Time Series Foundation Models - current state and future directions
Augmented Reality
1. Augmented
Reality
Guide
Sachin D Harish . G
1RV09CS410 Assistant Professor
VIII Sem Dept. CS & E, RVCE
Dept. CS & E, RVCE
2. Agenda
Introduction
Augmented Vs Virtual Reality
AR System
AR Applications
AR in Archeological Sites
Sneak Peak
References
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3. Augmented Reality ??
Augmented reality (AR) is a live, direct or
indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input
such as sound, video, graphics or GPS data .
AR has been defined as combining real and computer-
generated digital information into the user’s view of the
physical and interactive real world .
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4. Chronicles of Augmented Reality
1962: Morton Heilig creates Sensorama
1966: Ivan Sutherland invents the head-mounted display
1975: Myron Krueger creates Videoplace
1990: Tom Caudell coins the phrase Augmented Reality
2005: Camera system developed that can analyze
physical environments in real time
2008: AR apps make an entry in Smartphone market
* Source : pbworks.com and pocket-lint.com
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6. Augmented Reality vs Virtual Reality
i. Definition
ii. Difference in Immersion
iii. Complexity Issues
** Photo Courtesy : USC
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7. Augmented Reality System – Hardware
Display
i) Head Mounted Display
ii) Hand Held Displays
Sensors
i) MEMS Sensors
ii) Optical Sensors
iii) GPS
Input Devices
i) Pinch Glove
ii) Smart phone
Processor
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8. Augmented Reality System - Software
Image Registration
i) Video Tracking
ii) Feature Detection
iii) Restores real world coordinate
system
Image Rendering
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9. Merits and Demerits
Merits
i) User Excitement
ii) Integration with static subject
iii) Reasonable Hardware Cost
iv) AR promotes active interaction
De-Merits
i) Privacy
ii) Accuracy & Reliability
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10. Augmented Reality Applications - I
Sixth Sense
Components involved
• Camera
• Small projector
• Smartphone
• Mirror
** Photo Courtesy : Pranav Mistry, MIT Media Lab
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12. Augmented Reality Applications III
Entertainment
Weather report
Virtual studio
Movie special effect
Advertisement
** Photo Courtesy : USC
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13. Augmented Reality Applications IV
AR in Industrial Applications
** Photo Courtesy : ISMAR 2008. 7th IEEE/ACM International Symposium
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14. Augmented Reality in Archeological Sites
Resurrecting the ruins
** Photo Courtes: eoindia.org
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15. Motivation
Rich archeological remains, dating back to several
thousand years
Benefits Country’s culture and Heritage
Existing archaeology should not be disturbed
Source of Revenue
Enhances users perception of interaction with real world
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16. Prior Art
•Audio and Video CDs
•Virtual tour through websites and CD-ROMS
•Interactive Information Kiosks
•Audio guided tours
Drawbacks
i) Lack of Intelligence
ii) User friendliness
iii) Fails to provide accurate navigation
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17. AR Tools
Google sketch up
FLAR TOOL KIT
D’Fusion Studio – Total Immersion
Handy AR
Virtual Reality Modeling Language
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18. System Design Issues
1. Frame Rate
2. Update Rate
3. System Delays
i) Computational
ii) Sensor
4. Sensor Sensitivity
5. Accuracy
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19. Sneak Peak
Site preparation
System Architecture
Configuring Server and Clients
Image Tracking algorithm
Communication Systems
Detecting Position and Orientation
Rendering
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20. References
Interactive Mobile Augmented Reality , Moon-Sub Jin ; Jong-Il Park ; VR
Innovation, 2011 IEEE International Symposium on 19-20 march 2011
The Feasibility of Augmented Reality on Virtual Tourism Website
, Chouyin Hsu ; Ubi-Media Computing (U-Media), 4th International
Conference on 3-4 July 2011
Online user survey on current mobile augmented reality applications
Olsson, Thomas ; Salo, Markus ; ISMAR 2011 , 26-29 oct 2011
Kevin Bonsor, http://www.howstuffworks.com/augmented-reality.htm
Chronicles of AR, http://augreality.pbworks.com/
Augmented vs Virtual reality http://techcrunch.com/2010/01/06/
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