2. WARNING!
WHAT YOU ARE ABOUT TO SEE IS
PRELIMINARY WORK IN PROGRESS
It has not yet been approved by Paizo Publishing
This material will continue to be polished and improved
throughout the development process
DISCLAIMER
3. WHAT WE ARE MAKING
A Next Generation Fantasy Sandbox
• Persistent structures
• Player-centric economy
• Territorial warfare
• Lots of conflict
• PvP combat
• Competition for resources
• Competition for land
• Escalations
INTRODUCTION
4. WHAT WE ARE MAKING
INTRODUCTION
MORE THAN JUST TACKLES
5. OUR GOALS
Maximize meaningful human interaction
Make a virtual world that is more meaningful
than real life
Capture the visual style of the Pathfinder RPG
GOALS
6. WHAT IS THE SCHEDULE
Step One: Early Enrollment
• First paying players
• Minimum viable product
• Elves, Dwarves, Humans
• Fighters, Wizards, Clerics, Rogues
• Basic economic systems
• Escalations
• Non-destructible buildings
• NPC-centric
Quarter Three 2014 (about a year and a quarter away!)
SCHEDULE
7. WHAT IS THE SCHEDULE
Step Two: Open Enrollment
• Unlimited monthly signups
• Advanced economic systems
• Escalations
• Persistent player constructed buildings
• Territorial Warfare
Quarter One 2016 (about two and a half years away)
SCHEDULE
8. WHAT IS THE SCHEDULE
Step Three: Continuous Development
• Building towards complete Core Rulebook support
• Adding new Hexes / Territory
• Deepening Escalations
• Always more spells, monsters, magic items, character abilities
• Always more character options - hair, clothing, gear, body
shapes, etc.
• Always more persistency - buildings, items & objects,
mounts, etc.
SCHEDULE
9. THE THEME PARK TRAP
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200,000
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2,000,000
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