SlideShare ist ein Scribd-Unternehmen logo
1 von 3
Downloaden Sie, um offline zu lesen
IDEATION
The ideation phase of The Last of Us started when the development team had finished
Uncharted 3. The first initial idea was to re-boot one of Naughty Dogʼs old IPs, and Jak &
Daxter was considered. The team however decided not to reboot Jak & Daxter as they felt
that the game would turn into something too different from the original games, which they
did not want to do due to the gameʼs big fan base. They decided on creating a game with a
completely new IP set in a post-apocalyptic world, focused around 2 people whose
relationship develops and changes throughout the game. They didn't want to go along the
usual “Zombie-outbreak-wipes-out-mankind” approach, they wanted something more
original. They came up with the idea of a parasitic fungus that takes over the hosts brain
from a BBC documentary Planet Earth, in which a segment focuses on a fungus called
Ophiocordyceps that infects ants and “hi-jacks” their brains which causes the ants to fight
among each other, causing whole colonies of ants to be wiped out and the fungus to
thrive. Co-presidents Evan Wells and Christophe Balestra, along with Creative Director
Neil Druckmann and other people were the main people behind the IP creation.
PRE-PRODUCTION
Concept art and character sketches were the next step. They needed to decided what the
characters looked like, their gender,
age etc. They also needed to
agree on what the setting would
be like. They wanted the setting to
be in an urban environment that
has been overrun by nature;
foliage climbing up the sides of
skyscrapers, trees bursting
through the concrete pavement
and wild animals free to roam the
city streets. The storyline was
mapped out and written once
these were agreed on.
Once the fundamentals of the game were decided, the casting of the characters was next.
Auditions took place to find the right actor and actress to play Joel and Ellie. Tory Baker
and Ashley Johnson were chosen. Next, they thought about the gameplay experience.
They wanted the players to have a connection with the characters, to develop
relationships with them throughout the game. They thought the best way to do this was to
keep the story realistic, and so they decided to remove the infected and to keep the story
about how different people decided to live in the event of an apocalypse. However, this
ended up not working due to the game being an action game, meaning that removing the
threat in the game made the game more boring.
PRODUCTION
-Game Programmers
-Voice Actors
-Animators
-Sound Design
The production process takes place when you have all ideas in place ready to implement
into a game. This two major processes taking place simultaneously are the 3D Acting &
Voice recording. The other major thing thats place is the actual level programing. So this
would be stuff like creating the fight sequences, drawing the environments and creating a
engine to power all this on.
Neil Druckmann was the creative
director on the game and he was
heavily involved directing the actors
himself. Instead of hiring a director
to direct the actors he did it himself.
It was his first time directing actors
before. He knew that this was
paramount as he wanted to tell a
story throughout the game. Kind of
like an intractable film. He
mentioned at the start of the Making
of The Last Of Us documentary that you have achieve a balance with the between the two
directors of the game.
The beauty about this is that you donʼt have to hold meetings in order to see people within
the team. You can just go and see them at their desk and get it done there and then.
Once the 3D acting is completing they get sent to the animators who add the facial
expression into the scenes.
The music then needs to be created
and processed. You could argue
whether this music could be pre-
production or production as he was
making music before the production
of the actual game itself but the thing
about music is that is can hours to
make compared to a game which
can take years to make.
I have spoken about the music in
more detail but basically the music
was created on anything from
electrical synths to PVC tubing.
POST-PRODUCTION
Once the game development was complete, it entered the post-production phase. This
stage takes the game go through thorough testing and examination. Naughty Dog
requested the game be focus tested on female players as well as male, after the research
firm it was working with was planning on running it by male gamers only. Druckmann
explained how the studio stepped in after discovering the notion of polling female gamers
for their take in the game was not on the table. He said that "another aspect that
influences how a game is promoted is focus testing.”
After and during the game is being tested, programmers then fix the bugs that are found,
improve on any aspects of the game and implement any small features recommended by
the testers. Once the game has been tested thoroughly, the game is then ready to be
published.

Weitere ähnliche Inhalte

Was ist angesagt?

[NDC 2021] 게임 PD가 되어 보니
[NDC 2021] 게임 PD가 되어 보니[NDC 2021] 게임 PD가 되어 보니
[NDC 2021] 게임 PD가 되어 보니Yongha Kim
 
Game development
Game developmentGame development
Game developmentreittes
 
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)David Salz
 
Creating a Game Design Document
Creating a Game Design DocumentCreating a Game Design Document
Creating a Game Design DocumentKarl Kapp
 
Art Direction for Uncharted 2: Among Thieves
Art Direction for Uncharted 2: Among ThievesArt Direction for Uncharted 2: Among Thieves
Art Direction for Uncharted 2: Among ThievesNaughty Dog
 
Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012GMO Cloud
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game designTom Carter
 
The Guerrilla Guide to Game Code
The Guerrilla Guide to Game CodeThe Guerrilla Guide to Game Code
The Guerrilla Guide to Game CodeGuerrilla
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemGuerrilla
 
MMO Design Architecture by Andrew
MMO Design Architecture by AndrewMMO Design Architecture by Andrew
MMO Design Architecture by AndrewAgate Studio
 
Unite2017 tokyo toonshadermaniax
Unite2017 tokyo toonshadermaniaxUnite2017 tokyo toonshadermaniax
Unite2017 tokyo toonshadermaniax小林 信行
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)Hafiz Ammar Siddiqui
 
LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationDavid Mullich
 
なぜなにリアルタイムレンダリング
なぜなにリアルタイムレンダリングなぜなにリアルタイムレンダリング
なぜなにリアルタイムレンダリングSatoshi Kodaira
 
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密Gemdrops Inc.
 
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!エピック・ゲームズ・ジャパン Epic Games Japan
 
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』Unity Technologies Japan K.K.
 
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作UnityTechnologiesJapan002
 
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編UnityTechnologiesJapan002
 

Was ist angesagt? (20)

[NDC 2021] 게임 PD가 되어 보니
[NDC 2021] 게임 PD가 되어 보니[NDC 2021] 게임 PD가 되어 보니
[NDC 2021] 게임 PD가 되어 보니
 
Game development
Game developmentGame development
Game development
 
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
 
Creating a Game Design Document
Creating a Game Design DocumentCreating a Game Design Document
Creating a Game Design Document
 
Art Direction for Uncharted 2: Among Thieves
Art Direction for Uncharted 2: Among ThievesArt Direction for Uncharted 2: Among Thieves
Art Direction for Uncharted 2: Among Thieves
 
Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game design
 
The Guerrilla Guide to Game Code
The Guerrilla Guide to Game CodeThe Guerrilla Guide to Game Code
The Guerrilla Guide to Game Code
 
Horizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-MortemHorizon Zero Dawn: A Game Design Post-Mortem
Horizon Zero Dawn: A Game Design Post-Mortem
 
MMO Design Architecture by Andrew
MMO Design Architecture by AndrewMMO Design Architecture by Andrew
MMO Design Architecture by Andrew
 
Unite2017 tokyo toonshadermaniax
Unite2017 tokyo toonshadermaniaxUnite2017 tokyo toonshadermaniax
Unite2017 tokyo toonshadermaniax
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
LAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game DocumentationLAFS PREPRO Session 2 - Game Documentation
LAFS PREPRO Session 2 - Game Documentation
 
なぜなにリアルタイムレンダリング
なぜなにリアルタイムレンダリングなぜなにリアルタイムレンダリング
なぜなにリアルタイムレンダリング
 
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密
PlayStation®4向けARPGのUnity開発事例 最適化と効率化の秘密
 
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
徹底解説!UE4を使ったモバイルゲーム開発におけるコンテンツアップデートの極意!
 
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』
【Unite Tokyo 2018】トゥーンシェーダートークセッション#1『リアルタイムトゥーンシェーダー徹底トーク』
 
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作
【Unite Tokyo 2019】HDRPコワクナイ! HDRPで目指す小規模で高品質な映像制作
 
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編
【Unity道場Houdini編】UnityとHoudiniで作るRealtimeVFX実践解説 後編
 

Ähnlich wie The last of us game dev pipeline

Ähnlich wie The last of us game dev pipeline (20)

The last of us sam king
The last of us sam kingThe last of us sam king
The last of us sam king
 
Game development pipeline 2
Game development pipeline 2Game development pipeline 2
Game development pipeline 2
 
Last of us pipeline
Last of us pipelineLast of us pipeline
Last of us pipeline
 
The Last of Us: Development Pipeline
The Last of Us: Development PipelineThe Last of Us: Development Pipeline
The Last of Us: Development Pipeline
 
Game Development Pipeline
Game Development PipelineGame Development Pipeline
Game Development Pipeline
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
Gamedevelopmentpipeline 140401145848-phpapp01
Gamedevelopmentpipeline 140401145848-phpapp01Gamedevelopmentpipeline 140401145848-phpapp01
Gamedevelopmentpipeline 140401145848-phpapp01
 
Last of us pipeline pdf
Last of us pipeline pdfLast of us pipeline pdf
Last of us pipeline pdf
 
Production
ProductionProduction
Production
 
Production
ProductionProduction
Production
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 
FMP proposal
FMP proposalFMP proposal
FMP proposal
 
last go us media campaign
last go us media campaignlast go us media campaign
last go us media campaign
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
Initial plans
Initial plansInitial plans
Initial plans
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Research
ResearchResearch
Research
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Video game research vg
Video game research vgVideo game research vg
Video game research vg
 

Mehr von Ryan Worcester

Mehr von Ryan Worcester (20)

Graphic design
Graphic designGraphic design
Graphic design
 
111 physicsdynamics research
111 physicsdynamics research111 physicsdynamics research
111 physicsdynamics research
 
Graphic design
Graphic designGraphic design
Graphic design
 
Marketing keynote finished
Marketing keynote finishedMarketing keynote finished
Marketing keynote finished
 
Animation evaluation
Animation evaluationAnimation evaluation
Animation evaluation
 
Graphic design evaluation
Graphic design evaluationGraphic design evaluation
Graphic design evaluation
 
Target audience profile
Target audience profileTarget audience profile
Target audience profile
 
Monty info
Monty infoMonty info
Monty info
 
Comic panels transitions
Comic panels transitionsComic panels transitions
Comic panels transitions
 
Mag ownership and distribution
Mag ownership and distributionMag ownership and distribution
Mag ownership and distribution
 
Total film page furniture
Total film page furnitureTotal film page furniture
Total film page furniture
 
Lwl page furniture
Lwl page furnitureLwl page furniture
Lwl page furniture
 
Total film flat plan
Total film flat planTotal film flat plan
Total film flat plan
 
Shame issue flat plan
Shame issue flat planShame issue flat plan
Shame issue flat plan
 
Page furniture
Page furniturePage furniture
Page furniture
 
History of film magazines
History of film magazinesHistory of film magazines
History of film magazines
 
Draft designs feedback
Draft designs feedbackDraft designs feedback
Draft designs feedback
 
Focus
FocusFocus
Focus
 
Composition
CompositionComposition
Composition
 
Lighting
LightingLighting
Lighting
 

Kürzlich hochgeladen

Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 

Kürzlich hochgeladen (20)

FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 

The last of us game dev pipeline

  • 1. IDEATION The ideation phase of The Last of Us started when the development team had finished Uncharted 3. The first initial idea was to re-boot one of Naughty Dogʼs old IPs, and Jak & Daxter was considered. The team however decided not to reboot Jak & Daxter as they felt that the game would turn into something too different from the original games, which they did not want to do due to the gameʼs big fan base. They decided on creating a game with a completely new IP set in a post-apocalyptic world, focused around 2 people whose relationship develops and changes throughout the game. They didn't want to go along the usual “Zombie-outbreak-wipes-out-mankind” approach, they wanted something more original. They came up with the idea of a parasitic fungus that takes over the hosts brain from a BBC documentary Planet Earth, in which a segment focuses on a fungus called Ophiocordyceps that infects ants and “hi-jacks” their brains which causes the ants to fight among each other, causing whole colonies of ants to be wiped out and the fungus to thrive. Co-presidents Evan Wells and Christophe Balestra, along with Creative Director Neil Druckmann and other people were the main people behind the IP creation. PRE-PRODUCTION Concept art and character sketches were the next step. They needed to decided what the characters looked like, their gender, age etc. They also needed to agree on what the setting would be like. They wanted the setting to be in an urban environment that has been overrun by nature; foliage climbing up the sides of skyscrapers, trees bursting through the concrete pavement and wild animals free to roam the city streets. The storyline was mapped out and written once these were agreed on.
  • 2. Once the fundamentals of the game were decided, the casting of the characters was next. Auditions took place to find the right actor and actress to play Joel and Ellie. Tory Baker and Ashley Johnson were chosen. Next, they thought about the gameplay experience. They wanted the players to have a connection with the characters, to develop relationships with them throughout the game. They thought the best way to do this was to keep the story realistic, and so they decided to remove the infected and to keep the story about how different people decided to live in the event of an apocalypse. However, this ended up not working due to the game being an action game, meaning that removing the threat in the game made the game more boring. PRODUCTION -Game Programmers -Voice Actors -Animators -Sound Design The production process takes place when you have all ideas in place ready to implement into a game. This two major processes taking place simultaneously are the 3D Acting & Voice recording. The other major thing thats place is the actual level programing. So this would be stuff like creating the fight sequences, drawing the environments and creating a engine to power all this on. Neil Druckmann was the creative director on the game and he was heavily involved directing the actors himself. Instead of hiring a director to direct the actors he did it himself. It was his first time directing actors before. He knew that this was paramount as he wanted to tell a story throughout the game. Kind of like an intractable film. He mentioned at the start of the Making
  • 3. of The Last Of Us documentary that you have achieve a balance with the between the two directors of the game. The beauty about this is that you donʼt have to hold meetings in order to see people within the team. You can just go and see them at their desk and get it done there and then. Once the 3D acting is completing they get sent to the animators who add the facial expression into the scenes. The music then needs to be created and processed. You could argue whether this music could be pre- production or production as he was making music before the production of the actual game itself but the thing about music is that is can hours to make compared to a game which can take years to make. I have spoken about the music in more detail but basically the music was created on anything from electrical synths to PVC tubing. POST-PRODUCTION Once the game development was complete, it entered the post-production phase. This stage takes the game go through thorough testing and examination. Naughty Dog requested the game be focus tested on female players as well as male, after the research firm it was working with was planning on running it by male gamers only. Druckmann explained how the studio stepped in after discovering the notion of polling female gamers for their take in the game was not on the table. He said that "another aspect that influences how a game is promoted is focus testing.” After and during the game is being tested, programmers then fix the bugs that are found, improve on any aspects of the game and implement any small features recommended by the testers. Once the game has been tested thoroughly, the game is then ready to be published.