12. Web 2.0 Social Software CMC Web 2.0 includes a broad range of web technologies, services, and tools, and refers to a renewed pattern of web technology adoption and innovation. Dabbagh, N., & Reo, R. (in press). Back to the future: Tracing the roots and learning affordances of social software. In M.J.W. Lee and C. McLoughlin (Eds.), Web 2.0-based e-Learning: Applying social informatics for tertiary teaching. Hershey, PA: IGI Global (formerly Idea Group, Inc.). Social software is a subset of Web 2.0 and a continuation of older computer-mediated communication (CMC) tools such as IM, newsgroups, groupware, and virtual communities (Alexander, 2006; Rheingold, 2003, ¶4).
13. Internet (beta) Web 1.0 Web 2.0 Web 1.0 Web 2.0 1993-2003 Broadcast medium Consumption Content Client-based Product Individual 2004 – ? Collaboration medium User-generated content Interaction Web-based services Data richness Social networking
16. personalization-- goals, interface, “networked tools that support and encourage individuals to learn together while retaining individual control over their time, space, presence, activity, indentity, and relationship. ~ Terry Anderson, Ch.9, p.227Theory and Practice of Online Learning
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19. Web 2.0: What Is It Really? 6 elements that define the change in how we all think about and use the Web: Six Big Ideas Behind Web 2.0 Web 2.0 is about data abstraction -- free information from containers. Web 2.0 takes broadband and Moore's Law for granted -- start with the assumption bandwidth is basically free and readily accessible. Web 2.0 is about connections -- Connections between people, between sites, between the Web and mobile worlds, between buyers and sellers. The Web 2.0 revolution puts people first -- The needs of the user (not the programmer, marketing director, or information architect) come first. Web 2.0 is about allowing people to manipulate data, not just retrieve data. Web 2.0 is about doing stuff on the Web that can't be done in any other medium. User-Generated Content – media content, publicly available, produced by end-users Architecture of Participation – the way a service is designed facilitates participation and promotes UGC. Wisdom of the Crowds (Crowdsourcing) –leveraging the mass collaboration enabled by Web 2.0 technologies to achieve small goals/task or solve problems. Network Effects & the Long Tail – large user base; value increases for everyone as new users join/participate Data on Epic Scale –information collected indirectly from users and aggregated as a side effect of ordinary use of Google, etc. Open-ness -- Web has a strong tradition of working in an open fashion Anderson, Paul (2007). What is Web 2.0? Ideas, technologies and implications for education. Tech Watch Report, JISC, http://www.jisc.ac.uk/publications/publications/twweb2.aspx By Sean Carton, The ClickZ Networkhttp://www.clickz.com/showPage.html?page=3625146
26. Why should You care? In the end, you don’t really have a choice -- Embrace 2.0 technologies: most people are probably already Social Computing aficionados that is what our clients are expecting cost effective given our limited resources and increasing demands. Web 2.0 tools offer several benefits to instructors, including: ease of use interactions/integrations with other commonly-used tools filling needs not currently met with other tools inspiring creativity and exploration in teaching authentic learning experiences
29. ISD 2.0? Don’t start with the technology Think about your course goals – what are you trying to do? What are your needs, especially in terms of collaboration, content, and communication Then you can move to thinking about technology
31. ISD 2.0 The students are highly involved in the instructional design of their class CCK09- In a traditional course, instructional design is utilized to provide structure and coherence to a course. In a distributed course, such as you’ll encounter in CCK09, conversations and content are not centralized. To bring these voices together, we rely on aggregation methods and software.When you post on your blog, Twitter, Delicious, or anywhere else if you tag your contribution with CCK09, others in the course will discover it through Google Alerts (or similar aggregation method). Source: George & Stephen http://ltc.umanitoba.ca/connectivism/?p=198
34. How to get Started (cont.) Start with a foundation -- my tostada metaphor You can add all sorts of fun tools but strong base Often a blog or a wiki But start by looking at what others have done
35. Social Software-based Learning Environment -- Course Examples My Examples Course Blog - http://rickreo.onmason.com/edit772-module-3/week-2/ Course Wiki- http://edit575.wikispaces.com/ Course Startpage - http://www.pageflakes.com/rreo/7151276 Other Examples OpenEd Class Connectivism and Connective Knowledge massive online open course (MOOC) Econ Class Blog -- http://econ300.umwblogs.org/