4. Sway’it
Interactive seat that promotes ‘active sitting’; light colour and pattern
are altered by movements of the different seats.
Pepijn Fens
Monday, March 12, 2012
5. der
rking Territory
willnearableobject andtheir own customizations
ing be the to send are
the environment, by physically “shooting”
ts will glow somewhat faster
corresponding behaviour object.
lour towards another
way the device will show the
ng back the top part, the object will react
stomizable. With these simple
me.
atapult when released. If one aims in the right
ble to customize each single
ng. the current colour of your object will copy
n, A more interesting form
n-
wards another one. able to way creativity and
hen users are not only In this
a
ent are stimulated and rewarded.
ut also devices at other places
m-
nt.
ory
INTERACTION
end their own customizations
nt, by physically “shooting”
other object.
part, the object will react
eeased. If one aims in the right
e
olour of your object will copy
one. In this way creativity and
ed and rewarded.
Monday, March 12, 2012
6. Teaseat
Connected interactive seats, that translate your movements into
tilting or vibrating seating elements of the other seats.
Josef Al Abdeli, Maikel Janssen, Michiel Kersteman, Tim Scheffer
Monday, March 12, 2012
7. !
!" Concept
!"#$"#%
Functionality
The tilting was to slow and the students requested that it to be
The Teaseat is an interactive chair that stimulates movement
quicker. This was later improved by adding another tube which
requested that it to be among VMBO-youngsters in a subtle but playful way. twice as fast.
made the bags deflate
ng another tube which Due to the users standing on the bench a fragile sensor, the
The Teaseat are single seated chairs placed outside in the sensor was later replaced with a more
push button broke. This
schoolyard and can be used as regular seats. In this project the
robust and more accurate sensor.
scope is put on VMBO-youngsters. Research (see first usertest)
Overall the students seemed to enjoy it as they also confirmed
has shown that these students like to have a passive and relaxed
fragile sensor, the this. They found the scenario of an output at a random bench
state of mind during recess. They do notwouldengaged to sport to figure out who did it. The
feel be fun and trigger them
replaced with a more or play. The Teaseat is aimed at taking the inactivitytons of feedback and suggestions which we later
users provided away in a
subtle way. Exercising is not the main subject, whilethe client and the coaches and later implement
discussed with
fun is.
most parts into the final prototypes.
The principle of the concept is that the surface of each chair
is controllable in movement. The input of one seat is reflected
See Appendix E for the complete research notes.
s they also confirmed
"(')*%'
on another one. The idea is that the users can control the !"#$%&'()(*+,-$."/(012
movement of the seat from their friends and fellow students, 3,4$."$5(61()(78$9$5(:1
ut at a random bench by sitting and moving. As the students are very exploring they
ut who did it. The
e development of the first on-way communicative even try to stand on it. To allow different ways of use,
would
a context of use analysis was made. for safety reasons the seat will lower a bit when there is put
estions which we later
type was placed in the school yard and tested to see on. It will slide down the pole, when you sit or stand
pressure
s wouldlater implement designed for. on it. It will first look like a normal high chair, but then you
and fit the context it was
discover that it lowers so you can safely stand on it. Then you
is exploration phase we explored the possibilitiesplay in even a different way. It is a game of innocent teasing
can
g how a scenario of multiple benches would work, the name “Teaseat”)
(hence
ch benches would be integrated in a bench or be
he notes.
parts connected to each other.
urselves in the mindset of the student and explored !"#$%&'()(*+,-$."/(012
nteraction possibilities which the users might do with
Monday, March 12, 2012
12. Dancing Shoes
Shoes with light; you can influence the lights by certain types of
movements or dancing.
Tom Fejer
Monday, March 12, 2012
13. icnaD Dancing Shoe Sh
Dancing
Interactive Lighting Tom Fejér
B2.2
Dancing Shoe
Tom Fejér
B2.2
TI-EVOM
noitcaretni lufyalp
:sehcaoc
faarG ed .J kraM .ri.rd
nebeiT boR
DI e/UT 0102
MOVE-IT
playful interaction
coaches:
Monday, March 12, 2012 dr.ir. Mark J. de Graaf
14. Bomb it!
Jumping and diving into the swimming pool is recorded, and can be
reviewed on-site.
Andrax van den Bogaard, Erik Donkers, Koen Jacobs, Ramon Leenders, Bram Verhoeven, Jonathan van Woelderen
Monday, March 12, 2012
16. Headhunters
Mobile application where friends can create and monitor challenges
for each other, using photographs and face detection.
Andrax v.d. Bogaard, Bram v.d. Bossenberg, Wesley Coolen, Harrie Essing, Dennis Vereecken
Monday, March 12, 2012
18. Sushi Shogun
Mobile game, where one can collect different ingredients at specific
locations, using shaking and gestures.
N. Duisters, K. v.d. Eng, M. d. Haan, T. d. Haas, S. Moorees, S. Swinkels, R.Versluijs
Monday, March 12, 2012
19. Magic Mirror
Interactive screen, mirroring a camera stream with playful video
effects.
PlayFit, Rob Tieben
Monday, March 12, 2012
30. Evaluatie
• 3 scholen (1 Eindhoven, 2 elders)
• Per school 3 tests:
– 1 week
– 2 weken 11 weken
– 8 weken
• +/- 10 uur begeleiding per week
– oogje in het zeil tijdens test
– assistentie bij opstellen apparatuur
• Wij bieden: vergoeding begeleidingsuren, bijdrage in
kosten voor bijwonen projectbijeenkomsten
• Wij vragen: gebruik van ruimtes zoals lokalen, aula,
schoolplein
Monday, March 12, 2012