSE, RVCE 19
  • 20. References Interactive Mobile Augmented Reality , Moon-Sub Jin ; Jong-Il Park ; VR Innovation, 2011 IEEE International Symposium on 19-20 march 2011 The Feasibility of Augmented Reality on Virtual Tourism Website , Chouyin Hsu ; Ubi-Media Computing (U-Media), 4th International Conference on 3-4 July 2011 Online user survey on current mobile augmented reality applications Olsson, Thomas ; Salo, Markus ; ISMAR 2011 , 26-29 oct 2011 Kevin Bonsor, http://www.howstuffworks.com/augmented-reality.htm Chronicles of AR, http://augreality.pbworks.com/ Augmented vs Virtual reality http://techcrunch.com/2010/01/06/ Dept. of CSE, RVCE 20
  • 21. Questions Dept. of CSE, RVCE 21
  • 22. Thank you Dept. of CSE, RVCE 22