4. According to a recent report from mobile manufacturer
Ericsson, studies show that:
“by 2015, 80% of people accessing the
Internet will be doing so from mobile
devices.”
Perhaps more important for education:
“Internet- capable mobile devices will
outnumber computers within the next year.”
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report -
Austin, Texas: The New Media Consortium.
5. “Education will need to become more technologically
responsive and sophisticated, incorporating mobile and
wireless learning at the core of their provision”
“Looking at mobile learning in a wider context, we have
to recognize that mobile, personal, and wireless devices
are now radically transforming societal notions of
discourse and knowledge, and are responsible for new
forms of art, employment, language, commerce,
deprivation, and crime, as well as learning.”
John Traxler 2007
Professor of Mobile Learning & Director of Learning Lab
University of Wolverhampton
6. “New generations of young people
who have grown up with digital
technology have high expectations
of anytime, anywhere learning, but
many learners do not have a clear
understanding of how courses
could or should use technology to
support learning. They are still
very much reliant on lecturers for
guidance.”
JISC LEARNER EXPERIENCES
7. What is
MOBILE
learning?
The exploitation of ubiquitous handheld hardware,
wireless networking and mobile telephony to
FACILITATE
support
ENHANCE AND EXTEND THE REACH OF
teaching and
LEARNING.
MOLENET (2007 – 2010)
10. Encourages time-management
Fits into the lives of learners
CONTEXTUALISATION
Enables new learning environments
Bite-sized learning content
IMMEDIACY OF COMMUNICATION
Opportunities for reflection close to learning event
PERVASIVE &
UBIQUITOUS
Personal, private and familiar
Promotes Active Learning
Access to Mentors, Tutors and Peers
User-generated Content
Increases accessibility for many
Portable
More learner centered
Why
MOBILE
learning?
Convenient
Five pahsesA hype cycle in can be broken down into five phases:"Technology Trigger" — The first phase of a hype cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest."Peak of Inflated Expectations" — In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures."Trough of Disillusionment" — Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology."Slope of Enlightenment" — Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology."Plateau of Productivity" — A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.The term is now used more broadly in the marketing of new technologies.
Institutional goalsMobile learning aligns well with many goals of educational institutions, including:Curriculum redesignPersonalisation of learningStudent satisfactionDigital literaciesReducing costs (doing more with less)Graduate attributes and employabilityEnhancing assessment and feedbackWidening participationImproving student engagement and retentionEnergy efficiency