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Monday, March 12, 2012
Nike+iPod, http://www.apple.com/ipod/nike/        Becel stappenteller, www.marktplaats.nl




                                                                      Microsoft Kinect, www.xbox.com/en-US/kinect




Monday, March 12, 2012
Monday, March 12, 2012
Sway’it
Interactive seat that promotes ‘active sitting’; light colour and pattern
are altered by movements of the different seats.
Pepijn Fens




Monday, March 12, 2012
der
rking Territory
 willnearableobject andtheir own customizations
 ing be the to send are
  the environment, by physically “shooting”
ts will glow somewhat faster
 corresponding behaviour object.
 lour towards another
  way the device will show the
ng back the top part, the object will react
stomizable. With these simple
me.
atapult when released. If one aims in the right
 ble to customize each single
ng. the current colour of your object will copy
 n, A more interesting form
n-
 wards another one. able to way creativity and
 hen users are not only In this
  a
 ent are stimulated and rewarded.
ut also devices at other places
 m-
 nt.


ory
                                                  INTERACTION
end their own customizations
nt, by physically “shooting”
 other object.
 part, the object will react
eeased. If one aims in the right
e
olour of your object will copy
one. In this way creativity and
ed and rewarded.
 Monday, March 12, 2012
Teaseat
Connected interactive seats, that translate your movements into
tilting or vibrating seating elements of the other seats.
Josef Al Abdeli, Maikel Janssen, Michiel Kersteman, Tim Scheffer
Monday, March 12, 2012
!
                                       !"          Concept

                                                    !"#$"#%
                                                                                                  Functionality
                                                                                                  The tilting was to slow and the students requested that it to be
                                                    The Teaseat is an interactive chair that stimulates movement
                                                                                              quicker. This was later improved by adding another tube which
requested that it to be                             among VMBO-youngsters in a subtle but playful way. twice as fast.
                                                                                              made the bags deflate


 ng another tube which                                                                            Due to the users standing on the bench a fragile sensor, the
                                              The Teaseat are single seated chairs placed outside in the sensor was later replaced with a more
                                                                                          push button broke. This
                                              schoolyard and can be used as regular seats. In this project the
                                                                                          robust and more accurate sensor.
                                              scope is put on VMBO-youngsters. Research (see first usertest)
                                                                                          Overall the students seemed to enjoy it as they also confirmed
                                              has shown that these students like to have a passive and relaxed
  fragile sensor, the                                                                     this. They found the scenario of an output at a random bench
                                              state of mind during recess. They do notwouldengaged to sport to figure out who did it. The
                                                                                           feel be fun and trigger them
  replaced with a more                        or play. The Teaseat is aimed at taking the inactivitytons of feedback and suggestions which we later
                                                                                          users provided away in a

                                              subtle way. Exercising is not the main subject, whilethe client and the coaches and later implement
                                                                                          discussed with
                                                                                                           fun is.
                                                                                          most parts into the final prototypes.
                                              The principle of the concept is that the surface of each chair
                                              is controllable in movement. The input of one seat is reflected
                                                                                          See Appendix E for the complete research notes.

 s they also confirmed
 "(')*%'
                                              on another one. The idea is that the users can control the                                                              !"#$%&'()(*+,-$."/(012
                                              movement of the seat from their friends and fellow students,                                                           3,4$."$5(61()(78$9$5(:1
ut at a random bench                          by sitting and moving. As the students are very exploring they
  ut who did it. The
 e development of the first on-way communicative even try to stand on it. To allow different ways of use,
                                              would
  a context of use analysis was made.         for safety reasons the seat will lower a bit when there is put
 estions which we later
 type was placed in the school yard and tested to see on. It will slide down the pole, when you sit or stand
                                              pressure
s wouldlater implement designed for. on it. It will first look like a normal high chair, but then you
   and fit the context it was
                                              discover that it lowers so you can safely stand on it. Then you
 is exploration phase we explored the possibilitiesplay in even a different way. It is a game of innocent teasing
                                              can
  g how a scenario of multiple benches would work, the name “Teaseat”)
                                              (hence
ch benches would be integrated in a bench or be
he notes.
  parts connected to each other.
urselves in the mindset of the student and explored                                                         !"#$%&'()(*+,-$."/(012
nteraction possibilities which the users might do with
    Monday, March 12, 2012
Tieben, Deen, Sturm, Schouten




                                          resonate




Monday, March 12, 2012
Dynamic clothing
Fabric and clothing that changes appearance, depending on your
movements.
Jamie Schouren
Monday, March 12, 2012
Light scribing
Scribing with light and movements, in an expressive exploration.
Tom Fejer
Monday, March 12, 2012
Monday, March 12, 2012
Dancing Shoes
Shoes with light; you can influence the lights by certain types of
movements or dancing.
Tom Fejer
Monday, March 12, 2012
icnaD Dancing Shoe Sh
            Dancing
Interactive Lighting                                  Tom Fejér
                                                      B2.2




Dancing Shoe
                         Tom Fejér
                         B2.2




                                         TI-EVOM
                                noitcaretni lufyalp

                                      :sehcaoc
                          faarG ed .J kraM .ri.rd
                                    nebeiT boR

                                     DI e/UT 0102

                                                      MOVE-IT
                                                      playful interaction

                                                      coaches:
Monday, March 12, 2012                                dr.ir. Mark J. de Graaf
Bomb it!
Jumping and diving into the swimming pool is recorded, and can be
reviewed on-site.
Andrax van den Bogaard, Erik Donkers, Koen Jacobs, Ramon Leenders, Bram Verhoeven, Jonathan van Woelderen
Monday, March 12, 2012
Monday, March 12, 2012
Headhunters
Mobile application where friends can create and monitor challenges
for each other, using photographs and face detection.
Andrax v.d. Bogaard, Bram v.d. Bossenberg, Wesley Coolen, Harrie Essing, Dennis Vereecken
Monday, March 12, 2012
Monday, March 12, 2012
Sushi Shogun
Mobile game, where one can collect different ingredients at specific
locations, using shaking and gestures.
N. Duisters, K. v.d. Eng, M. d. Haan, T. d. Haas, S. Moorees, S. Swinkels, R.Versluijs
Monday, March 12, 2012
Magic Mirror
Interactive screen, mirroring a camera stream with playful video
effects.
PlayFit, Rob Tieben
Monday, March 12, 2012
Monday, March 12, 2012
Curious Action
Interactive speakers, that respond to passers-by with sound output,
eliciting curiosity.
PlayFit, Rob Tieben
Monday, March 12, 2012
playful persuasion



                                ambient gaming



                                       player profiles




Monday, March 12, 2012
walk of fame




Monday, March 12, 2012
Monday, March 12, 2012
Monday, March 12, 2012
wipkip




Monday, March 12, 2012
Monday, March 12, 2012
trampoline




Monday, March 12, 2012
Monday, March 12, 2012
Evaluatie
             •  3 scholen (1 Eindhoven, 2 elders)
             •  Per school 3 tests:
                     –  1 week
                     –  2 weken         11 weken
                     –  8 weken
             •  +/- 10 uur begeleiding per week
                     –  oogje in het zeil tijdens test
                     –  assistentie bij opstellen apparatuur
             •  Wij bieden: vergoeding begeleidingsuren, bijdrage in
                kosten voor bijwonen projectbijeenkomsten
             •  Wij vragen: gebruik van ruimtes zoals lokalen, aula,
                schoolplein

Monday, March 12, 2012

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Interactive documents from March 12, 2012

  • 2. Nike+iPod, http://www.apple.com/ipod/nike/ Becel stappenteller, www.marktplaats.nl Microsoft Kinect, www.xbox.com/en-US/kinect Monday, March 12, 2012
  • 4. Sway’it Interactive seat that promotes ‘active sitting’; light colour and pattern are altered by movements of the different seats. Pepijn Fens Monday, March 12, 2012
  • 5. der rking Territory willnearableobject andtheir own customizations ing be the to send are the environment, by physically “shooting” ts will glow somewhat faster corresponding behaviour object. lour towards another way the device will show the ng back the top part, the object will react stomizable. With these simple me. atapult when released. If one aims in the right ble to customize each single ng. the current colour of your object will copy n, A more interesting form n- wards another one. able to way creativity and hen users are not only In this a ent are stimulated and rewarded. ut also devices at other places m- nt. ory INTERACTION end their own customizations nt, by physically “shooting” other object. part, the object will react eeased. If one aims in the right e olour of your object will copy one. In this way creativity and ed and rewarded. Monday, March 12, 2012
  • 6. Teaseat Connected interactive seats, that translate your movements into tilting or vibrating seating elements of the other seats. Josef Al Abdeli, Maikel Janssen, Michiel Kersteman, Tim Scheffer Monday, March 12, 2012
  • 7. ! !" Concept !"#$"#% Functionality The tilting was to slow and the students requested that it to be The Teaseat is an interactive chair that stimulates movement quicker. This was later improved by adding another tube which requested that it to be among VMBO-youngsters in a subtle but playful way. twice as fast. made the bags deflate ng another tube which Due to the users standing on the bench a fragile sensor, the The Teaseat are single seated chairs placed outside in the sensor was later replaced with a more push button broke. This schoolyard and can be used as regular seats. In this project the robust and more accurate sensor. scope is put on VMBO-youngsters. Research (see first usertest) Overall the students seemed to enjoy it as they also confirmed has shown that these students like to have a passive and relaxed fragile sensor, the this. They found the scenario of an output at a random bench state of mind during recess. They do notwouldengaged to sport to figure out who did it. The feel be fun and trigger them replaced with a more or play. The Teaseat is aimed at taking the inactivitytons of feedback and suggestions which we later users provided away in a subtle way. Exercising is not the main subject, whilethe client and the coaches and later implement discussed with fun is. most parts into the final prototypes. The principle of the concept is that the surface of each chair is controllable in movement. The input of one seat is reflected See Appendix E for the complete research notes. s they also confirmed "(')*%' on another one. The idea is that the users can control the !"#$%&'()(*+,-$."/(012 movement of the seat from their friends and fellow students, 3,4$."$5(61()(78$9$5(:1 ut at a random bench by sitting and moving. As the students are very exploring they ut who did it. The e development of the first on-way communicative even try to stand on it. To allow different ways of use, would a context of use analysis was made. for safety reasons the seat will lower a bit when there is put estions which we later type was placed in the school yard and tested to see on. It will slide down the pole, when you sit or stand pressure s wouldlater implement designed for. on it. It will first look like a normal high chair, but then you and fit the context it was discover that it lowers so you can safely stand on it. Then you is exploration phase we explored the possibilitiesplay in even a different way. It is a game of innocent teasing can g how a scenario of multiple benches would work, the name “Teaseat”) (hence ch benches would be integrated in a bench or be he notes. parts connected to each other. urselves in the mindset of the student and explored !"#$%&'()(*+,-$."/(012 nteraction possibilities which the users might do with Monday, March 12, 2012
  • 8. Tieben, Deen, Sturm, Schouten resonate Monday, March 12, 2012
  • 9. Dynamic clothing Fabric and clothing that changes appearance, depending on your movements. Jamie Schouren Monday, March 12, 2012
  • 10. Light scribing Scribing with light and movements, in an expressive exploration. Tom Fejer Monday, March 12, 2012
  • 12. Dancing Shoes Shoes with light; you can influence the lights by certain types of movements or dancing. Tom Fejer Monday, March 12, 2012
  • 13. icnaD Dancing Shoe Sh Dancing Interactive Lighting Tom Fejér B2.2 Dancing Shoe Tom Fejér B2.2 TI-EVOM noitcaretni lufyalp :sehcaoc faarG ed .J kraM .ri.rd nebeiT boR DI e/UT 0102 MOVE-IT playful interaction coaches: Monday, March 12, 2012 dr.ir. Mark J. de Graaf
  • 14. Bomb it! Jumping and diving into the swimming pool is recorded, and can be reviewed on-site. Andrax van den Bogaard, Erik Donkers, Koen Jacobs, Ramon Leenders, Bram Verhoeven, Jonathan van Woelderen Monday, March 12, 2012
  • 16. Headhunters Mobile application where friends can create and monitor challenges for each other, using photographs and face detection. Andrax v.d. Bogaard, Bram v.d. Bossenberg, Wesley Coolen, Harrie Essing, Dennis Vereecken Monday, March 12, 2012
  • 18. Sushi Shogun Mobile game, where one can collect different ingredients at specific locations, using shaking and gestures. N. Duisters, K. v.d. Eng, M. d. Haan, T. d. Haas, S. Moorees, S. Swinkels, R.Versluijs Monday, March 12, 2012
  • 19. Magic Mirror Interactive screen, mirroring a camera stream with playful video effects. PlayFit, Rob Tieben Monday, March 12, 2012
  • 21. Curious Action Interactive speakers, that respond to passers-by with sound output, eliciting curiosity. PlayFit, Rob Tieben Monday, March 12, 2012
  • 22. playful persuasion ambient gaming player profiles Monday, March 12, 2012
  • 23. walk of fame Monday, March 12, 2012
  • 30. Evaluatie •  3 scholen (1 Eindhoven, 2 elders) •  Per school 3 tests: –  1 week –  2 weken 11 weken –  8 weken •  +/- 10 uur begeleiding per week –  oogje in het zeil tijdens test –  assistentie bij opstellen apparatuur •  Wij bieden: vergoeding begeleidingsuren, bijdrage in kosten voor bijwonen projectbijeenkomsten •  Wij vragen: gebruik van ruimtes zoals lokalen, aula, schoolplein Monday, March 12, 2012